IDW Announces New TRANSFORMERS
DINOBOTS enter the TRANSFORMERS PRIME world for the first time ever!
San Diego, CA (August 15, 2012) – IDW Publishing, Hasbro, Activision, and High Moon Studios are thrilled to welcome the launch of the new digital comic series: TRANSFORMERS: FALL OF CYBERTRON! Announced at Comic-Con International San Diego last month, and beginning today, this new series will offer fans an exclusive look at the story that precedes the explosive new game.
In the days leading up to the events of Activision and High Moon Studios’ TRANSFORMERS: FALL OF CYBERTRON video game, we see the origin of the fearsome DINOBOTS as they encounter a secret DECEPTICON plot and take on a slew of enemies including SHOCKWAVE and the INSECTICONS!
"It's a lot of fun to have a chance to play in the sandbox of the Fall of Cybertron game. I'm lucky enough to get to write one of our Transformers ongoing comics, and edit the rest, but doing these stories in this setting... well, it's a real blast!” said writer JOHN BARBER.
BARBER continued "I sat down with Dave Cravens, the head writer of the game at High Moon Studios, and we plotted out the whole comic one afternoon. It was great to get to work that closely with somebody so intimately involved in the game, so we could really make sure this comic actually fits in with the story the game is telling--and plays into the larger TRANSFORMERS mythology. Plus, anybody who knows me knows I love me some Dinobots, so it was a thrill to get to write them!"
Don’t miss TRANSFORMERS: FALL OF CYBERTRON, a prequel to the much-anticipated videogame, written by Barber (Transformers: Robots in Disguise) with art by Dheeraj Verma (Escape of the Living Dead)! Issues #2-5 will also include exclusive preview pages from TRANSFORMERS: THE ART OF THE FALL OF CYBERTRON, coming soon from IDW!
The series will run for six digital-only installments on a bi-weekly schedule, and will be available all digital platforms including Apple iOS, Android, and online.
TRANSFORMERS: FALL OF CYBERTRON ($0.99, 8 pages; full color) will be available in August in IDW’s Apple iPad™, iPhone® and iPod touch®, apps – Transformers Comics and IDW Comics, and on the Web at read.idwpublishing.com. The series will also be featured in the Comics by comiXology platform for iOS, Android, Web and Kindle Fire, and Comics + by iVerse.
TRANSFORMERS PRIME – RAGE OF THE DINOBOTS #1 ($3.99, 32 pages; full color) will be available in November 2012.
Visit IDWPublishing.com to sign up for updates and learn more about the company and its top-selling books.
About IDW Publishing
IDW is an award-winning publisher of comic books, graphic novels and trade paperbacks, based in San Diego, California. Renowned for its diverse catalog of licensed and independent titles, IDW publishes some of the most successful and popular titles in the industry, including: Hasbro’s The TRANSFORMERS and G.I. JOE, Paramount’s Star Trek; HBO’s True Blood; the BBC’s DOCTOR WHO; Nickelodeon’s Teenage Mutant Ninja Turtles; Toho’s Godzilla; Wizards of the Coasts Magic: The Gathering and Dungeons & Dragons; and the Eisner-Award winning Locke & Key series, created by best-selling author Joe Hill and artist Gabriel Rodriguez. IDW is also home to the Library of American Comics imprint, which publishes classic comic reprints, and Yoe! Books, a partnership with Yoe! Studio.
IDW’s critically- and fan-acclaimed series are continually moving into new mediums. Currently, Jerry Bruckheimer Films and Disney are creating a feature film based on World War Robot, while Michael Bay‘s Platinum Dunes and Sony are bringing Zombies vs. Robots to film.
High Moon Studios has uploaded a couple of launch spots for next week's highly anticipated release of Transformers: Fall of Cybertron. Check out the spots embedded below. Transformers: Fall of Cybertron officially releases next Tuesday, August 21st!
Transformers: Fall of Cybertron is the sequel to War for Cybertron, the highest rated Transformers game ever. Coming Fall 2012 for Xbox 360 & PS3. Join the epic battle for survival as the Autobots take their last stand to defend their legendary home planet from the Decepticons.
Transformers: Fall of Cybertron transports you to the final days of the planet Cybertron where you will experience the darkest hours of the apocalyptic war between the Autobots and Decepticons. Embark on an adrenaline-fueled journey through a wide range of missions and massive environments designed around each character's unique abilities. With the stakes higher than ever before, you play as a variety of Transformers, including Grimlock's nearly indestructible T-Rex form and the legendary Combaticons forming into the colossal Bruticus. Fight through both sides of the Transformers' most epic battles leading to their legendary exodus from their homeworld.
Various sources have announced that they have received solicitations from Takara Tomy for a new Japanese series of Transformers figures, the TG line, most likely an acronym for Transformers Generations. Starting the line off is TG-01 Optimus Prime and TG-02 Autobot Jazz, which will be the Japanese releases of the Fall of Cybertron figures. As with many Japanese releases of North American figures, collectors can expect different paint apps and the possibility of chrome highlights.
Takara Transformers Masterpiece MP-12 - Lambor with Amazon limited Pile
Start shipping on 27th October 2012
This listing comes with the Amazon limited gift Pile Driver.
The Pile Driver can firt on MP-12 both arms. http://www.robotkingdom.com/services/es ... tID=41_275
(CONTAINING SPOILERS FROM PREVIOUS RID ISSUES, HOWEVER)
With the last page of Transformers: More Than Meets The Eye #7, their centerfold appearance in Transformers: Regeneration One #2, and IDW's Transformer theme for the month of August, it's quite obvious who's the center of attention in this week's Transformers: Robots In Disguise #8 - the Dinobots! Swoop, Slag, Snarl and Sludge are back in IDW action and are paired alongside the Autobot with newly found seer powers, Ironhide. As evidenced in RID #5, Ironhide believes that the Transformers race will return to its glory, and that he'll live to see the day. Hanging out with a group of Dinobots isn't the best way to make true to his premonition.
They want need like to break stuff..
Now that the Dinobots are back in the current ongoing, aswell as the Generation One comics, and the upcoming video game, Transformers: Fall Of Cybertron, it's fair to compare the three different Dinosaur groups! Aesthetically they all fit very well to their respective media, however the one nack against the ongoing group has to be Swoop's robot mode design. Haven't been a fan of it since his appearance back in early IDW works. In regards to their characterization, Barber does a fantastic job at continuing off where Furman left off in Maximum Dinobots.
Say my name, say my name, say my name
As much as I wish my comic reading palette was bigger, I can relate Ironhide to a character from the Green Lantern series, Guy Gardner. Mostly because both of them speak the same dialogue, and they both like to think with their fists rather than with their mind. Ironhide`s personality certainly leads him into situations where he`s not likely to abide by the rules. Thus I find it intriguing that he wasn't on the Lost Light when Rodimus departed - he'd be a great character to have in MTMTE.
Everything is bigger in Tex.. Cybertron
Moving on to the other groups on Cybertron - Barber shows a very interesting side to Prowl when faced with the reality of political unrest among the Autobots, Decepticons, and NAILs. Let's just hope that his counterpart, Bumblebee, doesn't fall under the pressure with the situation that he's in. #8 also gives light to what's brewing in the Decepticon camp, and we get another great appearance and dialogue from Swindle.
It's Starscream's fault my FoC toy is so bad!
Ultimately, I feel that RID #8 is a great issue. The Dinobots and their quirky, rebellious attitude shine through, while events and emotions are starting to pick up politically on Cybertron. Barber shows us that whether it's war time or peace time, you never truly know who's got your back.
High Moon Studios and Ford Australia are teaming up to turn the Ford Falcon into a Transformers: Fall of Cybertron character. Fans will vote on the various characteristics of the vehicle and High Moon Studios will in turn create concept art of the vehicle in both modes to be revealed on August 22nd.
To kickstart the action, Ford fans are invited to hit the company’s brand and Falcon Facebook pages, and vote on which model should be the basis for Transformer.
The Ford-loving public will decide on model, colour, name – and whether it should be a good-guy Autobot or a Decepticon baddie.
To celebrate the launch of the new video game Transformers: Fall of Cybertron, Ford and Activision are giving you the chance to create an Aussie Transformers Ford Falcon. Over the next four days we’ll run polls inviting you (our fans) to vote on a selection of characteristics, which will make up our Falcon Transformers car. Should the Ford Falcon Transformers car be an Autobot or a Decepticon?
Earlier today, popular game site Kotaku hosted a live Q&A interview session with Matt Tieger, the game director of the highly anticipated Transformers Fall of Cybertron game. The session ran for about an hour starting at 10am PT. Fans quickly bombarded Tieger but he addressed many of the questions presented to him.
MrOpto: How did you first get the Transformers license? Did Hasbro put out offers or did you go them?
Matt Tieger: ATVI already had a relationship with Hasbro, but what they were looking for was someone to make a non-movie based game. They both felt that we would be a great fit and War for Cybertron was born. The success of that game allowed us to make Fall of Cybertron.
bigduo209: I love games that use Sci-fi inspired weaponry/abilities and not just future-looking guns (Ratchet and Clank, Bioshock), how many crazy weapons have you made for Fall of Cybertron?
Matt Tieger: The great thing about this game world is that there are absolutely shotguns and sniper rifles, but also lightning guns, acid guns, and 'tron' disk guns. The guns are divided into Primary and Heavy weapons. Many (but not all) of the more sci-fi guns fall into the heavy weapons category. In SP there is a Teletraan Store where you can buy and upgrade those weapons. In MP the weapons are divided between the classes based on countless play testing hours - so not every class can use every weapon. As to the exact number of them, since you explore and find blueprints to unlock them i don't want to spoil anything, so ill say quite a few more than we ever had in War for Cybertron.
Jason Schreier: How would you convince a non-Transformers fan that he/she should play your game?
snowtires: Play the demo, it's awesome.
Matt Tieger: Good Question, and one that I often think about. The worst compliment we get about War is, "what a great game, too bad nobody knew about it." What i would say is this (in my most passionate game dev voice. "forget Transformers, forget Michael Bay, forget the toys, and consider for a moment a game that allows you access to your vehicle at any moment in time, a game where the core tactical choices are movement based, and now imagine a game where each character is a unique experience with different vehicles or special abilities. This game offers something that no other game can, huge variety and tactical variety. Oh yeah and it happens to be Transformers"
SaburoDaimando: What are some of the lessons you learned on designing Fall of Cybertron compared to War for Cybertron?
Matt Tieger: When we developed WFC we looked for similar games that tackled similar level design issues and frankly, found none. So we blazed a trail and learned alot. With FOC we again did a survey and found WFC to be the only comparable game, so we set out to exceed it in every way. As one example, the driving got a bit stale in WFC, it might seem like a small thing but in FOC we added terrain, so instead of all flat metal surfaces, you now had hills - which innately make driving more fun. We also bowed down to the gods of player choice, and for much of the game you can tackle problems as you see fit - stay in vehicle the whole time, Transform constantly, etc. We had some of that in WFC, but now it is the rule in FOC.
Mike Fahey: WHERE IS OUR BEAST WARS GAME!?!?! ALL CAPS!>!!>!??
Hlokk: Most important question! Notice the all caps!
Matt Tieger: I get asked this alot. Lets see how this game does. We do have Dinobots and Insecticons, so i'd say its in the realm of possibility - someday.
Marquis_Gabriel: When taking on a IP, especially one with tie in's to a movie. What are your expectations?
Matt Tieger: just to make sure - we are not related to the movies in anyway, we are a distinct storyline. We do this by telling their story before they ever reach Earth. With any game you need to find the 'heart' of what makes that game so unique (original or licensed). Strip everything else away and Transformers are about 'transforming' (i know sounds simple, right?). By focusing on that single concept and making everything else supportive to that, we stay true to the license while still making a great game.
KnickKnackMyWack246: How does this universe connect (if at all) to any Transformers stories other than G1? A friend of mine suggested it's a prequel to Transformers Prime while another believes it's a prequel to the Michael Bay films. Can you clarify?
CodeMonkey76: It's a prequel to the G1 television series
Matt Tieger: G1 is our primary touchstone, meaning that we look to G1 for visual ques, abilities, VO quotes, etc. We look to not violate the Movie universe, but aren't beholden to it (and we do in-fact stay in the distant past to help with that). Prime has the most relevance with our game, there are many things introduced in WFC that are not part of the Prime show, like Dark Energon. There are a few elements that have the same 'visual DNA' like the Nemesis for example.
Emmerson: With how the Transformers scaled in the first game, with Scorpinok and Omega Supreme being the biggest we had seen. Then in the second game with having combiners, and then summoning Metroplex, how can you guys top that in terms of Transformers power and scale? How will you handle the issue like Fortress Maximus and Unicron?
Matt Tieger: Quick edit : last game didn't have Scorpinok in it (although that would have been cool) it had Trypticon. Your essential question is, "How do we keep ratcheting up from here?" Honestly, I dunno - you made some good suggestions, what we will do is wait and see what the reaction from this game is before thinking that far ahead.
Brian Erice: Im curious about the campaign design change for FOC. Why did you move away from the two split campaigns that were in WFC?
Matt Tieger: Excellent question. Game Director is often thought of as the best job ever, and some days it is, but often we have to make excruciatingly tough calls - the campaign change was one of those. In WFC, you had 2 separate campaigns that you could play in either order, so we never knew how you were going to play. What this meant for the game that there were functionally 2 first levels, 2 second levels, 2 3rd levels - you get the picture. and when you had played 50% of the game you had really played 100% of the game. We believe that one of the primary reasons for the major criticism of the game, "The gameplay got repetitive", was in-fact because it DID get repetitive based on the campaign structure. So we made a single interwoven campaign where we could pace it well.
Mungry: Hey Matt, huge fan and I love everything about the game we have seen so far! My questions is about multiplayer. I am wondering if their will be killstreak rewards in the game and if we can expect new multiplayer game modes as the game progresses through its life? Thx - SoooMungry
Matt Tieger: SoooMungry - I'm actually a fan of yours. At the studio we watch your Youtube channel and read the comments - thank you for your excitement for the game. Regarding Killstreaks, we had them in for a while during our dev of the game, we took them out for balance reasons. Let me explain, every game has a very unique MP pace and with all the changes from WFC, what we were seeing was runaway gamers, specifically due to killstreaks. By removing them, they game was more competitive. Along a similar vein we removed double jump, many gamers initial reaction were negative until the played it for a bit and realized that the streamlined approach actually made it better. remember this isn't WFC2 this is FOC.
DinoDinoBot: What made you guys change your mind about releasing it on PC after you said you wouldn't? And what do you think is the best addition or special feature in this version?
Thanks for the Q&A.
Matt Tieger: coming off of WFC we needed to laser our focus on FOC. Reducing the number of platforms that we ship on was one way to do that - and it was the right call for the dev team. The fan outcry wasn't lost on us, however and once we saw how much PC gamers wanted it we started looking for solutions. The short version is that, a PC version exists because of the fans.
czen2: Is there any plans to include other combiners like the aerial bots ,protectobots, or even transformers like ultra magnus ,hot rod,cup, etc.
Matt Tieger: Yes and no. The curse of Transformers is that there are so many of them. Last time I spoke with Hasbro i asked them how many there are, their response was in excess of 11,000! We simply cant put that many into the game. What we do have is customization in MP. There are millions of combinations and enough color choices that you can make, and name, a garage full of Transformers.
Emmerson: As my favorite Transformer(s) ever, I have to ask, Where is Devastator? Any chance on seeing him in the new game?
Matt Tieger: Devastator isn't in this game. however, who knows where we go from here
Leebee: how did you guys approach designing multiplayer this time around? what features did you guys want to add to make it fresh from the last game? how often did you guys release new builds to tweak overpowered/underpowered stuff? will keeping the MP suite fresh and balanced be a priority for you guys after release?
I'm a huge fan of asymmetrical competitive multiplayer design, and I love giant robots. you could say that I'm a huge fan of your games. :3
cheers, and thank you.
Matt Tieger: We host 5pm MP matches for the team, EVERY night through the ENTIRE project. Now not everyone can play every night and sometimes the build breaks, but more often than not the team is playing. What that means is that it gets tweaked every day, we try all sorts of stuff, game modes, who has what gun, footspeed adjustments, everything. the 'secret sauce' is countless hours by a dedicated team.
James De Moss: Will we see humans in the franchise? I know WfC and FoC take place waaaaaaay before humans were in the picture, but will the franchise ever go that far into the future?
Matt Tieger: Certainly not is this game, but we will have to see.
Aidil42: During development, with all ideas flying around, do you sometimes wish you're not tied up to an already established franchise?
Matt Tieger: In this case, i'd say no. The harder decisions are what not to put in.
FullmetalPrime: Are there any characters, save the Dinobots of course, that you'd like to have included into this months Fall of Cybertron?
Matt Tieger: Triple changers. I always thought that concept was a cool one. We just didn't have the bandwith to do it right, that I am not sure how much fun Astrotrain's train mode would be.
CFNexus: Any chance there could be a Transformers MMO in the future? Ive been thinking about 1 for years. I have already thought of character creation, mechanics and plenty of other things. I think and MMO has some very interesting things going for it.
Callum F, Northern Ireland.
Matt Tieger: It is definitely a big enough universe, but at HMS we aren't geared for MMOs.
mandrate: Is Co-op has been taken out for a more immersive single player storyline?
Matt Tieger: I mentioned earlier about tough decisions - this was the other big one. We do however recognize that Co-op is part of fan expectations, so we really put a lot of focus on Escalation. It is crazy addictive 4 player online Co-op, trust me you will like it.
Zurick: Will there be a 3rd game in the series?
Matt Tieger: Maybe. Lets see what the fans are saying about this one first.
dinowho: Why you no give autobots combiners? AerialBots! Thanks for revitalizing the Transformers to the glory they deserve
Matt Tieger: Deceptions get Bruticus, Autobots get Dinobots - sounds pretty fair to me!
Glenn Beck: Pre-order G1 DLC has been shown played to "The Touch." Make us all happy and tell us you have some Stan Bush somewhere in the game.
Matt Tieger: you will be happy.
Trax0r: How come it took 25 years for a designer to finally make a great Transformers game (WFC)? It seems like its the perfect premise and platform for a good story/fighting/shooter, and yet until, WFC, the ones that did come out were total shit.
Matt Tieger: Transformation is a tough concept to wrap you brain around. It sounds simple enough, but when you start to really knuckle down with the geometry and the mechanics it is a unique problem with no real parallels. We took this as an opportunity to do something different, I am glad you feel that we succeeded.
opieman2010: From what I can understand, War and this game are considered the "revised" official canon for the Transformers, as well as the Prime cartoon. How involved was Hasbro, outside of just overseeing the story? Were any other writers brought in to work on this that have also contributed to the Transformers story?
Matt Tieger: Hasbro was very involved, but the story starts and ends here are HMS. We have some very talented writers, a studio full of G1 fans, and a design staff that is passionate about bringing the story out in the world.
Cabbagetroll: Any hints to what else you guys are working on? Maybe a little bit of news about Deadpool?
Matt Tieger: No can do.
frizzlestick: The first level of the demo had you playing as Bumblebee, but for some reason his voicebox was smashed. I really enjoyed Johnny Yong Bosch as Bumblebee in the first game, so will he still have a voice or is this a reflection of the Bay-era where he never speaks?
Also, Dinobots are awesome, but they did get messed up by Devastator in the 80's film.
Matt Tieger: BB does not have a voice in FOC. This is one element that is in fact a reflection of the Bay movies. Per a comic that was a 'movie prequel' he has his voice box crushed by Megatron, in the game there is a VO that allude to that fact.
Chris Zombiechild: Are there any other cartoon series from the same era that you would like to make a game for?
Matt Tieger: Thundercats, Dinoriders, He-Man. Not sure that anybody other than me would want to play them, but they could be awesome. Also Big Trouble in Little China would make an amazing video game.
djs2879: How soon do you expect the Dinobot DLC to come out after launch?
Matt Tieger: not soon enough by most peoples standards, but it will happen.
Anubis_Arcane: Will we be able to use our custom built transformers for escalation mode? A few of my friends and I were wondering if that might be a possibility down the road.
Matt Tieger: in Escalation you play as the named characters, we chose this for 2 reasons. 1 so that you could use the official iconic characters with your friends and 2 because that mode requires an extreme level of balance within the team, we needed to set the rules.
montymonster50: I love the WFC multiplayer, but I thought it died out (relatively) quickly. Are there any plans to expand the multiplayer to keep players involved for a longer period of time?
Matt Tieger: Tell your friends about it. Seriously, we are very hopeful that the community can reach a much larger self-sustaining size this time around. ATVI has gotten behind the product in a big way, so if you love it help us get the message out there.
Seibertron.com: Are there any Easter Eggs in the game that die-hard Transformers fans can look forward to? (other than Stan Bush's "The Touch")
Matt Tieger: tons of them, keep your eyes open
TheBigTsk: Will the MP skills that were so popular in the first game be back? Right now there doesn't seem to be much info and the info that is out there looks bleak.
Matt Tieger: This game stands on the shoulders of WFC, but it isn't WFC2. Things are slightly different, and in our opinion significantly better. What I suggest you do is try the demo, you initial reaction might be that you miss something specific, but i'd bet that after a few matches you will realize the clarity of the MP experience and see how much better this game is. WFC had really good MP, FOC has great MP.
mannoroth0913: My question has to be: Is Grimlock as amazing in game as the trailers make him out to be, because there's no way I can miss a chance to play as the King
Matt Tieger: Yep. Not only is the gameplay fun, it is very unique compared to every other playable character and the story is exceptional - you get to see how they are created in a brand new official cannon story.
Atomic3xplosion3564: Is it possible for you guys to make a movie?
Matt Tieger: LOL. I hear that alot. Thanks for the vote of confidence.
Liquid-X: Will we get some version of Starscream in a cape and crown?
Matt Tieger: smells like an easter egg to me.
opieman2010: What does an Easter egg smell like? Probably a lot like a regular, hard boiled egg.
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