Seibertron.com member chuckdawg1999 is back with a review of the recently released Transformers Generations Legends Class Optimus Prime with Roller. Check out his review embedded below:
Optimus Prime is a fantastic blend of new and old styles but the use of friction and ball joints leaves me concerned for the toys longevity. Roller is a perfect, simple companion that I really like. Much like Bumblebee and Blazemaster I highly recommend this set.
Seibertron.com member chuckdawg1999 has posted a review of the recently released Transformers Generations Legends Class Bumblebee with Blazemaster. Check out his review embedded below:
I wasn't sure how I would feel at first about this set as triple changing gimmicks don't work well at this scale, but I was pleasantly surprised. I really enjoy how Blazemaster interacts with Bumblebee who is an excellent figure on its own. If you get the chance do pick the set up.
With this issue, the Spotlight series seems to have concluded as far as we know. So we decided to go back and make sure all the issues have been reviewed! Read the ones we've already covered: Orion Pax, Megatron and Trailcutter. Check again later this week for Thundercracker and Bumblebee.
But now, on with what you came for – Spotlight: Hoist!
FACE OFF! HOIST has always managed to fade into the background: until now. Trapped on an alien planet with a narcissist, half a scientist and a creature that may or may not turn into a catapult, the Lost Light's mild-mannered maintenance engineer must confront the five most dangerous DECEPTICONS ever.
They're not joking!
In quite the departure from the usual Roberts style, the issue opens with some very 'silent' pages. But it works, it's a nice action scene, it feels right, and Hoist gets to explain what is going on pretty soon. And we get to see Sunstreaker, Swerve, Perceptor and Bob (!).
We get to see a lot of them, actually. Perceptor is unexpected, if anything, and admittedly, doesn't do much except provide plot-advancement and dialogue. Unsurprisingly, it's Swerve who provides the social glue between the shipmates. And we get another glimpse into his own personal story, which really isn't what he makes it out to be.
Yes, yes you are
Sunstreaker (and Bob!) is a nice return, and Roberts looks at some of his threads left over from previous series, including Bob (!). The main character, Hoist, does not have that much more page time, but still goes through a lot, especially towards the end. He's resourceful, quick, clever and just a really nice guy, actually.
And boy does he look good in a crossbow
The twists in this story are nice, but a little predictable to the attentive reader. Most of the plot can be figured out from the very first page if you look at it carefully. Still, Roberts makes a nice bottle episode out of it, and does nice things with the characters. Shame about the wasted Metrotitan plot.
Agustin Padilla, of Rage of the Dinobots fame, provides the artwork, and does a really nice job with it! The scenery looks brilliant, and Swerve and Hoist are really good; Sunstreaker is a different take on the character and I can't disagree with artistic licence. But where is Perceptor's scope-eye? Hm? Hm?
You're a sniper-scientist, dammit!
Joana Lafuente is absolutely astonishing on colours. Seriously, this thing just looks gorgeous. The characters' eyes are constanstly glowing, and not in a tacky way, whereas the softer tones really show off the artwork and help convey the loneliness of the fallen ship and its crew.
Shawn Lee on letters does some nice stuff too, as there's a lot of silence to fill in, and quite a bit of anguish as well. Overall, a better Padilla result than More Than Meets the Eye 16, I believe, with pencils and inks done by the same artist, and an excellent team altogether! The visual storytelling is absolutely amazing, too.
Thoughts Spoilerish ahead
I do have some minor gripes about this issue, especially in terms of linking it to the Metrotitan plot (even less than Spotlight: Bumblebee!). And some of the art for the characters' faces leaves me a bit unsure. But overall, this is a very nice, very clean, spot-on issue. And it has two of my new favourite jokes about the IDW series.
I wanted moooore...
For various reasons, I am placing this below Spotlight: Trailcutter and on par with Spotlight: Orion Pax. They are very very different comics, with different agendas and entirely different tones. But the character development in this one is excellent, and it's really self contained, and it just works. But it could have done much much more.
Seibertron.com user and YouTube reviewer Optibotimus has been busy shooting stuff this weekend: after yesterday's Grimwing video, he offers us today the review of Transformers Beast Hunters Voyager Ultra Magnus!
With this week's Spotlight: Hoist release, the Spotlight series seems to have concluded as far as we know. So we decided to go back and make sure all the issues have been reviewed! Read the Megatron and Trailcutter ones, and come back later this week for Thundercracker and Bumblebee.
And now, starting from the beginning – Spotlight: Orion Pax!
BEFORE OPTIMUS PRIME—there was Orion Pax! Four million years ago, the future leader of the AUTOBOTS disappeared into the Cybertronian wilderness to save a friend. What happened next would take him to the very brink—and have startling repercussions on the current comics!
I'm on a ..shuttle
This story takes place before the events of Autocracy. This story is written by James Roberts. This story is about Orion Pax trying out a new body before being upgraded to the Matrix-holding one. This story starts with Orion Pax tied to a shuttle. This story is actually quite cool.
He does look weird without a faceplate
We are reintroduced to Zeta (sorry, Zeta Prime), Rung shows up for the first time before the war, and there a bunch of other interesting cameos scattered around the issue. Roberts writes in some interesting action, and fairly nice twist, and we get to look at
Alpha Trion, you so cool
While Orion Pax definitely gets some character development, including some referential jokes to his ordinary look in the franchise, the other big element of this one-shot is undoubtedly Alpha Trion, with his know-it-all-been-there-done-that attitude. And there's the hint at Metroplex and the Metrotitan plot from the Annuals, almost shoehorned in.
How subtle can you be with a city?
The story sets up nicely the rest of this iteration of the Spotlight series, and is a nice one-off featuring Orion Pax and some of the major players later in the war. But it does feel as if something is missing. Roberts' Alpha Trion almost makes up for it though.
Steve Kurth is on pencils, Juan Castro on inks, and they do a fairly decent job of portraying a younger Cybertronian environment and cast. Zeta has just upgraded to his Autocracy body, we're introduced to a couple of old friends, and Alpha Trion is the big name here, and boy does he look good.
He even turns into the Batmobile! With a cape!
J. Aburtov and Graphikslava provide the colours to the issue, and I have to say, I like them! They're quite lightly saturated, and give a somewhat dusty feel to the whole story – which works really well in the desert scenes and the arena, and also fits nicely in this pre-pre-prequel one-shot. Lighting is handled really well too, and Shawne Lee does some nice work in the soundword department, especially with aerial scenes.
See? Within the lines
There are a couple of issues with some of the action scenes, but they can be overlooked quite easily, as at least we can tell what is going on. The colours are nice, and Orion does look weird without the face-plate... but then, that's the whole point.
Thoughts Spoilerish ahead
It's a fairly decent issue, with some good Roberts humour, some nice characterisation for Orion Pax, and it helps set up the coming issues and the plotline running through them. The action scenes are nice, and the events are well tied in with pre-existing continuity.
Thundercracker, you're next
The only problems this encounters is that the main plot is not the actual plot, but the conswequences of the twist feel a bit forced at times. All in all, though, a decent return to the Spotlight series, and a nice move to focus on Orion Pax after The Death of Optimus Prime. Next, please.
WAR CRY! The conquest of IACON begins in earnest, as SCORPONOK’s game-changing strategy threatens the very nature of what it means to be AUTOBOT... Or DECEPTICON! And HOT ROD begins his own personal odyssey to the very heart of CYBERTRON—where ancient forces are stirring!
So. That's the plot
So Grimlock has accepted Scorponok's offer, and is on his way to Cybertron. After a demonstration of what the Gene Key can do, at least. He's back in his old body, happy as larry, bashing and gnashing, and he has a plan to carry out.
Grimlock, you scoundrel
Meanwhile, Optimus decides that he'd rather stay on Earth and think things through, thank you very much. I suppose this could have been a worse decision, but it does seem to slow down things a lot. Every other character on the planet(s) keeps asking 'what would Optimus do?' - apparently, nothing. Just go for a stroll. Good to know.
But you can abandon everyone on Cybertron. Cool, cool.
And of course, Hot Rod tried keeping everything under control back at home. Even though Grimlock is a bit of a trouble-maker, Scorponok's vanguard has arrived, and there's definitely something going on in the basement.
O hai Primus
The idea of Scorponok changing the moral compass of all Cybertronians is intriguing, but the execution is a bit puzzling. What exactly does the Gene Key do, and why does it even work? If morality is not a black-and-white thing, as they explicitly said in these issues, surely the result would not be this one? Or would it?
Again, it's Wildman and Baskerville on pencils and inks, respectively, and there's quite a wide cast this time round. Some have complained about the three headmasters not looking like their usual selves, or at least previous incarnations, but they do resemble their toys in this form. The usual concerns about expressions do arise, but there's something particularly off with Perceptor.
Bove really shines in this issue though, especially when the skies are concerned. Something I didn't notice on the first read: the Cybertronian sky progresses through this story arc, from a very very dark night to something else for its conclusion, following the pacing of the events. A nice touch, JP.
The artwork seems to work a lot better in this issue! Yes it's Andrew 'Screaming Robots' Wildman, but the human facial expressions have more of a variety this time, and really help convey what is going on in the story. And I like screaming robots, anyway.
Thoughts Spoilerish ahead
The issue is enjoyable actually, and it does a lot more than the previous one. There are some concerns both in terms of plot devices and artwork, such as the exact functioning of the Gene Key and Perceptor. Poor poor Perceptor. But overall, the story works.
Contemporary cultural reference!
There are some extra bits I haven't mentioned in the review, about some other characters still on Earth, of whom Starscream is one and the others are ..well, I'll leave it to you to find out. Overall, not a bad issue, a good read, still fairly slow but appropriately so this time. Let's see what Scorponok has in mind for next month, shall we?
Disclaimer: while the review is relatively spoiler-free, the discussion in this thread may not be. If you do not want to ruin your reading experience, please do not read the comments until you've picked up the issue!
AFTERMATH! The battle for the Lost Light is over. As the survivors bury the dead, one Autobot begins a secret journey that will change everything. This special issue marks the beginning of “Remain in Light”—the game-changing finale to the first More Than Meets The Eye mega-story arc!
Aaaand we're up to speed
There's a definite lack of exclamation marks this issue, whatever the solicitation may say. Overlord and Rewind are dead (it seems), Ultra Magnus is dying (apparently), Rodimus, Chromedome and a lot more are hurt and hurting. Get your tissues out, there's some emotional stuff going on.
U sad bro?
I'd say there are three main plots running through, with all the usual addenda. Rodimus having to deal with what has happened behind his back and yet right under his nose (try working that out, physically): I love the portrayal of him in this issue, I simply love it. He's furious and feels, justly, betrayed, while still trying to keep a level head as captain of the ship. Drift is complementary to this section, and quite rightly has not a lot of excuses to offer.
Cameo appearance: Rotorstorm!
Ultra Magnus, on the operating table, with the Death Clock, surrounded by his 'friend' Swerve, Ratchet and Tailgate, who is having a real hard time keeping everything together. Somehow, Swerve's usual humour does not seem to work, and all of this issue is, fortunately, toned down. Tailgate, actually, gets some nice lines, and serves his function heartbreakingly well. (And those initial pages provide some rushed but good background to all his obsessions, too.)
Skids sure does talk a lot
Chromedome, trying to get over Rewind's death. There are some excellent moments here, unsurprisingly. The scenes with Skids outside the ship, hinting at the real ties between him and Rewind, the talk after the funeral revealing a big secret, the final pages. Especially towards the end, although a tad confusing in some frames.
Artist on board this time is Agustin Padilla, who has previously worked on the Rage of the Dinobots miniseries, with Jose Aviles on inks. While I do like the work overall, something does quite feel right in terms of proportions and scale, especially with the smaller bots like Tailgate and Swerve.
Someone went to the Hasbro masterclass on scale
Burcham's colours really are something. This issue is toned done, almost muted, in remembrance of the events from the previous one, and the colouring just makes sure we get the gravity of the situation. There isn't that much space for Long to play around with lettering, but the captions in the final sections of the issue are really well executed.
Overall, the artwork leaves me a bit unsure, but there are some gems in there, and the colours really do help. The images really suit the text, in hue, tone and saturation, and not just for flashbacks. The amount of work going into those last pages is impressive, and needs commending, though.
Thoughts Spoilerish ahead
I liked it. I really liked it. I appreciated what Roberts did in the almost final pages, although it was a bit confusing at times. I'm glad there was no need for subtlety. I enjoyed how everything was turned down a notch, in terms of action, pacing and even colour saturation. One minor negative point I do have concerns the artwork, which doesn't always work. But it is a minor point.
I'm still unsure at the Overlord situation having been resolved so quickly, and similarly with Ultra Magnus' condition – although it wasn't entirely unsurprising, actually. The final page, while it will undoubtedly work in upcoming issues, felt almost forced after Rewind's message. We'll see where this goes, and whether what is left of the crew will indeed Remain in Light.
Site sponsor Kapow! Toys has posted their pictorial review of Transformers Generations Voyager Class Blizwing. Contrary to some of the previous video reviews, Kapow! Toys give this figure high marks, check out their review and images below. He's in-stock and ready to ship at the following link:
Having watched and read some reviews on this guy from the last few days I've got to be honest I was dreading this morning and fully expected the devil in plastic so I'm happy to report I was pleasantly surprised. Right off the bat yes the shoulders are annoying, the left one seems to be the fave that does not peg in when in robot mode and it does mean the shoulders can roll when moving the arms, is it a deal breaker ? no, its just annoying, nothing more nothing less and was improved with a quick dab and dry of super glue. Blitzwing is a lot more complex than Springer, you can see the sheer amount of work which has gone into getting a robot to switch between robot, tank and jet, its a lot and it can't be ignored, sure he is far from perfect but whoever designed this guy must have cared about the character and for me they have done a good job.
In robot mode he looks like a Blitzwing should do, bulkier than his counterpart Springer and standing a little taller giving that feeling of imposing foe rather than easy opponent. The sword is a faithful update of the original whilst the gun comes off as a little weak, its quite tiny and sits rather awkwardly in his fist due to clearance issues it is however a good fit for a tank machine gun so maybe they were trying to strike a balance for both modes. Leg articulation is very nice with ball joint ankles, swivel and hinge knees and ball joint hips. There is no waist swivel due to the nature of the transformation and the fact the turret barrel and jet nosecone switch between this area for storage depending on what vehicle your picking. With regard to the 3 faces they are a nice touch and very cool bonus feature but don't interest me personally.
Jet mode comes across as very Alpha Fighter which in my book is only a good thing, it clips together well and the empty area some have complained about can actually be filled with the sword and then the machine gun plugged on top, the turret barrel can flip from exhaust to weapon in an instant adding play value for kids and big kids alike.
Tank mode is small but nicely formed, again if you transform it correctly it all clips together nice and tight, the tread transformation is quite nifty and another example of the level of thought and effort that gone into this toy. He freewheels nicely across the desk and the turret does pivot but at an awkward angle, does this bother me too much ? no because I've got 3 modes from 1 toy when I'm normally getting 2.
Overall Blitzwing scores 8/10 he's scoring this high due to the fact he is a design triumph for Hasbro and they have really thought about how its put together however if things like the shoulder issue really annoy you then chip off another point which will bring it down to a 7/10 and help make your mind up about a potential purchase, I don't purchase my figures to play with them anymore, its more about the design and engineering so I don't want to mislead any fans that do like to spend some time with their figures.
Site sponsor Kapow! Toys has provided us with a great pictorial review of the new Transformers Generations Legends Class Optimus Prime with Roller. The figure brings loads of articulation to the table for it's size, and Roller pulls triple-changing duties as a vehicle, robot, and weapon. Check out the images and review below.
Coming in at the Commander class size scale Optimus is based on the IDW Comics design and is pretty awesome thanks to this. I've really enjoyed the last 24 hours with these little guys, far more than any Legends style figure I've owned before. The main figure is nice and solid and features a good level of articulation along with a solid transformation.
Both truck and robot mode are a success with the only grumble being about the constantly closing chest section and some clearance issues with the backpack created by moving the wheels up. Roller is basic but does his job, he doesn't really transform from truck to robot more than stand up but when it comes to the weapon mode he has a neat little folding mechanism which requires a gentle pull to change him into Optimus Primes double barreled cannon. He is too heavy for Optimus to wield comfortably in robot mode but these are primarily made for kids who will love them, the play value is huge and I think the fact you get 2 robots in the set makes it well worth picking up if your a parent or collector.
Overall Optimus & Roller score a mighty 8/10
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