Site sponsor Kapow! Toys has posted their pictorial review of Transformers Generations Voyager Class Blizwing. Contrary to some of the previous video reviews, Kapow! Toys give this figure high marks, check out their review and images below. He's in-stock and ready to ship at the following link:
Having watched and read some reviews on this guy from the last few days I've got to be honest I was dreading this morning and fully expected the devil in plastic so I'm happy to report I was pleasantly surprised. Right off the bat yes the shoulders are annoying, the left one seems to be the fave that does not peg in when in robot mode and it does mean the shoulders can roll when moving the arms, is it a deal breaker ? no, its just annoying, nothing more nothing less and was improved with a quick dab and dry of super glue. Blitzwing is a lot more complex than Springer, you can see the sheer amount of work which has gone into getting a robot to switch between robot, tank and jet, its a lot and it can't be ignored, sure he is far from perfect but whoever designed this guy must have cared about the character and for me they have done a good job.
In robot mode he looks like a Blitzwing should do, bulkier than his counterpart Springer and standing a little taller giving that feeling of imposing foe rather than easy opponent. The sword is a faithful update of the original whilst the gun comes off as a little weak, its quite tiny and sits rather awkwardly in his fist due to clearance issues it is however a good fit for a tank machine gun so maybe they were trying to strike a balance for both modes. Leg articulation is very nice with ball joint ankles, swivel and hinge knees and ball joint hips. There is no waist swivel due to the nature of the transformation and the fact the turret barrel and jet nosecone switch between this area for storage depending on what vehicle your picking. With regard to the 3 faces they are a nice touch and very cool bonus feature but don't interest me personally.
Jet mode comes across as very Alpha Fighter which in my book is only a good thing, it clips together well and the empty area some have complained about can actually be filled with the sword and then the machine gun plugged on top, the turret barrel can flip from exhaust to weapon in an instant adding play value for kids and big kids alike.
Tank mode is small but nicely formed, again if you transform it correctly it all clips together nice and tight, the tread transformation is quite nifty and another example of the level of thought and effort that gone into this toy. He freewheels nicely across the desk and the turret does pivot but at an awkward angle, does this bother me too much ? no because I've got 3 modes from 1 toy when I'm normally getting 2.
Overall Blitzwing scores 8/10 he's scoring this high due to the fact he is a design triumph for Hasbro and they have really thought about how its put together however if things like the shoulder issue really annoy you then chip off another point which will bring it down to a 7/10 and help make your mind up about a potential purchase, I don't purchase my figures to play with them anymore, its more about the design and engineering so I don't want to mislead any fans that do like to spend some time with their figures.
Site sponsor Kapow! Toys has provided us with a great pictorial review of the new Transformers Generations Legends Class Optimus Prime with Roller. The figure brings loads of articulation to the table for it's size, and Roller pulls triple-changing duties as a vehicle, robot, and weapon. Check out the images and review below.
Coming in at the Commander class size scale Optimus is based on the IDW Comics design and is pretty awesome thanks to this. I've really enjoyed the last 24 hours with these little guys, far more than any Legends style figure I've owned before. The main figure is nice and solid and features a good level of articulation along with a solid transformation.
Both truck and robot mode are a success with the only grumble being about the constantly closing chest section and some clearance issues with the backpack created by moving the wheels up. Roller is basic but does his job, he doesn't really transform from truck to robot more than stand up but when it comes to the weapon mode he has a neat little folding mechanism which requires a gentle pull to change him into Optimus Primes double barreled cannon. He is too heavy for Optimus to wield comfortably in robot mode but these are primarily made for kids who will love them, the play value is huge and I think the fact you get 2 robots in the set makes it well worth picking up if your a parent or collector.
FINAL BATTLE! The leadership of Cybertron will be decided once and for all! It’s all-out war against the forces of MEGATRON! Will the Autobots wrest control from their attackers—or will the DECEPTICON flag fly over Cybertron forever? Heroes will fall, and nothing will stay the same.
That cliché inhibitor really was crushed
Everyone's fighting, robots are fighting, there is some fighting and some more fighting too. So far, mostly fighting. And talking. But no Shockwave. Superion's gone, Prowlestator is on a rampage, things look bad for most characters. Did I mention fighting?
Oh, and this happens
Apparently, this is supposed to be the conclusion to the first story-arc, started in issue 1, after the split from MTMTE. And I guess it does do that, after a fashion. There is a sense of closure for some of the storyline's aspects that started with the series' inception, but not really that much, and some aspects of the plot are just left hanging, in my opinion.
The boxes are yellow too!
Bumblebee's voice is the narrative thread running through the entirety of the issue, in the usual Barber caption commentary. I understand the need for something other than pure action sequences, but having the little boxes showing up all over gives me the impression of trying to fit too much into one arc/issue/volume.
Megatron's cliché inhibitor is also awol
Mind you, the writing in the captions is good, but some of the scenes in the issue really didn't do it for me. Either too silly, or predictable, I feel. There are some good points, though, like the legacy of other Cybertronians we've seen so far, and a little resolution, plus a set-up for a promising expansion of the setting for the series in the near future. And a good, if not entirely surprising, conclusion, too.
The artwork, on the other hand, is gorgeous. While I have still some concerns with some of the characters' faces, I really enjoyed the details that Griffith, Shearer and Ketcham added to each of the players in the battle: damage, scarring, cracks, creaks, and so on and so forth – no one is as clean as after a Hollywood movie battle scene, and that is an excellent thing.
See? Battle damage redeco all over
There are some amazing soundwords too, and the lettering for them is brilliant. Lee has really put himself into these! Additionally, Perez' colours, especially in some of the bigger resolution moments – which I will not spoil for anyone – are gorgeous. And I love the tones of the last pages, especially in the final panel.
So yes, the art-colour-lettering jobs definitely bring up the issue a notch, allowing it, in my judgement, to pass. They're not just aesthetically pleasing, they're well done, and convey exactly what this type of situation would entail in a physical scenario.
Thoughts Spoilerish ahead
I wasn't a fan of this one, I have to admit. There was the same sense of prolongued fighting as the previous issue, and it tried inserting some tension relief with secondary characters like Swindle and the Dinobots, which may or may not have entirely worked. The conclusion is not entirely unexpected, but pleasing enough, though!
Er.. can we?
There are some loose ends still to tie up (and where is Shockwave?!), but there are some excellent scenes in terms of artwork, colouring and page-span. There were ups, and as I said, this may lead into something a lot better, but for now, I'm a little disappointed. Here's hoping for better with the next arc.
TOO LITTLE—TOO LATE! As Scorponok’s Dark Reign comes ever closer to spreading right across Cybertron, Grimlock launches a desperate counterstrike, in the face of almost innumerable odds. Does the Dinobot commander really have one last ace up his sleeve, or does his “plan” amount to a glorious—but doomed—last stand?
Best laid plans of dinos and bots
So this is the conclusion to the second arc of the conclusion to the whole shebang, started way back when in the Marvel US run. I have to say, a definite improvement to the previous issue, in my opinion! (Not that it was particularly bad, mind you, just a bit slow, and felt as though something was lacking.)
Do something! Anything!
This issue finally completes the gene key-cum-Grimlock-versus-Scorponok plots, as well as setting up the next one. With Shockwave, Galvatron and Starscream, in all likelyhood. And Magnus' team. And Rodimus. Rodimus still doesn't seem to know what he's going to do, though. Magnus and the Wreckers have yet to reach Cybertron. Galvatron and Starscream are on the Ark with Shockwave, who is now connected to the ship.
Coming out of the woodwork
So all attention is pointed towards Grimlock and his gang of adorable misfits, and Scorponok’s conquering mania via activating the planetary gene-key. The concern I had about the story is that the outcome is pretty much expected, even though we were (sort of) proven wrong with Megatron's death earlier on in the series. I know the Autobots are going to win, so I expect Furman to give us a little more than that.
Wait for it...
And, in a way, I think he did. I will not spoil the issue for anyone, but there are a couple of minor twists, and if anything, they left me with a smirk on my face. I do believe, however, that the best parts of the issue are Galvatron, Starscream and Shockwave's moments, with the addition of a fourth player.
Wildman and Baskerville are good together. There is a lot of difference between the pre-80 and ReGeneration One, even though Wildman worked both then and now, and I like what they're doing with an old-but-new style. I'm not too sure about some facial expressions, as they seem to be rather limited in range of emotions, but I also won't complain too much about them, either! Mowry on lettering does add some nice touches though, especially with Grimlock rampaging all over the place.
Jeff Goldblum would love it
The colours are always my favourite part of ReGeneration One, and this time round, John-Paul is helped by James Stayte. They really do pop, and that to me is a very very good thing. It separates the series from the other two ongoings, and helps the new-ness of the old-but-new, and really does help some of the bigger action shots.
Oh the paratext the paratext
And, I have to say, I love the frames in this issue. They work with the action, they work with time-scale, the flashback ones are excellent, from right angles to rounded ones, jagged edges for particularly incisive moments, and they don't always follow the grid.
Thoughts Spoilerish ahead
I enjoyed it! There were some issues with it, and it still feels a little rushed, trying to tie up all loose ends, but I think it's setting up the coming story-arcs nicely. My biggest problem with it was how quickly the Grimlock-Scorponok diatribe is resolved. Also, some of the various “twists” in the story were not exactly mind-blowing, but did the trick. And come on Hot Rod, do something.
Or next month, we're flexible
But all in all, a good issue. Nice artwork and paratextual stuff, excellent colours, the story runs well and we get some really juicy hints at what might happen next. We're halfway there, and Furman has made it clear more than once that this is it, so buckle up, and wait for next month's cataclism. It looks to be a big 'un.
YouTube toy reviewer peaugh has posted a review of Transformers Prime Beast Hunters Deluxe Class Dreadwing. This figure marks Dreadwing's first appearance in the Deluxe range and features the line's signature Beast Hunters design elements. His review is embedded below.
Seibertron.com member Optibotimus has returned to give us a review of Transformers Prime Beast Hunters Ratchet. He also hails from wave 3 of the TFPBH deluxe figures. Like many other Beast Hunters figures. Ratchet is newly remolded and features a very Dinobot-esque Spinning Dragonshredder Drill. Please enjoy the embedded review.
Site sponsor Kapow! Toys has provided us with an in-hand pictorial review of Transformers Prime Beast Hunters Deluxe Dreadwing. Check out the review below:
Kapow! Toys wrote:Beast Hunters Deluxe Dreadwing
Dreadwing gets shrunk! but will it blend ? well probably yeah but we want to know if its any good. The answer to this question is surprisingly yes, don't get me wrong I find it weird he suddenly has chicken feet and the wings of a lovely butterfly but for a deluxe it kinda works. He is a nice chunky solid toy with some good articulation including a variety of ball joints but no waist swivel. He has 2 weapons in the form of an axe and a hand held rocket launcher with 2 missiles both of which combine with one another into a larger staff type weapon which is kinda pointless but fun. Jet mode again is nice and chunky, the rocket launcher mounts on the cockpit roof and the axe can mount on the underside which does look a little naff with the chicken feet also visible from the back. Transformation wise its simple, think Generations Thunderwing and your there, this aside I really have enjoyed this toy a lot more than some of the previous Beast Hunters releases.
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