Energon board member s250 has gotten 3 new images of War For Cybertron Bumblebee.
This Bumblebee is the toy version of upcoming Transformers video game - War For Cybertron, with paying homage to his Generation 1 counterpart.
The toy is expected to be released in the second half of 2010.
Stay tuned to Seibertron, The Ultimate Resource of Transformers!
We previously reported on Jazz being an exclusive downloadable character for those who preorder the game from Best Buy and Shockwave being the same for those who preorder from Gamestop. Now it appears that Australian fans are getting the best of both worlds; those who preorder the game from EB Games' Australian website will be able to download both characters!
Robot form: ★ ★ ★ ★ ★
The two antennas are unusually long, 2 Autobots logos are visible at the shoulders.
Double chest windows, "6 abdominal muscles", openable knee cap, calf exhaust grid, all are the standard features of Optimus Prime but yet so impressive.
Vehicle Mode: ★ ★ ★
Compared to the gorgeous detail of the robot mode, the vehicle mode is considered simple in design. The vehicle is with aerodynamics styling, however there is no front cab windows. Probably Prime doesn't need to be in disguised during the War of Cybertron. Huge front wheels compared to the rear wheels, coupled with the reinforced front bumper and the huge exhaust pipes behind, the vehicle does give a tough look.
Articulation: ★ ★ ★ ★ ★
Overall articulation is essentially a modified version of the classic OP, with additional parts for the wrist and feet. The only difference is lack of waist movement due to the size.
Difficulty of Transformation: ★ ★ ★ ★
Deluxe class figure, Voyager class difficulty in transformation. The transformation required the upper body to be rotated 360-degree, it is quite challenging in the transformation.
Material Color: ★ ★ ★
Toy overall color scheme is very uniform: red / blue / gray / black
Some metallic feel in the red color parts, and the blue section is the same as Classic Optimus Prime. The gray parts are basically the plastic colors (Are we getting a Premium version from Takara?). The overall feel is very solid.
You can view the full gallery (total 39 images) here.
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High Moon Studios Lead Programmer Andrew Zaferakis and Game Director Matt Tieger talk about the multiplayer modes in the upcoming video game, War For Cybertron. The video's called the 'Multiplayer Experience', feel free to check it on Youtube or embed below!
The game will be out on June 22, and you can bet your Energon Chips that you'll find more drool worthy images and videos at Seibertron.com!
If you happen to reside in Canada, and were wondering "I really want to pre-order Shockwave but there aren't any Gamestop stores near me", well your rather unique query has been answered. Protoman over at Cybertron.ca reports that War For Cybertron Shockwave will also be available for pre-order at any EB Games stores in Canada. If you want to check out the chaos Shockwave causes in the video game, check out his video tease here.
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Matt Tieger was interviewed by the folks over at Current. As we all know, Tieger is the War For Cybertron Game Director. Check out some extra tidbits of information below!
UGDB: Will we hear any recognizable music from the franchise? Lion? Stan Bush?
Matt Tieger: I am excited to say that our music was composed by Tyler Bates from the Watchmen and the 300. He was awesome to work with and brought a lot of enthusiasm to the project. There will also be some other nice little surprises for Transformers fans…
UGDB: How about voice actors? We know that Peter Cullen is returning as Optimus Prime, are any other original voice actors making a reprise for Transformers: War for Cybertron? Have the new voice actors lived up to the legacy of their predecessors?
Matt Tieger: We worked with Hasbro and selected a compliment of great voice actors. Sound is a key component to a Transformers game, so this was something we spend a lot of time on. We had to get it right. All the voices, other than Peter, are new to Transformers and they nailed it.
If you're unfamiliar with Tyler's work, he's worked on 300 and The Watchmen. You'll find the rest of the interview over at Current.
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Seibertron.com member "Fires_of_Inferno" has alerted us to an interview that managed to slip by our radar.
This is a video interview Gamespot posted on their youtube channel. It mostly concerns itself with multiplayer and character classes.
You can view the interview by clicking here or right here on seibertron!
Stay tuned to seibertron.com for all your Transformers related news!
Comicbookresources.com have posted an interview with High Moon studios, the developers of Transformers War for Cybertron.
CBR News: Matt, what do you feel are the central elements to the Transformers experience that you wanted to incorporate into “War for Cybertron?”
Matt Tieger: Selfishly, I wanted to make the game I have been waiting 25 years to play. The team at High Moon Studios are all huge gamers as well as Transformers fans. Early on we committed to an old-school nostalgic vision of Cybertron that was true to the spirit of the enormous Transformers history. Creating an excellent shooter was central to that vision because if the foundation wasn’t strong the entire game falls apart. This meant incorporating transformation as a key component to the player’s arsenal.