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PAGE 1- The Decepticon Justice Division (D.J.D.) had had a few mentions in other Transformers publications you’ve written. Now we finally see them here in action. Can you tell us about where the idea for them came from?
JAMES ROBERTS: The D.J.D. were first mentioned in issue 1 of Last Stand of the Wreckers; Springer refers to a mole within the DJD. That’s all you get, one mention. My co-writer on Wreckers, Nick Roche, came up with the name but we never discussed who the DJD might be or what they might do.
When I came to write “Bullets,” the short story featured in the Wreckers trade, I decided to revisit the D.J.D. What I liked most about their name, for fairly obvious reasons, was the word “justice.” I got to thinking about what justice might mean in the context of the Decepticon army. What if justice meant vengeance or retribution? What if a name that conjured images of policing or righting wrongs had a darker, more horrific connotation? And so the D.J.D. became a group of Decepticons who hunt down and punish deserters, turncoats, and incompetents—basically, anyone who would compromise the realization of Megatron’s goals.
Through their actions they keep the rest of the Decepticons in check. If you know the D.J.D. are going to hunt you down, you’re less likely to quit or betray Megatron. So the D.J.D. are conscious that they have a reputation to uphold; namely, that they are terrifyingly sadistic killers.
The idea of there being a mole in the D.J.D. was explored in “Bullets,” where we discovered that this undercover Autobot agent, Agent 113, sends intelligence reports to his superiors by firing special info-laced bullets into Autobot badges (specifically the right eye socket).
I decided early on that the D.J.D. should be one of the “big bads” of MTMTE. I thought the best way to “sell” their dangerousness was through other characters—by showing that even people like Drift, who can handle himself, were afraid of them.
PAGE 2- Poor Black Shadow is getting, well, fried here. These guys seem to be named after Cities on Cybertron. What was your thinking behind that? And why choose Black Shadow for this scene?
JAMES ROBERTS: They call themselves after the first five cities to fall to the Decepticons after the war broke out. So, their names are freighted with significance.
The D.J.D. are the ultimate Decepticon loyalists. They passionately believe in Megatron and his ideals and so everything they do and say is steeped in Decepticon culture and iconography. Also, by giving them codenames we can have some fun down the line with regards to who they really are. The D.J.D. has a rolling, shifting line up. If and when Vos dies, they’ll recruit someone else and give them the same name. And it was in this way, no doubt, that Agent 113 got onto the team.
I chose Black Shadow for two reasons: firstly, regular readers will know that he is a Phase Sixer (i.e. a phenomenally powerful Transformer). By beating him, the D.J.D. demonstrate what a serious a threat they pose to anyone out there. Secondly, Black Shadow had a brief cameo in Wreckers, and, as I guess everyone knows by now, I like referencing old stories.
PAGE 3- 3 pages in and we’re seeing just how brutal and nasty these guys are! How much worse can they get?!
JAMES ROBERTS: The only acceptable response to that question is, “Much.” You’ll see. They each bring something to the team, and usually that “something” is related to their destructive capability. For example, Helex has a smelting pool built into his chest. And Tesarus’ very torso is lined with drills and blades designed to mutilate his victims. The others have special talents too but you’ll have to wait a bit longer to find out what they are.
PAGE 4- We’re seeing more or less the bible that the D.J.D. follow. Are these true believers or have they simply been manipulated by words, as so many others have?
JAMES ROBERTS: Their leader, Tarn, absolutely believes in what Megatron is trying to achieve. He venerates Megatron and considers himself something of a Decepticon scholar- an expert in the Decepticon school of thought. He has read all of Megatron’s masterworks, not just “On Peace,” and is fond of quoting them prior to killing his prey. As you can see!
PAGE 5- Black Shadow goes out with, quite literally, a bang. And the DJD simply pick their next target and move on? Can you say anything more about these individual bots and what they are thinking?
JAMES ROBERTS: In these first five pages the focus, deliberately, is on Tarn. He does the introductions, essentially. They move on because their whole modus operandi centers on The List—literally, a list of targets that they work down, methodically, one by one.
We’ll certainly be finding out more about Helex, Tesarus, Koan and Vos as the story unfolds. Suffice to say that there may be more going on than meets the eye. And thank you for giving me the opportunity to say that.
GameSpot wrote:Build your own character and battle in 10 multiplayer maps in Transformers: Fall of Cybertron.
Hidden beneath the streets and amongst the buildings of Lacon lies Metroplex. One of the ancient titans of Cybertron. Metroplex is awakened by Optimus Prime to defend Cybertron as an Autobot. His size requires a vast amount of Energon, which limits the amount of time Metroplex can stay in robot mode.
Once a Seeker who served alongside Starscream, Jetfire broke rank during the early days of the war to join Optimus Prime and the Autobots. Jetfire is one of the few Autobots with flight capabilities, which makes him an important resource in the war for Cybertron.
Bruticus is the combined form of all five Combaticons. The combining technique limits Bruticus' processing power, making him a weapon Megatron just needs to point in the right direction.
As a member of the Combaticons, Brawl enjoys the destruction he causes on his own, but always looks forward to the devastation caused by uniting into Bruticus. Brawl has the shortest temper of all the Combaticons.
Here's what else I learned about the PC version of Transformers: Fall of Cybertron:
In what appears to be a first for Activision, Fall of Cybertron will be a digital exclusive in the US, though there will be a retail version overseas. A sign of things to come?
Activision won't be attaching any additional DRM to Fall of Cybertron.
There will not be a map editor or mod tools of any kind.
The PC version will launch alongside its console counterparts on August 21. Livergood added that all Transformers: Fall of Cybertron DLC will also be released simultaneously across all platforms.
There you have it. Steamworks, enhanced visuals, and customizable controls designed for keyboard and mouse. We'll find out if Mercenary Technology can deliver the PC goods next month.
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