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War for Cybertron - Hands on Impressions

Transformers News: War for Cybertron - Hands on Impressions
Date: Wednesday, May 5th 2010 2:45pm CDT
Categories: Company News, Game News, Site News
Posted by: Razorclaw0000 | Credit(s): Counterpunch

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Views: 104,314

April 27th, seibertron.com was invited to preview the new Transformers: War for Cybertron game at High Moon Studios in Carlsbad California. We were privileged to attend the event, unfortunately the only person on-call was Counterpunch. Here is his review of the game:

Counterpunch wrote:Well, confession time...I'm a gamer. Even now, approaching 30 that fact doesn't seem to be changing. True story, I was asked to fly out to San Diego in order to preview Transformers: War for Cybertron on very short notice. Imagine the fun when I go to my boss and say, "I need a few days off. I have to go out to California." Mind you, I work in a professional office setting where most of my co-workers have very little idea about how I spend my free time (I'm at least 10 years younger than most). Of course, I was asked why I have to go to California. "Because a video game company is flying me out there to play and review a Transformers game..." That's right baby, I said it with a straight face. A blank stare and the requisite..."Why?" followed.

"Because people online need to hear my opinion on pressing matters regarding Transformers."

Ok, I didn't actually say that last part. But I was thinking it, and that's the important part. (For the record, my boss is very cool about these kind of things.) Now, as to video games? I've been at it for a while. My credentials to this fact include owning a Nintendo prior to Nintendo being packaged with Super Mario Bros. My long history of gaming has blessed me with the ability to know a fun game when I see it. I have to go ahead and state this upfront, Transformers: War for Cybertron is the Transformers game you've been waiting for.

I think there's a tendency for reviewers (particularly game reviewers) to lend credit to their opinion by focusing on the negative aspects in their reviews. I don't really find this to be helpful. That being said, the problems and complaints I had about the game were this:

1. I'm really bad at shooters.
2. I kept accidentally transforming.

While I'll cover the controls in depth later on, you should know that the default setting for transformation is a click (inward press) of the left analog stick. The idea is that all movement is controlled via the analog sticks and that you don't have to remove your thumbs from them in order to move, transform, strafe, aim, or whatever. It makes sense. Remembering that I'm bad at shooters and understanding that the play testing was on a XBox360, where as I am used to the PS3 controller (it's harder to click the PS3 controller analog stick than the 360 one), I really do think that some of my difficulties in this regard were more my own failings rather than the design layout. Never the less, an option to move the transformation button is present (and I will probably take that option when I get my copy).

So, that's the extent of my complaining. There's a quote I want to reference from Pete Hines "It's easy to be a dick. It's defensible. If you score something higher than everyone, well you're just a moron. But if you think a game is worse than everyone else, then you're the cool, see-through-it, not-buying-the-hype guy, who's not afraid to tell the truth." Happily, I think my reputation around here gives me enough lead-way for you to know that when I say that this is shaping up to be a really good game, that you know I'm giving you an honest report. To start, I'm going to discuss the factual aspects of gameplay.

Style/Controls/Feel
First thing to know is that this is a 3rd person shooter, meaning you play from an over the shoulder perspective of your character. Matt Tieger, lead designer for the game began a demonstration of the gameplay by telling us that the control scheme was directly influenced by the Gears of War games. This sets movement to the analog sticks while firing functions are attached to the triggers. Each character has two special abilities that were attached to the L & R bumpers on the 360 controller and would be attached to L1 and R1 on the PS3. Face buttons on the controller provide a variety of functions from interacting with the environment to jumping. Transforming, as mentioned above is done via depressing the left analog stick with a click. Converting back to robot mode is much the same. As mentioned before, transforming can be changed to set it to the 'Y' button on 360 or the [] button on PS3.

Not having a 360 myself and therefore never having played Gears of War, the controls were fairly easy to adapt to. Aiming was precise, though I imagine experienced shooter fans will want to increase the sensitivity from the default settings.

Single Player Campaign
The single player campaign is broken into two segments. The first story told is from the Decepticon point of view and deals with the amplification of the conflict. The second story told is from the Autobot point of view and deals with Optimus growing into his role of leader. More details about that can be found later in this review.

Combat is squad based. You operate in a group of three Transformers for each mission and you get to select which of those characters you will control as you play. The single player mode is on-line capable with drop-in, drop-out support. So, as you play your friends can enter your session and fight alongside you. In-game voice chat is supported and the difficulty of the AI increases as human players enter your campaign to assume control of the rest of your squad.

We saw that there were ten chapters total with five per campaign. Each of the individual characters has a payload of weaponry and special tactics that are unique to either their character design or character class. For instance, Optimus can ram enemies in his truck mode or boost his team mates via a rally cry in robot mode while Ratchet can create barriers or turrets with his scientist abilities or heal allies with his medic gun.

We were given access to try out two levels with the first being a raid on a mining facility where a mini-boss essentially teaches you to use your alt mode. Your robot mode isn't agile enough to deal with some of its attacks, so use of and quick shifting to your alt mode is required. The second level we previewed dealt with a small scenario where Prime, Ratchet, and Bumblebee had to break through a Decepticon embankment to enter a facility. This level required more of the bot mode as the terrain didn't allow for easy driving, much less shooting.

So, in the short preview we had of the one player campaign, the game seemed to require varied play styles and use of most of the available functionality.

Multiplayer
The game supports a multi-player battle with what I believe was up to 16 players (I maybe wrong on that account, but I think I remember 8 player slots per team). All the traditional shooter gameplay options were there from pure deathmatch to control points to team play. There are four different classes of characters to play with numerous different weapons payloads that affect how you will play the character. If you're familiar with Team Fortress 2, you'll feel right at home strategy-wise.

The different classes were as follows:

Leader
Large build character with powerful attacks in vehicle mode and a medium to heavy weapons armament. This class makes the rest of his team mates better during game play.
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Soldier
Medium to heavy build character with heavy weapons and lots of life. This class had access to the more damaging, straightforward weaponry.
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Scientist
Medium to light character build with flying alt modes. This class had specialized weaponry including healing and life siphoning weapons.
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Scout
Light build character with rapid fire light damage weapons. Scouts are the car alt modes. This class has powerful specialized abilities and a fast agile alt mode.
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In addition to choosing your class, you choose a set of weapons and abilities for the character. For instance with your scout you may choose to use cloaking or you might choose to set up weapon-drop beacons for your teammates. As a scientist, you may go with a medic build or you may go with abilities that let you appear as one of the opposing faction's soldiers.

Character creation did not stop at abilities though, you were given mostly free range to customize the look of your transformer from color to body design. One of the best features was that in the lobby while waiting for matches, you can work on your in-progress customs with the downtime. Several character slots were available for you to create, save, and develop your own Transformers.

Creating a character involves both the Autobot version as well as a Decepticon version as you won't necessarily know ahead of time which side you'll be on when you join a random game. A leveling-up system was incorporated into multi-player, but aside from knowing that accumulated ownage of other players equates to a higher level, I do not right now know how this affects long term game play and match making.

Play Through Final Word
I liked this title. Games should be fun, diverse, and immersive. Though my time playing was limited, I think that Transformers War for Cybertron does exactly that. The game plays well, the characters are clear representations of the Transformers we know and love, and there is a good back story to be experienced that really does add to the TF lore in meaningful ways. If you're the least bit hesitant after the previous Transformer games, you may just want to go ahead and dive into this without hesitation. As I said earlier, this is the Transformers game you've been waiting for.

Spoilers to follow:

We've heard previously that the idea with Transformers War for Cybertron was to make a great game that happened to be a Transformers game at the same time. Knowing that, what impressed me in genuine fashion about the game was the amount of care put into knowing and understanding the Transformers mythos. Sure, there are deviations and adaptations, this is necessary for growth in any long term franchise; but the core elements of who these characters are and more importantly WHY they do the things they do was examined in detail. Allow me to relate a bit of information regarding Megatron and Starscream and the reasons why Megatron values his lieutenant.

One important premise for the story is that Megatron has found ancient information on a process to refine energon in dangerous but effective ways. This information was purposely sealed up and sent away on a space station, protected by guardians who's job is to keep it from falling into the wrong hands. It turns out that chief among these guardians (seekers?) is Starscream. After listening to Megatron's great plans for remolding Cybertron into a great society he is convinced to hand the technology over to Megatron, thus Starscream's importance to the cause is established.

Cool right? I mean, from my perspective something like this makes perfect sense. That wasn't the hook though. On the other side of the equation is Jetfire...who upon hearing the same story from Megatron is appalled and wants nothing to do with the Decepticons.

It takes care and research to begin putting a story like that together. Hearing those kinds of things about the story was really what convinced me that the single player game alone would be worth my time. There's more to tell of course. You'll remember earlier in this article how I mentioned the team aspects of the single player game, well, each of those groups has their own dynamic that evolves as the game plays out. Things like how and why Bumblebee follows Prime and the contrast between the gritty war-weary Ironhide and the brash, saber rattling Warpath's view on the conflict really showcase the character development.

I touched on the fact that the Autobot campaign deals with Optimus Prime's growth as a leader. Well, from what we know in fact, he starts out as just Optimus. The story explains how he becomes Prime. On the Decepticon side of the equation, we learn why Megatron's ambitions lead to war and why his hatred of Prime is so deep-rooted.

Now, one opportunity that I had was to chat with the developers and talk about not only the game, but how the game came to be and all the things that surround that. So, to wrap this up I'm going to give you a list of interesting bits of information that played out over our various discussions with the development team. Enjoy and thanks for reading.

-Development started with Bumblebee. His was the first design presented to Hasbro and the project went from there. Very few revisions were done over the course of his development.

-Hasbro provided dossiers on the characters in the game that detailed their personalities and signature physical characteristics.

-The development team made regular and significant use of on-line fan communities for information and research.

-One central development aspect of the game and its tie-in to Transformers was that the game is intended to reach several different layers of audience from people who are looking to play a good 3rd person shooter with no knowledge of Transformers, to casual fans, to the most hardcore Transformer fans.

-Decisions were made to limit the character cast to a degree in order to develop their personalities further (though, from what I've seen the cast is really large, even if just in sighted appearance)

-The toys were a surprise, while happy to see the result, the game developers were not restricted ahead of time by needing to create character models who could be converted to toys.

-Megatron was required to be a tank in alt mode by Hasbro.

-The designs of the Decepticons being angular and harsh are a reflection of their purpose, the same is true of the Autobots.

-A sequel is very possible if sale support it.

-DLC is coming and will be character based.



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War for Cybertron - New Trailer featuring Multiplayer Modes

Transformers News: War for Cybertron - New Trailer featuring Multiplayer Modes
Date: Wednesday, May 5th 2010 1:30pm CDT
Categories: Company News, Game News, Media
Posted by: Razorclaw0000 | Credit(s): Varia31

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Views: 55,091

A new trailer featuring three multiplayer modes for the upcoming "War for Cybertron" game has been posted to YouTube. The modes are "Team Deathmatch", "Conquest", and "Countdown to Extinction". Additionally, a brief glimpse of "War for Cybertron" Arcee can be seen near the end of the video.



Stay with Seibertron.com for all your "War for Cybertron" coverage!

BigBadToyStore Update: Transformers Generations Wave 3: WFC Soundwave!

Transformers News: BigBadToyStore Update:  Transformers Generations Wave 3: WFC Soundwave!
Date: Tuesday, May 4th 2010 7:46pm CDT
Categories: Game News, Movie News, Sponsor News, Toy News
Posted by: Tigertrack | Credit(s): Joel@bigbadtoystore.com

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Views: 78,864

Site sponsor BigBadToyStore.com has updated with new items for pre-order including War For Cybertron Soundwave, Generations Red Alert, more Power Core combiners, and Legends repaints!

We’ve just listed around 25 new items



http://www.bigbadtoystore.com/bbts/list.aspx?list=4997



Deluxe 02

Generations 02/03

Power Core Combiners 02 – 2-packs & 5-packs

Legends 02

Voyager 02



See the links above for everything – only a few image so far, we expect Hasbro to send us the rest tomorrow and we’ll post as soon as we can





Thanks!

Joel Boblit

www.bigbadtoystore.com


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Seibertron.com for all of your Transformers news and resource needs.

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War For Cybertron Soundwave, Ratchet and Starscream Toys To Come?

Transformers News: War For Cybertron Soundwave, Ratchet and Starscream Toys To Come?
Date: Monday, May 3rd 2010 7:53pm CDT
Categories: Game News, Toy News
Posted by: Anonymous. | Credit(s): BBTS

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Views: 83,837

A new product page over at valued site sponsor BigBadToyStore reveals some possible new figures in our horizons. The product page is for Generations Deluxe Wave 3, which is composed of,

Cybertron Megatron
Cybertron Soundwave
Darkmount
Red Alert

Cybertronian or simply Cybertron is the designated name for toys related to the War For Cybertron video game. We've seen WFC Megatron and Darkmount prior....

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....however War For Cybertron Soundwave, Ratchet, as well as Starscream have been floating around as rumors. Thus if Soundwave will have a toy, it will also likely mean that Ratchet and Starscream will have ones as well.
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It is unknown whether or not Red Alert is for his War For Cybertron persona, or the Henkei figure that never saw it's Classic's counterpart in Universe 2008.

Seibertron.com - The Ultimate Transformers Resource!

New CGI Renders of War for Cybertron Warpath and Barricade

Transformers News: New CGI Renders of War for Cybertron Warpath and Barricade
Date: Friday, April 30th 2010 2:36pm CDT
Category: Game News
Posted by: Nekoman | Credit(s): Activision

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Views: 55,758

Activision sends more new info to Seibertron.com on War for Cybertron. To view high definition CGI renders of Warpath and Barricade, plus character bios on the both of them, scroll down:

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WARPATH

Autobot

Class: Soldier

Chassis: Tank

Primary Weapon: Neutron Repeater

Abilities: Guided Missile, Barrier

Description: Warpath is loud, confident, skilled and devoted to his fellow Autobots. He is also partially deaf from his amazingly large cannon. His favorite past time is showing his friends how he can split a hex nut a mile and a half away with his tank gun. Extremely well armored to go along with his extreme stubbornness and thick skull, Warpath always loves to press the battle to the Decepticons.


BARRICADE

Decepticon

Class: Scout

Chassis: Car

Primary Weapon: Neutron Repeater

Abilities: Shockwave, Cloak

Description: Barricade is a true speed demon, powering his engine to speeds faster than some jets. He is a brutal leader on the battlefield, scolding Decepticons that do not perform up to his and Megatron’s standards. His favorite tactic is to goad Autobots into transforming and chasing him, then taking the Autobots on fatal routes that only he can navigate.

War for Cybertron box art revealed for consoles and updated "Fact Sheets"

Transformers News: War for Cybertron box art revealed for consoles and updated "Fact Sheets"
Date: Thursday, April 29th 2010 7:44pm CDT
Categories: Company News, Game News, Media, Press Releases
Posted by: Seibertron | Credit(s): Activision

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Views: 78,118

Activision sent us a bunch of new images to share with all of you earlier today. The images are of the box art for the various game consoles. Check out the images below ...

Transformers Cybertron Adventures for the Nintendo Wii

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Transformers War for Cybertron (Autobot version) for the Nintendo DS

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Transformers War for Cybertron (Decepticon version) for the Nintendo DS

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Transformers War for Cybertron for PC

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Transformers War for Cybertron for Sony Playstation 3 (PS3)

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Transformers War for Cybertron for Microsoft's Xbox 360

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TRANSFORMERS™: WAR FOR CYBERTRON

FACT SHEET (Gameplay information based on Xbox 360, PS3 and PC versions)


PRODUCT DESCRIPTION:

Transformers: War for Cybertron challenges players to become the ultimate weapon as a TRANSFORMERS character in the final, epic war that will determine the survival of their entire race. Armed with a diverse arsenal of lethal, high-tech weaponry and the ability to instantly convert from robot to vehicle at any time, players will engage in heart-pounding battles on land and in the air in this gripping, 3rd person action shooter set in the TRANSFORMERS’ war-ravaged homeland. Complete with several multiplayer modes, Transformers: War for Cybertron allows gamers to play through story missions with their friends in drop in/drop out online co-op, and also create their own TRANSFORMERS character for competitive head-to-head multiplayer modes, choosing among four distinct character classes, personalizing its look and selecting from a huge variety of weapons, skills and abilities.

KEY FEATURES:

 Become the Ultimate Weapon for Survival – Gamers can instantly convert from robot to vehicle form with the push of a single button, anytime and anywhere, allowing players to strategically demolish their enemies through a diverse variety of gameplay environments.

 Take the Epic War Online – For the first time in a TRANSFORMERS game, fans can play through each adrenaline-fueled campaign, as AUTOBOTS or DECEPTICONS, with friends around the world in drop-in/drop-out online co-operative play, and compete against one another in a bevy of intense multiplayer game modes as their very own user-created characters.

 Create Your Own TRANSFORMERS Character – Used in head-to-head multiplayer battles, players can choose from four robust character classes and personalize the look and feel of their TRANSFORMERS character. Fans can select from a wide variety of weapons and customize their skills loadout, with the ability to level up their characters to gain new upgrades and attributes in a deep, rewarding multiplayer experience.

 Experience the Legendary Conflict from the Beginning – Developed in close collaboration with Hasbro, the storyline introduces entirely re-imagined visualizations of everyone’s favorite characters that comprise an original contribution to the official TRANSFORMERS canon. Players will embark on the epic journey through the most pivotal moments of the final war for the TRANSFORMERS’ home planet of Cybertron.


Publisher: Activision Publishing, Inc.

Developer: High Moon Studios (Xbox 360, PS3 and PC)
Next Level Games (Wii - NOTE: gameplay/content may vary)
Vicarious Visions (DS - NOTE: gameplay/content may vary)

Release Date: June 22, 2010
Platforms:  Xbox 360™ video game and entertainment system from Microsoft
 PLAYSTATION®3 computer entertainment system
 Windows® PC
 Nintendo Wii™
 Nintendo DS™

Suggested Retail Price: $59.99 (Xbox 360, PS3)
$49.99 (Wii)
$29.99 (PC, DS)

ESRB Rating: “T” (Teen – Violence) – Xbox 360, PS3, PC
“T” (Teen – Fantasy Violence) – Wii
“E10+” (Everyone 10 and older – Fantasy Violence) – DS


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NINTENDO DSTM FACT SHEET

TRANSFORMERS™: WAR FOR CYBERTRON AUTOBOTS

TRANSFORMERS™: WAR FOR CYBERTRON DECEPTICONS


PRODUCT DESCRIPTION:
Transformers: War for Cybertron challenges players to become the ultimate weapon as a TRANSFORMERS character in the epic war that will determine the fate of their entire race. Each game takes players through the adrenaline-fueled journeys of either the AUTOBOTS or DECEPTICONS in unique and separate game experiences. Players can fight for control of the TRANSFORMERS’ home planet, CYBERTRON, armed with a diverse arsenal of high-tech weaponry and the ability to instantly convert from robot to vehicle at any time. Both games thrust players into heart-pounding battles in gripping adventures set in the TRANSFORMERS’ war-ravaged homeland.

KEY FEATURES:

? Epic Action, TRANSFORMERS Style – Swap between two selected TRANSFORMERS characters and change form from robot to vehicle at any time. Control robots, jets, cars, tanks and trucks as you battle to determine the fate of the TRANSFORMERS robots in the war that started it all!

? Level Up your TRANSFORMERS character to Meet the Challenge – Gain experience to upgrade and customize your characters’ stats and special abilities to defeat enemies throughout eight unique story missions and 30 arena challenges in each version of the game.

? Build a Massive Army of Playable, Fan-Favorite Characters – Players can select from a huge roster of up to 30 unlockable playable characters with both the AUTOBOTS and DECEPTICONS games, a number of which are exclusive to the Nintendo DS platform.

? Ante-Up Your Bots in Multiplayer: Challenge friends to high-stakes multiplayer matches using the local wireless connection abilities of the Nintendo DS. Players can wager one of their unlocked TRANSFORMERS characters on the outcome, with the winner permanently acquiring the loser’s character complete with all its current upgrades. The losing player will then have to regain his lost character by completing a single-player rescue mission.


Publisher: Activision Publishing, Inc.
Developer: Vicarious Visions
Release Date: June 22, 2010
Suggested Retail Price: $29.99

ESRB Rating: “E10+” (Everyone 10 and older – Fantasy Violence)

War For Cybertron - Warpath and Barricade Revealed

Transformers News: War For Cybertron - Warpath and Barricade Revealed
Date: Wednesday, April 28th 2010 8:01pm CDT
Categories: Game News, Press Releases
Posted by: Anonymous. | Credit(s): Activision

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Views: 67,352

It's that new character smell. Activision's War For Cybertron website has been updated with two characters. The Autobot is the brute Warpath. The Decepticon is the infamous speedstar Barricade. Check them out, along with their biographies below!

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You can find the rest of the Autobot and Decepticon characters through the links here.

Keep it at Seibertron.com - The Ultimate Transformers Resource!

Del Rey Announces Transformers Origins Story Novel

Transformers News: Del Rey Announces Transformers Origins Story Novel
Date: Tuesday, April 27th 2010 9:35pm CDT
Categories: Comic Book News, Company News, Game News, Press Releases
Posted by: Seibertron | Credit(s): Hasbro

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Views: 76,650

PRESS RELEASE

DEL REY ANNOUNCES TRANSFORMERS ORIGINS STORY NOVEL

NEW YORK, NY – April 27, 2010 – Del Rey, an imprint of Ballantine Books at the Random House Publishing Group, announced today that Del Rey Books will publish TRANSFORMERS: EXODUS. Telling one of the most important stories in the TRANSFORMERS canon, this novel explores and expands upon the origins of the supervillain MEGATRON, leader of the evil DECEPTICONS, and the rise of OPTIMUS PRIME to leadership of the heroic AUTOBOTS. TRANSFORMERS: EXODUS will be written by Alex Irvine and will release in Summer 2010.

In an exciting year for the telling of this important origins moment in the TRANSFORMERS story, TRANSFORMERS: EXODUS takes fans deep into the secret lore of the TRANSFORMERS universe, charting the creation of the DECEPTICONS and the AUTOBOTS—and chronicling the civil war that divided them. At the center of this thrilling history are OPTIMUS PRIME and MEGATRON, the ultimate hero and the ultimate villain, whose destinies are entwined with that of their home planet, CYBERTRON. Developed in close partnership with Hasbro, this is a canonical TRANSFORMERS tale that also relates to, and expands on, the story being told in the upcoming video game, TRANSFORMERS: War for Cybertron, from Activision. Fans will not want to miss all of the details, that can only be told in novel form, the moment OPTIMUS gains “PRIME” status, MEGATRON becomes his arch enemy and leader of the DECEPTICONS and their great civil war begins.

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About the Author:
Alex Irvine’s first novel, A Scattering of Jades (Tor 7/02), won the Crawford Award for best new writer, which is given by The International Association for Fantastic in the Arts. He also won awards for best new novel from Locus Magazine and The International Horror Guild, and he was a finalist for the Campbell Award for best new writer. His short fiction has appeared in the Vestal Review, Fantasy & Science Fiction Magazine, Alchemy, and Year's Best Science Fiction, among others. He has been nominated for a Pushcart Award for his short story "Snapdragons." The Narrows, his third novel, was an Amazon.com Best Top 10 selection for Science Fiction and Fantasy.

About Del Rey:
Del Rey Books (http://www.delreybooks.com) was founded in 1977 as an imprint of Ballantine Books, a division of the Random House Publishing Group, under the guidance of the renowned Judy-Lynn del Rey and her husband, Lester del Rey. Del Rey publishes the best of modern fantasy, science fiction, and alternate history. In 2004 it expanded by launching Del Rey Manga, which has grown to be a major force in the U.S. graphic-novel field.

About Hasbro:
Hasbro, Inc. (NYSE:HAS) is a worldwide leader in children’s and family leisure time products and services with a rich portfolio of brands and entertainment properties that provides some of the highest quality and most recognizable play and recreational experiences in the world. As a brand-driven, consumer-focused global company, Hasbro brings to market a range of toys, games and licensed products, from traditional to high-tech and digital, under such powerful brand names as TRANSFORMERS, PLAYSKOOL, TONKA, MILTON BRADLEY, PARKER BROTHERS, CRANIUM and WIZARDS OF THE COAST. Come see how we inspire play through our brands at http://www.hasbro.com > . © 2010 Hasbro, Inc. All Rights Reserved.

War For Cybertron - Best Buy Exclusive Character to be Jazz

Transformers News: War For Cybertron - Best Buy Exclusive Character to be Jazz
Date: Monday, April 26th 2010 12:18pm CDT
Categories: Game News, Store News
Posted by: Anonymous. | Credit(s): Best Buy, AutobotJazz87

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Views: 59,829

On the War For Cybertron website, some were wondering who the unknown character was in the 'Preorders' tab when it was highlighted. We now find out that the character is an Autobot, none other than Jazz, and he will be a Best Buy exclusive unlockable character. You'll find out everything you need to know over at Best Buy's War For Cybertron product page here.

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Keep it at Seibertron.com - The Ultimate Transformers Resource!

In-Depth Gallery of War For Cybertron Optimus Prime

Transformers News: In-Depth Gallery of War For Cybertron Optimus Prime
Date: Friday, April 23rd 2010 10:25pm CDT
Categories: Game News, Toy News
Posted by: Anonymous. | Credit(s): TFClub

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Views: 63,218

One of the three new Transformers toy lines is Generations, and it is headlined by the figures for the War For Cybertron Video Game. Whenever we happen to get a new Transformers brand, it also means we usually get a new incarnation of the face of the franchise. War For Cybertron Deluxe Optimus Prime looks much like any of his predecessors in previous Transformers eras. He comes with a blaster, and transformers into a futuristic tank/truck, similar to War Within Optimus Prime. TFClub has acquired the figure, and has taken several pictures of the Autobot Leader. There's shots of Optimus in both robot and alternate mode, as well as comparisons to WW Optimus Prime. Since Optimus Prime also wields an Axe, there's also shots of him wielded Animated Prime's weapon. Check out the gallery below!

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You can find more images over at TFClub here.

Keep it at Seibertron.com for the fastest Transformers news on the net!

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Transformers Podcast: Twincast / Podcast #124 - Dogfight
Twincast / Podcast #124:
"Dogfight"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Sunday, August 30th, 2015