Hi again. Thanks to everyone who liked my Kup review! Here is a quick look at Transformers Prime: Decepticon Rumble. That's his full boxed title.
As always thanks to Kapow Toys - http://www.kapowtoys.co.uk in the UK! They are getting these guys from Asia at lightning speeds. Rumble is sold out now but there is a UK case due. http://tinyurl.com/d56xjrj
This came in the smaller multi language box again. The Bio reads:
“Decepticon Rumble's Piledrivers create chaos and destruction.”
A lot of my pictures make his blue shade appear a lot lighter than it is. I will put a more natural picture up at the end to compare it. He is a nice blue kinda between that and cyan. Not as light as Hot Spot as it can seem in the pics.
He transforms into a small car. What type I don't know. Bots are my thing not cars.
It has a nice shade of red windows and black grill. There is a Decepticon logo on his grill but it's hard to see as it's dark.
His Piledrivers can be mounted on the sides. The whole car is quite small like most TFP but very plain. I would have preferred a more sporty or better model. This reminds me of the family car you might find Carly driving Daniel down to the local mall in!
If Bumblebee and others can be flashy why is Rumble so boring?
As you can see the rear is empty of paint except for one tiny Con symbol. Rather like Knock Out this guy screams out "Reprolabel me!"
Seriously Hasbro does paint cost that much these days! It's like all the budget went on the robot and they just said "paint it blue".
The robot mode is really very nice. I never had the United version and this is a great way to bring a new style to the figure I think.
He can hold his weapons in his hands as gatling type guns or flush to his wrist as Piledrivers. If you look underneath they are labelled L1 and R2.
Of course he has the giant chest face going on which a few figures have been showing but maybe not as blatantly. It has 2 red shoulder areas that run the light into the chest eyes.
The shoulder pieces can lock into place but can slightly scratch and scuff the sides. So treat it a little carefully.
The back is nicely detailed with the now almost standard hollow leg area.
A really cool feature is built in laser cannons on his back! In my view a real homage to the G1 guns he carried. They could have easily left him with large "wing" things so this was a nice touch. They could use a silver sharpie, which I plan on doing.
By clipping his arms back in you can create this kind of transformed piledriver mode look.
He has a lot of articulation and can make some nice poses. I'm not great at that so I will leave it to the video guys.
Ball joints on the shoulders, swivel biceps, jointed elbows, ball joint hips, ankles and jointed knees.
Tried to show the head well. Red eyes and crest which light up very nicely giving him an evil stare! It's on a ball joint with an extended red neck. Can get a lot of movement from it.
Basically I feel this is another great Decepticon! They seem to be the cooler of the figures so far. He's got a lot of character and I hope he appears in the show.
The only downsides are the car mode being so plain and that it doesn't scale too well with the other cars. Almost more First Edition size than RID scale. Compared to Kup's gaping holes though this is nothing.
I would recommend getting this guy when he comes out to add to the army!
Comparison pics coming up below shortly
He is a lot taller than the other RID cars. Really the sort of thing Kup should have been.
Maybe he's a people carrier car. Lol.
Rumble is a little longer than Knock Out.
A poor picture trying to show how the blue compares with the much lighter new Hot Spot. It's not too light but a darker shade between this and Hot Shot would have been good.
As already shown there is a variant head on the instructions. Getting a Frenzy would be cool but who knows. It could never happen or end up being an Autobot repaint!
Robot mode comparison pics:
He's possibly the shortest figure so far but that's not a bad thing. It's almost like they had to make his kibble large to meet the height of the others.
He is also quite bulky. A lot going on for such a small figure.
A quick glimpse at Dreadwing which I hope to review soon
Rumble and Kup fight it out!
I hope this helps some of you to make up your minds on this figure.
Post any questions and when I can I will try and answer them. Thanks for reading
I've been a lurker around here for a while. Wanted to jump in with a collection of pics of a figure that there isn't much info about right now: Generations 3.0 Scout Class Laserbeak!
Just picked this guy up on eBay from EPToy.com, as he's an Asia exclusive and not available (sadly) in Canada. I'm a big fan of the Generations line, having grown up with the G1 cartoon & movie, as well as all the new stuff like the live movies & the new Prime TV series.
Here's a pic of the packaging from EPToy's website:
It's a repaint of the ROTF Skystalker figure, and it really caught my eye with it's G1 inspired colors and the drone alt-mode that is very reminiscent of how Laserbeak appeared while on Cybertron in the very first episode of the G1 series.
For those who need a reminder, here's what I'm talking about:
His drone mode is really well done. Everything is nice and clean on the top, and the stuff on the bottom tucks in nicely. And with the G1 colors on this mold, the drone mode looks fantastic.
In addition, there's a simple way to display him in drone mode that pays homage to the original Laserbeak, and that's to fold his feet out instead of using the front wheel.
In my opinion, this looks pretty neat as a way of displaying him in drone mode.
Next, while I personally don't care much for the Macross-esque look, you can also extent the legs more fully to have a hybrid drone/robot mode that is referred to in the instructions as his 'attack mode'.
Now the really interesting part! Some purists may shun the fact that Laserbeak has been given a humanoid robot mode, but for me it really works as a reinvention of the character. He's still small, and looks very 'vulture'-like when in robot mode. The beak-like face, talon-like feet and wings on his back give the impression that if Laserbeak did turn in to a robot, this is what he'd look like.
He of course comes with the same battle-hooks that Skystalker came with, so he has those removable weapons that tuck nicely in to his wings. Quite frankly I'd rather he come with some type of laser weapons to match his name a bit better, but I guess we can pretend he shoots a laser from his eye or something. A minor gripe, but it would have been nice for Laserbeak to have lasers.
No light piping on his head, but it still looks cool with the shiny gold paint app on the top.
And finally, here's a shot for size reference next to his good buddy Soundwave. I must admit that I was really disappointed with the DOTM interpretation of Laserbeak (way too chickeny for my taste). Had he been presented in the movie like THIS, it would have been amazing. Think about it: a human-sized assassin/interrogator Transformer that turns in to a small stealth drone? That's cool.
Hope you all like these pics! Let me know what you think, I'd love to hear any comments! Cheers!
Hi to all. Here are my views on Transformers Prime: Sergeant Kup.
Big thanks once again to all at Kapow Toys - http://www.kapowtoys.co.uk in the UK! Superb service and super fast shipping speed as always. They still have some left if you want to grab one! http://tinyurl.com/cqmyxws
There are good and bad things about this figure so I think I will split it like that.
These came from Hasbro Asia but this time came in the smaller multi language box. Smaller height, no tech spec and tiny Bio. The back has zero wording, so nothing about his modes or weapons. The Bio reads:
“Sergeant Kup delivers advice and encouragement, even in thick crossfire.”
The truck mode is pretty nice but quite small for what it should represent. A definite green compared to the Generations Kup blue shade. It has a rather nasty lime green hood and side stripes.
It does have a lot of nice little details on it though. Gold rollbar and roof lights. Plenty of areas for Reprolabels to be added. You can see his fists through the rear window.
A neat touch is Autobot logo outlines on his centre tyre rims. There is no actual logos on the alt mode though.
He is essentially the Cyberverse version upscaled! Not by very much though. The details on the 2 are identical with the exception of the rear window and transformation.
There are 2 micron ports on the sides and 2 in the rear, which is actually his feet! The cannons only fit on 1 way. You can give him jet thrusters for old timer turbo mode!
They fit on and blend ok. There is detail inside the barrel end so it’s not just a tube.
The robot mode is very nice. A bit on the plain side with just green and black but used to not much paint now. He has a small Autobot logo, which I believe is the first Autobot TFP Deluxe to get one!
He has a fake windscreen chest which looks ok with good detail behind it.
He has a lot of articulation and very nice small details. Ball joints on the shoulders, elbows, hips and ankles. Swivel thighs and jointed knees.
The head is on a ball joint and can move side to side. The back prevents it from moving more. It could be possible to swap the head but it would have to be small.
It has a kinda Kup look to it but I personally feel it’s more Ironhide.
The weapons can be held in his hands or on his arms. Also they lock together to form a Bazooka like gun. Again the same as the Cyberverse figure. I feel holding them as pistols suits him better.
What I plan on doing is giving the cannons to Takara AM Ironhide and give Kup the Micron or other gun.
In summary I feel Kup is a great figure and another nice addition to the line! His robot mode has lots of personality but his truck mode is a bit too small.
He really is an Ironhide repaint and if that came first I would have been happier. If it had I don’t think many would be buying this. We’ve been spoiled with the iGear Kup head.
But like all figures there are some negatives. So I will post them next and some comparison images. I hope you liked my review.
Now onto the bad parts.
There is a gaping hole in Kups rear! Right between his legs. This guy won’t be transporting anything. It’s not so bad with the guns hiding it but when did we see a Transformer car with no floor! I’m sure it helps the robot mode be kibble free but still.
Also he seems rather small in alt mode. We all know the TFP guys are smaller than previous lines but for a truck he’s smaller than the cars! Others you feel could fit in a driver or 2. With Kup you would have to be tiny to fit inside him.
He’s the same length as Knock Out but if you compare windscreen and door sizes you will see what I mean.
This is the Official way he transforms! The hood folds back and sits there. That's as far back as it goes! If it had a swivel hinge it would be perfect. Luckily there is a fix but not if you don't like partsformers.
You can pull the hood off the hinge. Flip it around and reattach! Works a charm.
Not perfect as you run the risk of wearing the pegs down over a long time but so much better than before.
Also the inside of his legs are hollow. Nothing new now but with a hinged panel it could have covered them and the gaping hole in the truck mode too.
My only real problem with this figure is that he's.. Ironhide! If we didn't know we were getting one it would be fine. But with the Takara one a month away Kup doesn't say Kup to me. There are too many Ironhide looks. That plus I have the Cyberverse figure too. If there was a new head sculpt it would have at least been improved.
Some comparison pictures will be posted shortly. If anyone has some questions please ask and I will pop back and try and answer them
Kapow Toys wrote:Transformers Prime Deluxe Rumble
Wave 5 brings us 2 new characters in the form of Sgt Kup and Rumble. Apart from being blue and having blasters shaped like pile drivers that appears to be where the similarity between Prime Rumble and G1 Rumble finishes and he's all the better for it. Transforming from a quite boring compact car to robot he follows suit with the other Prime deluxe in being a little smaller than we've been used to over the years but it doesn't take away from the fact he is an awesome little figure. He looks the business in robot mode with very little ''kibble'' apart from the two roof halves which sit on his shoulders and in our opinion beef him up, the side panels of the car are cleverly hidden over his shoulder with little rocket launchers molded into the inside giving them a function rather than just having them sit there. His articulation is very good enabling him to strike all kinds of action poses with the only area being a little restricted the shoulders, this is down to the rocket launcher panels tilting forward but its not the end of the world and doesn't do enough to take away from what is a very original and very nice figure.
Overall we score Rumble 9/10 another great entry in whats shaping up to be the best Transformers line in some time.
Kapow Toys wrote:Transformers Prime Sgt Kup
Ever since Generations Kup has been a Sgt, enjoying his promotion he now decides he must also look like Ironhide which hasn't gone too well with Ironhides agents or Mrs Kup. I'm going to point out the faults first which are the big hinge / bonnet that hangs over his upper back in robot mode and the fact the cannons can be loose when plugged into the forearms, apart from that this guy is fantastic! packed full of articulation his proportions make him not only look great but also capable of an array of poses. There is no doubting he could have done with a remolded head as Kup but just imagine how cool this figure is going to be in red??? Truck mode is small but perfectly formed, the transformation is easy with the only gripe being a gap in the trailer section which you can see through, will kids care about this ? no so its not a problem as far as we can see.
Overall we score Kup 8/10 ( add another point if you prefer him in green )
Kapow Toys wrote:No time to pass opinion on this guy tonight due to time constraints but we thought you would like to see a gallery anyway. What we can tell you is he is a meaty Voyager like Megatron and transforms into a nice big jet! none of that Voyager Starscream tiny alt mode nonsense!
Starlorz wrote:Transformers: Fall of Cybertron (FOC) is High Moon’s follow up their 2010 hit Transformers: War for Cybertron (WFC). FOC takes place immediately after the events of WaC and involves the same cast of characters with a few notable additions. For anyone that didn’t get a chance to play High Moon’s original Transformers offering, WFC, I’d highly recommend it. Transformers fans were given a thoughtful treatment of the Transformers franchise which fleshed out some watershed moments from Starscream’s defection to Optimus’ rise to Prime, and video game fans were treated to well-balanced first person shooter that made great strategic use of an innovative transforming mechanic. In other words, High Moon not only succeeded in creating the best Transformers game ever (which was not hard because the bar was set so incredibly low), but actually made a game that would have been great even without the association to a beloved franchise.
I’ve only had the opportunity to play FOC for a few hours at this point, but that is more than enough time to give you a run down on what has changed, what remains the same, and offer my initial impressions of the game.
What’s the same
There are a lot of elements from WFC which carry over to FOC. High Moon’s adept handling of the Transformers continues unabated. The dialogue stays true to the characters and is well written. I don’t mean that it’s well written like Shakespeare is well written, but in tone, style, and content it all sounds like the Transformers I grew up with. The voice acting continues to be spot on, which is what you’d expect given how many voice actors from the original series are used in the game. The robot and vehicle models remain sharp and contain interesting details like parts that move and shift when the player stands still. The art direction is consistently good. Personally, I really wish the backgrounds had a bit more color to them, but given that every time I’ve ever seen Cybertron in cartoon form it was grey with glowing bits all over, and that’s how it looks in this game, I can’t complain too much. The game itself still has two play styles: single player campaign and online multiplayer. The single player campaign is divided into chapters which are further divided by checkpoints. The multiplayer has several familiar modes like Deathmatch, Team Deathmatch, Capture the Flag and a few others. And as with most good FPS multiplayer games these days, you earn experience as you play that can be used to unlock new weapons and weapon upgrades. The cool addition that FOC brings to this system is that in addition to experience, you also earn money that can be used to buy different body parts or vehicle modes. I’ll cover this in greater depth in my full review. Transforming is still handled incredibly well. It sounds perfect (I would sometimes transform just to hear that sound on command) and looks amazing (one of the characters does a breakdance style windmill move to get into vehicle mode). But most importantly, transforming serves an integral strategic function for game play, especially in multiplayer. The multiplayer levels can be much larger than they would be otherwise, since everyone can turn into a fast mode of transportation. What you are trying to do at any given moment affects what kind of character is most useful. A Scientist in jet form may get you across the map fastest, but it has the weakest firepower once you get there. On the other hand the Titan packs a huge wallop, but takes forever to get anywhere. The interplay between the advantages and disadvantages of robot form and vehicle forms of the four different classes make FOC an incredibly fun, balanced and unique first person shooter.
What has changed
The graphics for FOC have been noticeably improved while simultaneously eliminating the frame rate slow down that occasionally happened in WFC. High Moon has also tweaked the controls, removing the double jump and secondary robot ability while adding a dash/sprint mechanic to the robot form. For a game that so often deals in close quarter combat, the dash/sprint ability is a welcome addition, particularly in multiplayer. Because your shields dissipate so quickly, if someone got the drop on you in WFC, you were pretty much doomed. But in FOC you can dash around the corner to try and get away without taking the time to transform . The four basic types of characters you can choose from have also changed a bit. The new types are the Infiltrator (a cloaking sniper type that transforms into cars and is quick but lightly armored), the Destroyer (armed with rocket launchers, medium armor and transforms into a truck), the Titan (heavy armor, heavy weapons, and slow tank-like vehicle) and the Scientist (lightly armored support class that transforms into a jet/helicopter). Again, I’ll get into much more depth in the full review. Another change is that instead of being able to choose from three different character options at the beginning of every chapter as you did in WFC, you are given no options. While this may seeming limiting, it has the advantage of forcing players to try different ways of taking on challenges. You can’t just choose the same kind of character every time just because you are good with them, but instead you are forced to experience the different play styles the game has to offer.
Overall, FOC is an improvement on an already good model. The game is better looking and the controls seem a bit crisper and more refined. From everything I’ve seen so far, this game should please Transformer fans and video game fans alike. And if you happen to be a fan of both, this will probably be another must own title.
I look forward to getting the chance to play the game from start to finish. When I do, check back in for a full game review.
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