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887 total news articles in this section, 10 per page.

Activision working on non-movie Transformers game?

Transformers News: Activision working on non-movie Transformers game?
Date: Thursday, April 23rd 2009 1:42pm CDT
Categories: Game News, Rumors
Posted by: Dead Metal | Credit(s): It Is Him, kotako.com

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Views: 10,912

Seibertron.com member It Is Him found a very interesting article on kotako.com. The article is about a rumour that Activision is working on a non-movie based Transformers game due to be released in 2010.
But is is more than just a rumour or is is the truth, will this mark the released of the cancelled Armada sequel or might it even be based on G1?
We'll just have to wait and see.

Please clickhere to read the article.

Stay tuned to seibertron.com for all your Transformers related news!

Another New Transformers Video Game? 'Transformers: Origins'?

Transformers News: Another New Transformers Video Game?  'Transformers: Origins'?
Date: Monday, April 20th 2009 8:37pm CDT
Categories: Game News, Rumors
Posted by: Tigertrack | Credit(s): Kombo.com

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Views: 13,056

Kombo.com- Not many details on this yet, but it looks like there may be a new game for X-Box owners to purchase online that is related to the Transformers brand.

This game is called 'Transformers: Origins' and looks as though it may become available for the X-Box Live Arcade in the near future.

This is at this point a rumor, backed up by a screenshot, and a believable source. You can view the listing and information for yourself here.

Another New Transformers Video Game?

Activision: ROTF To Have Large 'Downloadable Content'

Transformers News: Activision:  ROTF To Have Large 'Downloadable Content'
Date: Monday, April 20th 2009 1:57pm CDT
Categories: Game News, Movie News
Posted by: Tigertrack | Credit(s): MTV.com

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Views: 13,609

MTV.com- According to sources at MTV.com, the structure and marketing for the ROTF game includes a very large DLC (downloadable content) plan. What does that mean for us?

It could mean many new downloadable character skins for G1, or other era characters that can be used in the ROTF movie adaptation.

"An Activision representative told me that the company has a “healthy DLC [downloadable content] plan which will incorporate more characters.” This is part of Activision’s intent to offer the largest Transformer character ever seen in a game based on the franchise. I didn’t ask, but it is likely that many of these new characters would be offered as paid DLC rather than as free. That’s been the business model employed successfully by Activision and other publishers for new content in “Guitar Hero,” “Rock Band,” “Halo” and more.
The Activision rep wouldn’t tell me which characters from which era of the toy line’s history would be available — nor, I realize now, did I clarify if the DLC was for the PS3/360 version only or also for the Wii, PC and portable versions – but that’s where the guessing can come in."


So not a lot is known about what exactly the DLC will be for this game, but it sounds like it may be impressive. But it also sounds like we may be needing to pry open our wallets to be able to play as some of our favorite characters.

You can view the original post here, at MTV.com.

Lots Of New ROTF Game Information and Screen Caps

Transformers News: Lots Of New ROTF Game Information and Screen Caps
Date: Saturday, April 18th 2009 4:04pm CDT
Categories: Game News, Movie News
Posted by: Tigertrack | Credit(s): joystiq.com, ign.com, teamxbox.com, mtv.com

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Views: 18,105

Over the last few days, a number of sites have revealed and talked about what they have seen from the Transformers ROTF video game demos.

For those that have not taken a look, check out many new Screen caps here, at Team Xbox.

Lots Of New ROTF Game Information and Screen Caps

Lots Of New ROTF Game Information and Screen Caps

IGN describes the game experience here, and Joystiq also gives its impressions of the new game.

MTV also chimes in with their take on the new game buzz as well, and describes the Wii version differences.

Lots Of New ROTF Game Information and Screen Caps
Wii Cap

All in all, the buzz seems to be quite good about this new movie based game.

Draw your own conclusions after looking at the pics, and reading the info, and thanks to multiple Seibertronians for providing the information.

ROTF Battle for the Allspark V2 LIVE

Transformers News: ROTF Battle for the Allspark V2 LIVE
Date: Tuesday, April 14th 2009 8:05pm CDT
Categories: Game News, Media, Movie News
Posted by: First Gen | Credit(s): transformersgame.com

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Views: 24,076

The Transformers Live Action movie game website has gone live with Revenge of the Fallen: Battle for the Allspark V2!

The homescreen is customizable to the character and faction you choose to play under and tells you all the good stuff we pretty much covered in our exclusive interview here.

ROTF Battle for the Allspark V2 LIVE
Screenshot 1

ROTF Battle for the Allspark V2 LIVE
Screenshot 2

Featuring cool music and teaser images and trailers, this game looks to surpass the original in alot of ways. Check it out for yourself by clicking here.

EXCLUSIVE: Interview with Luxoflux Makers of ROTF the Game

Transformers News: EXCLUSIVE: Interview with Luxoflux Makers of ROTF the Game
Date: Sunday, April 12th 2009 11:27am CDT
Categories: Game News, Interviews, Media, Movie News, Site Articles
Posted by: First Gen | Credit(s): Activision, Luxoflux

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Views: 41,940

Hello Seibertronians. Once again Seibertron.com is bringing you exclusive content. This time, we got a chance to chat with the developers of Transformers: Revenge of the Fallen the Game!



Being brought to a game console near you, game producers Luxoflux were very generous in offering us some insight to the development of the sequel game and some good things to look forward to in the second installment of the Transformers Live Action franchise. Questions for the interview were answered by game developer Joby Otero.

So without further ado.....


First Gen: Mr. Otero, first and foremost thank you for taking time out to share some inside info on the upcoming game with the Seibertron.com community. I'm sure the first question most Seibertronians will have is that Luxoflux is new to the Transformers franchise. Can you tell us who you are and what you are bringing to the new Revenge of the Fallen game?

Joby Otero: Luxoflux has a long and very successful history of making games -- including the ultra-ambitious open-world, driving, fighting and shooting of True Crime and the tightly polished fantasy-action-platform-brawling of Kung Fu Panda. Many of us grew up with and daydreamed about making a Transformers game, so this is a thrilling opportunity. It's also a chance to fully use our skill at finding the heart of a pre-existing world, and expanding on it to develop a game that feels authentic, yet stands on its own. We hope fans feel the love – especially when they get their chance to blow the doors off each other with their favorite characters online! ;)

F G: Transformers the Game (2007) was a huge treat for fans and allowed players to follow the storyline of the first movie without completely copying the movie script itself. Can we expect the same thing from the second installment?

JRO: Our game begins and ends in the same places as the film and there are key events where we synchronize with the film. However, the film tells a story from a human perspective and ours is told from the perspective of the Transformers. Players can also expect to play sections that expand on the film and bring in additional characters.

F G: Something us Transformers fans absolutely love is giant Robot action! One of the best kickers to the 2007 game was the ability to "Choose your side". Will Revenge of the Fallen give the same capabilities?

JRO: Most definitely. There's an Autobot campaign and a Decepticon campaign and they can be played in either order.


F G: How closely did the developers get to work with the producers of the movie ROTF for the game?

JRO: We communicated a lot with them up front and met with Michael Bay and Steven Spielberg. We've since had many ongoing emails and meetings with Paramount and Hasbro. Our team is as hardcore about Transformers as anyone, so the opportunity to work with those folks has been thrilling and it can be hard not to geek out a bit.


F G: Michael Bay, huh? Guess we can expect alot of explosions. Moving on, in the first game, we got the pleasure of certain voice actors voicing roles for the game, will any of them be reprising their roles for the sequel game?

JRO: Hell yeah! We can't divulge much right now, but fans will find plenty of recognizable voices in the game since we have a huge roster of talent from the new film and the previous game.


F G: What platforms will be able to play Transformers: Revenge of the Fallen?

JRO: Luxoflux is developing the game for Xbox 360 and Playstation 3. Beenox is developing the PC port. Vicarious Visions, Krome Studios and Savage Entertainment (respectively) are developing unique designs for the DS, Wii & PS2 and PSP.


F G: So if you own more than one platform, essentially you can get a different game like with the first release. Sweet. A big question most gamers have is will Revenge of the Fallen feature online gaming capabilities?

JRO: Yes, and we're particularly excited about our multiplayer. For the first time in a Transformers game, players can take their favorite characters online in intense matches where the game's mix of driving, flying, shooting, melee and acrobatic transformation, results in something not quite like any other online experience. It's fast and intuitive, yet difficult to master and we hope players will agree that it's an addictive, full-on, ‘Transformers' experience!


F G: Mario Kart eat your heart out. Transformers the Game also features "side missions" that unlocked certain bonus materials such as movie trailers and photos, will ROTF feature anything of the sort?

JRO: We're proud to say that Hasbro has really opened up their vaults to a lot of cool content for us. Our game has lots of bonus material, but the system is different this time. Extra content is unlocked by completing a variety of objectives, some of which are in story missions, some are in non-story missions and others are elsewhere. We'll have to leave it at that – all secret and stuff. ;)


F G: Fair enough. What were the developers trying to accomplish with the sequel game?

JRO: We've had a lot of goals, but among our biggest were to deliver: 1) The feeling of being a big f'ing Transformer – a living, alien machine that acrobatically changes form on a whim – allowing players to effortlessly blend shooting, driving, climbing, flying and melee whenever & wherever; 2) Deliver epic Autobot and Decepticon campaigns that give players plenty of freedom, lots of replay value, and highlight the personality and different strengths and weaknesses of the characters; 3) Multiplayer! J


F G: You had me at big f'ing robot. With all the coolness of the first game one of the biggest gripes that came from it was "uneven" gameplay. It seemed that some missions or objectives were thought to be harder than others at awkward times. Was it difficult addressing this issue?

JRO: Getting the difficulty right is always a very challenging thing, especially for a game that needs to be accessible to a very broad range of players. We started play-testing as early as possible to tune single-player and multiplayer. Luxoflux didn't create the first game, so we were comfortable trying a different approach. For one, our game has multiple layers. Casual gamers can focus on the first layer early on and ease into things. Advanced players can use a combination of skills and take advantage of high-level features earlier and tackle bonus objectives.


F G: So with that being said, what was the most challenging aspect of the making of ROTF?

JRO: With 25 years of Transformers out there as inspiration, and so many ideas from the fans, it was very difficult to decide what to include. One great thing about that is that there are so many ideas and so many cool things we can expand on in the future.


F G: Yet another cool bonus in the first game was that it featured characters that were not in the first film, and as far as we can tell, have not been slated for an appearance in the second film. Can we expect bonus characters from ROTF?

JRO: There will definitely be surprises. We have familiar characters as well as variations that I can't say much about yet. We also worked closely with Hasbro and reference from the two movies to create many new characters that are uniquely designed for the game. There's a little something for everyone – Autobot or Decepticon.

Well Joby, thank you very much for your time and we can't wait to see Transformers: Revenge of the Fallen on the store shelves!


Seibertron.com would also like to give special thanks to Luxoflux and Neil Wood for allowing us to conduct the interview. Luxoflux.com.

More details on the game coming soon so keep your optics locked right here at Seibertron.com!

Game On! ROTF Video Game Pre-orders Available

Transformers News: Game On! ROTF Video Game Pre-orders Available
Date: Sunday, March 15th 2009 8:25am CDT
Categories: Game News, Movie News, Store News
Posted by: Fender Bender | Credit(s): GameStop.com

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Views: 16,680

GameStop.com now has pre-orders available on their site for the upcoming Revenge of the Fallen video game. Just like the original movie, the game will be released for all major platforms, including PC, and the Nintendo will feature both the Autobot and Decepticon versions again. All versions of the game are scheduled to ship 6/15/09.

Click the following links to pick which system you want to pre-order for:

Playstation 3 - $59.99

Xbox 360 - $59.99

Nintendo Wii - $49.99

Playstation 2 - $49.99

Sony PSP - $39.99

PC - $29.99

Nintendo DS Autobot Version - $29.99

Ninendo DS Decepticon Version - $29.99

HMW: Maximal vs. Predacon Tourney - Round 1

Transformers News: HMW: Maximal vs. Predacon Tourney - Round 1
Date: Monday, March 2nd 2009 9:18am CST
Categories: Game News, Heavy Metal War, Site News
Posted by: Psychout | Credit(s): Wingspan

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Views: 43,428

The Beast Wars have returned!

The battle lines have been drawn and, orchestrated by the devious Predacon Wingspan, the fragile cease-fire that survived for centuries between the Maximals and Predacons has been shattered.

Which of the Beast factions will conquer both their ancient enemies and the hazardous the Sonic Wastes to take the Brightsoul Matrix for themselves?

And what of the Autobots and Decepticons? Will they just stand aside to watch these events, or have they rallied amongst themselves and prepared their own plan of action? *IF* you can follow the links, then you will find out.

Stay tuned to the Heavy Metal War forums to watch as the battle unfolds...


============================================================

The Maximal vs. Predacon tournament begins today! Read below for the details needed.

============================================================

Peace and treaties have been thrown aside because of the treachery of the Citizens of Chayot. The rogue Predacon team falsely summoned and then ambushed members of the Predacon High Command to renew the Beast Wars. Successfully framing the Maximals they have seeded information to both factions about a lost artifact of power, the Brightsoul Matrix, which is fabled to be a direct conduit for Primus’ power. With this artifact the faction commanders fear their enemies could easily overwhelm and conquer all of Cybertron. The Citizens of Chayot, under the command of their former captain Archistrategos, secretly intend to use the Brightsoul – along with lost the Autobot Matrix of Leadership – to revive their fallen ancestors and end the Great War.

Beast forces now line the Sonic Waste borders, preparing to plunge into intense urban warfare as they each hunt for the Brightsoul Matrix. Prepare now to fight for your faction’s survival!

Click here for Part 1 – Betrayal of the War in the Wastes Story!

============================================================

Segment 1 Rules – All missions which (a) are divisible by 5 and (b) have opposition will be counted as valid. Faction winner of Segment 1 is the most valid mission wins.

Starting Mission - #51050
(approximately 12 hours from now, 05:30 AM GMT)
Ending Mission - #51850 (approximately 36 hours after the starting #)

TRACK YOUR KILLS by posting them in this thread using the following format. Make one post and edit it as you go. Post only valid missions per above or your entry may not be counted.



Tournament organizers will validate kills posted. Tournament organizers also will perform a final tally of the missions wins after the ending mission number passes. Results will only then be posted.

Let the Beast Wars start again!

============================================================

This is a HMW game tournament based on the Predacon and Maximal factions, which will be run over 3 stages beginning today. It was scripted by Wingspan, based on an idea by Absolute Zero and extended to involve the Autobots and Decepticons by Psychout.

HMW: Maximal vs. Predacon Tournament - War in the Wastes!

Transformers News: HMW: Maximal vs. Predacon Tournament - War in the Wastes!
Date: Monday, February 23rd 2009 8:26pm CST
Categories: Game News, Heavy Metal War, Site News
Posted by: Psychout | Credit(s): Wingspan, Redimus, Jeep?

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Views: 44,007

Wingspan of the Predacons has kicked off the sign-up for our first big tourney of 2009, and its a battle between the Maximals and Predacons in a race to find the Brightsoul Matrix, an almost unknown artifact of great power.

All Maximal and Predacon players are invited to join in and race against your generations's enemies -
Which faction will be first to find the Matrix, and what will be left of those who who stand against them?

It all begins on the 2nd March, the day the Beast Wars will be re-ignited.

And if you are of the first generation - Autobots and Decepticons - call into your faction command chamber, as you will have your part to play too...

=============

Power wielded properly can be a tool of conquest, glory, and even benevolence. Improperly, and the iron fist of tyranny shall crush all before it. The aim for many however is not how to wield great power, simply to wield it at all. – Cybertronian Proverb

With Cybertron on the brink of self-destruction from energon depletion the warring forces of Maximals and Predacons have entered into an uneasy truce. Both factions hoped to forgo war to give time to science and innovation in healing their home.

Two centuries later the peace has amounted to little more than a temporary cease fire. The lofty hopes for peace were never realized. Cybertron is still deprived of its needed energy because neither of the two factions trusted the other enough to ignore potential conflict and make real efforts to healing their home.

Now tensions between their respective high commands over the lack of progress have lead to border skirmishes as tests to the enemies readiness. The battles have been lopsided, favoring one faction or the other, with rare demonstrations of the real force either side can offer. As the borders have continually grown more hostile and full war seems imminent all hopes to heal Cybertron seem lost.

One rogue collection of Predacons has quietly observed this change and is now choosing to take action. They have unearthed legends of a lost artifact in the Sonic Wastes of untold raw power, the Brightsoul Matrix, which could change all balances in the fight for Cybertron. With world-wide conflict already about to break out they are choosing to instigate the war now. The Beast forces will clash first in the Sonic Wastes and both Maximal and Predacon teams will have to choose – will they enter the region of Stanix and risk going permanently offline or will they allow unmeasured power fall into enemy hands?

Beast Warriors, choose now! Signup here for the Maximal vs. Predacon Tournament: War in the Wastes!

=============

Click here for the Prologue of the tournament story.
Click here for the Tournament Rules and discuss..

Tournament Day 1 - March 2nd, 2009

Post here with your team link and signup! All signups must be posted by March 1st, 2009, 23:59 GMT.

HMW: The first trailer for HMW2 is here!

Transformers News: HMW: The first trailer for HMW2 is here!
Date: Tuesday, February 10th 2009 5:01am CST
Categories: Game News, Heavy Metal War, Media, Press Releases, Site Articles, Site News
Posted by: Psychout | Credit(s): Omega Sentinel

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Views: 41,778

We've known that this has been coming for years.

Since the Heavy Metal Warriors first faced off against each other back in 2003 we have seen HMW grow and develop into the wargame we all know and love to hate, but we also knew its time was running out and a new world would one day take its place.

Then, a month ago, this was released: The first teaser for HMW2.
The first peek into a whole new world and whet the appetite for what was to come.

Now, thanks to Omega Sentinel, we can get our next insight in to how some aspects of the future of Heavy Metal War will change.
Concentrating on the new dual-wield weapon systems and introducing the concept of 'Spark Points' to your transformations, the programmer who has taken Heavy Metal War and made it just that little bit more Heavy presents...


Alts and Ammo! The second trailer for Heavy Metal War II
Sorry the quality is kind of bad. Best I could do with a short amount of time.


There ya go folks, the words of a genius.

Got an opinion or questions about the video?
Wanna find out more about HMW2?
Never even heard of HMW!?!

Then join us in the organised chaos that is the Heavy Metal War discussion boards for more information, discussion, insights and arguments about the future of HMW, and more.

Visit for the game, stay for the Bounty Hunting...

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887 total news articles in this section, 10 per page.

Transformers Podcast: Twincast / Podcast #102 - Hidden Mickeys
Twincast / Podcast #102:
"Hidden Mickeys"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Sunday, October 5th, 2014