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<pubDate>Mon, 20 May 2013 07:29:36 EDT</pubDate>
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<title><![CDATA[Transformers: Regeneration One #91 - Creator Commentary]]></title>
<pubDate>Wed, 15 May 2013 17:37:30 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/transformers-regeneration-one-91-creator-commentary/27308/</link>
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<category>Comic Book News, Interviews, People News</category>
<description><![CDATA[The lovely people behind the <a target="_blank" href="https://www.facebook.com/media/set/?set=a.477681035635429.1073741842.146805978722938&type=1">official Transformers Facebook page</a> have been able to sit down with Simon Furman, and talked about today's release from IDW: ReGeneration One 91! Read the full commentary below, and make sure to pick up a (digital or print) copy. You can also read our review <a target="_blank" href="http://www.seibertron.com/energonpub/transformers-regeneration-one-91-preview-t94312.php#p1485199">here</a>!<br />
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<div>TRANSFORMERS: REGENERATION ONE #91—the comic book that continues the original 1984 TRANSFORMERS series, courtesy IDW Publishing and Hasbro—launches an all-new story arc! “DESTINY” part one sets the stage, as BLUDGEON and SOUNDWAVE launch their ultimate assault against the universe, thanks to legendary writer Simon Furman—who we sat down with for a brief chat!—and artist Andrew Wildman. TRANSFORMERS: REGENERATION ONE #91 is out now at comic book stores everywhere, and for download at <a target="_blank" href="https://transformers.comixology.com/">https://transformers.comixology.com/</a> or via the Comixology and iBooks apps on your computer or mobile device)!
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<div class="text-align-center"><a target="_blank" href="https://www.facebook.com/media/set/?set=a.477681035635429.1073741842.146805978722938&type=1"><img src="http://www.seibertron.com/images/toys/uploads/1367600732_TF_Regen1_91-pr3.png" alt="Transformers: Regeneration One #91 - Creator Commentary" /></a>
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<blockquote class="uncited">
<div>PAGE 1: We’re on the world of Cresta Superior, with some beetle-like war machines in operation. What was your inspiration on the design of these machines? Did you have a specific look in mind or did you let artist Andrew Wildman design what he thought would work best?<br />
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SIMON FURMAN: A lot of the design of Bludgeon’s Blitz Engines comes (naturally enough) from Andrew. But of course I threw a bunch of ideas into the mix in the script too. My main requirement was that they in no way appeared humanoid. We went that route in Generation 2 (in which there’s a parallel story of Bludgeon and Matrix-infused clone troopers, one of a few G2 elements that are finding their way into the REGENERATION ONE mix… another big one of those says hi this very issue!), and I wanted these to be visually distinct and just generally big, threatening and armed to teeth.<br />
<br />
They’re siege engines, tanks on legs basically. And Andrew took that and ran with it, creating these almost crab-like mechs that really look like they can just plough through anything (and anyone) in their way. They’re going to get a lot of action in #94-95, and to have even the slightest hope of combating them, the Autobots are going to have to wheel out a really BIG gun of their own.
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<div class="text-align-center"><a target="_blank" href="https://www.facebook.com/media/set/?set=a.477681035635429.1073741842.146805978722938&type=1"><img src="http://www.seibertron.com/images/toys/uploads/1367600732_TF_Regen1_91-pr4.png" alt="Transformers: Regeneration One #91 - Creator Commentary" /></a>
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<blockquote class="uncited">
<div>PAGE 2: The machines are slaughtering the humanoid soldiers and breaking their way through into their base. Cresta Superior is a brand new world in TRANSFORMERS. Why create something new instead of using a previously established world for this scene?<br />
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SIMON FURMAN: One criticism I’ve seen leveled at RG1 is that we’re very focused down on just three worlds (Cybertron, Earth and Nebulos… and there’s a reason for that, trust me, which will become apparent in the final arc), so I took the opportunity to just remind readers that there are other worlds (and other mech species) out there (again, something that will form a big plot-point in the final arc), and lay in the idea that there are vast distances and gulfs of outer space that while maybe mapped aren’t well travelled or continually on the Cybertronian radar. Remember, a lot of RG1 (initially) was about Optimus Prime having (disastrously) taken his eye off the ball, allowed his sphere of awareness to focus too much on Cybertron (to the exclusion of all else). The business with Earth (and to an extent Nebulos) is going to turn out to be quite a micro-failing compared to what’s been happening out in the wider (macro-) universe.
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<div class="text-align-center"><a target="_blank" href="https://www.facebook.com/media/set/?set=a.477681035635429.1073741842.146805978722938&type=1"><img src="http://www.seibertron.com/images/toys/uploads/1367600732_TF_Regen1_91-pr5.png" alt="Transformers: Regeneration One #91 - Creator Commentary" /></a>
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<blockquote class="uncited">
<div>PAGE 3: Bludgeon and Soundwave are talking, and we’re seeing that the machines are called Blitz Engines and are Bludgeon’s creations. Tell us about where Bludgeon is coming from in his point of view and how he sees the universe. And what he believes should happen to it.<br />
<br />
SIMON FURMAN: Bludgeon’s a complex character. He has this whole martial arts style warrior code he adheres to (more or less) that skews his conventional motivations. Bludgeon is much more concerned with his wider legacy and how he’ll be regarded (by future generations) than the here and now. So while his current goal seems straightforward (return to Cybertron and the conquest of the same), it’s much more layered. Bludgeon believes in predestination, and that if that destiny is not forthcoming he must force the issue. He sees this life as merely stepping-stone to another (greater) destiny, and that makes him incredibly dangerous. Death holds no fear for him. Maybe even attracts him?
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<div class="text-align-center"><a target="_blank" href="https://www.facebook.com/media/set/?set=a.477681035635429.1073741842.146805978722938&type=1"><img src="http://www.seibertron.com/images/toys/uploads/1367600732_TF_Regen1_91-pr6.png" alt="Transformers: Regeneration One #91 - Creator Commentary" /></a>
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<blockquote class="uncited">
<div>PAGE 4: Soundwave and Bludgeon are discussing their future plans, which would appear to involve Thunderwing. Even though Soundwave and Bludgeon are Decepticons and on the same side, are they really fighting for the same common cause or pursuing two very different agendas here?<br />
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SIMON FURMAN: There’s a certain amount of crossover in Bludgeon’s and Soundwave’s motivations/goals, but there’s also a whole side to what Bludgeon wants that Soundwave isn’t privy to. Soundwave is all about keeping Megatron’s banner raised over Cybertron, even post-mortem, whereas Bludgeon wants… well, that’d be telling.
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<div class="text-align-center"><a target="_blank" href="https://www.facebook.com/media/set/?set=a.477681035635429.1073741842.146805978722938&type=1"><img src="http://www.seibertron.com/images/toys/uploads/1367600732_TF_Regen1_91-pr7.png" alt="Transformers: Regeneration One #91 - Creator Commentary" /></a>
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<blockquote class="uncited">
<div>PAGE 5: Looking at the aftermath of what Scorponok was doing in the previous issues. Is everything really back to normal on Cybertron? Can these guys just go back to the way things were before events of war took their toll on the population again?<br />
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SIMON FURMAN: I think that irrevocable damage has been done by Scorponok’s gene-engineering, but it’s not insurmountable. Part of the reason I wanted to do that particular arc was to show what a tenuous hold the Autobots have on the “heroic” side of their nature, that (actually) every day is a battle to hold onto the values and moral ideals they live by. (Grimlock, for example, walks that line a little more visibly.) They’re supremely powerful beings, appointed guardians/custodians of the entire universe. How could that degree of power, responsibility and status not go to your head? So every day is a struggle to keep on the side of right and virtue, and thanks to Scorponok that struggle is a little tougher, a little more evident.
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<title><![CDATA[Seibertron.com Member Interview / Spotlight - alldarker]]></title>
<pubDate>Wed, 8 May 2013 19:29:00 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/seibertron-member-interview-spotlight-alldarker/27258/</link>
<guid isPermaLink="false">99fb3c98c026ecfd83b21fb7a1dc5646</guid>
<category>Interviews, Site Articles</category>
<description><![CDATA[The Seibertron.com member spotlights continue as my latest interview subject is a veteran site member from the Netherlands. Check out my interview with member <a target="_blank" href="http://www.seibertron.com/energonpub/memberlist.php?mode=viewprofile&u=25545">alldarker</a>, as we discuss everything from his devoted Generation One toy collection, to the new Generations <a target="_blank" href="http://www.seibertron.com/transformers/toys/generations/blitzwing/2894/">Blitzwing</a> and <a target="_blank" href="http://www.seibertron.com/transformers/toys/generations/springer/2893/">Springer</a>, transitioning to IDW's Transformers: More Than Meets The Eye and even ending up at Seibertron.com's browser game, <a target="_blank" href="http://www.seibertron.com/heavymetalwar/index.php">Heavy Metal War!</a><br />
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[START TRANSMISSION]<br />
<br />
<span style="font-weight: bold">Q - Hi alldarker, good to have you here! For those who don't know you all too well, mind giving us some of your history with a little Transformers Spotlight: alldarker?</span><br />
<br />
Hey Blurrz, thanks for having me! Back in 1984, my family moved to England for a couple of years, so I went to school in England, right when Transformers hit. I was only 9, but I remember my first experience with Transformers well: a friend brought Grimlock to school and showed him off. I wanted to hold him myself, of course, so I bragged that I could transform him without instructions. It went pretty well, until I got to his chest. My friend eventually had to show me how his chest moved upwards. Man, Grimlock just looked so cool. Of course, for my next birthday I also asked my parents for a Transformer. I was actually allowed to pick one out myself, and I chose Thundercracker (although even my parents liked the look of Dinobots more). I still sort of regret that choice: I should have gone for Grimlock or Sludge... Although I did get Slag for Christmas a little later.<br />
<br />
I have to admit, in those years I ended up being into M.A.S.K. more than into Transformers, so I never had many TF's back then, and the ones I did get were pretty lackluster (Groove, Skydive, Flywheels), so I sort of lost touch. I also did not follow any of the fiction back then, so the concept of 'Cybertronian modes' really put me off when Hasbro moved to original designs instead of the Diaclone-based real world vehicle alt modes. When I went to university, I only kept my M.A.S.K. collection, and my few Transformers all went to charity. <br />
<br />
It was Beast Wars that got me back. Optimus Primal just looked so cool and poseable, and his gimmicks were incredible! I bought him and Polar Claw as my first two BW Transformers, and soon wanted more. This was of course way before the Internet was a thing, so with my free student travel-card I traveled all over the Netherlands (we had moved back in 1988) to find Beast Wars TFs. The Transmetals were even nicer than the first year toys, so I often went toy-hunting instead of studying...<br />
<br />
This was actually around the time that it was becoming increasingly difficult to find consecutive lines of Transformers in Dutch shops: computer games and consoles were definitely starting to take over and Transformers were shelf-warming: you could often find first season Beast Wars figures on the pegs years after they'd been introduced, while new series were being ordered less and less. As a student I needed to graduate and it was becoming expensive to find new Transformers, so I once again stopped collecting. <br />
<br />
The RiD Car Brothers amazed me when I first saw them: not only were they vehicles again, but they were highly poseable! I had to get them, at inflated prices, from an import store. They were however probably the only TF's I bought in the period between 20000 and 2007: it was a period in which I focused mostly on getting my degree and on finishing up my M.A.S.K. collection (both of which feats of which I am still proud). <br />
<br />
Once again though, my interest was rekindled in 2007 by the TF movie. This time I had a job, so it was a lot easier to buy them, and toy stores were once again stocking up on Transformers for the first time in years. Although I did enjoy some of the movie molds, I realized that they weren't the Transformers of my youth (why wasn't Ironhide red!!!), and I started to browse the internet for the G1 Transformers that I'd always wanted but never had. One thing led to another and soon I'd started a pretty nice G1 collection, all the while finding new Transformers to want, including the Japanese-only G1 TF's which I had never realized were also seriously nice (and buying them whenever I had the chance and available resources). Since 2007, I've also finally gotten around to the fiction (cartoons and comics), which has really enriched my understanding of both characters and toys, and made me appreciate the whole Cybertronian aspect of TF's.<br />
<br />
<img src="http://www.seibertron.com/images/toys/uploads/1368054051_alldarker1.jpg" alt="Seibertron.com Member Interview/Spotlight - alldarker" /><br />
<span style="font-style: italic">Alldarker's Star Saber</span><br />
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<span style="font-weight: bold">Q - You've amassed quite the large Transformers collection. Out of all the figures you own, which one is your favorite, and why? </span><br />
<br />
A large collection... Well, when I look at other people's collections, some of which run into thousands, the size of my collection seems pretty average. I use Shmax.com to catalogue my collection, and it says I have about 350 figures: 300 of which are G1. <br />
<br />
My favorite figure is one of the first ones I ever bought online: <a target="_blank" href="http://www.seibertron.com/transformers/toys/g1-1987/scorponok/2815/">G1 Scorponok</a>. He's got everything that makes any toy look good: he's big, he's got the Headmaster gimmick, he's got a 'secret' compartment, he's a base, he's a triplechanger. I'm sure I would have loved having this toy when I was a kid, but even as an adult I can marvel at his qualities. Funnily enough, it was only after I had received Scorponok that I even found out about the moving scorpion legs feature it has. And due to getting into the fiction at a relatively late stage, I only really found out about his important role in the G1 comics after I had gotten him. That knowledge added to his coolness: Scorponok is not only a great figure, but he's also a very interesting character, a Decepticon leader who redeems himself and is not just purely evil.<br />
<br />
Scorponok was also the figure which made me appreciate the blockier 1987 Transformers a lot more: in fact the Headmasters (both big and small) have become my favorite subgroup. Ironic perhaps, considering it was those blocky, unrealistic, primary colored Transformers which turned me off Transformers back in 1987!<br />
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<img src="http://www.seibertron.com/images/toys/files/04/r_scorponok-193.jpg" alt="Seibertron.com Member Interview/Spotlight - alldarker" /><br />
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<span style="font-weight: bold">Q - I guess it is safe to ask, have you ordered Encore 23 Fortress Maximus? How much does it mean to you, for you to finally own this plastic beast? And despite how big Fort Max is, is there a holy grail of Transformers figures out there for you? </span><br />
<br />
When word got out that an actual reissue of Fortress Maximus would be happening, like many others I was ecstatic. I'd never expected to ever own him; I'd never even tried to find one because the vintage ones available were always either too expensive, incomplete, broken or yellowed (and often all four of those at the same time). I'll be honest, I do actually already own the Maximus mold in the form of Brave Maximus, which made an aching desire for Fortress Maximus a bit less painful. Although Fortress Maximus has the extra accessories, Brave Max definitely wins out on the color scheme. However, I'm also slightly ashamed to say that my Brave Max is still tied up on the cardboard and factory fresh in my storage unit. That fate would definitely not happen to Encore Fortress Max, though...<br />
<br />
So yeah, once pre-orders for Encore Fortress Maximus went up, I ordered him on day one of availability, back in October of last year. After those 5 months of waiting, I finally received him two weeks ago, and I'll tell you, I was looking forward to Fortress Maximus's arrival day like I used to look forward to my birthday when I was a kid!!! Finally being able to take him out of the box, seeing that beast up close, holding him and almost literally wrestling with him to transform him was just such a pleasure. I even enjoyed stickering him up: I find it makes you really get to know a Transformer and its details. And there's quite a lot to admire on a Transformer as big as he is! So Fortress Maximus is the first real hands on experience for me with his form. And he is just glorious. <br />
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<img src="http://www.seibertron.com/images/toys/uploads/1368054051_alldarker2.jpg" alt="Seibertron.com Member Interview/Spotlight - alldarker" /><br />
<span style="font-style: italic">Alldarker's Fortress Maximus!</span><br />
<br />
Fortress Maximus was never really a 'holy grail of Transformers' though. I never expected to own him, but like I said, I also never really had the ambition to own him either, until he became readily available as a reissue. However, there are still a couple of Transformers which I'd really, REALLY love to own one day. They are actually all Japanese Transformers, which makes just finding them available in a good condition difficult, let alone for a price I'd be willing to pay. First of these is <a target="_blank" href="http://www.seibertron.com/transformers/toys/victory/dinoking/998/">Dinoking</a>. While I realize that even the sum of his parts still makes a puny combined Transformer, considering the money he goes for, I just love the dino-shells and the color schemes. Luckily, I do have Monstructor which is all sorts of fun in his own way (except that darn GPS), but having Dinoking alongside him... Oh yes, one day, I hope. And secondly, I'd love to acquire his boss, <a target="_blank" href="http://www.seibertron.com/transformers/toys/victory/deszaras/1354/">Deszaras (Deathsaurus)</a>. All that chrome, the Breastmasters... When I was young I would have found him completely ridiculous, but nowadays he's definitely a Transformer I'd be willing to lay down some cold hard cash for. Of course, if Takara would also consider reissuing those two... They'd certainly get my fond blessing and my money!<br />
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<img src="http://www.seibertron.com/images/toys/files/06/r_deszaras046.jpg" alt="Seibertron.com Member Interview/Spotlight - alldarker" /><br />
<span style="font-style: italic">Deszaras Unleashed!</span><br />
<br />
<span style="font-weight: bold">Q- You have quite the passion for Generation One toys, a passion that many fans here on this site can relate to. Most fans of the G1 series have translated their passion by making their collections more focused on the Classics figures. What made you stick with the G1 toyline? What role does the Classics/Universe/Generations and Masterpiece toylines play in your collection? </span><br />
<br />
Yeah, Generation One has become my main collecting focus, but I do still very much appreciate the Classics/Universe/Generations/Henkei/United (and I hope I can be forgiven for using CHUG from here on!) toys that have been heavily inspired by G1, and also the Masterpieces. <br />
<br />
When the CHUG toys first came out they just looked amazing. Finally Hasbro and Takara were giving a real tribute to the Generation One toys, and acknowledging both children AND the generations that had grown up in the '80's and '90's as customers. <br />
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I personally was especially interested in the Classic Seekers, which in my eyes were just a huge improvement on the Generation One jets (molds which to this day I just do not really enjoy). I managed to get Starscream, Ramjet and the Skywarp/Ultra Magnus set, before the whole Botcon Games of Deception fiasco disillusioned me into ever getting a complete set of Classics Seekers. So I sold them all off (including the Skywarp / UM set!) and invested in the six Henkei Seekers. Even so, I never really became a completionist with the Classics line, so I only ever picked out the molds that really caught my eye or looked like strong improvements on their vintage counterparts, like Tracks, Jazz, Blurr and Kup. But, to be honest there were many 'CHUG's I never bothered to find, often because I was happy enough with the G1 version. Actually, this is where I have to again complain about Hasbro's total and utter lack of decent distribution in the Netherlands and Europe. I know in the US Hasbro distribution is also pretty poor, but here in the Netherlands, we only ever saw some distribution of the first Classics and Universe waves. It meant that I needed to import stuff at double the cost one would pay in the US, and that sort of forces you to be pretty picky in the molds you want. On the other hand, importing the Takara versions from Japan usually wasn't that much more expensive than importing from the US, while (especially in the first years) the Takara versions often looked better (even with the chrome overdoses!). <br />
<br />
I only got into the Masterpieces pretty late in the game. For a long time, the only Masterpiece I owned was the original Takara MP-07 Thundercracker, an incredible grown-up version of my own very first G1 Transformer. However, I never really fell for the first MP Optimus Prime or for Megatron, and in hindsight, I guess I made a wise choice in not getting them. I also never got any version of Grimlock; in fact the first time I was tempted by another Masterpiece was when the pre-orders for Rodimus Prime went up. I had a pre-order in, but cancelled it even before the first reports came out of its poor quality and fragile nature. Once again I felt I made the right choice in not investing in the MP line. Then, when first MP-10 was shown, and relatively soon afterwards MP-11 to MP-16, I was just amazed. They all looked like they'd just stepped out of their G1 box-art. And I just knew I needed them!<br />
<br />
To be fair, I can actually totally understand the people who feel that CHUG and even more so Masterpieces have over-classed their vintage ancestors. Many G1 toys were bricks... But I guess they look better to me through the rose-tinted glasses of nostalgia. Without it, I'm sure I too would not find G1 Transformers very interesting any more. I guess I could compare it to the way I feel about Masters of the Universe. Some people grew up with them and still love Masters of the Universe toys. However, I never had any MotU toys as a kid, I never really enjoyed the cartoons and so personally, I just do not see the attraction. <br />
<br />
But even though I had only a few Transformers when I was a kid, I do remember peering at the booklets showing all the toys, imagining how they'd al transform, how they'd look together, how they'd feel... And that still makes me love the original vintage Generation One toys to this day, as flawed as some most certainly are! I guess that's also the real attraction of the Masterpieces for me: they are like 3D images of the original box-art. They are the way the G1 'bricks' could only ever look in your wildest imagination. I guess Masterpieces are just a tribute to the man-child in each of us: with technology compensating the loss of our childish imagination that used to be able to make those G1 'bricks' come alive. The same goes for the Classics/Universe/Generations/Henkei/United/etc. toys: I like them because they are such creative re-imaginations of their G1 counterparts.<br />
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<img src="http://www.seibertron.com/images/toys/files/85/r_dirge-124.jpg" alt="Seibertron.com Member Interview/Spotlight - alldarker" /><br />
<span style="font-style: italic">Henkei! Henkei!</span><br />
<br />
<span style="font-weight: bold">Q - Great insight! Lets say there is a fan in the Netherlands, who got into Transformers in the 80's and 90's, but never really had interest in collecting toys until now. As a savvy collecting veteran, what would you suggest to them to help start them off? </span><br />
<br />
Generally speaking, collecting Transformers in the Netherlands is always going to be a pricy hobby, due to having to import a lot of stuff, especially newer Transformers. Although we used to have brick and mortar Toys 'R' Us stores here, they have all gone, so there's not even access to the TRU exclusives, including the Masterpieces, which do incidentally shown up in the UK. In other toy stores, you'd be lucky to find one or two TFPrime Transformers, some Activators and Bot Shots... It's pathetic. <br />
<br />
However, although Hasbro has very little presence in the shops here, there are still good opportunities for new Dutch collectors. On our Dutch version of Craigslists (Marktplaats.nl) people do often offer interesting stuff from all era's of Transformers, sometimes for exorbitant prices, but sometime for very reasonable prices as well. Furthermore, twice yearly there are huge collectors fairs in Utrecht, which always include a whole hall dedicated to professional sellers of all sorts of good quality toys from past and present. Furthermore, the Dutch collectors community isn't huge and there are frequent get-togethers (like the <a target="_blank" href="http://www.seibertron.com/images/toys/files/85/r_dirge-124.jpg">B.O.T.S. Convention</a> on June 9th in Aalsmeer), which also offer excellent opportunities for getting to know other fans and buying stuff. And of course there's eBay, which offers everything, although at a price. In the past, Dutch people have always been hesitant to get credit cards: even many shops and supermarkets do not accept credit cards here, but as far as I'm concerned, having a CC makes it a lot easier to acquire Transformers by way of the internet. And one more tip: despite some wonderful US-based internet retailers with access to almost every new Transformer that gets released from both the US and Japan, for us Europeans it's always going to be cheaper to import Japanese Transformers directly from Japan and Hong Kong, and US Transformers from the US!<br />
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<img src="http://www.seibertron.com/images/toys/uploads/1365934545_HEADER-FB-BOTS-2013.png" alt="Seibertron.com Member Interview/Spotlight - alldarker" /><br />
<br />
<span style="font-weight: bold">Q- There are two figures that are showing up worldwide this month, and they are representations of characters that many fans have clamored for ever since the beginning of Classics in 2006. They are <a target="_blank" href="http://www.seibertron.com/transformers/toys/generations/blitzwing/2894/">Blitzwing</a> and <a target="_blank" href="http://www.seibertron.com/transformers/toys/generations/springer/2893/">Springer</a>; what do you think of the two? Will you end up obtaining them?</span><br />
<br />
That's an interesting question, to which I haven't got a definite answer. A couple of years ago would definitely have said yes. But nowadays, I am not so sure. <br />
<br />
Firstly, <a target="_blank" href="http://www.seibertron.com/transformers/toys/g1-1985/blitzwing/158/">G1 Blitzwing</a> has always been a favorite toy of mine: he's probably the best G1 Triplechanger from that era, with both alt modes being recognizable real-life vehicles. However, I'm just not too keen on how the new version of Blitzwing looks. With what the Masterpieces have already shown us, I would have been hoping for some better defined alt modes, each one hiding away more of the other modes than what we have now. I've also read his reviews quite keenly, and it seems that Generations Blitzwing's quality control is a bit off. I guess that I might get him if he made to a brick & mortar store, but I'd don't think I'd take the trouble to import him through the internet. <br />
<br />
The new Generations Springer definitely looks excellent from what I've seen, with both alt modes and the robot mode all very convincing. He really IS Springer, and I guess more so than FP Defender, which I did buy, and who looks good enough, but which does have some weird design issues. Again, the choice is influenced by how easy it will be to find him: I'd rather not pay over double US retail to get him to the Netherlands! But he's definitely tempting me the most out of these two. <br />
<br />
I guess this question ties in with myself becoming less influenced by hypes that will take over in Transformers fandom. I've fallen victim to Transformers-hypes in the past, including buying early samples of the TFTM toys and several third party Transformers, just to be able to see what people were raving about. And as always, some hypes are justified, while some really just aren't.<br />
<br />
I've found I've become a happier collector in relying more on my personal preferences and choices of molds to get, instead of depending on the hype of the month: I check out more reviews and judge new Transformers based on personal preferences, and based on that I decide which Transformers really appeal to me. I'm especially glad that I'm no longer a completionist when it comes to lines or series: not for G1, not for Masterpieces and not for Classics. It definitely makes collecting less stressful!<br />
<br />
<img src="http://www.seibertron.com/images/toys/files/127/r_springer-194.jpg" alt="Seibertron.com Member Interview/Spotlight - alldarker" /><br />
<br />
<span style="font-weight: bold">Q- That's certainly a hardy collecting mentality! One last set of toy related questions before we move on to other aspects of the fandom. There has been a craze going on recently, and I suppose it all started with the BotCon '11 set - that being G2 inspired repaints. Do you enjoy the effort put in from Hasbro and Takara, or are these just 'easy' repaints? Does G2 deserve the spotlight or is it better left in the dark? </span><br />
<br />
Although I really couldn't appreciate the colorschemes back when it 'happened', G2 did have quite a strong presence in Europe. Even now, original G2 toys are easy to and cheap to find. As time went by, I've learned to like the gaudy colors: and despite the colors, some very fun toys were introduced back in those days. <br />
So I have to admit I do actually really enjoy the new G2 repaints. And although I've never been to Botcon (but would certainly like to someday), I did get that 2011 Botcon set through eBay, and I feel it is actually a pretty good set (although many of the repaints aren't technically G2). I even picked up the Botcon Rapido/Cindersaur set due to liking both the original Rapido toy and the way they repainted the Universe Bluestreak mold into Timelines Rapido.<br />
<br />
So yeah, in an age where repaints are pretty essential for making Takara and Hasbro's new molds economically viable, I certainly do approve of G2.<br />
<br />
<img src="http://www.seibertron.com/images/toys/uploads/1368054051_alldarker3.jpg" alt="Seibertron.com Member Interview/Spotlight - alldarker" /><br />
<span style="font-style: italic">Alldarker's G2 Clench</span><br />
<br />
<span style="font-weight: bold">Q - Do you have a favorite Transformers cartoon series? Specifically a favorite episode?</span><br />
<br />
I'm ashamed to admit I've yet to watch either Animated or TFPrime, let alone the Armada, Energon and Cybertron cartoons <span style="font-style: italic">(although I've understood they're best left unseen)</span>, so there's still some catching up to do. I've actually only ever watched the G1 cartoons and the Beast Wars cartoons in full, and I'm still working through Headmasters, so my answer to this question is based on a relatively limited back catalog.<br />
<br />
The G1 cartoon holds a special place even despite all its flaws. Contrary to some, I always enjoyed the 'toy of the week' episodes, especially in season 2, which feature some of my favorite toys and characters. However, I recently started re-watching The Transformers, and I have to admit they are pretty exhausting to watch.<br />
<br />
I guess the choice for favorite cartoon is still pretty easy though: Beast Wars is my absolute favorite Transformers series, and is still very easy to watch as an adult, with an excellent start in the first season, building up to a couple of very intense story arcs and featuring humor, excitement, tragedy, redemption and even romance. I guess my favorite episode is, perhaps slightly cliche'd: '<a target="_blank" href="http://tfwiki.net/wiki/Code_of_Hero">Code of Hero</a>'. A painful but touching episode, especially for what is originally a children's cartoon.<br />
<br />
<img src="http://www.seibertron.com/images/toys/files/35/r_reissuedinobot061.jpg" alt="Seibertron.com Member Interview/Spotlight - alldarker" /><br />
<br />
<span style="font-weight: bold">Q - IDW has unleashed two highly acclaimed ongoing Transformers series, The Transformers: More Than Meets The Eye and The Transformers: Robots In Disguise. Which series do you prefer, and do you have a favorite issue so far?</span><br />
<br />
I've been reading practically all the IDW releases since they started with 'Infiltration', and I'm keeping up by faithfully buying up the TPS as they are released. Last week I received volume three for both MTMTE and RID, so while I'm not exactly up to date, I'm never that far behind on what's happening <span style="font-style: italic">(and I have to admit I do read spoilers on the various sites that review the comics month by month)</span>. However, reading the TPS makes it hard for me to point out a favorite issue: sometimes I'm just so engrossed in the story that I don't notice the issue change!<br />
<br />
Now, I think most people will agree that not all of the IDW titles have been of the same constant quality. Quite a few titles have starting out strong, only to fizzle out in relatively lacklustre conclusions. However, as far as I'm concerned both MTMTE and RID have been on surprisingly long good streaks. When they first came forth from 'Ongoing' I was especially pleased with MTMTE. Right from the start this looked like a series that was really going somewhere, with a format that lends itself well to telling both short one-off stories and longer arcs, which to me seems beneficial to it longevity. Furthermore, it is using several characters that traditionally never got much attention before. I actually feel quite strongly about the relationship between toys and characters: strangely enough it can help me appreciate a toy even better if I get a feeling for the character it is portraying. I've also always found it interesting to see the way toys were formed into characters, and characters into toys, each influencing the other. So seeing quite a few underused Transformers get some 'prime' time <span style="font-style: italic">(pun intended)</span> is one of the things that keeps me very much invested in MTMTE. Apart from that, the way it is written is extremely entertaining: it is exciting, funny, cruel, gut-wrenching and at times it provides some good back story.<br />
<br />
The Transformers: Robots In Disguise started off a bit more messy, I thought. It used characters that have always been more prominent in Transformers fiction, but especially in the first few issues it seemed that characters were behaving out of character. All in all, it took a bit more getting used to the story that was being told. However, Robots In  Disguise definitely revealed a bigger, more intricate and exciting story as it went onward, and I'm actually pretty interested in how things will move on. Perhaps it's not the fastest moving story, but compared to how quickly and unconvincingly some earlier IDW titles wrapped up, this title is able to hold my attention. <br />
<br />
Of the two, I guess MTMTE does have my preference, although I'm hoping both keep going strong and both are already riding high in my personal list of top IDW titles!<br />
<br />
<img src="http://www.seibertron.com/images/toys/uploads/1368054051_alldarker4.jpg" alt="Seibertron.com Member Interview/Spotlight - alldarker" /><br />
<br />
<span style="font-weight: bold">Q - <a target="_blank" href="http://www.seibertron.com/heavymetalwar/index.php">Heavy Metal War</a>. It is Seibertron.com's browser game and you are one of the top players. Tell us how awesome it is to have the top character, and how fulfilling it is to among many other things, to be able to kick Burn's butt </span><br />
<br />
Ah yes, I'd definitely hoped this question was coming! HMW: my greatest glory! February 11th 2006 was the fateful day I actually signed up with Seibertron.com... And it was primarily to give Heavy Metal Wars a shot! <br />
<br />
I've played ever since that day, even after the giant server crash which deleted all progress, which reset everyone's scores and which ended the HMW careers of many old timers with maxed out scores. It was the reset that gave one of the biggest boost to my current position in the game. It reset the tables, allowing a fresh start for everyone. Then, in about 2010, I got an iPhone, which made regular deployments a whole lot easier. And in the last two years, even more regular players than myself have unfortunately dropped out of the game, real life catching up on them, but effectively removing a lot of top competition from the game. Becoming the numrber one player was for a very long time a seemingly unreachable goal, so it was incredibly fulfilling to finally make it after 7 years. <br />
<br />
I'll be honest, HMW is not the most exciting game around, but at least it's cheaper than Farmville, and unfortunately at least as addictive. There was a time when you could say: well, the game itself pretty much sucks, but the fun half of the game is in slagging off other competitors on the HMW forum. Nowadays, again unfortunately, the HMW forums have become a lot less active, which really is a shame, because topics could get pretty heated. Due to its rather addictive nature, HMW players are still relatively active, but I think many would LOVE an upgrade of the game. There have of course been several ill-fated attempts at creating the legendary, multi-feature  'HMW version 2.0', but the instigators have usually ended up like Spinal Tap drummers: MIA. A real upgrade would however have benefits all around: the game would become more exciting, hopefully also for less OCD players than I've always been, it would be a unique selling point for Seibertron.com and the HMW forums would liven up again. Right now, coming into the game is hardly worth it for competitive newcomers: catching up to the highest levels is practically impossible.<br />
<br />
For me, the greatest joy in the game is currently most absolutely kicking Burn's ass around the room. It's not often you can have such fulfilling virtual interaction with a mod. In all honesty, Burn is enormously active in the HMW, both as a player and as a mod, and he is currently my biggest competitor, so it's no surprise he and I keep running into each others bots. I haven't kept score, but I'm guessing that we're probably each getting 50% of the wins in our matches... I'm also very glad he's doing a great <span style="font-style: italic">(and probably thankless)</span> job in doing what he can to keep the HMW alive, both the game and the HMW forum. But yeah... HMW 2.0 would be real nice!<br />
<br />
<img src="http://www.seibertron.com/images/toys/uploads/1368054051_alldarker5.jpg" alt="Seibertron.com Member Interview/Spotlight - alldarker" /><br />
<span style="font-style: italic">Alldarker's Brave Maximus!</span><br />
<br />
<span style="font-weight: bold">Q - Sadly our time has come to an end. I would like to say that this was certainly a very enjoyable interview! Any parting shots? </span><br />
<br />
Thanks for having me! Nah, no parting shots, I think my answers are already tl;dr!!!<br />
<br />
[END TRANSMISSION]<br />
<br />
<span style="font-style: italic">Previous Interviews - <a target="_blank" href="http://www.seibertron.com/transformers/news/seibertron-staff-interview-spotlight-counterpunch/22678/">Counterpunch</a> / <a target="_blank" href="http://www.seibertron.com/transformers/news/seibertron-staff-interview-spotlight-el-duque/23301/">El Duque</a> / <a target="_blank" href="http://www.seibertron.com/transformers/news/seibertron-staff-spotlight-interview-razorclaw0000/26268/">Razorclaw0000</a> / <a target="_blank" href="http://www.seibertron.com/transformers/news/seibertron-member-interview-spotlight-vaal/26987/">Va'al</a><br />
<br />
Check out alldarker's <a target="_blank" href="http://www.flickr.com/photos/13431713@N00/">flickr</a>! </span>]]></description>
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<title><![CDATA[Transformers: Monstrosity #6 Q&A with Livio Ramondelli]]></title>
<pubDate>Wed, 8 May 2013 15:38:04 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/transformers-monstrosity-6-qa-with-livio-ramondelli/27256/</link>
<guid isPermaLink="false">60f1ea0f58491f74f456e2123bc90981</guid>
<category>Comic Book News, Interviews, People News</category>
<description><![CDATA[The <a target="_blank" href="https://www.facebook.com/notes/transformers/transformers-monstrosity-6-qa-with-livio-ramondelli/475077265895806">official Transformers Facebook page</a> has posted an interview with <span style="font-style: italic">Autocracy</span>, and now <span style="font-style: italic">Monstrosity</span>, artist Livio Ramondelli, to promote the release of issue 6 of the digital-first series, available today! Read the interview below, and find out how to get your copy.<br />
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<div>TRANSFORMERS:MONSTROSITY #6 - the digital-first comic book from IDW Publishing and Hasbro is ready for download! In the early days of the Autobot/Decepticon war, a secretbelow the ruins of Cyberton may bring deliverence… but will it end theDinobots. Chris Metzen and Flint Dille write this mind-shattering sequel to last year’s hit TRANSFORMERS: AUTOCRACY, and now we sit down with superstar artist Livio Ramondeli to talk about this 8-page, 99¢ comic - available now at <a target="_blank" href="https://transformers.comixology.com/">https://transformers.comixology.com/</a> or via the Comixology and iBooks apps on your computer or mobile device!
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<div class="text-align-center"><a target="_blank" href="https://www.facebook.com/notes/transformers/transformers-monstrosity-6-qa-with-livio-ramondelli/475077265895806"><img src="http://www.seibertron.com/images/misc/uploads/1368041419_Transformers%20Monstrosity%206%20Comic%20Book%20Commentary%20with%20Livio%20Ramondeli__scaled_600.jpg" alt="Transformers: Monstrosity #6 Q&amp;A with Livio Ramondelli" /></a>
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<blockquote class="uncited">
<div>Q: Is the way you’re working on pages for <span style="font-style: italic">MONSTROSITY</span> changed at all from when you did <span style="font-style: italic">AUTOCRACY</span> last year?<br />
<br />
LIVIO RAMONDELLI: It’s a sort of constant evolution, but I’m not doing anything intentionally different than AUTOCRACY. I’m just trying to make the art look better and better, as well as clearer. I’m always trying new little things here and there to really pop highlights on the characters, and make the images brighter in general. Even when dealing with dark shadows.<br />
<br />
Q: It’s clear you sure like playing with light and colors on your pages. Was this something you taught yourself or something you learned at school?<br />
<br />
LIVIO RAMONDELLI: Definitely both. I studied color in school, but I spend more time thinking about it now. I’m always looking for new ways to balance out the colors and play with light. It’s tricky with TRANSFORMERS because they’re so bright, and you’re always fighting pages looking like clashing colors. Sometimes it works better than others.<br />
<br />
Q: How much leeway does the script give you — do you follow what’s on the script page, or do what you feel is best to make it work?<br />
<br />
LIVIO RAMONDELLI: The scripts always call for specific shots, but the page layouts (and the size of the panels) is my call. Also Chris and Flint are great at letting me change things when I feel like something might work better. I’m always looking to make each shot important, and so I’ll sometimes cut out panels that I feel we can cover in a line of dialogue and that gives us the space for more money shots. For example, in MONSTROSITY #5 we initially saw a couple panels of Scorponok and Blitzwing about to blast the door open to the refinery. But I suggested that we just show the door exploding, which gave us a cool reveal, more space, and didn’t cost us anything since your mind fills in what came before.<br />
<br />
Q: In this issue, we hear about a sixth member of the Dynobots team — Skar. Was it a surprise to see this new character appear and how much did you enjoy the process of designing this previously unseen team member?<br />
<br />
LIVIO RAMONDELLI: It was tricky, because you’re adding something to a classic group of characters and trying to make it feel natural, which is always hard. At first I actually designed Skar to look closer to Swoop (since Swoop tends to stand out differently from the other Dinobots, and it made sense to me that another would look like him). But it was Chris’s desire to really see Skar as Grimlock’s close friend as well as resemble him a bit physically. Like he could have been as strong as Grimlock, and tragically didn’t make it. So he ended up being a bit of a cross between Grimlock and Swoop — his head has some Swoop elements to it. I wasn’t surprised by the reveal as I knew from the beginning of the story Skar would appear. It was just a question of hopefully making it natural. 
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<title><![CDATA[Transformers Spotlight: Hoist - Creator Commentary]]></title>
<pubDate>Wed, 1 May 2013 14:44:18 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/transformers-spotlight-hoist-creator-commentary/27213/</link>
<guid isPermaLink="false">7a6ca69f324a0e7b93bb8239adebf853</guid>
<category>Comic Book News, Interviews, People News</category>
<description><![CDATA[Like every comic book Wednesday, the <a target="_blank" href="https://www.facebook.com/media/set/?set=a.472332696170263.1073741834.146805978722938&type=1">Official Transformers Facebook</a> page has interviewed one of the creators of this week's IDW release: <span style="font-style: italic">Spotlight: Hoist</span>. We've mirrored both the interview with writer James Roberts and the images from the first five pages below!<br />
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<blockquote class="uncited">
<div>TRANSFORMERS SPOTLIGHT: HOIST rises to the top of this week’s new comic book releases, courtesy IDW Publishing and Hasbro! Written by TRANSFORMERS: MORE THAN MEETS THE EYE scribe James Roberts—and set firmly in that series’ timeline—and drawn by rising TRANSFORMERS superstar Agustin Padilla (TRANSFORMERS PRIME: RAGE OF THE DINOBOTS and TF:MTMTE #16), this one-shot comic book story delves into the personality of one of the longest-running TRANSFORMERS characters. We sat down with writer James Roberts to talk about the issue—available today at comic book stores everywhere, and at <a target="_blank" href="https://transformers.comixology.com/">https://transformers.comixology.com/</a> or via the Comixology and iBooks apps on your computer or mobile device!
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<div class="text-align-center"><a target="_blank" href="https://www.facebook.com/media/set/?set=a.472332696170263.1073741834.146805978722938&type=3"><img src="http://www.seibertron.com/images/toys/uploads/1367433528_417807_472332726170260_411504738_n.jpg" alt="Transformers Spotlight: Hoist - Creator Commentary" /></a>
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<blockquote class="uncited">
<div>PAGE 1: What was it that stood out about Hoist as a character that would allow you to tell this story about him and all that he is? <br />
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JAMES ROBERTS: Truthfully? What stood out for me, going back and re-reading previous stories that he’s been in (and there aren’t many, and I’m afraid I didn’t seek out the G1 TV episodes), is that nothing much stands out! He’s the archetypal “background ’bot”–competent, pleasant, hardworking, straightforward. But that’s not a bad thing when you’re settling down to write a SPOTLIGHT about someone. It gives you more of a canvas. Having said that, I sort of made his vanilla-ness a plot point in itself. I deliberately put him with three characters (excluding Bob [the Insecticon] for a moment–sorry, Bob) who are larger-than-life, and let the story play out from there. If I’ve done by job properly, Hoist will be a more fully-rounded character by Page 22.
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<div class="text-align-center"><a target="_blank" href="https://www.facebook.com/media/set/?set=a.472332696170263.1073741834.146805978722938&type=3"><img src="http://www.seibertron.com/images/toys/uploads/1367433528_417783_472332729503593_447995341_n.jpg" alt="Transformers Spotlight: Hoist - Creator Commentary" /></a>
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<blockquote class="uncited">
<div>PAGE 2: How was the collaborative process for you with artist Agustin Padilla? Was there a lot of give and take on how the pages turned out?<br />
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JAMES ROBERTS: This was the first time I’d worked with Agustin (we collaborated again on MTMTE #16), and while he and I would communicate very little (English is his second language and he works with—I don’t know what the word would be? An intermediary?—who passes his pages back and forth.<br />
<br />
Anyway, Agustin would submit the rough page breakdowns and then respond to any feedback, and in the art itself he’d make choices that improve on how I saw things play out in my head. I love what he’s done—the art has a real Geoff Senior vibe about it—all those heavy blacks, all those close ups, all that weight—so I was a happy little scribbler.<br />
<br />
And the first three pages of this SPOTLIGHT are uncharted territory for me: pages without dialog. But Agustin makes them look so beautiful and kinetic and alive (that shot of Hoist in midair on Page 1!)… it’s enough to make me wonder why I don’t go for the silent treatment more often.<br />
<br />
Special mention, also, to Joana Lafuente’s scrumptious color work. Together, Agustin and Joana create pages that invite close scrutiny and then slap you in the face—in a good way.
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<div class="text-align-center"><a target="_blank" href="https://www.facebook.com/media/set/?set=a.472332696170263.1073741834.146805978722938&type=3"><img src="http://www.seibertron.com/images/toys/uploads/1367433528_422126_472332719503594_1945115520_n.jpg" alt="Transformers Spotlight: Hoist - Creator Commentary" /></a>
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<blockquote class="uncited">
<div>PAGE 3: This issue is set between issues of TRANSFORMERS: MORE THAN MEET THE EYE. Is it hard to find a gap for the story to slot seamlessly into?<br />
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JAMES ROBERTS: So far, there are two big gaps in MTMTE where you can squeeze any number of “lost” stories: the gap between issues #5 and #6, which is where the Hoist and Trailcutter SPOTLIGHTS take place, and the gap between issues #12 and #13. So for any fanfic writers out there: go fill those gaps! I didn’t deliberately create those gaps, incidentally, but I’m glad they exist.
</div>
</blockquote><br />
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<div class="text-align-center"><a target="_blank" href="https://www.facebook.com/media/set/?set=a.472332696170263.1073741834.146805978722938&type=3"><img src="http://www.seibertron.com/images/toys/uploads/1367433528_603802_472332796170253_1508064599_n.jpg" alt="Transformers Spotlight: Hoist - Creator Commentary" /></a>
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<blockquote class="uncited">
<div>PAGE 4: Swerve and Sunstreaker are revealed inside of Hoist’s craft. Sunstreaker hasn’t had a lot of page time in MTMTE—why bring him along for this trip with Swerve and Hoist?<br />
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JAMES ROBERTS: I think you’ve answered your own question! The fact that Sunstreaker doesn’t get much page time was a big reason for making him one of the crew. And I know that he has a lot of fans out there, and people had been clamoring to see more of him, and Bob, so I thought that doing this would people happy. Same with Perceptor, to be honest. I almost put Hound in there too, but it would have been too crowded. I do want to write a little off-shoot story featuring the likes of Hound, Huffer, Gears and so on—all the classic G1 characters that we only see in the background of MTMTE. Maybe one day.
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<div class="text-align-center"><a target="_blank" href="https://www.facebook.com/media/set/?set=a.472332696170263.1073741834.146805978722938&type=3"><img src="http://www.seibertron.com/images/toys/uploads/1367433528_168878_472332792836920_1735530272_n.jpg" alt="Transformers Spotlight: Hoist - Creator Commentary" /></a>
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<blockquote class="uncited">
<div>PAGE 5: This comic is going to be included with a toy—do you feel a sense or pride this could be someone’s introduction to Transformers through your work? What would the boy inside you say?<br />
<br />
JAMES ROBERTS: The fact that this will be someone’s first TF comic—and maybe their first introduction to any TF continuity—was a little daunting. I wanted to write something that would appeal to the uninitiated and to regular readers. I didn’t want the former to feel left out or the latter to feel they were reading something that didn’t complement the style of story they’re used to.<br />
<br />
Of course, my most fervent wish is that a boy or girl buys Hoist, reads the comic, and dives headlong into the IDW books, old and new. Hoist as an entry point into Everything Else. I like that!
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</blockquote>]]></description>
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<title><![CDATA[Livio Ramondelli Interview - Monstrosity and Robots in Disguise]]></title>
<pubDate>Mon, 29 Apr 2013 07:00:42 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/livio-ramondelli-interview-monstrosity-and-robots-in-disguise/27187/</link>
<guid isPermaLink="false">42b78e6f9f92bc09a15230b2ee5769ed</guid>
<category>Comic Book News, Interviews, People News</category>
<description><![CDATA[One of the users over on the <a target="_blank" href="http://forum.idwpublishing.com/viewtopic.php?t=13743">IDW discussion boards</a> has been able to chat to Transformers artist Livio Ramondelli. They talked mostly about the current digital-first <span style="font-style: italic">Monstrosity </span>series, sequel to <span style="font-style: italic">Autocracy</span>, but there are some tidbits about the upcoming <span style="font-style: italic">Robots in Disguise</span> issue 17 too!<br />
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You can read the whole interview <a target="_blank" href="http://forum.idwpublishing.com/viewtopic.php?t=13743">here</a>. Warning: there are some minor spoilers about both series!<br />
<br />

<blockquote class="uncited">
<div><span style="font-weight: bold">We are in the middle of <span style="font-style: italic">Monstrosity</span>. For those unfamilar with the story what's the basic premise of it?</span><br />
<br />
Monstrosity deals with a few parallel stories running and eventually colliding into one another. Most centrally, you have Optimus Prime attempting to unify a very divided world. You have Megatron being betrayed and marooned on a dangerous world and seeking to reclaim his throne. You have the Dinobots on the run, attempting to leave the planet under mysterious reasons. And lastly, you have the self proclaimed Decepticon leader Scorponok proving to be a very dangerous and unpredictable threat to all the other factions. <br />
<br />
[...]<br />
<br />
<span style="font-weight: bold">How far into the series are you? Do you know how it ends?</span><br />
<br />
I'd prefer not to say how far I'm at exactly, except to say I'm on the last 4 issues of it. And yep, I've known how it ended since before we even started it. Flint, Chris and I plotted it all out in pretty good detail when Autocracy finished.<br />
<br />
<span style="font-weight: bold">You are involved with an upcoming RiD issue involving Shockwave. Do you enjoy drawing him?</span><br />
<br />
Yeah, Shockwave is one of my absolute favorites to draw. And RID 17 has Shockwave on essentially every single page (in one form or another!), so it's been a real blast. 
</div>
</blockquote>]]></description>
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<title><![CDATA[Seibertron.com's exclusive interview with TRANSFORMERS: LEGENDS]]></title>
<pubDate>Thu, 25 Apr 2013 13:31:00 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/seibertrons-exclusive-interview-with-transformers-legends/27151/</link>
<guid isPermaLink="false">6aa0a73971b2249f1fd2d58e4ecb614a</guid>
<category>Game News, Interviews, Media, People News, Site News</category>
<description><![CDATA[To coincide with today's launch of the popular <a target="_blank" href="http://www.transformers-legends.com">TRANSFORMERS: LEGENDS</a> game on <a target="_blank" href="https://itunes.apple.com/app/transformers-legends/id638330057?mt=8">iOS devices</a> (iPod, iPad, and iPhone), the folks behind the <a target="_blank" href="http://www.transformers-legends.com">TRANSFORMERS: LEGENDS</a> took some time to answer a bunch of our questions regarding this game. The responses are from Tom Hess, DeNA Producer of <a target="_blank" href="http://www.transformers-legends.com">TRANSFORMERS: LEGENDS</a>.<br />
<br />
<a target="_blank" href="http://www.transformers-legends.com">TRANSFORMERS: LEGENDS</a> is available on Android and iOS devices. You can download the app for Android devices <a target="_blank" href="https://play.google.com/store/apps/details?id=com.mobage.ww.a926.Transformers_Android">here</a> in the <a target="_blank" href="https://play.google.com/store/apps/details?id=com.mobage.ww.a926.Transformers_Android">Google Play Store</a> and for iOS devices in the <a target="_blank" href="https://itunes.apple.com/app/transformers-legends/id638330057?mt=8">iTunes App Store</a> by clicking <a target="_blank" href="https://itunes.apple.com/app/transformers-legends/id638330057?mt=8">here</a>.<br />
<br />
<a target="_blank" href="http://transformers-legends.com/"><img src="http://www.seibertron.com/images/games/transformers-legends/optimus-prime-vs-megatron.jpg" alt="Seibertron.com&#039;s exclusive interview with TRANSFORMERS: LEGENDS" /></a><br />
<br />
<a target="_blank" href="https://itunes.apple.com/app/transformers-legends/id638330057?mt=8"><img src="http://www.seibertron.com/images/logos/ios-app-store-w300.png" alt="Seibertron.com&#039;s exclusive interview with TRANSFORMERS: LEGENDS" /></a><a target="_blank" href="https://play.google.com/store/apps/details?id=com.mobage.ww.a926.Transformers_Android"><img src="http://www.seibertron.com/images/logos/google-play-get-it-on-w300.png" alt="Seibertron.com&#039;s exclusive interview with TRANSFORMERS: LEGENDS" /></a><br />
<br />
<span style="font-weight: bold">Seibertron.com: How long was the development process on this game? Did Hasbro approach DeNA or did DeNA approach Hasbro about the idea?</span><br />
<br />
<span style="font-style: italic">DeNA:</span> It has taken almost a full year since the idea was born. We were looking for a strong intellectual property (IP) that would work great with the card battle game design system. Both myself and other members of the team are huge Transformers fans and we felt that we could make a great card battle game with the Transformers license. So we approached Hasbro about the idea, and thus <a target="_blank" href="http://www.transformers-legends.com">TRANSFORMERS: LEGENDS</a> was born.<br />
<br />

<iframe width="560" height="315" src="http://www.youtube.com/embed/ksctG8Fzvc8" frameborder="0" allowfullscreen>
</iframe><br />
<br />
<span style="font-weight: bold">Seibertron.com: Can you tell us about your experience working with Hasbro? Maybe tell us a little bit about the approval process, etc.</span> <br />
<br />
<span style="font-style: italic">DeNA:</span> Our relationship with Hasbro has been fantastic. Both companies are very excited about the game. Our team at DeNA comes up with the characters we want to make and the themes of the Episodes. We then send those ideas to Hasbro so they can help make sure everything is authentic to the Transformers Universe. It's great to have access to such a valuable resource.  Once the theme and characters are approved then we start creating the art.<br />
<br />
<br />
<span style="font-weight: bold">Seibertron.com: Are there any other games that the development team used as inspirations for the Transformers Legends game?</span><br />
<br />
<span style="font-style: italic">DeNA:</span> We’re fortunate at DeNA that our parent company in Japan is an established leader in developing mobile card battle games like the popular title Blood Brothers. The <a target="_blank" href="http://www.transformers-legends.com">TRANSFORMERS: LEGENDS</a> development team is based in DeNA’s San Francisco office, and it has been great to leverage our Japanese colleagues’ expertise in mobile game design with our San Francisco-based team’s knowledge of making games in the West.<br />
<br />
<a target="_blank" href="http://www.seibertron.com/images/games/transformers-legends/sketch_bumblebee.jpg"><img src="http://www.seibertron.com/images/games/transformers-legends/sketch_bumblebee-w800.jpg" alt="Seibertron.com&#039;s exclusive interview with TRANSFORMERS: LEGENDS" /></a><br />
<br />
<span style="font-weight: bold">Seibertron.com: The artwork of the Transformers is beautiful. Can you share some information with us about the artists involved with the game such as their names, backgrounds, past experience, other games or projects they have worked on in the past?</span><br />
<br />
<span style="font-style: italic">DeNA:</span> Our internal art team has quite a diverse background with experience in developing PC/Mac, AAA console, and of course mobile games. Here are some quick bios of the internal art team:<br />
<br />
Steve Abeyta (Art Director)  <br />
<span style="font-style: italic">DeNA:</span>  Eliminate, We Rule, We Farm, Quests and Sorcery, <a target="_blank" href="http://www.transformers-legends.com">TRANSFORMERS: LEGENDS</a><br />
Bungie Software:  Oni, Halo, Halo 2<br />
Worked freelance for quite a few years as well as an Animator/Artist<br />
Graduated with a Bachelor of Arts in Architecture from UC Berkeley, but quickly switched industries and started at Bungie as an Animator<br />
<br />
Sunghoon Kim (Senior Artist)<br />
<span style="font-style: italic">DeNA:</span> We City, Quests and Sorcery, <a target="_blank" href="http://www.transformers-legends.com">TRANSFORMERS: LEGENDS</a><br />
Highimpactgames LLC.: Ratchet and Clank and Jak and Daxter<br />
Graduate of Savannah College of Art and Design, majored in Animation<br />
Hongik Univ. in Seoul, majored in Industrial Design<br />
<br />
Brian White (Senior Artist)<br />
<span style="font-style: italic">DeNA:</span> Quests & Sorcery and <a target="_blank" href="http://www.transformers-legends.com">TRANSFORMERS: LEGENDS</a><br />
Perpetual Entertainment: Star Trek Online<br />
Linden Lab: Second Life<br />
EA: Sim City, The Sims2, etc.<br />
Fisher-Price Toys<br />
Graduate of RISD: Industrial Design<br />
<br />
We're also very lucky to work with some excellent external sketch artists including Transformers comic veterans Guido Guidi and Dan Khanna. They were instrumental in helping develop the new angle on the Transformers robots. Additionally, we work with some extremely talented painters. It was a challenge to get all the different parts of the pipeline to create a cohesive look but we're happy with the results and excited about some new twists we have coming up.<br />
<br />
<a target="_blank" href="http://www.seibertron.com/images/games/transformers-legends/sketch_megatron.jpg"><img src="http://www.seibertron.com/images/games/transformers-legends/sketch_megatron-w800.jpg" alt="Seibertron.com&#039;s exclusive interview with TRANSFORMERS: LEGENDS" /></a><br />
<br />
<span style="font-weight: bold">Seibertron.com: Are there any plans to have a book tie-in that showcases the artwork from the game? I'm sure a lot of Seibertronians out there would be very excited about a Transformers Legends book.</span><br />
<br />
<span style="font-style: italic">DeNA:</span> Stay tuned to find out!<br />
<br />
<br />
<span style="font-weight: bold">Seibertron.com: For the programming and computer geeks out there, can you tell us a little bit about what's going on behind the scenes programming wise? What programming language was the game developed in? Anything cool from a programming perspective that the developers would like to share or rave about? Any brand spankin' new technologies being used that the programmers are excited about implementing?</span><br />
<br />
<span style="font-style: italic">DeNA:</span> <a target="_blank" href="http://www.transformers-legends.com">TRANSFORMERS: LEGENDS</a> is entirely developed using javascript - Client and Server. Game clients are using a cross platform game engine called ngCore (<a target="_blank" href="https://developer.mobage.com/en/resources?set_sdk=ngCore">https://developer.mobage.com/en/resources?set_sdk=ngCore</a>). It enables us to create native quality mobile games for Android and iOS. The server is developed using node.js with mongodb, redis and memcached. The common language allows faster iteration times during development.<br />
<br />
<br />
<span style="font-weight: bold">Seibertron.com: Will the upcoming iPhone version be identical as the Android version or will there be some differences between the two? If there are any differences, what can you tell us about what to expect?</span><br />
<br />
<span style="font-style: italic">DeNA:</span> They will be exactly the same.  In fact you will be able to access the same account on both devices.  So if you want to play on your Android phone on your way home from work and your iPad when you get home, you can!<br />
<br />
<br />
<span style="font-weight: bold">Seibertron.com: Some of the character designs appear to originate with the toys. Some of the characters have not received a toy in modern times. Can you tell us about the design process and where the character designs came from? Maybe provide a few examples to demonstrate various sources ...</span> <br />
<br />
<span style="font-style: italic">DeNA:</span> We use as much reference as we can but get our key elements from the toys.  When developing a look for a character we follow one guideline - the character must be instantly recognizable.  So even though we will adjust proportions and levels of articulation, the character must have the identifying features that define it.  We may do a new angle on those features, but the original integrity of them must be kept in tact.<br />
<br />
<br />
<span style="font-weight: bold">Seibertron.com: From what I've seen so far, Transformers Legends is very G1 based. Are there any plans to integrate popular characters from other series such as Blackout (Movie/Animated), Barricade (Movie), Jolt (Movie), Strika (Animated/Beast Machines), Obsidian (Beast Machines), Bulkhead (Animated/Prime), and other popular favorites?</span><br />
<br />
<span style="font-style: italic">DeNA:</span> Right now we are really focused on G1. There are so many great story lines that we can still explore, but that doesn't mean we can't start incorporating different characters and styles of Transformers. That is one of the great things about the brand; the Transformers Universe is so broad.<br />
<br />
<br />
<span style="font-weight: bold">Seibertron.com: Are there any plans to roll out other versions or editions of the game such as Beast Wars or the live action Movie universe?</span><br />
<br />
<span style="font-style: italic">DeNA:</span> We have been exploring ideas around Beast Wars.  You’ll have to stay tuned for upcoming Episodes to find out.  As for the movie universe, that is an interesting idea but we're focused on G1 for now as there are so many interesting storylines to explore. The movies are great on their own of course, and I personally can't wait to see Transformers 4.<br />
<br />
<br />
<span style="font-weight: bold">Seibertron.com: Is there any hint or suggestion about the game that the developers would like to share with everyone? Maybe a tip for something that they think players might be overlooking or something.</span><br />
<br />
<span style="font-style: italic">DeNA:</span> TRANSFORMERS characters are already very powerful by nature, but you can push their strength to even much greater heights by following these tips:<br />
<br />

<ul>
<li>Upgrade your cards to make them more powerful. Use redundant cards you collect throughout the game to upgrade your favorite cards. The redundant cards are converted into XP, which is used to level up your selected card. With every next level the stats of your card increases. Maxed out cards also receive an extra bonus in battle.
</li>
<li>Trans-Scan is an excellent way to increase the power of a TRANSFORMERS character card. Trans-Scan is the process of combining the Alt mode and the Robot mode of a character card. If you upgrade both the Robot Mode and the Alt Mode to Max Level before performing the Trans-Scan, you will get the largest stat increase - a 10% bonus per card on all stats! Cards that have been Trans-Scanned also receive a bonus during combat.
</li>
<li>Weapons are cards that can be equipped by TRANSFORMERS character cards. Every TRANSFORMERS character card has a Specialization and Class. By equipping weapons that match these roles the power of the character card gets boosted. But every TRANSFORMERS character card from rarity 3 and up also has its own unique signature weapon card. Matching the character with its unique own weapon card boosts the stats of character cards significantly, over 150% and more. Obtain the matching weapon card that belongs to your strongest character cards to unlock the full potential of your deck. Some weapons also have special abilities that really put the power in your card’s punch; triple attacks, increased critical strikes or increase card’s attack power by a multitude!
</li>
<li>Recommend is an easy and quick way to make sure you have the strongest deck possible. When you hit recommend the game selects and equips the most powerful character and weapon cards available. Checking the Deck Power stat is an excellent and easy way to monitor the increase of your deck’s power.
</li>
<li>Rarity determines the power of a card; the higher the number on the card frame the stronger the card. Try to collect as much high rarity cards as possible to make your deck stronger.
</li>
<li>Always make sure you not only have the strong Team, but also make sure you put your strongest cards in the AUTOBOT and DECEPTICON Squads. These squads are used for boss battles and by winning boss battles you can capture it’s weapon. You don’t want to miss out on these opportunities by losing the battle - so always bring your strongest cards with you!
</li>
</ul><br />
<br />
<span style="font-weight: bold">Seibertron.com: Will DeNA be attending BotCon (the official Transformers convention), San Diego Comic-Con or any other events where fans can interact directly with DeNA? I'm sure everyone at Seibertron.com would love to see Transformers Legends represented properly at BotCon.</span> <br />
<br />
<span style="font-style: italic">DeNA:</span> We're always excited to meet our players and get their feedback on the game. We are still in the midst of planning our events presence for this year, but San Diego Comic-Con and BotCon are definitely on our radar. In the meantime, if you have any thoughts or suggestions on other events we should bring the game to, please feel free to leave us a note on our feedback page in the game: <a target="_blank" href="https://transformerslegends.uservoice.com/forums/188000-transformers-legends-1-0">https://transformerslegends.uservoice.com/forums/188000-transformers-legends-1-0</a><br />
<br />
<a target="_blank" href="http://www.transformers-legends.com"><img src="http://www.seibertron.com/images/games/transformers-legends/card-build-tmb.jpg" alt="Seibertron.com&#039;s exclusive interview with TRANSFORMERS: LEGENDS" /></a> <a target="_blank" href="http://www.transformers-legends.com"><img src="http://www.seibertron.com/images/games/transformers-legends/card-defend-tmb.jpg" alt="Seibertron.com&#039;s exclusive interview with TRANSFORMERS: LEGENDS" /></a> <a target="_blank" href="http://www.transformers-legends.com"><img src="http://www.seibertron.com/images/games/transformers-legends/card-destroy-tmb.jpg" alt="Seibertron.com&#039;s exclusive interview with TRANSFORMERS: LEGENDS" /></a> <a target="_blank" href="http://www.transformers-legends.com"><img src="http://www.seibertron.com/images/games/transformers-legends/card-discover-tmb.jpg" alt="Seibertron.com&#039;s exclusive interview with TRANSFORMERS: LEGENDS" /></a><br />
<br />
<span style="font-weight: bold">Seibertron.com: Are there plans to release the game for other Android based devices such as the Kindle?</span><br />
<br />
<span style="font-style: italic">DeNA:</span> There are no plans at this time. But I've passed the suggestion along!<br />
<br />
<br />
<span style="font-weight: bold">Seibertron.com: Does the Transformers Legends team have a consensus on a favorite character? What about their favorite allegiance: Autobots or Deceptions? Why?</span> <br />
<br />
<span style="font-style: italic">DeNA:</span> There is no consensus.  We all have our favorites. Below are the team’s answers to the last two questions.<br />
<br />
<span style="font-style: italic">Tom</span><br />
Character: Skywarp.  He was my favorite toy as a kid.<br />
Faction: Decepticons all the way. I always wanted them to win just once in the cartoon and I like fighter jets as well.<br />
<br />
<span style="font-style: italic">John</span><br />
Character: Soundwave<br />
Faction: Decpticons hands down. They have the cool tech.<br />
<br />
<span style="font-style: italic">Scott</span><br />
Character: Jazz.  I always like him in the cartoon.<br />
Faction: I root for the Autobots on the show, but my initial selection in the game was Decepticons. Being a jet is way cooler!<br />
<br />
<span style="font-style: italic">Vince</span><br />
Character: Ravage<br />
Faction: Decepticons, because 'good is dumb'.<br />
<br />
<span style="font-style: italic">Max</span><br />
Character: soundwave (me love gadgets)<br />
Faction: Decepticon (muhahahaha) <br />
<br />
<span style="font-style: italic">Maximiliano</span><br />
Character: Optimus Prime<br />
Faction: Autobots... sanctimoniousness.<br />
<br />
<span style="font-style: italic">Bert-jan</span><br />
Character: Without much doubt that would be Devastator. He is this incredibly powerful Gestalt, and his combined physical power is only rivaled and surpassed by a few. Mentally though, that's a different story. His limited psyche is quite primitive and he only really gets anything done when all parts agree, which is rare, and so more often then not he's a giant of uncontrolled rage and fury. For the most part he's as dumb as a box of hammers and only capable of destruction and little else, but considering how Decepticons go, that's not much of a problem.<br />
Faction: Decepticons. They got the cool jets. They've got Devastator. How many more reasons do you need?<br />
<br />
<span style="font-style: italic">Appie</span><br />
Character: Have to agree with Bert, I think Devastator is pretty cool because he literally ate a pyramid in the 2nd movie and sometimes I'm that hungry too<br />
Faction: Whichever has more girl ones <br />
<br />
<span style="font-style: italic">Fabian</span><br />
Character: Laserbeak: As a Chilean I have to choose Laserbeak. He can transform into a Condor, the national bird of Chile, which is really awesome and beautiful.<br />
Faction: Decepticon. Being the good guy is too easy, and Decepticons always had the best transformations (in my opinion). <br />
<br />
<span style="font-style: italic">Sunghoon</span><br />
Character: My favorite character is Autobot Jazz and it is transformed from the car, and cars are my best interest.<br />
I painted the car version and I was very excited while I was painting.<br />
Faction: however, I love the most characters in Decepticon because many of them have strong personality in style. <br />
<br />
<span style="font-style: italic">Sam</span><br />
Character:  Grimlock<br />
Faction: I'd have to say the Autobots. They're working to protect the universe, which is a plus, and they have some of the most memorable members: Optimus Prime, Bumblebee, Jazz, and of course Grimlock (technically). Oh, and Daniel Witwicky. Never mind lets go with Decepticons.<br />
<br />
<span style="font-style: italic">Cameron</span><br />
Character: Steeljaw. He was the toy I could always carry with me wherever I went, and he's literally a magnetic cassette tape that turns into a lion. That's either ridiculous, awesome, or a little of both. I'm not qualified to judge.<br />
Faction: Autobots. Evil is only fun when it's competent. <br />
<br />
<span style="font-style: italic">Ken</span><br />
Character:  Unicron. Go big or go home! Unless you live on Unicron, because you're already home. But you probably have a very short lifespan.<br />
Faction: Decepticons. Evil is only fun when it's INcompetent. <br />
<br />
<span style="font-style: italic">Jason</span><br />
Character: Grimlock<br />
Faction: Autobots because red > purple<br />
<br />
<span style="font-style: italic">Nathan</span><br />
Character: Jetfire. He came in this huge box, and you could only buy him one hour away from where I lived.  I spent all my allowance on him and even though he repeatedly bruised my finger when I popped open the metal front landing gear, he was always my favorite Transformer.<br />
Faction: Autobots<br />
<br />
<span style="font-weight: bold">Seibertron.com: From all of us here at Seibertron.com and from Transformers fans around the world, thank you to DeNA for taking this time to answer all of our questions about <a target="_blank" href="http://www.transformers-legends.com">TRANSFORMERS: LEGENDS</a>. Keep up the great work!</span>]]></description>
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<title><![CDATA[Interview with James Roberts - Spotlights, MTMTE, Dark Cybertron, Teasers]]></title>
<pubDate>Sat, 20 Apr 2013 06:56:35 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/interview-with-james-roberts-spotlights-mtmte-dark-cybertron-teasers/27109/</link>
<guid isPermaLink="false">cd2b71947a6b1f2f9804276497a48724</guid>
<category>Comic Book News, Interviews, People News</category>
<description><![CDATA[The people over at <a target="_blank" href="http://www.comicbookresources.com/?page=article&id=44799">Comic Book Resources</a> have sat down with IDW Transformers' writer extraordinaire and fan-favourite James Roberts, discussing the upcoming May titles, the MTMTE Remain in Light arc, his relationship with John Barber and the future of the IDW ongoings.<br />
<br />
You can read the whole interview <a target="_blank" href="http://www.comicbookresources.com/?page=article&id=44799">here</a>.<br />
<br />

<div class="text-align-center"><a target="_blank" href="http://www.comicbookresources.com/?page=article&id=44799"><img src="http://www.seibertron.com/images/toys/uploads/1366454679_1365469336.jpg" alt="Interview with James Roberts - Spotlights, MTMTE, Dark Cybertron, Teasers" /></a><br />
<span style="font-style: italic">Roberts said the "Transformers: Hoist" & "Trailcutter" one-shots stand alone but are also "firmly rooted" in the "MTMTE" Universe</span>
</div><br />
<br />

<blockquote class="uncited">
<div>This May, writer James Roberts presents two "Transformers" stories from IDW Publishing, "Transformers Spotlight: Hoist" drawn by Agustin Padilla and "Transformers: More than Meets the Eye" #17, kicking off the "Remain in Light" storyline drawn by Alex Milne. Earlier this month "Transformers Spotlight: Trailcutter" was released with art by Matt Frank.<br />
<br />
Roberts has been busy carving out his own corner of IDW's Transformers Universe after orchestrating the popular "Death of Optimus Prime" storyline with co-writer John Barber. After that story's success, Roberts launched the popular ongoing series "Transformers: More than Meets the Eye" alongside Barber's own "Transformers: Robots in Disguise."<br />
<br />
Roberts spoke with CBR News about his upcoming "Transformers" titles, dishing details on what goes down in "Spotlight: Hoist" and "Trailcutter," as well as expanding on the "Remain in Light" story and the next "Transformers" event, "Dark Cybertron."
</div>
</blockquote><br />
<br />

<div class="text-align-center"><a target="_blank" href="http://www.comicbookresources.com/?page=article&id=44799"><img src="http://www.seibertron.com/images/toys/uploads/1366454679_1365470038.jpg" alt="Interview with James Roberts - Spotlights, MTMTE, Dark Cybertron, Teasers" /></a><br />
<a target="_blank" href="http://www.comicbookresources.com/?page=article&id=44799"><img src="http://www.seibertron.com/images/toys/uploads/1366454679_1365470065.jpg" alt="Interview with James Roberts - Spotlights, MTMTE, Dark Cybertron, Teasers" /></a><br />
<span style="font-style: italic">Roberts describes the "Trailcutter" one-shot as "Home Alone" meets "Transformers"<br />
</span>
</div><br />
<br />

<blockquote class="uncited">
<div>"Spotlight: Trailcutter" is basically "Transformers" meets "Home Alone." Trailcutter is part of the crew of the Lost Light, an Autobot starship looking for the legendary Knights of Cybertron.[...]<br />
It's a sitcom in space. [...] "Spotlight: Hoist" is more of a bottle episode.
</div>
</blockquote><br />
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<div class="text-align-center"><a target="_blank" href="http://www.comicbookresources.com/?page=article&id=44799"><img src="http://www.seibertron.com/images/toys/uploads/1366454679_1365469426.jpg" alt="Interview with James Roberts - Spotlights, MTMTE, Dark Cybertron, Teasers" /></a><br />
<a target="_blank" href="http://www.comicbookresources.com/?page=article&id=44799"><img src="http://www.seibertron.com/images/toys/uploads/1366454679_1365469463.jpg" alt="Interview with James Roberts - Spotlights, MTMTE, Dark Cybertron, Teasers" /></a><br />
<span style="font-style: italic">There's a metaphorical ticking clock for the Transformers appearing in the "Hoist" one-shot</span>
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<blockquote class="uncited">
<div>John Barber said it very well: "The 'Transformers' comics are about people. Metal people, sure -- and metal people whose problems frequently involve the fate of the world being at stake -- but they're relatable people with real emotions acting like people act."
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<div class="text-align-center"><a target="_blank" href="http://www.comicbookresources.com/?page=article&id=44799"><img src="http://www.seibertron.com/images/toys/uploads/1366454679_1365471230.jpg" alt="Interview with James Roberts - Spotlights, MTMTE, Dark Cybertron, Teasers" /></a><br />
<a target="_blank" href="http://www.comicbookresources.com/?page=article&id=44799"><img src="http://www.seibertron.com/images/toys/uploads/1366455081_1365471262.jpg" alt="Interview with James Roberts - Spotlights, MTMTE, Dark Cybertron, Teasers" /></a><br />
<span style="font-style: italic">"MTMTE" #17 begins the "Remain in Light" storyline where Roberts says the series moves up "several gears" and "we go widescreen."</span>
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<blockquote class="uncited">
<div>My plans for "More Than Meets The Eye" stretch far into the future. Coming later this year is the first proper crossover event since John and I started writing the two ongoings. It's huge, involving hundreds of characters and -- like the end of the war -- it marks another turning point in the Transformers Universe.[...]<br />
<br />
One last thing: things are coming full circle as John and I are collaborating -- I'm talking plot and script -- on the next huge "Transformers" event: "Dark Cybertron." It all kicks off in the autumn, with the countdown starting in May.
</div>
</blockquote><br />
<br />
"Transformers Spotlight: Hoist" and "Transformers: More than Meets the Eye" #17 are due this May. "<a target="_blank" href="http://www.seibertron.com/energonpub/transformers-spotlight-trailcutter-preview-t93732.php">Transformers Spotlight: Trailcutter</a>" is available now, and we here at Seibertron have previewed and reviewed it!]]></description>
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<title><![CDATA[Creator Commentary - Transformers: Robots in Disguise #16]]></title>
<pubDate>Wed, 17 Apr 2013 17:16:20 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/creator-commentary-transformers-robots-in-disguise-16/27091/</link>
<guid isPermaLink="false">c2799508d20536db2fa6fc00ed777600</guid>
<category>Comic Book News, Interviews</category>
<description><![CDATA[The <a target="_blank" href="https://www.facebook.com/media/set/?set=a.467245416678991.1073741832.146805978722938&type=1">official Transformers Facebook page</a> has uploaded a five page commentary to today's <span style="font-style: italic">Transformers: Robots in Disguise</span> #16. For those of you without Facebook access, we've mirrored the interview with writer John Barber below.<br />
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<blockquote class="uncited">
<div>TRANSFORMERS: ROBOTS IN DISGUISE #16 hits the stands today, courtesy of IDW Publishing and Hasbro! This is it—the climax of the first big ROBOTS IN DISGUISE story. The fate of Cybertron’s leadership is decided, as Bumblebee and the Autobots battle Megatron’s forces in the city of Iacon. Artist Andrew Griffith—along with inker Brian Shearer and colorist Josh Perez—pulled out all the stops on this one; and we sat down with writer John Barber to talk about this monumental issue. TF:RID #16 is available at comic book stores everywhere and at <a target="_blank" href="https://transformers.comixology.com/">https://transformers.comixology.com/</a> or via the Comixology and iBooks apps on your computer or mobile device!
</div>
</blockquote><br />
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<div class="text-align-center"><img src="http://www.seibertron.com/images/toys/uploads/1366233069_644533_467245443345655_1522211431_n.jpg" alt="Creator Commentary - Transformers: Robots in Disguise #16" />
</div><br />
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<blockquote class="uncited">
<div>PAGE 1- The might against Megatron continues with Bumblebee and his team. Considering the different factions trying to live together on their home world, was there ever a right or wrong in the decisions he took? Or was it simply that he wasn’t strong enough to hold them all together?<br />
<br />
JOHN BARBER: That’s a good question. Bumblebee was trying to do what was right, and here—battling Megatron—it’s clear what needs to get done. But would Megatron have had support, would the Decepticon masses have followed him, had it not been for Bumblebee’s policies? He locked them up, he put in the Identification/Deterrence chips, and even once those were gone, he still clearly didn’t welcome them with open arms. I mean, Bumblebee had reason to be angry at the Decepticons, and reasons to not trust them. So maybe he never had a chance.<br />
<br />
There isn’t really a clear-cut answer, as to whether Bee was right or wrong, and that’s one of the big themes of the series. I hope the readers will argue about it.<br />
<br />
Was Bumblebee too weak? That’s how he sees himself, and how some of the others see him. Maybe he was just in the wrong place at the wrong time, though. Could anybody have accomplished what he set out to do? Again—I don’t mean to evade the question, it’s that the question is the main thing about the series. I don’t want to cop out on anything, but the question is more interesting to me. And hey, if I had the actual answer, I should be ruling the world myself.
</div>
</blockquote><br />
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<div class="text-align-center"><img src="http://www.seibertron.com/images/toys/uploads/1366233069_602158_467245440012322_628496123_n.jpg" alt="Creator Commentary - Transformers: Robots in Disguise #16" />
</div><br />
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<blockquote class="uncited">
<div>PAGE 2- Megatron, Devastator and the other Decepticons pile on the pressure. You think right now Starscream is regretting the things that he has done prior to this issue, and not done what might have previously done before?<br />
<br />
JOHN BARBER: Starscream thought he was playing everything correctly for a while—up to issue 11—then he had a crisis of… well, not “conscious,” as this issue will demonstrate… but a crisis of faith in himself. I’m sure that, in his head, he’s running through every action he’s ever taken, but I don’t think he has Bumblebee’s capacity for self-reflection. He’s more likely to see any failure as a failure of circumstance, not of himself. But this was a big fall—he was about to gain control of the city, and then Megatron showed up and ruined everything, so it’s a crushing blow.<br />
<br />
Anyway—he definitely doesn’t have Bee’s capacity for beating himself up over his decisions.Actually, his ego probably protects him a little here (like Prowl’s does).<br />
What is why, at this point in the story, even if it doesn’t look like it, he is actively looking for any opportunity amidst all the action.
</div>
</blockquote><br />
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<div class="text-align-center"><img src="http://www.seibertron.com/images/toys/uploads/1366233069_556016_467245436678989_887324196_n.jpg" alt="Creator Commentary - Transformers: Robots in Disguise #16" />
</div><br />
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<blockquote class="uncited">
<div>PAGE 3- Arcee and Sideswipe do their best to carry on the fight back. With Arcee, was the plan always to make her as ambiguous as possible until she was forced into making a decision on where she truly stood?<br />
<br />
JOHN BARBER: Yeah—Issue 18 is where we actually get into her head, and see how she thinks. She just approaches things from a way that other Cybertronians don’t. Her worldview is skewed by all the events in her life—I mean, everybody’s is; it’s just that her event are just a little more unusual.<br />
<br />
So, yeah, she was definitely keeping quiet about what she knew, who she would side with, all that—until she had an opportunity to strike most effectively. Which, I don’t think exactly worked out—she definitely didn’t want out-of-control Prowl-Devastator running around, so it’s not like she actually succeeded in her plan. But things could have been worse.<br />
<br />
Nevertheless, from my perspective, she’d have been better off going to Bumblebee in issue 4. But she didn’t think he’d trust her, and Bee definitely didn’t act like he was looking to trust Prowl’s secret warrior. So she didn’t think that was a legitimate possibility. And now, hey, look what all that mistrust has sown.
</div>
</blockquote><br />
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<div class="text-align-center"><img src="http://www.seibertron.com/images/toys/uploads/1366233069_602107_467245710012295_588318314_n.jpg" alt="Creator Commentary - Transformers: Robots in Disguise #16" />
</div><br />
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<blockquote class="uncited">
<div>PAGE 4- Ironhide and the Dinobots pile in to provide reinforcements? Considering what is happening to his friends, do you think Ironhide is certain that the visions of the future he saw are going to come true, despite the devastation around him? They seem to have been driving his recent actions.<br />
<br />
JOHN BARBER: Ironhide has come to realize that, even if he believes what he saw, there are multiple ways of looking at “fate.” He can just sit back and let the future happen, or he can take an active role. And if he takes an active role, he has to be himself. Beyond that—well, there’s more to come.
</div>
</blockquote><br />
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<div class="text-align-center"><img src="http://www.seibertron.com/images/toys/uploads/1366233069_534973_467245506678982_247127724_n.jpg" alt="Creator Commentary - Transformers: Robots in Disguise #16" />
</div><br />
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<blockquote class="uncited">
<div>PAGE 5- Ironhide literally tries to knock some sense into Prowl/ Devastator’s head, and Bumblebee can see the tide of battle turning. This issue marks the end of the current arc in the series. In the grand scheme of things to come, how important are the issues we’ll find within these pages?<br />
<br />
JOHN BARBER: Very. I mean, this issue is the close of the first big RID story arc. The story of Bumblebee versus Starscream versus Metalhawk struggling for control of Iacon comes to a close this issue. And however it works out, any one of them (or none of them) “winning” control of the city will change the face of Cybertron. There’s a lot going on in this issue, a lot of stories coming to a close, and it all matters a lot.<br />
<br />
But it’s not the end of the series, and there are still going to be big, pointed questions looming. Where’s Shockwave? Why did what happened to the Aerialbots happen—and what’s the status of them now? Not to give anything away, but how does Starscream justify his actions? What’s up with Ironhide’s vision of the future? What does Jhiaxus want with Gorlam Prime? Lots and lots of other questions…<br />
<br />
Not everything ends here—we’re back with another issue in a few weeks—but all that comes will be built on what we’ve done here. And there will be impacts felt in our sister series, TRANSFORMERS: MORE THAN MEETS THE EYE, too. But I can’t talk about that without spoiling anything. I can say, that events from MTMTE spill into RID next issue… but if you’ve followed what MTMTE revealed about Shockwave, I don’t think that will be a surprise. Anyway—this comic, RID #16, will have repercussions in the comics—and maybe beyond—for some time to come.<br />
<br />
But I do want to thank all the readers who’ve read this series—and read MORE THAN MEETS THE EYE, and all the other Transformers comics, too—from the beginning, or who’ve come in during the run, or who are just joining us. Thanks for being there, hope you’ve enjoyed the ride so far, and it just gets better from here on out.
</div>
</blockquote>]]></description>
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<title><![CDATA[Transformers Spotlight: Trailcutter - Matt Frank Interview]]></title>
<pubDate>Wed, 3 Apr 2013 15:42:00 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/transformers-spotlight-trailcutter-matt-frank-interview/27008/</link>
<guid isPermaLink="false">8acc4807cf2d28f7ddffc3d30758d711</guid>
<category>Comic Book News, Interviews, People News</category>
<description><![CDATA[The wonderful people over at the <a target="_blank" href="https://www.facebook.com/notes/transformers/transformers-spotlight-trailcutter-commentary/462448713825328">Transformers Official Facebook page</a> have interviewed <span style="font-style: italic">Transformers Spotlight: Trailcutter</span> artist Matt Frank! The interview is mirrored below for those of you without Facebook access.<br />
<br />
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<blockquote class="uncited">
<div>TRANSFORMERS SPOTLIGHT: TRAILCUTTER breaks into comic book stores and digital platforms,thanks to IDW Publishing and Hasbro! Written by TRANSFORMERS: MORE THAN MEETS THE EYE scribe James Roberts—and set firmly in that series’ timeline—SPOTLIGHT:TRAILCUTTER delves into the world of an oft-overlooked TRANSFORMERS character… and lays the groundwork for this fall's big TRANSFORMERS event. We sat down with artist Matt Frank to talk about the issue—available today at comic book stores everywhere, and at <a target="_blank" href="https://transformers.comixology.com/">https://transformers.comixology.com/</a> or via the Comixology and iBooks apps on your computer or mobile device!
</div>
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<a target="_blank" href="https://www.facebook.com/notes/transformers/transformers-spotlight-trailcutter-commentary/462448713825328">
<div class="text-align-center"><img src="http://www.seibertron.com/images/toys/uploads/1364862187_TF_Spotlight-Trailcutter-pr1.png" alt="Transformers Spotlight: Trailcutter - Matt Frank Interview" />
</div></a><br />
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<blockquote class="uncited">
<div>Q: Hi Matt. How was everything for you in 2012? <br />
<br />
MATTFRANK: 2012 was a pretty incredible year. No continental shifts or exploding suns, so we’re ahead of the game! I’ve been lucky to have a near-constant flow of work with TRANSFORMERS and other projects.<br />
<br />
<br />
Q: Tell us a bit about yourself. How you got into drawing, were you a comic book fan, who has influenced you in your career. <br />
<br />
MATTFRANK: As a kid, drawing seemed to be a natural result of the sort of stuff I was a fan of. Dinosaurs and monsters and robots and all kinds of goodness. I just wanted to recreate the stuff that gave me so much excitement.I’m definitely a pretty big comic fan, although my interests are kind of all over the place (though many still chart a course through the same thematicelements). I’m a big fan of guys like William Stout, Art Adams, Ricardo Delgado (Age of Reptiles!), Dan Brereton, and more recently I’ve discovered the glory of books like Blacksad and Scott Pilgrim. Of course, I’ve always loved the TRANSFORMERS comics, be they G2, Dreamwave or IDW!<br />
<br />
<br />
Q: Were you a fan of Transformers right from the very beginning? <br />
<br />
MATTFRANK: Depends on what “very beginning” is...I’m a ’90s kid, so I wasn’t there for the G1 boom. Eventually I got a hold of TRANSFORMERS: THE ULTIMATE GUIDE by Simon Furman, and that definitely opened up a few more doors!<br />
<br />
 <br />
Q: Having done work on MARS ATTACKS THE TRANSFORMERS recently, how did it feel to come back and work with James Roberts in the MORE THAN MEETS THE EYE world on SPOTLIGHT:TRAILCUTTER?<br />
 <br />
MATTFRANK: Ironically, I made the TRAILCUTTER comic several months BEFORE the crossover! So it actually provided a nice warm-up for when I had to tackle MARS ATTACKS THE TRANSFORMERS in an even SHORTER time frame! But I'm a big fan of James’s work, and it was a real thrill to compliment our respective comedic styles for this book.<br />
<br />
 <br />
Q: Did you have to do much research and catch up with events/characters designs before drawing SPOTLIGHT:TAILCUTTER? <br />
<br />
MATT FRANK: My existing issues of MTMTE were scattered around my studio and workspace, each opened to a particular page that proved useful, especially for Trailcutter’s relatively short exposure up to this point. Beyond that, I was pretty familiar with the lore... although I actually got to DESIGN Killmaster, which was wonderful.<br />
<br />
 <br />
Q: Spotlight Tailcutter is part ofthe recent wave of SPOTLIGHTs. How’d you feel knowing that this comic is going to be packaged with a toy, and could be someone’s first ever TRANSFORMERS, or any, comic book?<br />
 <br />
MATTFRANK: One of the first TRANSFORMERS projects I ever tackled was the pack-in comic, “The Rise of Safeguard,” sold alongside Jetfire and Jetstorm from TRANSFORMERS: ANIMATED. So the feeling is a familiar one!<br />
 <br />
<br />
Q: What advice would you give to someone if they were drawing TRANSFORMERS for the first time?<br />
<br />
MATTFRANK: It would definitely be to find your own style... or at least put your unique stamp on the characters you draw. There are so many amazing TRANSFORMERS artists out there, try and make yourself stand out!<br />
<br />
 <br />
Q: What tools of the trade do you use whendrawing the characters? Do you do lots of research before hand?<br />
<br />
MATTFRANK: Besides good ol’ pens and paper, I have a ton of reference material, which I cannot stress enough. THE COMPLETE ARK is a godsend (or a [Transformers writer and letterer Chris] Mowry-send!) and I have quite a few of the IDW trades. Beyond that there’s definitely the internet. My own TF collection is somewhat limited (gotta make room for all my Godzilla toys, after all), but they’ll provide good reference in a pinch!<br />
<br />
 <br />
Q: Autobot or Decepticon? Who gets your allegiance?<br />
<br />
MATTFRANK: “Me Grimlock no Autobot... Me DINOBOT.” (rips off Con’s arm).<br />
<br />
 <br />
Q:  As we head deeper into 2013, whatare your aims for this coming year? Any burning ambitions you would like toturn into reality?<br />
MATTFRANK:  I’ve got a few other very exciting TRANSFORMERS projects coming down the pipe. I’m also doing even more <span style="font-style: italic">Godzilla</span> stuff... and then perhaps a little creator-owned goodness? Maybe something original to spice things up? Stay tuned, kids!
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</blockquote>]]></description>
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<title><![CDATA[Seibertron.com Member Interview / Spotlight - Va'al]]></title>
<pubDate>Sun, 31 Mar 2013 18:59:00 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/seibertron-member-interview-spotlight-vaal/26987/</link>
<guid isPermaLink="false">0484985f9316a06eaf9c98509f2afd68</guid>
<category>Interviews, Site Articles</category>
<description><![CDATA[Hi Seibertronians! I think that once a month is an opportune interval to take a break from the flurry of Transformers news and shine more light on the awesome members of our community. When I initially planned to interview this Autobot, he was only a normal, hard-working maintenance 'bot. However our reigning Magnus has promoted this 'bot to the rank of Prime, so please give a warm welcome to my newest interview <span class="text-strike">experiment</span> subject and coincidentally, newest staff member, <span style="font-weight: bold">Va'al</span>! <br />
<br />
[START TRANSMISSION]<br />
<br />
<span style="font-weight: bold">Blurrz: HiVa'al! Iwilltrytoslowdownmyspeechsoyoucancomprehendme. Before we dive into deep and thought provoking Transformers talk, let us give our fellow Transformers fans a little information on Spotlight: Va'al. Where are you from? Who is your favorite Transformers character? And lastly, why 'Va'al'? </span><br />
<br />
Va'al: Hi! Well, this is nice. I've never really been interviewed before -- is this going to be my 15 minutes of fame, and then back to obscurity? You know, fame over, finished. Where I'm from is an easy question, it's the answer that's a bit trickier: I'm half-Tuscan, on my dad's side, half-Yorkshire, on my mum's - that's half-Italian half-English, for non-Europeans! But there's Turkish, French, Dutch and Irish blood in me. Grew up in Italy, and moved to the UK in 2008. My screen name is actually a blend of my second name and my first (Alex), and I'm quite proud of it. It gets annoying when websites don't allow apostrophes though. I have to stick an 'h' in there instead. As for my favourite Transformers character... this one's a pickle, I've been trying to figure it out. I always thought it'd be Soundwave, and my collection seems to prove that. But reading the recent More Than Meets the Eye comics series, I discovered Vos. A linguist, a sadist, a Decepticon. After my own spark. Literally. As an afterthought, though, I think The Fallen, deserves an honourable mention. He's a part of the background mythology of the other characters, and he's modelled on various mythemes from different cultures, something I'm particularly interested in. Plus, he's on fire, baby.<br />
<br />
<img src="http://www.seibertron.com/images/news/gfx/1345567656_MTMTE8-4.png" alt="Seibertron.com Member Interview/Spotlight - Va&#039;al" /><br />
<br />
<span style="font-weight: bold">What got you into Transformers? Do you remember your first toy?</span><br />
<br />
I wrote about this in my collection thread, but I'm still trying to locate things in time really. As I was born in 1989, in Italy, I didn't catch a lot of original stuff. First series I remember watching, and following, was Beast Wars; it stopped airing after the last episode of season 1. I was extremely disappointed. I'm sure it was on TV after that, but I never found it again (I finally caught up three years ago).<br />
<br />
The thing that really got me back into the toys (I had a few as a kid, especially Beast Wars, though, were the three recent Michael Bay films. When the Revenge of the Fallen toyline came out in the UK, I fell in love with Sideways and Sideswipe, and it just kept going from there.<br />
<br />
<img src="http://www.seibertron.com/images/toys/files/65/r_sideways072.jpg" alt="Seibertron.com Member Interview/Spotlight - Va&#039;al" /> <br />
<br />
My first toy, on the other hand, was a present my dad got me during one of his business trips: G2 Sideswipe, known to me as 'Freccia' ('Arrow'). I loved it, but have no idea where it went. I think my fondest memory of a Transformer toy was Beast Wars Optimus Primal, which my mum bought me on a surprise trip to the toy shop for one of my birthdays. He's still alive and kicking, although missing all his missiles bar one, and only has half a sword left.<br />
<br />
<span style="font-weight: bold">That's an interesting point you bring up, as I believe a fair number of us Transformers fans were brought back into the hobby from the Transformers Movies! For those who have yet to dive into your collection thread, what is your favorite Transformers line that you have collected? And why so? </span><br />
<br />
For a while, the only line I was collecting were the movie-related ones: Revenge of the Fallen, Hunt for the Decepticons, Reveal the Shield, Dark of the Moon. Then some Generation started appearing across the UK. I can't remember which one I picked up first, but some of them were absolutely stunning! So different from the movie lines! <br />
Then Power Core Combiners showed up. That was a troubled relationship, to say the least. I bought the Crankcase and Destrons 5-pack on a whim. Played around with him, then decided to give him to my brother for Christmas. As I was wrapping the figures, I had a strange feeling of regret. I put them to one side, and got him something else. The following day I found Bombshock and the Combaticons on sale. I bought a couple more after that, didn't like them that much, sold them again. Then missed them, horribly, a couple of months later. You know where this is going...<br />
<br />
<img src="http://i1307.photobucket.com/albums/s598/drvahal/pcclub2_zps4fba557c.jpg" alt="Seibertron.com Member Interview/Spotlight - Va&#039;al" /><br />
<br />
I've said this before, PCCs are not only desirable, they are adorable.<br />
<br />
<br />
<span style="font-weight: bold">Well, as long as you have your kidneys! It is interesting to get the perspective of fans who aren't exactly in the heartland of the Transformers fandom. Do you feel like the Hasbros in Europe are providing enough content for the fans who want to keep up with their fellow fans in North America or Asia? If there is one thing you could change about the way the company works in Europe, whether that be distribution, toy content or something else, what would that be? </span><br />
<br />
I've spoken to several other European fans, from Italy, Germany, France, the Netherlands and, of course, the UK. And no, I don't think there is a particularly good service. Entire waves not arriving, surplus of earlier waves at the cost of later ones, store exclusives, even distribution within the same country! And the prices are pretty ridiculous too. <br />
<br />
If I were to change something, just magically change it, I'm not considering any real-life application here, it would probably be distribution. I'd like to ensure that the different branches across Europe have similar stock at similar times, rather than the current situation: if I go visit my girlfriend in Manchester (north of England), I will find a lot more selection than here in Norwich (south-east). As soon as I go back to Italy to visit family, they're still a series or two behind, even.<br />
<br />
However, I only realised all of this once I joined Seibertron.com. Had I not been wanting to keep up to date with the franchise, I never would have known, and possibly never cared, either.<br />
<br />
I'll have a go at what you said though: do you really think that the "core" of the fandom is in the US or Asia? For the toys, maybe, but in terms of comics... Simon Furman, Andrew Wildman, John-Paul Bove, Nick Roche, Livio Ramondelli (although he now lives in L.A.), Guido Guidi, James Roberts. All from Europe, and at the core of the current, and in my opinion, extremely successful, three series!<br />
<br />
<img src="http://www.seibertron.com/images/toys/uploads/1364769444_itashelf1_zps51622af4.jpg" alt="Seibertron.com Member Interview/Spotlight - Va&#039;al" /><br />
<br />
<span style="font-weight: bold">Good insight! I think it would be incorrect for fans in general to underestimate the European contributions to the Transformers brand! Let us get one more toy-related question in before we head into more comic-heavy discussion. What is your Transformers toy holy grail? <br />
</span><br />
<br />
Ah. Er... Hm. I'm not actually sure I have one, as of now. I'm getting to a point where I feel like quitting collecting the toys for a bit, to save some extra money while I'm still getting some for my studies. And that thought tends to push out most of the others!<br />
<br />
I really like the mythology currently being explored by both the animated series Transformers: Prime and the comics series, and the focus on the different origin stories of Cybertron and its inahbitants. It's not really a grail, more of a "I'd like to see a figure of...": Nova Prime and The Fallen, and possibly the Decepticon Justice Division.<br />
<br />
(Although I am patiently waiting for Maketoys to deliver their stand-in for The Fallen... and it's PCC compatible! Double win!)<br />
<br />
<img src="http://www.seibertron.com/images/misc/uploads/1364770147_chaos-8.JPG" alt="Seibertron.com Member Interview/Spotlight - Va&#039;al" /><br />
<br />
<span style="font-weight: bold">There's a Transformers fan who has yet to read IDW Transformers comics. What issue or series do you hook them with, and why? </span><br />
<br />
How did you guess I'm into the comics? The easy thing would be to start with the "official" jumping-on point of the two most recent series, Robots in Disguise and More Than Meets the Eye. Maybe even The Death of Optimus Prime, to get some pointers about how previous stuff ended and the series begin. And a lot of fans seem to prefer either one or the other, whilst still reading both (and they do call to each other, every now and then). The problem with recent IDW stuff? It's all connected. The writers are quite explicitly trying to patch up some continuity troubles from the previous series, and most of the Spotlight comics are set back then too. So if you haven't read any of the IDW stuff, I'd cheat, and suggest the IDW Omnibus reprint of Dreamwave's The War Within, published as Transformers: War Within. Simon Furman, Don Figueroa and Andrew Wildman shaped a really good prequel to pretty much the whole story we all know. Shame it was never finished (although I do have the first three issues of the third part of the story, plus the scripts and summary of the ending). It does introduce The Fallen, though.<br />
<br />
<img src="http://www.seibertron.com/images/toys/uploads/1364769543_e.jpg" alt="Seibertron.com Member Interview/Spotlight - Va&#039;al" /><br />
<br />
<span style="font-weight: bold">Good ole' Dreamwave! So lets move along to the current side of Transformers comics, mostly looking at Robots In Disguise and More Than Meets The Eye. I'm rather sure if we started discussion on the series itself we'd end up writing a novel, so sadly I guess instead off looking at each series at a whole, I guess I'll just rephrase this question, first focusing on RID, what was your favorite issue in RID so far, and why? </span><br />
<br />
These may contain spoilers, if reader's haven't caught up with the series yet!<br />
<br />
As much as issue 14 contains a gigantic turn of events, I still think that issues 12 and 13 work, on a different level. The build-up is insane: Prowl is recovering from being blown up, disappears and reappears beefed up; Wheeljack is trying to keep everything under control, unsuccessfully (and he quotes Ghostbusters); Megatron returns, gets almost blown to pieces by the Autobots, then is taken in for recovery by Wheeljack and Jetfire; Starscream gives a heck of a speech, only to find out that no one cares, especially not the Decepticons; Arcee reveals herself to Blurr and his bar clientele (including a Sky-Bite/Jazz spoken word-music double act). And that's just issue 12! <br />
<br />
Special mention goes to the Annual, especially for the flashback sequences drawn and coloured by Guidi. Wow.<br />
<br />
(As an aside, and I know not everyone will agree, but I really enjoy how Griffith is trying to give characters their toy counterpart look, where possible.)<br />
<br />
<span style="font-weight: bold">RID's sister comic, More Than Meets The Eye. Favorite issue so far, and why? </span><br />
<br />
For this one, there are three big contenders: issue 6, with the introduction of the Decepticon Justice Division; issue 12, exploring the various relationships between the characters on the Lost Light; issue 13, because it's stupidly fun. Oh wait, 7, too. But Shadowplay is amazing as well. Blast.<br />
<br />
Ok, focusing on just one issue. I'd say 12. It expands on Tailgate, Cyclonus, Whirl, and especially Chromedome and Rewind. It was really moving, and I'm not embarassed to say it, the way in which Chromedome talks about Rewind's past and how he found him. Really good character development. And useful to the plot, in the light of issue 14, which I've only just read.<br />
<br />
But Shadowplay - That's a story by itself. That is something that needs reading. Takes up from where Chaos Theory left, and wow, does it have a kick and a half.<br />
<br />
(Again, special mention to the Annual, for its further look at the mythology behind Cybertronian culture.)<br />
<br />
<img src="http://www.seibertron.com/images/misc/uploads/1364769941_transformers_mtmte__12_ri_cover_colors_by_khaamar-d5qi3zc.jpg" alt="Seibertron.com Member Interview/Spotlight - Va&#039;al" /><br />
<br />
<span style="font-weight: bold">They are certainly a series that fans can get into! This is probably not talked about much, despite him being such a dynamic character - with Megatron's resurrection/reappearance in our two Ongoings, what role do you see Orion Pax/Optimus Prime playing in the near future? Is he a character that belongs back with the rest of the cast, or should he remain an outcast? In a related note, any comments on the art of Ramondelli? </span><br />
<br />
Ah, yes. I was initially disappointed with his return so early in the series, but I do like that he's doing his own thing at the moment! He's chasing Jhiaxus and Bludgeon, dangerous characters, who are chasing Shockwave's plans. That's three of the sharpest, most dangerous Decepticon minds he's after. I think he has his hands full as it is, to be honest. Having said that, his stories do appear in the same series as Megatron, but with Overlord back again in MTMTE, the Decepticon leader also might have his hands full. <br />
<br />
Ramondelli's work is something very different from the rest of the artistic cast. His cover art is superb, Autocracy was executed brilliantly, and I enjoyed every moment of it, and I'm really looking forward to the Monstrosity TPB. Chaos, on the other hand, was a bit confusing at times. He does shine on spreads and splash pages though, and he's excellent at talking with fans. And he does all his work on paper (then scans it and colours it)!<br />
<br />
<span style="font-weight: bold">We touched on this prior, so let us say you get a cushy job at Hasbro R&D, you are assigned character selection for 2014 Generations Waves 3 and 4. We already know you love the DJD, so they're Wave 3. Who is in Wave 4? <br />
</span><br />
<br />
Hmm.   <br />
<br />
So we have Tarn, Vos, Helex, Tesarus and Kaon (with The Pet!) as wave 3, with Vos and Kaon as Deluxe, and the other three as Voyagers. I think we need some love for Rung, Swerve, Tailgate and Rewind. But throw in Metalhawk and Jhiaxus, too, from Robots in Disguise. And I suppose Prowl, at this point, is a must. <br />
<br />
But for some real fanservice, you want Overlord. Deluxe size tank, Deluxe size jet, Voyager(ish, probably a little bigger) robot mode.<br />
<br />
<img src="http://www.seibertron.com/images/news/gfx/1364770018_tumblr_l99cs4bcw91qzvjovo1_500.jpg" alt="Seibertron.com Member Interview/Spotlight - Va&#039;al" /><br />
<br />
<span style="font-weight: bold">Do it Hasbro!<br />
<br />
Time for word association, I give you a phrase, name or a word and you respond with one word of your choice! <br />
<br />
-2009-2011 Ongoing Series</span> <br />
<br />
Preperation<br />
 <br />
<span style="font-weight: bold">-Power Core Combiners</span><br />
<br />
ADORABLE<br />
<br />
<span style="font-weight: bold">-Holomatter Avatars</span><br />
<br />
Spot on<br />
<br />
<span style="font-weight: bold">-Transformers 4</span><br />
<br />
 <img src="http://www.seibertron.com/energonpub/images/smilies/michaelbay.gif" alt=":michaelbay:" title="Blowing Stuff Up" /> <br />
<br />
<span style="font-weight: bold">-Hasbro Masterpiece Soundwave w/ 5 Cassettes</span><br />
<br />
..if only<br />
<br />
<br />
<span style="font-weight: bold">Looks like this wraps things up. Thanks for sitting in on this one Va'al. Any last words for the community?<br />
</span><br />
<br />
It was fun! Thanks for the opportunity.<br />
<br />
Last words: Read the comics - love Power Core Combiners.<br />
<br />
<img src="http://www.seibertron.com/images/misc/uploads/1364770240_simandme_zps86e7b315.jpg" alt="Seibertron.com Member Interview/Spotlight - Va&#039;al" /><br />
<br />
[END TRANSMISSION]<br />
<br />
<span style="font-style: italic">Previous Interviews - <a target="_blank" href="http://www.nfl.com/gamecenter/2012090500/2012/REG1/cowboys@giants">Counterpunch</a> / <a target="_blank" href="http://www.seibertron.com/transformers/news/seibertron-staff-interview-spotlight-el-duque/23301/">El Duque</a> / <a target="_blank" href="http://www.seibertron.com/transformers/news/seibertron-staff-spotlight-interview-razorclaw0000/26268/">Razorclaw0000</a></span>]]></description>
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<title><![CDATA[Garry Chalk Video Interview]]></title>
<pubDate>Tue, 26 Mar 2013 01:34:00 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/garry-chalk-video-interview/26949/</link>
<guid isPermaLink="false">1bfd78c920169d673d6c44eda951327a</guid>
<category>Cartoon News, Interviews, People News</category>
<description><![CDATA[Seibertron.com podcaster and voice actor <span style="font-style: italic">jON3.0</span> recently had the opportunity to interview the legendary Garry Chalk. Garry Chalk has appeared in a multitude of roles both on-camera and off as a voice actor, which include Optimus Primal and Optimus Prime. Enjoy the interview in the embedded video below. <br />
<br />

<blockquote class="uncited">
<div>On this Microphone Monday, I interview the incredibly talented, amazing and down-to-Earth Garry Chalk - voice of Optimus Primal, Optimus Prime in Transformers Armada, Energon and Cybertron, Sky Marshall Wade in Voltron Force, Slash in Reboot and countless other characters in cartoons such as Exosquad, Sonic the Hedgehog, Mega Man, He-Man and The Masters of the Universe, GI JOE and many others. He has also portrayed dozens of characters ON-camera in movies and TV shows like The Fly II and Stargate SG-1.
</div>
</blockquote><br />
<br />

<div class="text-align-center">
<iframe width="560" height="315" src="http://www.youtube.com/embed/8hM18jxDqMY" frameborder="0" allowfullscreen>
</iframe>
</div>]]></description>
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<title><![CDATA[One Year Later - Interview with IDW RID's Barber and MTMTE's Roberts]]></title>
<pubDate>Fri, 1 Feb 2013 20:58:00 EST</pubDate>
<link>http://www.seibertron.com/transformers/news/one-year-later-interview-with-idw-rids-barber-and-mtmtes-roberts/26651/</link>
<guid isPermaLink="false">0cb79825abee4fd16b8dc7eccfb820d3</guid>
<category>Comic Book News, Interviews</category>
<description><![CDATA[If you're a fan of IDW <span style="font-weight: bold">Transformers Robots In Disguise</span>, <span style="font-weight: bold">Transformers More Than Meets The Eye</span>, or both, then you might be interested in what <a target="_blank" href="http://multiversitycomics.com/interviews/transformers-one-year-later-with-writers-john-barber-and-james-roberts-interview/"><span style="font-weight: bold">Multiversity Comics</span></a> has cooked up. Chad Bowers was able to get a very detailed interview in with John Barber, writer for RID, and James Roberts, writer for MTMTE. It has been roughly a year since both series started, and this interview provides insight on what their creators have planned for the future, and what they've thought about the past. Check out an excerpt below, while the entire interview is available at <a target="_blank" href="http://multiversitycomics.com/interviews/transformers-one-year-later-with-writers-john-barber-and-james-roberts-interview/"><span style="font-weight: bold">Multiversity</span></a>.<br />
<br />

<blockquote class="uncited">
<div><span style="font-weight: bold">Congratulations, guys, on an amazing first year! But before we gush too much about the here and now, let’s start at the beginning… or the end of the previous series, rather. Walk us through the close of the last Transformers ongoing series — essentially, why was it time to end it and launch two new titles in its place?</span><br />
<br />
<span style="font-weight: bold">John Barber:</span> Well, I wasn’t involved yet. I was a freelance writer in New York at the time — I’d just written the Transformers: Dark of the Moon prequels and adaptation for then-Transformers-editor Andy Schmidt. Andy asked me to pitch on a new Transformers series, and showed me a document that James had written, which was an outline for what basically became The Death of Optimus Prime, the debut issue we co-wrote and that spun into the two new ongoing series. It wasn’t until after we started working on those that I wound up getting hired to replace Andy (when he started working at Hasbro) and moving out to San Diego and becoming the Transformers editor at IDW. So I wasn’t there for the decision, but I think the previous series had run for almost three years at that point, and writer Mike Costa was ready to move on. So the idea of winding down the mostly-Earth-based comic and starting up with a new number one and a new creative team and direction made sense. Plus, that ongoing ended with a story called ‘Chaos’ that had two components–one taking place on Earth and one on Cybertron, and they came out biweekly, alternating stories each issue. The success of that suggested there was a market for more Transformers comics, so I think the idea of doing two ongoings came into being.<br />
<br />
<span style="font-weight: bold">James Roberts:</span> I don’t have much to add to that, I’m afraid! I remember that a second ongoing had been planned for some time, and that it was going to launch after ‘Chaos’, but it wasn’t until relatively late in the day — perhaps at the point that Mike decided he wanted to move on — that the decision was taken to actually close down his ongoing and launch two new titles, both from issue 1. I think there was even talk about The Death of Optimus Prime being numbered issue 125, and the numbering carrying on from there. A ‘clean’ relaunch was better, in the end.
</div>
</blockquote><br />
<br />
<a target="_blank" href="http://www.seibertron.com/images/news/gfx/1359770207_TF_MTMTE_13_cvrA.jpg"><img src="http://www.seibertron.com/images/news/gfx/1359770207_TF_MTMTE_13_cvrA.jpg" alt="One Year Later - Interview with IDW RID&#039;s Barber and MTMTE&#039;s Roberts" /></a>]]></description>
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<title><![CDATA[Seibertron.com Staff Spotlight / Interview - Razorclaw0000]]></title>
<pubDate>Mon, 26 Nov 2012 04:12:00 EST</pubDate>
<link>http://www.seibertron.com/transformers/news/seibertron-staff-spotlight-interview-razorclaw0000/26268/</link>
<guid isPermaLink="false">508033ebee2bb97440df438ce6ccd1ed</guid>
<category>Interviews, Site Articles</category>
<description><![CDATA["Just a normal interview," they said.  "Everything will be alright," they said. Well as this innocent Autobot reporter found out, his assigned interview subject happened to live in a no-so-alright star system controlled by Unicron. It also turned out that my interviewee was not-so-normal either. Among the list of his many credentials is some sort of secret 'Agent of Unicron', so I was not entirely sure if we were going to play <span style="font-style: italic">Casino Royale</span>, or there was going to be some <span style="font-style: italic">Skyfall</span>. Luckily I found my subject in his natural habitat, and coincidentally, he happens to Twincast/Podcast and Seibertron.com staff member, Razorclaw0000! <br />
<br />
<br />
[START TRANSMISSION]<br />
<br />
<br />
<span style="font-weight: bold">Blurrz:</span> Every Transformers fan has a different origin. When and how did it begin for you? <br />
<br />
<span style="font-weight: bold">Razorclaw0000:</span> In my Universe, the Vok also created something greater from the sparks of Air Razor and Tigatron, but here, the Vok meant business. Instead of that sniveling Tigerhawk trying to stop Megatron from interfering with time, I just disposed of him. Tigerhawk is not me and I am not he. However, the Vok are not kind to their creations, and cast me adrift. Then, millennia later the Dark God Unicron found me and bestowed the mantle of General upon me. To feed the Chaos Bringer's thirst, I oversaw the Cauldron - a great Arena which put the ancient gladiatorial games at Kaon to shame. At that time, I also began amassing a vast collection of Microns and Minicons to please Unicron.<br />
<br />
Alternatively, I've always been fond of Transformers, since I was very small. I was just a few years too late to catch G1 at its pinnacle, and ended up seeing reruns in syndication. My first few toys were Minibots, Perceptor, Blitzwing, Groundshaker, and Iguanus. We were not a financially stable family though, and toys that weren't from a dollar store were a sparse luxury, so I ended up with many anonymous robots from various low cost Chinese lines.<br />
<br />
I stayed a fan for a long time, and saw some of Beast Wars as a teenager. Rampage was a fantastic character and the toy always excited me. It was a few years later, in my senior year of high school when I finally had a small job and a bit of money that I stumbled on a Rampage in a Boscov's Department Store, covered in dust, and had to buy it. I was hooked, but money was still tight. I ended up finding some good deals on clearance in Kay-Bee, a Scarem and Sonar, and a Transmetals Scavenger, which were my only toys for a few years.<br />
<br />
By 2002, I had a fairly stable job, ironically at a Boscov's, while I was putting myself through undergrad. One day, I happened to stroll over to the toy area, and saw Armada Starscream. The design was interesting. There's a presence to that figure, with the stocky lower legs, smirk, and sword that mean business. I ended up buying it, but I felt slightly disappointed by the slightly less complex transformation. Within months, I ended up buying nearly every domestic Armada figure, skipping some repaints. I was hooked. There were some stinkers, like Scavenger, and some real winners, like Jetfire and Tidalwave that looked great, even if articulation was weak. I also started backfilling with clearance RID figures, and even a few Beast Machines figures hiding out here and there.<br />
<br />
In 2003, I ordered my first Japanese figure: the reissue God Ginrai with God Bomber, on clearance at HLJ, along with a color set of Micromaster Six Wing. My fiancee (and currently my wife) was relatively annoyed but didn't complain too much. For years, I ended up picking up most of the domestic products, through Energon, Alternators, and Cybertron, along with a few pieces here and there from older or foreign lines, like a Sonokong Big Convoy. Right as Classics began to hit store shelves, we bought a house, and I took a large pause for nearly a year.<br />
<br />
When the 2007 movie came up, on Memorial Day weekend, I found the movie prequel book "Ghost of Yesterday" and Protoform Prime and Starscream, and decided to pick them up. I was excited by the fiction, and intrigued by the molds. My collecting desires rekindled and I was on a mad dash to grab the Classics I'd missed.<br />
<br />

<div class="text-align-center"><img src="http://www.seibertron.com/images/toys/uploads/1353722242_Razor4.jpg" alt="Seibertron.com Staff Spotlight/Interview - Razorclaw0000" /><br />
<span style="font-style: italic">Unicron's glory reigns supreme in Razorclaw0000's collection!</span>
</div><br />
<br />
<span style="font-weight: bold">Q:</span> Sounds like Unicron will have Bards singing your tale! So let's get more into the little guys. What does collecting mini-cons mean to you?<br />
<br />
<span style="font-weight: bold">A:</span> When I was growing up, and we were poor, I did end up with a handful of Minibots, namely Powerglide, Brawn, Outback, Huffer, and two poor Seasprays that never managed to keep all the propellers. I think there's something about Minicons and Microns that pulls me back to those points, and there's some gleeful irony in the stupid prices a few of them are worth. I'm also borderline OCD, so the "gotta catch 'em all" aspect tickles my fancy. Finally, I think a few of them are so outright gorgeous and unique, like the DVD Sonic Attack team (girly planes!), Micron Booster Green Emergency team (minty fresh team!) , the Platinum team, and the US Giant Planet Team. They're fun to fiddle with, and don't take up much space, unlike other parts of my collection...<br />
<br />

<div class="text-align-center"><img src="http://www.seibertron.com/images/toys/uploads/1353722242_Razor2.jpg" alt="Seibertron.com Staff Spotlight/Interview - Razorclaw0000" /><br />
<span style="font-style: italic">A mere glimpse into his collection - Razorclaw0000's work in progress Mini-con shelf!</span>
</div><br />
<br />
<span style="font-weight: bold">Q:</span> Like myself, you are an avid video game enthusiast. How are you feeling about Fall Of Cybertron the game, itself?<br />
<br />
<span style="font-weight: bold">A:</span> I think it looks good. I got chills when I heard the original trailer, featuring "The Humbling River" by Puscifer. I'm a huge Maynard James Keenan fan, so that was a nice treat. The visuals look great, and I'm intrigued by some of the characters, like the Combaticons. However, I was somewhat unimpressed with WFC. I'm a big fan of real cover shooters, like Mass Effect and Gears of War, with nice clean snap in cover mechanics. Standing behind a pillar isn't quite the same, and I'm a bit spoiled. I'm sure I'll pick it up, though, just to support High Moon and the property.<br />
<br />

<div class="text-align-center"><a target="_blank" href="http://www.seibertron.com/transformers/toys/generations-fall-of-cybertron/bruticus/2824/1/152/"><img src="http://www.seibertron.com/images/toys/files/187/r_sdcc-bruticus-153.jpg" alt="Seibertron.com Staff Spotlight/Interview - Razorclaw0000" /></a>
</div><br />
<br />
<span style="font-weight: bold">Q:</span> Leaning more towards the Fall Of Cybertron toyline. How does it fit within your collection? Do you feel that WFC/FOC has done justice on the Pre-Earth Transformers? Do you think FOC toyline is a step backwards or forwards for the Transformers toy franchise?<br />
<br />
<span style="font-weight: bold">A:</span> I built up a shelf last year with Welcome to 2010 Primus, the War for Cybertron Generations Deluxes, BotCon Alpha Trion, and Universe 2.0 Blaster with Renderform's DJ Rockblast head. I'm pretty happy with it, and I have no problems adding a *few* more figures to it, particularly Shockwave, Starscream, and Bruticus. I'm not crazy that the mainline Bruticus has the inferior, pseudo-G2 color scheme, because I'd rather keep the SDCC MISB. The big thing that irritates me, though, is that large Soundwave with the annoying disk gimmick we saw at BotCon. I like the concept, but the execution is poor, and I can't help but think of all those development dollars that could have gone to more Neo-G1 figures, or Prime figures, or anything. Too much, too late?<br />
<br />
<span style="font-weight: bold">Q:</span> As we all know you have a nose for completion in regards to collecting toys. What made you lean towards this way of collecting? What was the most arguably painful and frustrating purchase you had to go through because of this mentality? <br />
<br />
<span style="font-weight: bold">A:</span> Completionism is a special kind of hell that only a dedicated few can put themselves through. It takes an understanding spouse, a dash of luck, and a whole heap of obsessive-compulsion. There's a special kind of yearning that enforces the "Gotta Catch 'Em All" feeling of toys, and makes you ignore the common sense that tells you one Backstop was enough, and you don't need two others in even worse decos.<br />
<br />
Some of the hardest things to find in my collection are obscure non-Micron figures and items from the Micron Trilogy (the Japanese equivalent of the Unicron Trilogy here). I've been working for a long time on finding the last Force Chip (Cyber-key) that was not paired with a larger figure during Galaxy Force. If you know anyone looking to part with "Ignition Prize", send 'em my way! The Superlink Energon Weapons are also a bear to track down. Many of the hardest items are difficult to search for, and were often overlooked by sites like Seibertron when they were first released. Even getting photos is extremely difficult...<br />
<br />
One of my happiest moments was tracking down the three rarest US Minicons, though. At the start of Cybertron, Wal-Mart released the Wave One deluxes in special tiny boxes, paired with a palette-flipped set of the Armada Road Destruction Team, along with "Tiny Tin" storage boxes. Each Minicon in the team was paired with two different deluxes. I've managed to complete a full set of the six deluxes, sealed, along with a loose set of the Minicons for display. Yes, that does mean I own the team three times...<br />
<br />

<div class="text-align-center"><img src="http://www.seibertron.com/images/toys/uploads/1353722242_Razor3.jpg" alt="Seibertron.com Staff Spotlight/Interview - Razorclaw0000" /><br />
<span style="font-style: italic">Razorclaw0000's specials. Prototype Razorclaw and BotCon 2010 Customizing Class G2 Sideswipe</span>
</div><br />
<br />
<span style="font-weight: bold">Q:</span> Mini-cons certainly perpetuate happiness among certain members of the Seibertron.com staff! So among your massive collection, which one is your holy grail? <br />
<br />
<span style="font-weight: bold">A:</span> Shining Unicron is certainly the top of the "grail" list. Dragoyell is another Lucky Draw that tickles my fancy. For non-Micron Trilogy, I'd certainly love a Black Fire Convoy or the gorgeous Lucky Draw Micron Legends Megatron.<br />
<br />
However, if we're looking for 'attainable' grails, it would probably be the Space Galaxy Team. They're still one of the most elusive sets of Microns ever produced that weren't Lucky Draws, and command absurd dollars in the after market, if they even show up at all.<br />
<br />
If we step down from that, I'll be very happy when I wrap up the last three DVD Microns, Impulsor, Quench, and Freeboot, that I need.<br />
<br />

<div class="text-align-center"><img src="http://www.seibertron.com/images/toys/uploads/1353722242_Razor6.JPG" alt="Seibertron.com Staff Spotlight/Interview - Razorclaw0000" /><br />
<span style="font-style: italic">I don't want to die! Plot shield please?</span>
</div><br />
<br />
<span style="font-weight: bold">Q:</span> What is your opinion of Shattered Glass? Are you a devoted fan or strongly opposing it? What do you think of the upcoming e-hobby/TFCC crossover?<br />
<br />
<span style="font-weight: bold">A:</span> I'm not a fan at this point. It was clever at the beginning, especially since I'm a big fan of Star Trek, where the idea really blossomed from. However, I think it's been taken a bit too far by now, and is stunting the creativity of the club. To be fair, though, it's a nice avenue to get repaints we may not otherwise, like Road Rage. I'd just like to see some other property developed by the club already. Wings was promising, but seems to have petered out. I didn't join the Shattered Glass Collector's Club.<br />
<br />

<div class="text-align-center"><a target="_blank" href="http://www.seibertron.com/transformers/news/tfcc-ehobby-shattered-glass-soundwave-vs-blaster-set-available-for-preorder/25814/"><img src="http://www.seibertron.com/images/toys/uploads/1347475567_ehobby_vse_sq_no_water500px.jpg" alt="Seibertron.com Staff Spotlight/Interview - Razorclaw0000" /></a>
</div><br />
<br />
<span style="font-weight: bold">Q:</span> On the topic of the club, which figure is your favorite of the upcoming 2012 Subscription service, and why? <br />
<br />
<span style="font-weight: bold">A:</span> I'm the odd man out, and I'm really digging Circuit. I enjoy that mold immensely; it's one of my favorites out of the amazing NEST Global Alliance/Hunt for the Decepticons/Reveal the Shield era. I'm also really enjoying the trend of giving us Action Masters. I love Double Punch, Slicer, Kick Off, and Thundercracker, and I'm really looking forward to more homages to that era. <br />
<br />

<div class="text-align-center"><a target="_blank" href="http://www.seibertron.com/transformers/news/tfcc-subscription-service-figure-circuit-robot-mode-image/25633/"><img src="http://www.seibertron.com/images/toys/uploads/1345490902_circuit.JPG" alt="Seibertron.com Staff Spotlight/Interview - Razorclaw0000" /></a>
</div><br />
<br />
<span style="font-weight: bold">Blurrz:</span> Whelp, looks like Unicron calls. Thanks for stopping by Razorclaw0000!<br />
<br />

<div class="text-align-center"><img src="http://www.seibertron.com/images/toys/uploads/1353722242_Razor5.jpg" alt="Seibertron.com Staff Spotlight/Interview - Razorclaw0000" /><br />
<span style="font-style: italic">Razorclaw0000 left this here.. What is this? I don't even..</span>
</div><br />
<br />
[END TRANSMISSION]]]></description>
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<title><![CDATA[Transformers 4: Michael Bay Chats up Mark Wahlberg, Shia Lebeouf and TF 4 plot]]></title>
<pubDate>Sat, 10 Nov 2012 14:55:24 EST</pubDate>
<link>http://www.seibertron.com/transformers/news/transformers-4-michael-bay-chats-up-mark-wahlberg-shia-lebeouf-and-tf-4-plot/26173/</link>
<guid isPermaLink="false">99d548cf554057e3880db781ba1f8996</guid>
<category>Interviews, Movie News</category>
<description><![CDATA[Industry people seem to have a lot of good things to say about the casting of Mark Wahlberg in the TF 4 movies. <a target="_blank" href="http://www.mtv.com/news/articles/1697083/mark-wahlberg-transformers-4.jhtml">MTV.com</a> had this to say about the casting of Wahlberg.<br />
<br />

<blockquote>
<div><cite>MTV.com wrote:</cite>"It's an absolutely brilliant move," MTV Geek editor Valerie Gallaher tells MTV News of Wahlberg's casting. "It'll keep this franchise fresh."<br />
<br />
"The guy can act - as anyone who has seen 'Boogie Nights' or 'The Departed' can attest to," agrees Brian Truitt with USA Today. "And he brings sort of an exasperated 'Come on, alien robots, are you kidding me?!' vibe that would make for a great and different dynamic."
</div>
</blockquote><br />
<br />
Also, <a target="_blank" href="http://www.tmz.com/2012/11/09/tmz-live-ariel-winter-jonah-hill-don-lemon-lindsay-lohan-barbara-walters-mark-wahlberg-shia-labeouf-michael-bay-ronda-rousey/">TMZ had a phone interview with Michael Bay</a> as he talks more about the casting of Wahlberg. He had a few things to say about the comments made by former franchise star Shia Lebeouf. And last but certainly not least he let a minor spoilerish plot point escape saying the new movie <span class="spoiler">would take place 4 years after the attack in Chicago as seen in Dark of the Moon.</span> The movie will also see release July 4, 2014. The Michael Bay interview starts 18 minutes into the video.]]></description>
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<title><![CDATA[Twincast / Podcast Episode #55 "NYCC 2012"]]></title>
<pubDate>Tue, 16 Oct 2012 03:06:00 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/twincast-podcast-episode-55-nycc-2012/26021/</link>
<guid isPermaLink="false">db0289076d868c69e1ebc0d80f66f435</guid>
<category>Event News, Interviews, Media, Podcast, Site News, Toy News</category>
<description><![CDATA[After a brief hiatus, the <a target="_blank" href="http://www.seibertron.com/">Seibertron.com</a> <a target="_blank" href="http://www.seibertron.com/podcast/">Twincast/Podcast</a> is back and ready to bring you our unvarnished thoughts on <a target="_blank" href="http://www.seibertron.com/events/event.php?event_id=271">New York Comic Con 2012</a>. The episode is available <a target="_blank" href="http://www.seibertron.com/media/audio/podcasts/seibertron-twincast-055.mp3">directly</a> and in our <a target="_blank" href="http://www.seibertron.com/podcast/rss">RSS Feed</a> and should appear on <a target="_blank" href="http://www.seibertron.com/podcast/itunes">iTunes</a> in 24 to 48 hours.<br />
<br />
Join host Counterpunch along with Razorclaw and Tigertracks as they discuss the following:<br />
<br />
<span style="font-weight: bold">NYCC 2012 Reveals</span><br />
* Beast Hunters<br />
* Generations Platinum Line<br />
* Kre-O<br />
<br />
<a target="_blank" href="http://www.seibertron.com/energonpub/twincast-podcast-episode-55-nycc-2012-t90216.php"><img src="http://www.seibertron.com/images/events/274/r_deluxe-laserback-alt.jpg" alt="Twincast/Podcast Episode #55 &quot;NYCC 2012&quot;" /></a><br />
<br />
<br />
<span style="font-weight: bold">Encore Fortress Maximus</span><br />
* Price Point<br />
* Availability<br />
* Implications for Encore<br />
<br />
<a target="_blank" href="http://www.seibertron.com/energonpub/twincast-podcast-episode-55-nycc-2012-t90216.php"><img src="http://www.seibertron.com/images/toys/uploads/1350363560_5.jpg" alt="Twincast/Podcast Episode #55 &quot;NYCC 2012&quot;" /></a><br />
<br />
<br />
<span style="font-weight: bold">Masterpieces</span><br />
* Hasbro Masterpiece Prime released!<br />
* Masterpiece Cassettes<br />
* Sideswipe and Soundwave as future Toys'R'Us Exclusives?<br />
<br />
<a target="_blank" href="http://www.seibertron.com/energonpub/twincast-podcast-episode-55-nycc-2012-t90216.php"><img src="http://www.seibertron.com/images/toys/uploads/1350363870_4.jpg" alt="Twincast/Podcast Episode #55 &quot;NYCC 2012&quot;" /></a><br />
<br />
<br />
<span style="font-weight: bold">New Prime and Arms Micron figures</span><br />
<br />
<a target="_blank" href="http://www.seibertron.com/energonpub/twincast-podcast-episode-55-nycc-2012-t90216.php"><img src="http://www.seibertron.com/images/toys/uploads/1348804764_7.jpg" alt="Twincast/Podcast Episode #55 &quot;NYCC 2012&quot;" /></a><br />
<br />
<br />
<span style="font-weight: bold">Interview with Jordan Hembrough from Travel Channel's Toy Hunter</span><br />
* Ryan gets a 1-on-1 with Jordan from this popular toy show at NYCC!<br />
* <a target="_blank" href="http://www.travelchannel.com/tv-shows/toy-hunter">http://www.travelchannel.com/tv-shows/toy-hunter</a><br />
<br />
<a target="_blank" href="http://www.seibertron.com/energonpub/twincast-podcast-episode-55-nycc-2012-t90216.php"><img src="http://www.seibertron.com/images/people/ryan-yzquierdo-with-jordan-hembrough.jpg" alt="Twincast/Podcast Episode #55 &quot;NYCC 2012&quot;" /></a><br />
<br />
<br />
Please visit <a target="_blank" href="http://www.seibertron.com/events/event.php?event_id=271">our extensive coverage of NYCC 2012</a>, and stick with <a target="_blank" href="">Seibertron.com</a>, your Ultimate Transformers Resource!]]></description>
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<title><![CDATA[Newsrama.com Interview with Transformers Editor John Barber; Robots in Disguise 2nd Year.]]></title>
<pubDate>Fri, 5 Oct 2012 14:48:02 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/newsrama-interview-with-transformers-editor-john-barber-robots-in-disguise-2nd-year/25953/</link>
<guid isPermaLink="false">2faf34cd849faa10963aa5fca00b3cad</guid>
<category>Book News, Collectables, Comic Book News, Interviews</category>
<description><![CDATA[A very insightful and spoilerish interview with John Barber about his work on <span style="font-style: italic">Transformers: Robots in Disguise</span> and the events leading up to issue #10 has been posted on <a target="_blank" href="http://www.newsarama.com/comics/transformers-robots-in-disguise-year-2.html">Newsrama.com</a>.  Parallels can be drawn between the fictional political intrigue facing Cybertronians in the ongoing series and the impending US elections.  Click <a target="_blank" href="http://www.newsarama.com/comics/transformers-robots-in-disguise-year-2.html">HERE</a> for the full article.<br />
<br />
          <a target="_blank" href="http://www.newsarama.com/comics/transformers-robots-in-disguise-year-2.html"><img src="http://www.seibertron.com/images/toys/uploads/1349462660_transformers_robotsindisguise_12-cvrb_02.jpg" alt="Newsrama.com Interview with Transformers Editor John Barber; Robots in Disguise 2nd Year." /></a><br />
<br />
<br />

<blockquote>
<div><cite>Newsrama.com wrote:</cite>After the epic “Death of Optimus Prime” arc in IDW’s Transformers comics last year, the future of these shape-shifting robots was at a cross-roads. While Rodimus and a band of fellow Autobots took to the spaceways to find the fabled first Cybertronians, Bumblebee took on the tumultuous role of leader of Cybertron and set out to unify the long-fractured factions of Transformers, both Autobot, Decepticon and even non-aligned Transformers. This story is chronicled in the new series Transformers: Robots In Disguise which launched at the beginning of the year, and truly lives up the franchise’s “more than meets the eye” slogan (despite that actually being the title of the sister series) with politics entering the fray.<br />
<br />
And now with Transformers: Robots In Disguise nearing the one year mark and the real-life political scene in the United States entering its apex, Newsarama spoke with writer (and long-time Transformers editor) John Barber about the political struggles on Cybertron, the disappearance of Ironhide, and the mysterious mind-control going on in the jungles of Cybertron.
</div>
</blockquote>]]></description>
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<title><![CDATA[IDW Editor John Barber Transformers Prime: Rage of the Dinobots Interview]]></title>
<pubDate>Mon, 10 Sep 2012 22:41:00 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/idw-editor-john-barber-transformers-prime-rage-of-the-dinobots-interview/25800/</link>
<guid isPermaLink="false">986dd33cfaa4a82a923905455055043a</guid>
<category>Comic Book News, Interviews, People News</category>
<description><![CDATA[<a target="_blank" href="http://www.aintitcool.com/node/58236">Ain't It Cool News</a> caught up with IDW Senior Editor John Barber to discuss their upcoming Transformers Prime: Rage of the Dinobots mini-series, which is scheduled to release in November. Click <a target="_blank" href="http://www.aintitcool.com/node/58236">here</a> to see how the Dinobots factor into the Prime universe and the Aligned continuity. <br />
<br />

<blockquote class="uncited">
<div>Tying in with the video game TRANSFORMERS PRIME: FALL OF CYBERTRON, comes the IDW comic book TRANSFORMERS PRIME: RAGE OF THE DINOBOTS. Hitting shelves in November and taking place in the 'Prime' Universe, Transformers readers can get to meet everyone's favourite robotic T-Rex, Grimlock for the first time, in this incarnation of the Transformers. In RAGE OF THE DINOBOTS, the Grimlock and co are forced to battle Shockwave with the very fate of Cybertron hanging in the balance. Written by Mike Johnson (Star Trek) and Mairghread Scott, the writer of the TRANSFORMERS: PRIME animated series. Artist Agustin Padilla (Dungeons & Dragons) provides pencils while Ken Christiansen provides covers. I spoke to IDW Senior Editor John Barber about the book and the Transformers legacy on the screen and in comics.
</div>
</blockquote><br />
<br />

<blockquote class="uncited">
<div>JOHN BARBER (JB): Well, the Prime Universe is the timeline where theTransformers: Prime TV series from Hasbro Studiostakes place, along with the FALL OF CYBERTRON video games from Activision and the novels that Random House publishes, like Exiles and Exodus by Alex Irvine. So if you’re familiar with any of those, you’re already familiar with the characters. The team at Hasbro takes special care to ensure there is continuity between a wide variety of storytelling platforms for the brand.
</div>
</blockquote>]]></description>
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<title><![CDATA[Pete Sinclair Answers a few Questions Concerning the TFCC Subscription Service]]></title>
<pubDate>Sat, 8 Sep 2012 00:58:09 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/pete-sinclair-answers-a-few-questions-concerning-the-tfcc-subscription-service/25787/</link>
<guid isPermaLink="false">789e23c41591b2b7ad9b3dc949773486</guid>
<category>Collector's Club News, Interviews, Toy News</category>
<description><![CDATA[With just 3 days left to sign up for the <a target="_blank" href="https://www.mastercollector.com//fss/login.cfm?eid=3">TFCC subscription service</a>, fellow fan site Tformers shot some questions toward the club and Pete Sinclair took the time to fire back some answers. You can also see a new shot of Ultra Mammoth chillin with Optimus Primal. Here are the main points from the interview which can be read <a target="_blank" href="http://tformers.com/transformers-subscription-service-questions-and/18316/news.html">here</a>.<br />
<br />
<br />

<ul>
<li>The Transformers subscription service came about due to the great reception from the G.I. Joe subscription service using the same frame work with a few tweaks.<br />

</li>
<li>With 6 figures planned for the first year the idea was to touch on different mythos and to do a little gap filling.<br />

</li>
<li>The subscription service replaces the members exclusives but convention exclusives remain unchanged.<br />

</li>
<li>In the fiction there will be some interaction between at least five of the six characters even though they are from different timelines.
</li>
</ul><br />
If you want a sneak peak of the comic action, check out the <a target="_blank" href="http://www.seibertron.com/transformers/news/tfss-characters-comic-preview/25769/">2 page comic preview</a> we reported a couple days ago.]]></description>
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<title><![CDATA[Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron]]></title>
<pubDate>Fri, 3 Aug 2012 16:11:00 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/qa-with-game-director-matt-tieger-from-transformers-fall-of-cybertron/25542/</link>
<guid isPermaLink="false">2bd6b595a94d2e66951783ddc03ff1f5</guid>
<category>Game News, Interviews, Media, People News</category>
<description><![CDATA[Earlier today, popular game site <a target="_blank" href="http://kotaku.com/5931449/the-lead-game-designer-of-transformers-fall-of-cybertron-is-answering-your-questions-now">Kotaku</a> hosted a live Q&A interview session with Matt Tieger, the game director of the highly anticipated Transformers Fall of Cybertron game. The session ran for about an hour starting at 10am PT. Fans quickly bombarded Tieger but he addressed many of the questions presented to him. <br />
<br />
<a target="_blank" href="http://www.seibertron.com/energonpub/q-a-with-game-director-matt-tieger-from-transformers-fall-of-cybertron-t88538.php"><img src="http://www.seibertron.com/images/logos/kotaku-logo.png" alt="Q&amp;A with Game Director Matt Tieger from Transformers Fall of Cybertron" /></a><br />
<br />
<a target="_blank" href="http://www.seibertron.com/energonpub/q-a-with-game-director-matt-tieger-from-transformers-fall-of-cybertron-t88538.php"><img src="http://www.seibertron.com/images/logos/high-moon-studios.jpg" alt="Q&amp;A with Game Director Matt Tieger from Transformers Fall of Cybertron" /></a><br />
<br />
<a target="_blank" href="http://www.seibertron.com/energonpub/q-a-with-game-director-matt-tieger-from-transformers-fall-of-cybertron-t88538.php"><img src="http://www.seibertron.com/images/logos/fall-of-cybertron-black-bg.png" alt="Q&amp;A with Game Director Matt Tieger from Transformers Fall of Cybertron" /></a><br />
<br />
<span style="font-size: 150%; line-height: 116%;">Here's the full interview from <a target="_blank" href="http://kotaku.com/5931449/the-lead-game-designer-of-transformers-fall-of-cybertron-is-answering-your-questions-now">Kotaku</a> ...</span><br />
<br />
<span style="font-weight: bold">MrOpto:</span> How did you first get the Transformers license? Did Hasbro put out offers or did you go them?<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> ATVI already had a relationship with Hasbro, but what they were looking for was someone to make a non-movie based game. They both felt that we would be a great fit and War for Cybertron was born. The success of that game allowed us to make Fall of Cybertron.</span><br />
<br />
<span style="font-weight: bold">bigduo209:</span> I love games that use Sci-fi inspired weaponry/abilities and not just future-looking guns (Ratchet and Clank, Bioshock), how many crazy weapons have you made for Fall of Cybertron?<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> The great thing about this game world is that there are absolutely shotguns and sniper rifles, but also lightning guns, acid guns, and 'tron' disk guns. The guns are divided into Primary and Heavy weapons. Many (but not all) of the more sci-fi guns fall into the heavy weapons category. In SP there is a Teletraan Store where you can buy and upgrade those weapons. In MP the weapons are divided between the classes based on countless play testing hours - so not every class can use every weapon. As to the exact number of them, since you explore and find blueprints to unlock them i don't want to spoil anything, so ill say quite a few more than we ever had in War for Cybertron.</span><br />
<br />
<span style="font-weight: bold">Jason Schreier:</span> How would you convince a non-Transformers fan that he/she should play your game?<br />
<br />
<span style="font-weight: bold">snowtires:</span> Play the demo, it's awesome.<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> Good Question, and one that I often think about. The worst compliment we get about War is, "what a great game, too bad nobody knew about it." What i would say is this (in my most passionate game dev voice. "forget Transformers, forget Michael Bay, forget the toys, and consider for a moment a game that allows you access to your vehicle at any moment in time, a game where the core tactical choices are movement based, and now imagine a game where each character is a unique experience with different vehicles or special abilities. This game offers something that no other game can, huge variety and tactical variety. Oh yeah and it happens to be Transformers"</span><br />
<br />
<span style="font-weight: bold">SaburoDaimando:</span> What are some of the lessons you learned on designing Fall of Cybertron compared to War for Cybertron?<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> When we developed WFC we looked for similar games that tackled similar level design issues and frankly, found none. So we blazed a trail and learned alot. With FOC we again did a survey and found WFC to be the only comparable game, so we set out to exceed it in every way. As one example, the driving got a bit stale in WFC, it might seem like a small thing but in FOC we added terrain, so instead of all flat metal surfaces, you now had hills - which innately make driving more fun. We also bowed down to the gods of player choice, and for much of the game you can tackle problems as you see fit - stay in vehicle the whole time, Transform constantly, etc. We had some of that in WFC, but now it is the rule in FOC.</span><br />
<br />
<span style="font-weight: bold">Mike Fahey:</span> WHERE IS OUR BEAST WARS GAME!?!?! ALL CAPS!>!!>!??<br />
<br />
<span style="font-weight: bold">Hlokk:</span> Most important question! Notice the all caps!<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> I get asked this alot. Lets see how this game does. We do have Dinobots and Insecticons, so i'd say its in the realm of possibility - someday.</span><br />
<br />
<span style="font-weight: bold">Marquis_Gabriel:</span> When taking on a IP, especially one with tie in's to a movie. What are your expectations?<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> just to make sure - we are not related to the movies in anyway, we are a distinct storyline. We do this by telling their story before they ever reach Earth. With any game you need to find the 'heart' of what makes that game so unique (original or licensed). Strip everything else away and Transformers are about 'transforming' (i know sounds simple, right?). By focusing on that single concept and making everything else supportive to that, we stay true to the license while still making a great game.</span><br />
<br />
<span style="font-weight: bold">KnickKnackMyWack246:</span> How does this universe connect (if at all) to any Transformers stories other than G1? A friend of mine suggested it's a prequel to Transformers Prime while another believes it's a prequel to the Michael Bay films. Can you clarify?<br />
<br />
<span style="font-weight: bold">CodeMonkey76:</span> It's a prequel to the G1 television series<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> G1 is our primary touchstone, meaning that we look to G1 for visual ques, abilities, VO quotes, etc. We look to not violate the Movie universe, but aren't beholden to it (and we do in-fact stay in the distant past to help with that). Prime has the most relevance with our game, there are many things introduced in WFC that are not part of the Prime show, like Dark Energon. There are a few elements that have the same 'visual DNA' like the Nemesis for example.</span><br />
<br />
<span style="font-weight: bold">Emmerson:</span> With how the Transformers scaled in the first game, with Scorpinok and Omega Supreme being the biggest we had seen. Then in the second game with having combiners, and then summoning Metroplex, how can you guys top that in terms of Transformers power and scale? How will you handle the issue like Fortress Maximus and Unicron? <br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> Quick edit : last game didn't have Scorpinok in it (although that would have been cool) it had Trypticon. Your essential question is, "How do we keep ratcheting up from here?" Honestly, I dunno - you made some good suggestions, what we will do is wait and see what the reaction from this game is before thinking that far ahead.</span><br />
<br />
<span style="font-weight: bold">Brian Erice:</span> Im curious about the campaign design change for FOC. Why did you move away from the two split campaigns that were in WFC? <br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> Excellent question. Game Director is often thought of as the best job ever, and some days it is, but often we have to make excruciatingly tough calls - the campaign change was one of those. In WFC, you had 2 separate campaigns that you could play in either order, so we never knew how you were going to play. What this meant for the game that there were functionally 2 first levels, 2 second levels, 2 3rd levels - you get the picture. and when you had played 50% of the game you had really played 100% of the game. We believe that one of the primary reasons for the major criticism of the game, "The gameplay got repetitive", was in-fact because it DID get repetitive based on the campaign structure. So we made a single interwoven campaign where we could pace it well.</span><br />
<br />
<span style="font-weight: bold">Mungry:</span> Hey Matt, huge fan and I love everything about the game we have seen so far! My questions is about multiplayer. I am wondering if their will be killstreak rewards in the game and if we can expect new multiplayer game modes as the game progresses through its life? Thx - SoooMungry<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> SoooMungry - I'm actually a fan of yours. At the studio we watch your Youtube channel and read the comments - thank you for your excitement for the game. Regarding Killstreaks, we had them in for a while during our dev of the game, we took them out for balance reasons. Let me explain, every game has a very unique MP pace and with all the changes from WFC, what we were seeing was runaway gamers, specifically due to killstreaks. By removing them, they game was more competitive. Along a similar vein we removed double jump, many gamers initial reaction were negative until the played it for a bit and realized that the streamlined approach actually made it better. remember this isn't WFC2 this is FOC.</span><br />
<br />
<span style="font-weight: bold">DinoDinoBot:</span> What made you guys change your mind about releasing it on PC after you said you wouldn't? And what do you think is the best addition or special feature in this version?<br />
<br />
Thanks for the Q&A.<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> coming off of WFC we needed to laser our focus on FOC. Reducing the number of platforms that we ship on was one way to do that - and it was the right call for the dev team. The fan outcry wasn't lost on us, however and once we saw how much PC gamers wanted it we started looking for solutions. The short version is that, a PC version exists because of the fans.</span><br />
<br />
<span style="font-weight: bold">czen2:</span> Is there any plans to include other combiners like the aerial bots ,protectobots, or even transformers like ultra magnus ,hot rod,cup, etc.<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> Yes and no. The curse of Transformers is that there are so many of them. Last time I spoke with Hasbro i asked them how many there are, their response was in excess of 11,000! We simply cant put that many into the game. What we do have is customization in MP. There are millions of combinations and enough color choices that you can make, and name, a garage full of Transformers.</span><br />
<br />
<span style="font-weight: bold">Emmerson:</span> As my favorite Transformer(s) ever, I have to ask, Where is Devastator? Any chance on seeing him in the new game?<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> Devastator isn't in this game. however, who knows where we go from here</span><br />
<br />
<span style="font-weight: bold">Leebee:</span> how did you guys approach designing multiplayer this time around? what features did you guys want to add to make it fresh from the last game? how often did you guys release new builds to tweak overpowered/underpowered stuff? will keeping the MP suite fresh and balanced be a priority for you guys after release?<br />
<br />
I'm a huge fan of asymmetrical competitive multiplayer design, and I love giant robots. you could say that I'm a huge fan of your games. :3<br />
<br />
cheers, and thank you.<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> We host 5pm MP matches for the team, EVERY night through the ENTIRE project. Now not everyone can play every night and sometimes the build breaks, but more often than not the team is playing. What that means is that it gets tweaked every day, we try all sorts of stuff, game modes, who has what gun, footspeed adjustments, everything. the 'secret sauce' is countless hours by a dedicated team.</span><br />
<br />
<span style="font-weight: bold">James De Moss:</span> Will we see humans in the franchise? I know WfC and FoC take place waaaaaaay before humans were in the picture, but will the franchise ever go that far into the future?<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> Certainly not is this game, but we will have to see.</span><br />
<br />
<span style="font-weight: bold">Aidil42:</span> During development, with all ideas flying around, do you sometimes wish you're not tied up to an already established franchise?<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> In this case, i'd say no. The harder decisions are what not to put in.</span><br />
<br />
<span style="font-weight: bold">FullmetalPrime:</span> Are there any characters, save the Dinobots of course, that you'd like to have included into this months Fall of Cybertron?<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> Triple changers. I always thought that concept was a cool one. We just didn't have the bandwith to do it right, that I am not sure how much fun Astrotrain's train mode would be.</span><br />
<br />
<span style="font-weight: bold">CFNexus:</span> Any chance there could be a Transformers MMO in the future? Ive been thinking about 1 for years. I have already thought of character creation, mechanics and plenty of other things. I think and MMO has some very interesting things going for it.<br />
<br />
Callum F, Northern Ireland.<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> It is definitely a big enough universe, but at HMS we aren't geared for MMOs.</span><br />
<br />
<span style="font-weight: bold">mandrate:</span> Is Co-op has been taken out for a more immersive single player storyline?<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> I mentioned earlier about tough decisions - this was the other big one. We do however recognize that Co-op is part of fan expectations, so we really put a lot of focus on Escalation. It is crazy addictive 4 player online Co-op, trust me you will like it.</span><br />
<br />
<span style="font-weight: bold">Zurick:</span> Will there be a 3rd game in the series?<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> Maybe. Lets see what the fans are saying about this one first.</span><br />
<br />
<span style="font-weight: bold">dinowho:</span> Why you no give autobots combiners? AerialBots! Thanks for revitalizing the Transformers to the glory they deserve<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> Deceptions get Bruticus, Autobots get Dinobots - sounds pretty fair to me!</span><br />
<br />
<span style="font-weight: bold">Glenn Beck:</span> Pre-order G1 DLC has been shown played to "The Touch." Make us all happy and tell us you have some Stan Bush somewhere in the game.<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> you will be happy.</span><br />
<br />
<span style="font-weight: bold">Trax0r:</span> How come it took 25 years for a designer to finally make a great Transformers game (WFC)? It seems like its the perfect premise and platform for a good story/fighting/shooter, and yet until, WFC, the ones that did come out were total shit.<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> Transformation is a tough concept to wrap you brain around. It sounds simple enough, but when you start to really knuckle down with the geometry and the mechanics it is a unique problem with no real parallels. We took this as an opportunity to do something different, I am glad you feel that we succeeded.</span><br />
<br />
<span style="font-weight: bold">opieman2010:</span> From what I can understand, War and this game are considered the "revised" official canon for the Transformers, as well as the Prime cartoon. How involved was Hasbro, outside of just overseeing the story? Were any other writers brought in to work on this that have also contributed to the Transformers story?<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> Hasbro was very involved, but the story starts and ends here are HMS. We have some very talented writers, a studio full of G1 fans, and a design staff that is passionate about bringing the story out in the world.</span><br />
<br />
<span style="font-weight: bold">Cabbagetroll:</span> Any hints to what else you guys are working on? Maybe a little bit of news about Deadpool?<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> No can do.</span><br />
<br />
<span style="font-weight: bold">frizzlestick:</span> The first level of the demo had you playing as Bumblebee, but for some reason his voicebox was smashed. I really enjoyed Johnny Yong Bosch as Bumblebee in the first game, so will he still have a voice or is this a reflection of the Bay-era where he never speaks?<br />
<br />
Also, Dinobots are awesome, but they did get messed up by Devastator in the 80's film.<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> BB does not have a voice in FOC. This is one element that is in fact a reflection of the Bay movies. Per a comic that was a 'movie prequel' he has his voice box crushed by Megatron, in the game there is a VO that allude to that fact.</span><br />
<br />
<span style="font-weight: bold">Chris Zombiechild:</span> Are there any other cartoon series from the same era that you would like to make a game for?<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> Thundercats, Dinoriders, He-Man. Not sure that anybody other than me would want to play them, but they could be awesome. Also Big Trouble in Little China would make an amazing video game.</span><br />
<br />
<span style="font-weight: bold">djs2879:</span> How soon do you expect the Dinobot DLC to come out after launch?<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> not soon enough by most peoples standards, but it will happen.</span><br />
<br />
<span style="font-weight: bold">Anubis_Arcane:</span> Will we be able to use our custom built transformers for escalation mode? A few of my friends and I were wondering if that might be a possibility down the road.<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> in Escalation you play as the named characters, we chose this for 2 reasons. 1 so that you could use the official iconic characters with your friends and 2 because that mode requires an extreme level of balance within the team, we needed to set the rules.</span><br />
<br />
<span style="font-weight: bold">montymonster50:</span> I love the WFC multiplayer, but I thought it died out (relatively) quickly. Are there any plans to expand the multiplayer to keep players involved for a longer period of time?<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> Tell your friends about it. Seriously, we are very hopeful that the community can reach a much larger self-sustaining size this time around. ATVI has gotten behind the product in a big way, so if you love it help us get the message out there.</span><br />
<br />
<span style="font-weight: bold">Seibertron.com:</span> Are there any Easter Eggs in the game that die-hard Transformers fans can look forward to? (other than Stan Bush's "The Touch")<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> tons of them, keep your eyes open</span><br />
<br />
<span style="font-weight: bold">TheBigTsk:</span> Will the MP skills that were so popular in the first game be back? Right now there doesn't seem to be much info and the info that is out there looks bleak.<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> This game stands on the shoulders of WFC, but it isn't WFC2. Things are slightly different, and in our opinion significantly better. What I suggest you do is try the demo, you initial reaction might be that you miss something specific, but i'd bet that after a few matches you will realize the clarity of the MP experience and see how much better this game is. WFC had really good MP, FOC has great MP.</span><br />
<br />
<span style="font-weight: bold">mannoroth0913:</span> My question has to be: Is Grimlock as amazing in game as the trailers make him out to be, because there's no way I can miss a chance to play as the King<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> Yep. Not only is the gameplay fun, it is very unique compared to every other playable character and the story is exceptional - you get to see how they are created in a brand new official cannon story.</span><br />
<br />
<span style="font-weight: bold">Atomic3xplosion3564:</span> Is it possible for you guys to make a movie?<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> LOL. I hear that alot. Thanks for the vote of confidence.</span><br />
<br />
<span style="font-weight: bold">Liquid-X:</span> Will we get some version of Starscream in a cape and crown?<br />
<br />
<span style="color: #0000BF"><span style="font-weight: bold">Matt Tieger:</span> smells like an easter egg to me.</span><br />
<br />
<span style="font-weight: bold">opieman2010:</span> What does an Easter egg smell like? Probably a lot like a regular, hard boiled egg.]]></description>
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<title><![CDATA[The Lead Game Designer of Transformers: Fall of Cybertron is Answering Your Questions Now]]></title>
<pubDate>Fri, 3 Aug 2012 12:55:00 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/the-lead-game-designer-of-transformers-fall-of-cybertron-is-answering-your-questions-now/25539/</link>
<guid isPermaLink="false">994cdc44b99f1a009d29edeaf3e9ef4d</guid>
<category>Game News, Interviews, Media</category>
<description><![CDATA[Popular game site <a target="_blank" href="http://kotaku.com/5931449/the-lead-game-designer-of-transformers-fall-of-cybertron-is-answering-your-questions-now">Kotaku</a> will be hosting a live Q&A with Matt Tieger, the game director on the highly anticipated Transformers Fall of Cybertron game. Kotaku said it best: "That's probably a fun job, but let's not assume anything. <a target="_blank" href="http://kotaku.com/5931449/the-lead-game-designer-of-transformers-fall-of-cybertron-is-answering-your-questions-now">How about you ask him yourself?</a>" Tieger, whose team at High Moon Studios is releasing Transformers: Fall of Cybertron this month, will be joining <a target="_blank" href="http://kotaku.com/5931449/the-lead-game-designer-of-transformers-fall-of-cybertron-is-answering-your-questions-now">Kotaku</a> live to answer your best questions in just a few minutes, starting at 1pm ET (12pm CT / 11am MT / 10am PT). Join Seibertron.com in this Q&A to find out the answers to all of your burning questions.]]></description>
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<title><![CDATA[TFCC Magazine Issue 46 Cover and Preview]]></title>
<pubDate>Mon, 30 Jul 2012 23:47:00 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/tfcc-magazine-issue-46-cover-and-preview/25506/</link>
<guid isPermaLink="false">ca7459d03d677c1e6f1b79ec5934d5c9</guid>
<category>Collector's Club News, Comic Book News, Interviews, People News, Toy News</category>
<description><![CDATA[The <a target="_blank" href="http://www.transformersclub.com/">Official Transformers Collectors' Club</a> has posted a brief preview of the what member can expect in the next issue of the club magazine issue #46. <br />
<br />

<ul>
<li>Interview with Transformers designer Kohjin Ohno
</li>
<li>Interview with Transformers Brand Director Jerry Jivoin
</li>
<li>"A Flash Forward" Comic Part 4
</li>
<li>Two New MTMTE Profiles
</li>
<li>Finalized Looks at TFCC Subscription Figures Circuit and Scourge
</li>
</ul><br />

<blockquote>
<div><cite>TFCC wrote:</cite>It's that time! Here's a preview of the next issue of the TCC Magazine! This issue is packed once again with content only available from the TCC, starting with two great interviews! We talk with Mr. Kohjin Ohno about the birth of the Car Robot and we had reporters at SDCC 2012 for a chat with TF Brand Director Jerry Jivoin.<br />
<br />
Comic action this month features "A Flash Forward" Part 4 where our heroes finally come face to face with Jhiaxus! Two all-new MTMTE profiles featuring one profile almost 20 years in the making! And of course the back page features Recordicons and the new 2012 feature "TF IQ".<br />
<br />
Finally, your first "final" look at TWO of the TCC's Figure Subscription Service figures. Look for that service (TFSS) to begin very soon!
</div>
</blockquote>]]></description>
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<title><![CDATA[Twincast / Podcast Episode #51 "Bruticus"]]></title>
<pubDate>Fri, 27 Jul 2012 12:10:00 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/twincast-podcast-episode-51-bruticus/25481/</link>
<guid isPermaLink="false">6524b4962d3e593fc8f7b7600c0b3113</guid>
<category>Event News, Interviews, Media, Podcast</category>
<description><![CDATA[We're all back together for a new episode of the <a target="_blank" href="http://www.seibertron.com/">Seibertron.com</a> <a target="_blank" href="http://www.seibertron.com/podcast/">Twincast/Podcast</a>. Join host <span style="font-weight: bold">Counterpunch</span>, along with <span style="font-weight: bold">Jon 3.0</span>, <span style="font-weight: bold">Seibertron</span>, <span style="font-weight: bold">Tigertracks</span>, and <span style="font-weight: bold">Razorclaw</span> as they reunite after <a target="_blank" href="http://www.seibertron.com/transformers/news/twincast-podcast-50-sdcc-2012/25373/">SDCC 2012</a>, and catch up on the latest news, toys, and reminisce over the reveals.<br />
<br />
The episode may be downloaded from <a target="_blank" href="http://www.seibertron.com/podcast/itunes">iTunes</a>, <a target="_blank" href="http://www.seibertron.com/podcast/rss">our RSS feed</a>, and <a target="_blank" href="http://www.seibertron.com/media/audio/podcasts/seibertron-twincast-051.mp3">directly</a>.<br />
<br />

<ul>
<li>SDCC 2012 Exclusives on Hasbro Toy Shop
</li>
<li>Fall of Cybertron Bruticus
</li>
<li>Fall of Cybertron Art
</li>
<li>US Toys'R'Us Exclusive Masterpiece Optimus Prime
</li>
<li>Transformers Prime Weaponizers
</li>
<li>2012 Kre-O sets
</li>
<li>Kre-O Microchange
</li>
<li>Arms Micron Hell Flame Team
</li>
<li>Arms Micron Swerve, Airachnid, Darkness Megatron, and Jet Vehicon
</li>
<li>SDCC 2012 Wrap Up
</li>
<li>Universal Studios Transformers the Ride and Retail Experience
</li>
<li>Seibertron.com's interview with Hasbro (audio)
</li>
</ul><br />
<a target="_blank" href="http://www.seibertron.com/events/event.php?event_id=256"><img src="http://www.seibertron.com/images/events/258/r_DSC03901.jpg" alt="Image" /></a><br />
<br />
<a target="_blank" href="http://www.seibertron.com/">Seibertron.com</a> is your ultimate Transformers Resource!]]></description>
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<title><![CDATA[SDCC 2012 Coverage: Interview with Hasbro's Aaron Archer and Jerry Jivoin]]></title>
<pubDate>Thu, 26 Jul 2012 00:44:00 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/sdcc-2012-coverage-interview-with-hasbros-aaron-archer-and-jerry-jivoin/25465/</link>
<guid isPermaLink="false">a2a6cd863c45653b59f66b580f55c4a1</guid>
<category>Event News, Interviews, Site News, Toy News</category>
<description><![CDATA[Shortly after Hasbro's Transformers brand panel on July 12th, 2012 at San Diego Comic-Con, Seibertron.com's owner Ryan Yzquierdo had an opportunity to interview Hasbro's Jerry Jivoin (Marketing Director of Global Brand Development) and Aaron Archer (VP Creative Director, Brand design IP creation). Jerry and Aaron are well known to Transformers fans around the world. The audio from this interview will be included in our next <a target="_blank" href="http://www.seibertron.com/podcast">Seibertron.com Twincast / Podcast</a> early next week. In the meantime, I did my best to transcribe the audio for all of you to read. Without further ado, here's Seibertron.com's interview with Hasbro.<br />
<br />
<a target="_blank" href="http://www.seibertron.com/events/gallery.php?event_id=266"><img src="http://www.seibertron.com/images/events/266/r_DSC01906.jpg" alt="Image" /></a><br />
<br />
<span style="font-weight: bold">Seibertron.com / Ryan:</span> "What can you tell us about Takara Tomy exclusive figures such as Unicron, Breakdown? Are they going to stay exclusive to Japan?"<br />
<br />
<span style="font-weight: bold">Hasbro / Jerry Jivoin:</span> "We don't have plans right now really. This is the second time this question has come up. We're definitely evaluating those and one thing that we're trying to do is that you saw with the Year of the Dragon edition Optimus Prime and the China exclusives that we're bringing over to Toys R Us is we recognize that Takara Tomy is working on great stuff that's being released and we want to bring stuff over to the fans here so rather than paying $200 on eBay ..."<br />
<br />
<span style="font-weight: bold">Seibertron.com / Ryan:</span> "Yeah, I just dropped $70 on those Legends class toys [from Asia]."<br />
<br />
<span style="font-weight: bold">Hasbro / Jerry:</span> "I'd rather us get those into a store and sell it here. All that kind of stuff we're looking at. We don't have any plans right now but not to say that we wouldn't do it."<br />
<br />
<span style="font-weight: bold">Seibertron.com / Ryan:</span> "Then again with the Takara Masterpieces, it seems like the smaller scale might be more appealing to American retailers such as Walmart and Target. Are you working with Takara on that or is that too far down the road?"<br />
<br />
<span style="font-weight: bold">Hasbro / Aaron:</span> "No we work with them on concept with "here's the next one we're thinking about", "what do you think?" so we do discuss it even though we know on the offset that it's for their market. Doing the smaller cars has helped but it's really about the market for Jerry. Do we do a non-connected high end item as an exclusive or where does it fit?"<br />
<br />
<span style="font-weight: bold">Hasbro / Jerry:</span> "The other thing with Sideswipe too is we have to get the Lamborghini license, which they have, which they were able to secure for the Japanese market. We have not [secured that]. If we're going to do that, we're going to need to approach Lamborghini and setup a licensing deal with them to do that. But we've seen them, we love them, we'd love to bring them to the US, there's no plans exactly yet but Masterpiece will continue. You've got Optimus Prime and Thundercracker this year, so we definitely see the value in bringing them over because fans love them."<br />
<br />
<span style="font-weight: bold">Seibertron.com / Ryan:</span> "The first thing that came to my mind when I saw the new pictures from Takara is basically this is Hasbro's answer to Mattel with their Masters of the Universe Classics line which has the perfect epitome of all of those characters. That's what I [thought] when I saw that. What can you tell me about the shared exclusive G2 Bruticus set? You guys really went all out with that package so much so that I don't think I've seen you guys put that much work into an Amazon.com or BigBadToyStore.com exclusive before. Was that at one point going to be a San Diego Comic-Con exclusive?"<br />
<br />
<span style="font-weight: bold">Hasbro / Jerry:</span> "You know the package, we wanted to make it something special because we realize "hey, you can buy Bruticus in the main line in the deluxe format, we're selling him here at Comic-Con as an exclusive, and we wanted to make it special. We didn't just want to do a redeco and put it in a general package. This was an opportunity to really do something unique with this item. And a lot of it goes to our packaging creative group and art directors. They really had a lot of fun."<br />
<br />
<span style="font-weight: bold">Hasbro / Aaron:</span> "They challenged themselves. They went above and beyond, not that we didn't want that. The brief was the brief but they certainly did extra work to take it to a much finer point than may have seemed necessary at the beginning."<br />
<br />
<span style="font-weight: bold">Hasbro / Jerry:</span> "They surprised us when they showed it. They had a lot of passion for it. They just dove into it and replicated everything."<br />
<br />
<span style="font-weight: bold">Seibertron.com / Ryan:</span> "Please thank whoever. That's awesome I think. Looking at the size of some of the other items that are with the Marvel or G.I. Joe brands, you've got the giant heli-carrier for Marvel, I feel like Transformers is getting the short end of the stick as far as big products. Someone mentioned about Omega Supreme, Metroplex, Fort Max ... some of those big guys ... is there a chance of getting some love for some of those guys?"<br />
<br />
<span style="font-weight: bold">Hasbro / Aaron:</span> "I think that we recognize that those other groups have done that and even some other companies have. You know, $300 items, $400 items, in the market place not just for collectors or [conventions]. So it makes sense for us to look at that so we're starting that process because we do have big characters."<br />
<br />
<span style="font-weight: bold">Hasbro / Jerry:</span> "And I think you see with Bruticus and having that ..."<br />
<br />
<span style="font-weight: bold">Seibertron.com / Ryan:</span> "Well then you have the 3rd party companies coming out with the big figures and I know that's a sore spot."<br />
<br />
<span style="font-weight: bold">Hasbro / Aaron:</span> "(sarcasm) Not familiar with that."<br />
<br />
<span style="font-weight: bold">Everyone:</span> (laughs)<br />
<br />
<span style="font-weight: bold">Seibertron.com / Ryan:</span> "It's obvious that Transformers fans have lots of money to spend when it comes to this stuff. I'd rather give you guys the money than somebody else."<br />
<br />
<span style="font-weight: bold">Hasbro / Jerry:</span> "We appreciate that."<br />
<br />
<span style="font-weight: bold">Seibertron.com / Ryan:</span> "Alright, one more question. Recently Hasbro trademarked "Transformers Combiners". Is that for the Kre-o line or is that for another future product line that you guys have coming down the ropes?"<br />
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<span style="font-weight: bold">Hasbro / Jerry:</span> "Probably for Kre-o. We have our combiners from like the Bruticus combiners from Generations but it's probably from the Kre-os and Kreons that we showed today with those combiners. But it's probably specifically for them."<br />
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<span style="font-weight: bold">Seibertron.com / Ryan:</span> "Alright, one more. With the success of some of the big brands that Hasbro owns such as Transformers, G.I. Joe, ... My Little Pony apparently now, is there any discussion within Hasbro of maybe doing an equivalent of a Hasbro-Con or something to that effect?"<br />
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<span style="font-weight: bold">Hasbro / Aaron:</span> "A lot of people bring that up, not at Hasbro, just people bring that up. And some at Hasbro. Not yet."<br />
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<span style="font-weight: bold">Hasbro / Jerry:</span> "I think between the conventions and Toy Fair, like our collector day at Toy Fair, BotCon, JoeCon ..."<br />
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<span style="font-weight: bold">Hasbro / Aaron:</span> "What's great about BotCon and JoeCon is that it's targetted conversation exactly about your brand to the people that care most about the brand. It's an ability to take all that information that goes out around the world."<br />
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<span style="font-weight: bold">Seibertron.com / Ryan:</span> "Which we appreciate. I would not be a big fan of going that route just seems like a possibility as these brands keep getting bigger and bigger."<br />
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<span style="font-weight: bold">Hasbro / Aaron:</span> "There could be risk of taking away that intimacy in doing that though the Hasbro mark is cool too though. It's not like the fans cross polinate all the time."<br />
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Thank you again to Jerry Jivoin and Aaron Archer at Hasbro for taking some time out of your very busy and hectic SDCC schedule to answer some questions for Seibertron.com. We really appreciate it!<br />
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<a target="_blank" href="http://www.seibertron.com/events/gallery.php?event_id=266"><img src="http://www.seibertron.com/images/events/266/r_DSC01907.jpg" alt="Image" /></a>]]></description>
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<title><![CDATA[SDCC 2012 Coverage: Seibertron.com visits with Transformers Prime's Josh Keaton and Tania Gunadi]]></title>
<pubDate>Wed, 25 Jul 2012 20:09:00 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/sdcc-2012-coverage-seibertron-visits-with-transformers-primes-josh-keaton-and-tania-gunadi/25460/</link>
<guid isPermaLink="false">43eec50665430b8740c5605e779bdfe4</guid>
<category>Event News, Interviews, Media, People News, Podcast, Site News</category>
<description><![CDATA[Thanks to our good friends at <a target="_blank" href="http://www.shoutfactory.com">Shout! Factory</a>, Seibertron.com's owner Ryan and the talented voice actor and fellow podcaster jON3.0 had an opportunity to visit with Transformers Prime's Jack and Miko at San Diego Comic-Con 2012. Jack is performed by Josh Keaton and Miko is performed by Tania Gunadi. We'd also like to thank Josh and Tania for being such good sports with us, as well as with Ravage the Insult Comic 'Bot who made an appearance as well. You can view our gallery and videos from this laid-back and fun interview below.<br />
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<iframe width="560" height="315" src="http://www.youtube.com/embed/Fo4e6o_OHSc" frameborder="0" allowfullscreen>
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<a target="_blank" href="http://www.seibertron.com/events/gallery.php?event_id=270">You can view more pictures of Josh Keaton (Jack) and Tania Gunadi (Miko) by clicking on the images below.</a><br />
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<a target="_blank" href="http://www.seibertron.com/events/gallery.php?event_id=270"><img src="http://www.seibertron.com/images/events/270/r_DSC03053.jpg" alt="Image" /></a><br />
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<a target="_blank" href="http://www.seibertron.com/events/gallery.php?event_id=270"><img src="http://www.seibertron.com/images/events/270/r_DSC03065.jpg" alt="Image" /></a><br />
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<a target="_blank" href="http://www.seibertron.com/events/gallery.php?event_id=270"><img src="http://www.seibertron.com/images/cartoon/tf-prime-kids-1.jpg" alt="Image" /></a>]]></description>
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<title><![CDATA[SDCC 2012 Coverage: Larry King interviews Peter Cullen]]></title>
<pubDate>Sat, 14 Jul 2012 12:58:00 EDT</pubDate>
<link>http://www.seibertron.com/transformers/news/sdcc-2012-coverage-larry-king-interviews-peter-cullen/25354/</link>
<guid isPermaLink="false">0fceb354eec6d582caa99f465f69a656</guid>
<category>Event News, Interviews, Media, People News</category>
<description><![CDATA[<a target="_blank" href="http://www.youtube.com/watch?v=4qblI2EjlGg&list=PL75B7D665AFB39878&feature=plpp_play_all"><img src="http://www.seibertron.com/images/facebook/sdcc-king-cullen.jpg" alt="Image" /></a><br />
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Seibertron.com was on deck at San Diego Comic-Con 2012 to document the legendary Larry King interview Transformers icon and beloved Peter Cullen, who is the voice actor for the popular Optimus Prime character. These video segments from this special SDCC panel are just clips from the show and do not comprise the entire hour long interview. Check out our video clips below, <a target="_blank" href="http://www.youtube.com/watch?v=4qblI2EjlGg&list=PL75B7D665AFB39878&feature=plpp_play_all">view the YouTube playlist</a>, or check out the gallery here.<br />
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<blockquote>
<div><cite>San Diego Comic-Con wrote:</cite>6:00-7:00 Optimus Prime: Up Close and Personal - The incomparable Larry King, one of the most recognized broadcast interviewers in the world, goes one-on-one with voice actor Peter Cullen (Optimus Prime), a talent who is practically synonymous with Comic-Con itself. In this panel, "The King of Interviews" salutes the beloved Cullen and takes attendees through the actor's early days on the original 1984 animated TV series Transformers Generation One, the three box office smash Transformers movies, and his current work on The Hub TV network's Daytime Emmy Award-winning animated series Transformers Prime from Hasbro Studios. Audience Q&A to follow. Room 23ABC
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Here are a few photos from this panel. You can click on the images below to view our full gallery from this event.<br />
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<a target="_blank" href="http://www.seibertron.com/events/event.php?event_id=255"><img src="http://www.seibertron.com/images/events/255/r_DSC02434.jpg" alt="Image" /></a><br />
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<a target="_blank" href="http://www.seibertron.com/events/event.php?event_id=255"><img src="http://www.seibertron.com/images/events/255/r_DSC02453a.jpg" alt="Image" /></a><br />
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<a target="_blank" href="http://www.seibertron.com/events/event.php?event_id=255"><img src="http://www.seibertron.com/images/events/255/r_DSC02453b.jpg" alt="Image" /></a><br />
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<a target="_blank" href="http://www.seibertron.com/events/event.php?event_id=255"><img src="http://www.seibertron.com/images/events/255/r_DSC02540.jpg" alt="Image" /></a><br />
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<a target="_blank" href="http://www.seibertron.com/events/event.php?event_id=255"><img src="http://www.seibertron.com/images/events/255/r_DSC02613a.jpg" alt="Image" /></a>]]></description>
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