SDCC 2012 Coverage: Transformers: Fall of Cybertron Clip Round-Up, Dinobots and Insecticons Available in Multi-Player
Saturday, July 14th, 2012 2:49PM CDTCategories: Event News, Game News
Posted by: El Duque Views: 37,923
Most Popular Transformers News
Most Recent Transformers News
TFsource 3-30 Weekly SourceNews! Engineer General, TW Corelock, MP Bluestreak & More!Posted 9 hours ago
New Images of Transformers Asia Ultimate Optimus Prime APS01U With APS01 ComparisonPosted 11 hours ago
New / better quality images of the upcoming Astrotrain and Blitzwing Platinum G1 reissue UPDATEPosted 1 day ago
Posted by It Is Him on July 14th, 2012 @ 3:17pm CDT
Posted by Down_Shift on July 14th, 2012 @ 7:13pm CDT
I really like that the Dinobots and the Insecticons will be accessible in multiplayer. Easy pick up for me! Did anyone else notice that in the pre-builds that Quake was a selectable character?!
In short, I'm excited for the game and I never want Sooomungry to ever touch the internet or a digital recording device ever again.
Posted by craggy on July 14th, 2012 @ 9:28pm CDT
Still, the videos were something new. I'm happy to see the character customisation. Sure, the chest being the only thing that affects the vehicle mode is sort of limiting, the rest of the customisation looks good. I was particularly pleased to see the colour options seem to be at least a little bit more expansive for Decepticons this time around. It looked like there were options for a blue and red, or blue and yellow colourscheme there, in fact, one of the Scientists looked a lot like Dirge. That's a huge improvement over the generic greyish purple that every Con was stuck with in WFC.
It looks like you can only make one of each class at a time in this game though, which is a little less good. I liked having the option to be a healer Scientist, or a sniper Scientist in the last one, likewise you could quickly and easily take enemies off guard by playing as a Scout with one loadout for a few rounds, letting them see your abilities, then swapping to one with stealth and taking them by surprise. Oh well.
The levels appear to be much more expansive this time around. It's been too long since I played WFC though, my brain hasn't acclimated to the constant "we are losing A, we are capturing B" again yet, and that was quite irritating. Guess I'll have to log a few more hours to get back into it.
Posted by sabrigami on July 14th, 2012 @ 10:18pm CDT
Posted by NatsumeRyu on July 14th, 2012 @ 11:43pm CDT
You don't have to watch his video though. I just went to the youtube page and clicked on his source links to watch the originals.
@sabrigami: Escalation is still still only using established characters, with preset abilities (abeit they're different from their SP abilities to work for Escalation better, with the new "classes" thing they're going for.)
I'm going to try and get another FoC update video up tomorrow based on all the new info. so much to catch youtube up on.
Posted by Spaceship Bruce on July 15th, 2012 @ 10:24am CDT
Posted by Hypershock on July 15th, 2012 @ 11:29am CDT
Posted by craggy on July 15th, 2012 @ 4:58pm CDT
Spaceship Bruce wrote:This game better have good heads. Like, if I'm making a helicopter character for multiplayer, I need a Whirl head. If I'm making a car, I need a Bluestreak/Prowl head. Give me the good heads.
I'm sure we'd all echo your request for good head.
Posted by MasterSoundBlaster on July 15th, 2012 @ 11:23pm CDT
Posted by Autobot_Roadrash on July 15th, 2012 @ 11:42pm CDT
*Wallet bounces off screen*
*Throws wallet at screen again*
*wallet bounces off screen again*
HIGH MOON STUDIOS SHUT UP AND TAKE MY MONEY!!
I want this game now! D: