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Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots

Transformers News: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots

Tuesday, September 4th, 2012 1:37PM CDT

Category: Game News
Posted by: El Duque   Views: 27,808

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The Verge has posted some new screenshots and information on the upcoming Transformers: Fall of Cybertron DLC "Dinobot Desctruction Pack". The pack allows players to access Grimlock, Swoop, Slug, and Snarl in multiplayer. This DLC pack will be available on September 11th. The full article can be found by clicking here.

We had looked into putting the Dinobots in multiplayer very early on when we knew they would be in the main game," he said. "We had to make the call halfway through the project that they would not be in the competitive multiplayer.

"They have a different animation system, their rigs are different, and we didn't know how we would fit them into the carefully balanced set of archetypes (cars, trucks, tanks, and planes)," he explained. "They didn't fit any of those classes, and we couldn't make a fifth class and have it be just the Dinobots.



Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!
Credit(s): The Verge, Mathew Henderson
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Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416777)
Posted by BeastProwl on September 4th, 2012 @ 1:55pm CDT
so does this mean they fixed the colors?
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416778)
Posted by r3devi7 on September 4th, 2012 @ 1:56pm CDT
Cloaking Triceratops of Destruction!!! Where do I sign up :D
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416780)
Posted by Depthcharge27 on September 4th, 2012 @ 2:00pm CDT
I swear that I have already seen a few dinobots running around on multiplayer.. has anyone else seen that?
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416783)
Posted by Sabrblade on September 4th, 2012 @ 2:07pm CDT
Depthcharge27 wrote:I swear that I have already seen a few dinobots running around on multiplayer.. has anyone else seen that?
Well, Swoop was a pre-order bonus for Australia.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416787)
Posted by Bubbah on September 4th, 2012 @ 2:16pm CDT
Sabrblade wrote:
Depthcharge27 wrote:I swear that I have already seen a few dinobots running around on multiplayer.. has anyone else seen that?
Well, Swoop was a pre-order bonus for Australia.

Yup, plus the heads are all unlockable by reaching level 25 with it's respective class (I've actually got Jazz's alt mode with Snarl's head ... looks hilarious, I love it!)

I can't wait for this DLC and to see how they balanced the alt modes correctly. Because, for instance, if Grimlock is as slow as he is in game, he's going to get torn to shreds! However if he's as fast as the other Titans, that's gonna look hilarious watching these guys run around ... it should be interesting to see how it's done. (Swoop is the easiest to bring into multiplayer).
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416798)
Posted by MINDVVIPE on September 4th, 2012 @ 2:32pm CDT
Imagine a team full of just Grimlocks, haha. So, I haven't really paid close enough attention: Do any of the customizations change the robot/vehicle speed? Or are they all fixed to the class type (i.e. titan, infiltrator, etc.)? Also, do the vehicles speed up over time? I hear the engine gearing up but I notice no difference in speed. They should work that in if that isn't already there in some minor way.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416805)
Posted by Mekatron on September 4th, 2012 @ 3:08pm CDT
Stupid Dinobots... do they REALLY think this is a "disguise"??
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416809)
Posted by MINDVVIPE on September 4th, 2012 @ 3:19pm CDT
Mekatron wrote:Stupid Dinobots... do they REALLY think this is a "disguise"??


According to the game, their alt. modes aren't designed to disguise them. They are just meant to be tough and spikey and built to sustain lots of damage.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416810)
Posted by Mekatron on September 4th, 2012 @ 3:23pm CDT
MINDVVIPE wrote:
Mekatron wrote:Stupid Dinobots... do they REALLY think this is a "disguise"??


According to the game, their alt. modes aren't designed to disguise them. They are just meant to be tough and spikey and built to sustain lots of damage.


C'mon... just a joke... as much as I love 'em, the Dinobot's robotic dinosaur alt-mode has always been beyond logic.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416811)
Posted by MINDVVIPE on September 4th, 2012 @ 3:29pm CDT
Mekatron wrote:
MINDVVIPE wrote:
Mekatron wrote:Stupid Dinobots... do they REALLY think this is a "disguise"??


According to the game, their alt. modes aren't designed to disguise them. They are just meant to be tough and spikey and built to sustain lots of damage.


C'mon... just a joke... as much as I love 'em, the Dinobot's robotic dinosaur alt-mode has always been beyond logic.


But they were made by Shockwave, how could they be illogical? Perhaps you lack the intelligence to understand his design purpose.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416816)
Posted by Mekatron on September 4th, 2012 @ 3:34pm CDT
MINDVVIPE wrote:
Mekatron wrote:
MINDVVIPE wrote:
Mekatron wrote:Stupid Dinobots... do they REALLY think this is a "disguise"??


According to the game, their alt. modes aren't designed to disguise them. They are just meant to be tough and spikey and built to sustain lots of damage.


C'mon... just a joke... as much as I love 'em, the Dinobot's robotic dinosaur alt-mode has always been beyond logic.


But they were made by Shockwave, how could they be illogical? Perhaps you lack the intelligence to understand his design purpose.


Give me a break... the dude's "purple" and has one eye (isn't there a children's song about that?)... total Froot Loop.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416817)
Posted by MINDVVIPE on September 4th, 2012 @ 3:35pm CDT
Mekatron wrote:
MINDVVIPE wrote:
Mekatron wrote:
MINDVVIPE wrote:
Mekatron wrote:Stupid Dinobots... do they REALLY think this is a "disguise"??


According to the game, their alt. modes aren't designed to disguise them. They are just meant to be tough and spikey and built to sustain lots of damage.


C'mon... just a joke... as much as I love 'em, the Dinobot's robotic dinosaur alt-mode has always been beyond logic.


But they were made by Shockwave, how could they be illogical? Perhaps you lack the intelligence to understand his design purpose.


Give me a break... the dude's "purple" and has one eye (isn't there a children's song about that?)... total Froot Loop.


:lol: Nicely done.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416837)
Posted by a Cobra Viper on September 4th, 2012 @ 4:47pm CDT
Now we're just waiting for a price? It's a week away. What's going on? I just want to play a game with nothing but 10 Grimlocks running around. I shall name mine "Robosaurus" in honor of the car crunching T-Rex monster truck sideshow.

Come on already with that price.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416861)
Posted by MasterSoundBlaster on September 4th, 2012 @ 5:54pm CDT
Okay this looks awesome. Finally glad we get all fully playble,gun shooting Dinobots!!
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416862)
Posted by MINDVVIPE on September 4th, 2012 @ 5:57pm CDT
MasterSoundBlaster wrote:Okay this looks awesome. Finally glad we get all fully playble,gun shooting Dinobots!!


I think it'd be cool if they added the shield and sword weapon combo, just to allow more variety here and there. Its fun picking up enemies and stabbing them, and all the other cool crap in dino mode too.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416869)
Posted by Gorechyld on September 4th, 2012 @ 6:18pm CDT
This'll be awesome if Highmoon gets off their ass and fixes multiplayer on PC. Otherwise, meh, I already vowed never to pay for DLC from this company until they atone for their crimes with WFC and completely abandoning their fan bases pleas for patches, glitch fixes, balancing, ect.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416870)
Posted by MINDVVIPE on September 4th, 2012 @ 6:23pm CDT
Gorechyld wrote:This'll be awesome if Highmoon gets off their ass and fixes multiplayer on PC. Otherwise, meh, I already vowed never to pay for DLC from this company until they atone for their crimes with WFC and completely abandoning their fan bases pleas for patches, glitch fixes, balancing, ect.


Multiplayer on PC seems okay for me. What problems are you having? There is still the occasional mess up in matchmaking, and host migration is tedious and often breaks, returning you to the multiplayer menu.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416880)
Posted by kwanzaabot on September 4th, 2012 @ 6:54pm CDT
Can't wait for the Dinobots DLC.

Hellooooo Beast Wars Megatron!
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416884)
Posted by Iron Prime on September 4th, 2012 @ 7:09pm CDT
kwanzaabot wrote:Can't wait for the Dinobots DLC.

Hellooooo Beast Wars Megatron!

Yeeeeeessss!
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416896)
Posted by Stormrider on September 4th, 2012 @ 7:45pm CDT
Where's the love for Sludge?
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416927)
Posted by Justanormalguy on September 4th, 2012 @ 8:15pm CDT
GetRightRobot wrote:With today's multi-platform release of High Moon Studios Transformers: Fall of Cybertron comes the first of, hopefully many downloadable content packs. This is currently available on the XBox 360, and Playstation 3 for $10.00USD or 800 ms points for XBox 360. Some pictures have been posted of Ultra Magnus, Perceptor, Wheeljack and Blast Off! Not only does this pack unlock these epic characters for multiplayer use, it also adds their parts to the customization menus! So if you need a Shattered Glass Ultra Magnus, here is your oppurtunity!

Also available, and exclusive to XBox are costumes and pets for your Avatar including Prime and Megatron disguises and pet Laserbeak and Grimlock! Check out the images below!

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Click any image to see the original posted by Angelwave over at TFW2005.com


Oh my gosh! That Grimlock is adorable! I'm totally gonna get all of them! I love Wheeljack the most.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416929)
Posted by Justanormalguy on September 4th, 2012 @ 8:16pm CDT
Stormrider wrote:Where's the love for Sludge?


Blur: Nowhere that's where.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416934)
Posted by Trikeboy on September 4th, 2012 @ 8:29pm CDT
This post will contain Campaign mode spoilers



I really don't get the hate on Sludge. First, he is found deactivated in Campaign mode, then he got destroyed when the corosive materials destroyed everything. Now with the multiplayer, he gets the shaft again. However, Sludge appears in dino mode during the credits.

I never got the reason why Sludge was the dino to get the cut. A more logical choice would have been Slag. Since they couldn't use his name because of the meaning in the UK (pansies) they had to call him Slug. So instead of calling him Slug all through the game, they could have swapped him with Sludge and there we have proper named Dinobots as the main four.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416937)
Posted by Mindmaster on September 4th, 2012 @ 8:34pm CDT
Iron Prime wrote:
kwanzaabot wrote:Can't wait for the Dinobots DLC.

Hellooooo Beast Wars Megatron!

Yeeeeeessss!


Best idea ever!
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416948)
Posted by Justanormalguy on September 4th, 2012 @ 8:54pm CDT
Trikeboy wrote:This post will contain Campaign mode spoilers



I really don't get the hate on Sludge. First, he is found deactivated in Campaign mode, then he got destroyed when the corosive materials destroyed everything. Now with the multiplayer, he gets the shaft again. However, Sludge appears in dino mode during the credits.

I never got the reason why Sludge was the dino to get the cut. A more logical choice would have been Slag. Since they couldn't use his name because of the meaning in the UK (pansies) they had to call him Slug. So instead of calling him Slug all through the game, they could have swapped him with Sludge and there we have proper named Dinobots as the main four.


What's wrong with pansies? They're just flowers.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416952)
Posted by Trikeboy on September 4th, 2012 @ 9:11pm CDT
Just mean how they thing people will complain because the Triceratops is called Slag. There is nothing wrong with it, it's just a name. Most of the UK fans and gamers would have been happy with the name Slag. Its just the softies of the UK that can't. It's a shame they had to change it. We survived the 80's with a Dinobot called Slag, I'm sure we can survive again.

Also, I'm drawing on the Beano for some terms :D


Also, people talking about the logic in having the Dinobots. There is no logic to them at all. Unless Shockwave observed Earth for millions of years before he implemented his plan, there is no way he can look at earth and see a Triceratops, Apatosaurus, Tyrannosaurus, Stegosaurus and Pterandon all at the same time. Lets suspend a little disbelief when talking about giant sentient robots please ;)
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416996)
Posted by Twitchythe3rd on September 4th, 2012 @ 10:55pm CDT
The lack of Sludge is dissapointing, but the oppurtunity to run around as a robotic Tyrannosarus Rex more than makes up for it. Especially since I can color it purple. Yyyeeesssss.....
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1416999)
Posted by Sabrblade on September 4th, 2012 @ 10:59pm CDT
The Dinobots are not meant to be logical. They are meant to be giant shock troopers made of awesome. :-B

If it bothers any of you that their altmodes don't work well as good disguises, then the same must also apply to the Insecticons, Predacons, Terrorcons, Decepticon Clones, Monsterbots, Decepticon Headmasters, Firecons, Seacons, Pretender Beasts, Pretender Monsters, and even G1 Shockwave himself (giant flying space gun on Earth makes even less sense than a robotic Earthen dinosaur).
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1417018)
Posted by Bubbah on September 4th, 2012 @ 11:33pm CDT
Trikeboy wrote:Just mean how they thing people will complain because the Triceratops is called Slag. There is nothing wrong with it, it's just a name. Most of the UK fans and gamers would have been happy with the name Slag. Its just the softies of the UK that can't. It's a shame they had to change it. We survived the 80's with a Dinobot called Slag, I'm sure we can survive again.

Also, I'm drawing on the Beano for some terms :D


Also, people talking about the logic in having the Dinobots. There is no logic to them at all. Unless Shockwave observed Earth for millions of years before he implemented his plan, there is no way he can look at earth and see a Triceratops, Apatosaurus, Tyrannosaurus, Stegosaurus and Pterandon all at the same time. Lets suspend a little disbelief when talking about giant sentient robots please ;)


Haha this is exactly HOW it's been described that the Dinobots exist! Shockwave, while doing his experiments used his space bridge technology to look at other planets for ideas and saw prehistoric Earth with dinosaurs roaming the planet. From the way I understand things, WFC & FOC take place thousands, if not millions of years before our current time. Remember supposedly when they crash to Earth, they go into stasis for a while before awkening in modern times.

And I totally feel your pain with the whole "political correctness" of some of these name changes, it gets to a point where everything is going to offend someone ... But don't worry, it's not just the UK (in Slag's case yes)... The US is just as bad with the political correctness overboard! And I live in Vegas, where anything goes lol ... We still have it!
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1417030)
Posted by Noideaforaname on September 5th, 2012 @ 12:29am CDT
Bubbah wrote:Haha this is exactly HOW it's been described that the Dinobots exist!


The Dinobots' dinosaurs archosaurs weren't around all at the same time, though. Stegosaurus and Apatosaurus went extinct something like 70 million years before Tyrannosaurus, Triceratops, and Pteranodon showed up; that's roughly the same time difference between T. rex and us! Shockwave would have to be watching Earth for a looooooooooong time.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1417033)
Posted by MGrotusque on September 5th, 2012 @ 1:22am CDT
:-( no Sludge Image
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1417034)
Posted by kwanzaabot on September 5th, 2012 @ 1:47am CDT
Sabrblade wrote:The Dinobots are not meant to be logical. They are meant to be giant shock troopers made of awesome. :-B

If it bothers any of you that their altmodes don't work well as good disguises, then the same must also apply to the Insecticons, Predacons, Terrorcons, Decepticon Clones, Monsterbots, Decepticon Headmasters, Firecons, Seacons, Pretender Beasts, Pretender Monsters, and even G1 Shockwave himself (giant flying space gun on Earth makes even less sense than a robotic Earthen dinosaur).


Exactly. The Transformers haven't been robots in disguise for a looooong time. And if they were in disguise, well, they were never very good disguises.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1417044)
Posted by Bubbah on September 5th, 2012 @ 2:50am CDT
Noideaforaname wrote:
Bubbah wrote:Haha this is exactly HOW it's been described that the Dinobots exist!


The Dinobots' dinosaurs archosaurs weren't around all at the same time, though. Stegosaurus and Apatosaurus went extinct something like 70 million years before Tyrannosaurus, Triceratops, and Pteranodon showed up; that's roughly the same time difference between T. rex and us! Shockwave would have to be watching Earth for a looooooooooong time.

But how many kids are going to know THAT much about history? To kids, dinosaurs are dinosaurs ... They know their favorites and that's enough. I mean if we're going for that close to historically accurate, well then I'm pretty sure we need to eliminate the Transformers themselves. Point is, no one is looking for a perfect explanation, all it takes is something believable and plausible ... So for most people, this story works.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1417048)
Posted by noctorro on September 5th, 2012 @ 3:25am CDT
Wow, Dinobots in multiplayer.

I agree they need their own game mode, it would be way to imbalanced if they run around team deathmatch.
Only Swoop would be normal.

Will it be some sort of an Escalation mode?

I think the current Escalation is way to easy, ammo beacon and healer. When revived full health again. And only 15 waves.
Should be pushed back to 20 waves and a way longer cooldown for the healer/ammo beacon and no full health when revived, just points. Otherwise great mode :)

Now Bruticus in a multiplayer mode, how would that be done? 5 players for the individual modes, but who would control it when combined? Would be fun that every player has like 60 seconds, 5 minute Bruticus mode then back to 5 bots. And in an escalation mode.

I do hope High Moon milks the hell out of FOC, I need Arcee/Slipstream and all the other WFC bots that weren't in FOC. Just do it, I'll buy it all!
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1417049)
Posted by Megatron Wolf on September 5th, 2012 @ 3:27am CDT
couldnt figure out how to fit them in give me a break we all know they were intentionally kept out so you could do exactly this, put them as dlc charge us a stupid price for em so you can steal more of our money. And i guarantee you that the "dlc" is already on the disc and all your buying is an unlock patch. But anyway im sure these guys will make the multiplayer even more unbalanced than it already is, still say WFC had better online. Well WFC was a better game all around.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1417059)
Posted by kwanzaabot on September 5th, 2012 @ 5:12am CDT
Frankly, I'll be happy as long as the T-Rex alt mode is balanced with the other Titan characters.

The point is we're not playing as Grimlock, but rather a rank-and-file soldier of our own creation. So forcing us into melee only and the whole "build up rage to transform" thing doesn't need to happen, as far as I'm concerned.

Just give us Titans who can turn into T-Rexes. 8)
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1417103)
Posted by joevill on September 5th, 2012 @ 8:48am CDT
Anyone think we will get Bruticus next?
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1417146)
Posted by Ironhide/Starscream on September 5th, 2012 @ 11:08am CDT
I noticed something......look above swoops name in the character sets...it says kickback...INSECTICON PACK TOO?! :CON:
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1417150)
Posted by El Duque on September 5th, 2012 @ 11:17am CDT
Our friends at Activision dropped by with an official announcement for the upcoming Transformers: Fall of Cybertron "Dinobot Destruction Pack" DLC. Download yours on September 11th!


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Now that fans have experienced the epic single-player campaigns and multiplayer modes of TRANSFORMERS: FALL OF CYBERTRON, we wanted to let you know that the team at High Moon Studios listened to fans and have been hard at work on exciting downloadable content to support the growing Fall of Cybertron community.

We are thrilled to announce that the legendary DINOBOTS will be playable in online multiplayer modes with the "Dinobot Destructor Pack," set to launch next week for the Xbox 360, PlayStation 3 and PC.

The DLC pack will include the following characters, which includes their full body + individual body parts for use in the multiplayer character creator.

  • GRIMLOCK (T-rex)
  • SLUG (Triceratops)
  • SNARL (Stegosaurus)
  • SWOOP (Pteranodon)


The TRANSFORMERS: FALL OF CYBERTRON "Dinobot Destructor Pack" will launch on September 11th. For more information, fans can visit http://www.facebook.com/TransformersGame or http://www.TransformersGame.com.

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Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1417155)
Posted by Bubbah on September 5th, 2012 @ 11:28am CDT
Ironhide/Starscream wrote:I noticed something......look above swoops name in the character sets...it says kickback...INSECTICON PACK TOO?! :CON:

Yeah the Insecticons are coming up in the DLC after this one, if I remember right, which I think is in like 2 or 3 weeks.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1417160)
Posted by Noideaforaname on September 5th, 2012 @ 11:48am CDT
Are these guys going remain predominately silver no matter what color scheme you pick?

Bubbah wrote:But how many kids are going to know THAT much about history?

Any kid that has any kind of knowledge dinosaurs should know that really basic dinosaur fact. I mean, hell, the show Dinosaur Train has dinosaurs travel through time to meet other dinosaurs!
Then again, popular culture tends to lump anything extinct as "dinosaurs" (pterosaurs, Dimetrodon, mammoths, cave men, etc.), and to FoC's credit it does rather nicely put together a lot of weird TF story elements in a reasonable, better-than-most fashion.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1417171)
Posted by a Cobra Viper on September 5th, 2012 @ 12:20pm CDT
Ugh. Still no price given? Is it safe to assume it will only be $10 per the previous DLC? I'm glad the body parts will be available in the character creation section.

Now we just need Arcee, Slipstream, and all the other WfC characters that didn't make it to the sequel to be made available. Just throw 'em in the full character set section and be done with it. At least then we could use them if we wanted. The models are already made, guys. Come on.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1417173)
Posted by Bubbah on September 5th, 2012 @ 12:36pm CDT
Noideaforaname wrote:Are these guys going remain predominately silver no matter what color scheme you pick?

Bubbah wrote:But how many kids are going to know THAT much about history?

Any kid that has any kind of knowledge dinosaurs should know that really basic dinosaur fact. I mean, hell, the show Dinosaur Train has dinosaurs travel through time to meet other dinosaurs!
Then again, popular culture tends to lump anything extinct as "dinosaurs" (pterosaurs, Dimetrodon, mammoths, cave men, etc.), and to FoC's credit it does rather nicely put together a lot of weird TF story elements in a reasonable, better-than-most fashion.

Haha yeah pop culture loves to generalize! And honestly, I didn't even know there was such a huge time difference between some of the different dinosaur species until I was in high school. So growing up, I just knew that dinosaurs were dinosaurs and that they all lived together at the same time ... Look at the Land Before Time movies. And to be honest, it's sad talking to kids these days about things they "should know", everything for them pop culture and technology. A lot of things dealing with history, they're clueless about. But that's the type of rant that could go on for months haha.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1417246)
Posted by Mindmaster on September 5th, 2012 @ 3:36pm CDT
Bubbah wrote:
Ironhide/Starscream wrote:I noticed something......look above swoops name in the character sets...it says kickback...INSECTICON PACK TOO?! :CON:

Yeah the Insecticons are coming up in the DLC after this one, if I remember right, which I think is in like 2 or 3 weeks.


25 September. Kickback's chassis is the Scientist, Bombshell (calling them by their G1 names as it should be, don't correct me) is most likely a Titan class chassis (considering Hound's chassis, which will be released alongside the Insecticons, is labeled as a Destroyer. My proof is in the multiplayer trailer) and Shrapnel might end up as an Infiltrator or a Scientist (he does have wings on his insectoid mode).
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1417269)
Posted by Bubbah on September 5th, 2012 @ 4:41pm CDT
Mindmaster wrote:
Bubbah wrote:
Ironhide/Starscream wrote:I noticed something......look above swoops name in the character sets...it says kickback...INSECTICON PACK TOO?! :CON:

Yeah the Insecticons are coming up in the DLC after this one, if I remember right, which I think is in like 2 or 3 weeks.


25 September. Kickback's chassis is the Scientist, Bombshell (calling them by their G1 names as it should be, don't correct me) is most likely a Titan class chassis (considering Hound's chassis, which will be released alongside the Insecticons, is labeled as a Destroyer. My proof is in the multiplayer trailer) and Shrapnel might end up as an Infiltrator or a Scientist (he does have wings on his insectoid mode).

Lol ... No worries, call 'em whatever you like, I've gotten used to using both names by now. I thought I saw somewhere that 2 of the Insecticons were going to be Scientist class. But I wonder if there's any basis as to who will be what class by looking at the unlockable heads. Each class has a bug themed head, just like they have a Dinobot head.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1417368)
Posted by Trikeboy on September 5th, 2012 @ 10:30pm CDT
Noideaforaname wrote:
Bubbah wrote:Haha this is exactly HOW it's been described that the Dinobots exist!


The Dinobots' dinosaurs archosaurs weren't around all at the same time, though. Stegosaurus and Apatosaurus went extinct something like 70 million years before Tyrannosaurus, Triceratops, and Pteranodon showed up; that's roughly the same time difference between T. rex and us! Shockwave would have to be watching Earth for a looooooooooong time.


Thanks Noideaforaname, that was what I was meaning about dinosaurs. The way I under stand the WfC/FoC is that space bridge technology is old but for a time it's usage fell out of common use and so Cybertron was cut off from the rest of the robot inhabited worlds. They only got the ability to use the space bridges in WfC. Unless FoC takes place millions of earth years after WfC, there is no way that Shockwave could have emulated those five dinosaurs.

To date, only two continuities have plausable origins for the dinobots. The G1 show and Animated. In G1, they were created after they arrived on earth after they found fossils of dinosaurs. Their intelligence was explained by them not being fully Cybertronian and Wheeljack couldn't make them as intelligent as Cybertronians. Why they didn't take the Dinobots to Vector Sigma after it was discovered like they did the Arialbots isn't explained. In Animated, they are animatronic dinosaurs that get life from the shards of the Allspark. They are able to gain robot modes too but they didn't have large brain capacity.

However, I look past the innacuarcies and don't let them distract me from the show/comic/game. I saves the headache, trust me.

One last note, I love your name Noideaforaname :)
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1417385)
Posted by Sodan-1 on September 5th, 2012 @ 11:52pm CDT
There's not much in the way of dlc that I actually look forward to getting a hold of. I can tell you that this is one of those few.

I'm still pissed Sludge isn't going to be included. They've gone to so much trouble making this special Dinobot pack, why not bump the player count up to five? All I can to Sludge's absence being explained in the single player game is you can still play as Zeta Prime in FoC for crying out loud.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1417633)
Posted by Homerjay14522 on September 6th, 2012 @ 8:40pm CDT
Trikeboy wrote:
Noideaforaname wrote:
Bubbah wrote:Haha this is exactly HOW it's been described that the Dinobots exist!


The Dinobots' dinosaurs archosaurs weren't around all at the same time, though. Stegosaurus and Apatosaurus went extinct something like 70 million years before Tyrannosaurus, Triceratops, and Pteranodon showed up; that's roughly the same time difference between T. rex and us! Shockwave would have to be watching Earth for a looooooooooong time.


Thanks Noideaforaname, that was what I was meaning about dinosaurs. The way I under stand the WfC/FoC is that space bridge technology is old but for a time it's usage fell out of common use and so Cybertron was cut off from the rest of the robot inhabited worlds. They only got the ability to use the space bridges in WfC. Unless FoC takes place millions of earth years after WfC, there is no way that Shockwave could have emulated those five dinosaurs.

To date, only two continuities have plausable origins for the dinobots. The G1 show and Animated. In G1, they were created after they arrived on earth after they found fossils of dinosaurs. Their intelligence was explained by them not being fully Cybertronian and Wheeljack couldn't make them as intelligent as Cybertronians. Why they didn't take the Dinobots to Vector Sigma after it was discovered like they did the Arialbots isn't explained. In Animated, they are animatronic dinosaurs that get life from the shards of the Allspark. They are able to gain robot modes too but they didn't have large brain capacity.

However, I look past the innacuarcies and don't let them distract me from the show/comic/game. I saves the headache, trust me.

One last note, I love your name Noideaforaname :)


What I am thinking, is the Space Bridge makes a hole in Space and Time, since they are linked. So it is possible that in Shockwave's experiments, he looked at Earth at different times. And according to some of the files you hear on the Grimlock level, he brought some of the Dinos back, probably initially to test the stability of the bridge, but then for new form ideas.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1417644)
Posted by Shadowblade_DW on September 6th, 2012 @ 9:37pm CDT
Homerjay14522 wrote:
What I am thinking, is the Space Bridge makes a hole in Space and Time, since they are linked. So it is possible that in Shockwave's experiments, he looked at Earth at different times. And according to some of the files you hear on the Grimlock level, he brought some of the Dinos back, probably initially to test the stability of the bridge, but then for new form ideas.


Plus the ancients had already done extensive research of earth, stored in the ruins Cliffjumper explored could have filled in some gaps.
Re: Transformers: Fall of Cybertron "Dinobot Destruction Pack" Screenshots (1418812)
Posted by El Duque on September 10th, 2012 @ 9:05pm CDT
Excited for tomorrow's big DLC release for Transformers: Fall of Cybertron, the "Dinobot Destruction Pack"? Seibertron.com has posted a preview clip of Grimlock, Swoop, Slug, and Snarl in action on our YouTube channel at http://youtube.seibertron.com. The "Dinobot Destruction Pack" will be available for PS3, Xbox 360, and PC tomorrow. Check out the embedded video below.

Activision wrote:The team at High Moon Studios listened to fans and have been hard at work on exciting downloadable content to support the growing TRANSFORMERS: FALL OF CYBERTRON multiplayer community.

To celebrate, here is a brand new trailer with an in-game look at the new characters in action:



Here is a breakdown of the three DLC packs, all of which are available for the Xbox 360, PlayStation 3 and PC.

AVAILABLE NOW - Dinobot Destructor Pack - includes the following multiplayer characters, which includes their full body + individual body parts for use in the multiplayer character creator.
GRIMLOCK (T-rex)
SLUG (Triceratops)
SNARL (Stegosaurus)
SWOOP (Pteranodon)

AVAILABLE NOW - Multiplayer Havoc Pack - includes the following multiplayer characters, which includes their full body + individual body parts for use in the multiplayer character creator.
ULTRA MAGNUS
WHEELJACK
BLAST OFF
ZETA PRIME
PERCEPTOR

AVAILABLE SEPT. 25 - Massive Fury Pack - includes the following multiplayer characters, which includes their full body + individual body parts for use in the multiplayer character creator. Also includes the following single-player campaign items.
KICKBACK (Flying Insecticon)
SHARPSHOT (Flying Insecticon)
HARDSHELL (Beetle Tank Insecticon)
G1 RETRO OPTIMUS PRIME
AUTOBOT HOUND
Single-Player campaign items:
G2 BRUTICUS (character skin)
G1 SHOCKWAVE BLAST CANNON (weapon)
G1 MEGATRON PISTOL GUN (weapon)

The price for each pack is 800 Microsoft points or $9.99 for PlayStation and PC gamers. For more information, fans can visit www.facebook.com/TransformersGame or www.TransformersGame.com.

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Transformers Podcast: Twincast / Podcast #90 - Dark Scorponok
Twincast / Podcast #90:
"Dark Scorponok"
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Posted: Monday, April 7th, 2014