Transformers: Legends Marcelo Matere Artwork

Transformers News: Transformers: Legends Marcelo Matere Artwork

Wednesday, September 4th, 2013 10:58PM CDT

Categories: Comic Book News, People News, Collectables
Posted by: Dr Va'al   Views: 22,164

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Transformers artist Marcelo Matere has uploaded to his Facebook page some lineart for a number of cards from the Transformers: Legends game. Check out the sketches mirrored below, for those of you without Facebook access!

Transformers: Legends Marcelo Matere Artwork

Transformers: Legends Marcelo Matere Artwork

Transformers: Legends Marcelo Matere Artwork

Transformers: Legends Marcelo Matere Artwork

Transformers: Legends Marcelo Matere Artwork

Transformers: Legends Marcelo Matere Artwork

Transformers: Legends Marcelo Matere Artwork

Transformers: Legends Marcelo Matere Artwork
Credit(s): Marcelo Matere
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Re: Transformers: Legends Marcelo Matere Artwork (1515937)
Posted by MGrotusque on September 5th, 2013 @ 1:54am CDT
Love that pencil art! Game is a total drag though.............$
Re: Transformers: Legends Marcelo Matere Artwork (1516013)
Posted by mazingaspidey on September 5th, 2013 @ 2:32pm CDT
People complain about this game being a cash grab, but it CAN be played AND won for free if you're willing to have some patience. Sure you may not win top tier card right away, but I've managed to get at least one full card set each mission without paying a dime.

If you don't have any, or have very few Level 4 and 5 Cards, play missions and cash in metals until you can construct an All Grimlock and All Starscream deck. These are the two strongest Level 3 cards.

Make sure to sell any leftover cards, or use them as upgrade material.

Upgrade your robot and alt cards (or evolve cards) completely before transcanning or evolving to get the max effect.

Don't play to win, play to get materials. With about 10,000 deck power decks, it'll take about 150 battle cubes to break into one of the reward cards. Instead of trying to win each battle, play until you start losing battle cubes, then wait until next week's mission. Playing this way I can typically earn 50-80 battle cubes per episode if I don't play to win.

The same is true for energon chains. You can typically get two free chains per mission and need four to guarantee enough evolve cards for a decent card.

The new ruby medal system can get you access to episode cards to beef up your decks.

If by luck you win an episode card from gold episode medals, you may want to consider trying to place. The same is true if you can earn the 2,000,000 points needed to get a lower-tiered card.

After scanning for bosses starts to generate tougher battles, stop scanning and leave your device on the episode screen. As other players need help, bosses will appear on screen for you to fight. Let those other chumps burn through their battle cubes.

Never, ever EVER use more than one battle cube per fight, unless it's a boss in a campaign episode.

Try playing this way and you won't have to spend a dime and might actually enjoy the game.
Re: Transformers: Legends Marcelo Matere Artwork (1516021)
Posted by Burn on September 5th, 2013 @ 2:59pm CDT
It's the time factor that kills it for me.

I had holidays about two months ago and I played that weeks episode non-stop and managed to get into the top 1500. Since then I've hardly played because I actually do have other things to do with my life.

It's just not a game for casual players.
Re: Transformers: Legends Marcelo Matere Artwork (1516030)
Posted by Lilformerz on September 5th, 2013 @ 3:57pm CDT
mazingaspidey wrote:People complain about this game being a cash grab, but it CAN be played AND won for free if you're willing to have some patience. Sure you may not win top tier card right away, but I've managed to get at least one full card set each mission without paying a dime.

If you don't have any, or have very few Level 4 and 5 Cards, play missions and cash in metals until you can construct an All Grimlock and All Starscream deck. These are the two strongest Level 3 cards.

Make sure to sell any leftover cards, or use them as upgrade material.

Upgrade your robot and alt cards (or evolve cards) completely before transcanning or evolving to get the max effect.

Don't play to win, play to get materials. With about 10,000 deck power decks, it'll take about 150 battle cubes to break into one of the reward cards. Instead of trying to win each battle, play until you start losing battle cubes, then wait until next week's mission. Playing this way I can typically earn 50-80 battle cubes per episode if I don't play to win.

The same is true for energon chains. You can typically get two free chains per mission and need four to guarantee enough evolve cards for a decent card.

The new ruby medal system can get you access to episode cards to beef up your decks.

If by luck you win an episode card from gold episode medals, you may want to consider trying to place. The same is true if you can earn the 2,000,000 points needed to get a lower-tiered card.

After scanning for bosses starts to generate tougher battles, stop scanning and leave your device on the episode screen. As other players need help, bosses will appear on screen for you to fight. Let those other chumps burn through their battle cubes.

Never, ever EVER use more than one battle cube per fight, unless it's a boss in a campaign episode.

Try playing this way and you won't have to spend a dime and might actually enjoy the game.


Thanks for the thelolimus, but i had 240 gold episode medals, and all i got that wasn't a double, was ultra Magnus :BANG_HEAD: And when the current episode came out (yesterday) i was in rank 4500, and my ipad ran out of charge. When i logged back on, i was rank 12000 :sad: is there any tips to get up ranks quickly? And get ruby medals? ( i have 51 ATM) :???:
Re: Transformers: Legends Marcelo Matere Artwork (1516039)
Posted by Burn on September 5th, 2013 @ 4:43pm CDT
Play every episode until you starting losing battle cubes, then stop and wait for the next episode.
Accumulate 500 or so cubes.
Give up your life for a week.
Stare at your iPad for hours a day burning through those 500 cubes.
Re: Transformers: Legends Marcelo Matere Artwork (1516049)
Posted by Lilformerz on September 5th, 2013 @ 6:22pm CDT
Burn wrote:Play every episode until you starting losing battle cubes, then stop and wait for the next episode.
Accumulate 500 or so cubes.
Give up your life for a week.
Stare at your iPad for hours a day burning through those 500 cubes.



Lol, how do you get the 500 battle cubes? :HEADHURTS:
Re: Transformers: Legends Marcelo Matere Artwork (1516063)
Posted by Burn on September 5th, 2013 @ 7:24pm CDT
You play all the episodes but stop when you reach the level where you stop earning battle cubes.

Repeat the process over various episodes until they're banked up.
Re: Transformers: Legends Marcelo Matere Artwork (1516074)
Posted by TulioDude on September 5th, 2013 @ 8:49pm CDT
Man,thats some beautiful artwork.
Re: Transformers: Legends Marcelo Matere Artwork (1516128)
Posted by Lilformerz on September 6th, 2013 @ 5:45am CDT
Hopefully, that will work! Thanks! :grin:
Any tips on how to get ruby medals fast?
Re: Transformers: Legends Marcelo Matere Artwork (1517185)
Posted by El Duque on September 11th, 2013 @ 5:34pm CDT
[quote]DeNA is continuing its month long September to Remember campaign for its entertaining mobile card battle game TRANSFORMERS: LEGENDS that showcases a series of weekly episodes and new content added to the game. Today features the release of the in-game episode called S.O.S. Dinobots! This exciting episode runs through Tuesday, September 17, 2013.

The S.O.S. Dinobots! Storyline

This week on TRANSFORMERS: LEGENDS witness the primal power of the Dinobots versus the agile aerial Seekers.

In the aftermath of the clash between Megatron and Optimus Prime, the Autobots stand with their backs against the wall. With the power vacuum left behind by the clash between Megatron and Optimus Prime and with their hands full trying to protect the innocent humans, the Autobots are struggling to save themselves from disaster.

Without Optimus Prime's leadership and strength in the battle's ensuing chaos, Grimlock believes it's time for him to step up. As he charges into the battle, the Decepticons feel a chill of fear when they hear echoing over the battlefield: "Me Grimlock king!"

The Dinobots’ limited intelligence but incredible strength make for an uncomfortable combination. Optimus Prime considered shutting down the unpredictable Dinobots in the past before they could do harm to themselves or anyone else, but a sudden and devastating Decepticon attack forced him to reconsider. In the following battle the Dinobots prove that they are of immense value for the Autobots. Now the Autobots must call upon the might of the Dinobots once more as only they can change the tide of their desperate battle.

The Decepticons fear the Dinobots for good reasons. Even the powerful Devastator could not stand against the ferocity and sheer stubbornness of the Dinobots.

Will the unpredictable Dinobots save the Autobots? Can the Dinobot's tenacity bring down the Decepticons?

Find out in this week's episode S.O.S. Dinobots!

Other Episode Features
Ruby Medals continue to be a part of the episode. Play to win Super Rare Swoop, Sludge and Slug or even the Ultra Rare Grimlock. These character cards offer up to a 10x bonus in this episode's battles.

This episode also features the first Ultra Rare Evolution card. Players that get a high position on the Leaderboards can obtain the Ultra Rare Snarl Evolution card.

Play the Episode Now

To play the new S.O.S. Dinobots! episode, please download TRANSFORMERS: LEGENDS for iPhone, iPad, iPod touch or Android devices for free at: http://mobage.com/games/TRANSFORMERS-LEGENDS[/quote]





Re: Transformers: Legends Marcelo Matere Artwork (1517195)
Posted by griftimus prime on September 11th, 2013 @ 7:26pm CDT
awesome art
Re: Transformers: Legends Marcelo Matere Artwork (1517210)
Posted by speedracex on September 11th, 2013 @ 8:26pm CDT
We should all start posting our friend codes to get rewards, add me - 60075062
Re: Transformers: Legends Marcelo Matere Artwork (1517606)
Posted by joesaysso on September 13th, 2013 @ 1:31pm CDT
So I have been playing a little bit of this episode since I saw that it was one of the new leveled formatted episodes. I hadn't had any experience with this format so I figured I'd give it some effort. Let me see if I have this straight:

You use energon nets to trap cards, which gives you the cards and increased rewards. The energon nets are almost entirely useless as they rarely ever work. The game gets harder as you progress, requiring a higher deck power to advance without a bigger investment in battle cubes.

The game advances beyond your deck power well before the cards you trap actually become worth trapping in the first place. Your nets start to dry up because the rewards stop including nets, which is ok because the nets are still utterly useless, but its bad because you don't get extra points, but its good because the cards that you are trapping at this point are still utter garbage.

There is only one single card worth trapping on any battlefield and that would be the evolution boss at the end. You have almost no chance of trapping this card unless you use a power chain, which you get almost none of. And if you do happen to trap this card, you actually need 7 more of the card you have almost no chance of getting to have it officially MTMd or MEMd, as it were.

Is that all about right? I guess the questions are: Besides the evo cards at the end, do the cards ever become worth trapping? How are people getting so many points and not running out of nets if the nets are so freaking useless and rarely ever work?

I get that my deck power isn't big enough to progress too far into the hard tier. But I don't understand how people just aren't flat out running out of resources while still accumulating a massive amount of points. I feel like I'm missing something.
Re: Transformers: Legends Marcelo Matere Artwork (1517627)
Posted by Burn on September 13th, 2013 @ 3:30pm CDT
With this new type of episode, I simply run through the first bracket and then give up. Just bank up my battle cubes for the regular style.

I detest this new style, because of all the reasons Joey pointed out. I sat down yesterday to play it and when through the first two brackets capturing NOTHING. Why that may be is because my deck was still set up for the previous episode so it was Decepticon heavy and they apparently don't like trapping their fellow 'Cons. Switched the deck to Autobots and started trapping.

But trapping is still few and far between and down entirely to luck of the draw which makes this episode type more random rather than player effort. (Unless of course you buy chains)
Re: Transformers: Legends Marcelo Matere Artwork (1517825)
Posted by joesaysso on September 14th, 2013 @ 5:28pm CDT
I pulled this little quote off of the TF:L wiki forums. Name of poster is omitted:

[quote]As a T1 player right now (6th place) I can tell you that it will be about $150-200 in chains and energon for T1 IF the pace stays the same. (Projected at around 35-40 mil). I personally have 25 chains left and that will get me to around 40 mil which might just barely be enough. Even if I dont hold on, the 3 Grimlock were worth it, sadly no weapons for him.[/quote]

This is why this game will not change. This person has spent upwards of $200, isn't quite sure if he will even finish in the top 100, and STILL thinks it was worth it for some electronic cards that don't guarantee him anything.

If anybody is on the fence about spending a couple dollars on this game, don't bother unless you are will to spend a couple hundred. It might not even make much of a difference then.

If you were hoping that this game would eventually stop being a money pit at some point, you can stop. With people gleefully throwing their money at Mobage like this joker, Mobage has little incentive to change the way they do business.
Re: Transformers: Legends Marcelo Matere Artwork (1517842)
Posted by Jack Hallows on September 14th, 2013 @ 8:20pm CDT
good lord jesus almighty. glad i stopped playin when they came out with the lvl 4's and a week later the 5's. i knew then it would only get worse.
Re: Transformers: Legends Marcelo Matere Artwork (1518665)
Posted by monuo_ripts on September 18th, 2013 @ 6:58pm CDT
speedracex wrote:We should all start posting our friend codes to get rewards, add me - 60075062


It won't do anything, a new player that has not reached level 8 has to enter your code then reach level 8. Once you acquire enough new players at level 8, you get the prizes. Most people are creating fake accounts with the button that doesn't require an email, logging in as a gamer or spark account, entering code, reaching 8, lather rinse repeat. You just have to remember to clear your game data or log out using your mobage account so you can sign in as a new user.

joesaysso wrote:So I have been playing a little bit of this episode since I saw that it was one of the new leveled formatted episodes. I hadn't had any experience with this format so I figured I'd give it some effort. Let me see if I have this straight:

You use energon nets to trap cards, which gives you the cards and increased rewards. The energon nets are almost entirely useless as they rarely ever work. The game gets harder as you progress, requiring a higher deck power to advance without a bigger investment in battle cubes.

The game advances beyond your deck power well before the cards you trap actually become worth trapping in the first place. Your nets start to dry up because the rewards stop including nets, which is ok because the nets are still utterly useless, but its bad because you don't get extra points, but its good because the cards that you are trapping at this point are still utter garbage.

There is only one single card worth trapping on any battlefield and that would be the evolution boss at the end. You have almost no chance of trapping this card unless you use a power chain, which you get almost none of. And if you do happen to trap this card, you actually need 7 more of the card you have almost no chance of getting to have it officially MTMd or MEMd, as it were.

Is that all about right? I guess the questions are: Besides the evo cards at the end, do the cards ever become worth trapping? How are people getting so many points and not running out of nets if the nets are so freaking useless and rarely ever work?

I get that my deck power isn't big enough to progress too far into the hard tier. But I don't understand how people just aren't flat out running out of resources while still accumulating a massive amount of points. I feel like I'm missing something.


Hey man, some of the code guys at tfw2005 pulled the code and the net capture rate for the actual boss cards like thundercracker is only 5%, the small mob cards are 12%, so ya, nets can be pretty useless.

You only need 4 cards to complete the evolution. Max all 4 base cards, evolve 1 and 2 together, then max this card, evolve it with 3, max that new card, evolve with 4, max it and you are at the complete card.

I've kept my word and still not spent any more money, been saving all my resources since June, had almost 1500 energon, 1200 cubes, 8 nets, still didn't place in the top 100, not even close and I've burned through most of my resources. Payers are the winners still.

joesaysso wrote:I pulled this little quote off of the TF:L wiki forums. Name of poster is omitted:

[quote]As a T1 player right now (6th place) I can tell you that it will be about $150-200 in chains and energon for T1 IF the pace stays the same. (Projected at around 35-40 mil). I personally have 25 chains left and that will get me to around 40 mil which might just barely be enough. Even if I dont hold on, the 3 Grimlock were worth it, sadly no weapons for him.


This is why this game will not change. This person has spent upwards of $200, isn't quite sure if he will even finish in the top 100, and STILL thinks it was worth it for some electronic cards that don't guarantee him anything.

If anybody is on the fence about spending a couple dollars on this game, don't bother unless you are will to spend a couple hundred. It might not even make much of a difference then.

If you were hoping that this game would eventually stop being a money pit at some point, you can stop. With people gleefully throwing their money at Mobage like this joker, Mobage has little incentive to change the way they do business.[/quote]

And you know what's worse, all the players I used to know that paid the hundreds every episode to be top 100 quit because they were tired of paying. They were replaced by another set of players that spend over $100 every episode because "now its their chance to shine". The OP vs MEGS event brought back a couple of the other big spenders and they gladly dropped a couple hundred each.

It will never change unless mobage thinks it can get more money, then they'll change to that.
Re: Transformers: Legends Marcelo Matere Artwork (1518724)
Posted by Jack Hallows on September 19th, 2013 @ 6:32am CDT
i hate smartphone game apps. you'd wind up spendin more money just tryna to play em than you would buyin and playin a console game, or an mmo like wow or diablo. all of which are much more fulfilling than a phone app. problem is though, is that our phones are always in our hands. always occupying our attention. as long as that's happ'nin, people will be playin these damn apps and dumpin money into em mindlessly. cash is easy to spend when you don't have to see the dollars diminishing.
Re: Transformers: Legends Marcelo Matere Artwork (1518726)
Posted by Burn on September 19th, 2013 @ 6:39am CDT
Thing is though, some phone/tablet games that are free can still be awesome.

Angry Birds - Fun simple game, want the version without ads? Set you back less than $10.

CSR Racing - One of the best damn racing games I've seen. Sure you can drop a weeks worth of wage onto it and get some super fancy cars, but I've been playing it every day for over two months, haven't spent a single cent on it and still actually achieve things.
Re: Transformers: Legends Marcelo Matere Artwork (1519004)
Posted by El Duque on September 20th, 2013 @ 5:53pm CDT
[quote]DeNA continues its busy September for its TRANSFORMERS: LEGENDS mobile card battle game with its first ever Player vs. Player (PvP) episode called The Omega Corps. This exciting episode pits players vs. other players in an all-out free for all, and features characters Omega Supreme, Jetfire, Ratchet and Mirage. This new episode runs through September 24, 2013.

This week on TRANSFORMERS: LEGENDS...

In order to bring order to the chaos that has ensued following the clash of Optimus Prime and Megatron, Omega Supreme arrives with reinforcements – among them is the mighty Jetfire. Will they be able to restore balance between Autobots and Decepticons? Who will emerge victorious in this all-out war between the factions?

Find out this week in The Omega Corps episode!

Play the Episode Now

To play the new episode today, download TRANSFORMERS: LEGENDS for iPhone, iPad, iPod touch or Android devices for free at: http://mobage.com/games/TRANSFORMERS-LEGENDS[/quote]

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