Transformers: Regeneration One #90 Review
Tuesday, April 9th, 2013 11:10AM CDTCategories: Comic Book News, Reviews
Posted by: Va'al Views: 23,742
TOO LITTLE—TOO LATE! As Scorponok’s Dark Reign comes ever closer to spreading right across Cybertron, Grimlock launches a desperate counterstrike, in the face of almost innumerable odds. Does the Dinobot commander really have one last ace up his sleeve, or does his “plan” amount to a glorious—but doomed—last stand?
Best laid plans of dinos and bots
So this is the conclusion to the second arc of the conclusion to the whole shebang, started way back when in the Marvel US run. I have to say, a definite improvement to the previous issue, in my opinion! (Not that it was particularly bad, mind you, just a bit slow, and felt as though something was lacking.)
Do something! Anything!
This issue finally completes the gene key-cum-Grimlock-versus-Scorponok plots, as well as setting up the next one. With Shockwave, Galvatron and Starscream, in all likelyhood. And Magnus' team. And Rodimus. Rodimus still doesn't seem to know what he's going to do, though. Magnus and the Wreckers have yet to reach Cybertron. Galvatron and Starscream are on the Ark with Shockwave, who is now connected to the ship.
Coming out of the woodwork
So all attention is pointed towards Grimlock and his gang of adorable misfits, and Scorponok’s conquering mania via activating the planetary gene-key. The concern I had about the story is that the outcome is pretty much expected, even though we were (sort of) proven wrong with Megatron's death earlier on in the series. I know the Autobots are going to win, so I expect Furman to give us a little more than that.
Wait for it...
And, in a way, I think he did. I will not spoil the issue for anyone, but there are a couple of minor twists, and if anything, they left me with a smirk on my face. I do believe, however, that the best parts of the issue are Galvatron, Starscream and Shockwave's moments, with the addition of a fourth player.
Wildman and Baskerville are good together. There is a lot of difference between the pre-80 and ReGeneration One, even though Wildman worked both then and now, and I like what they're doing with an old-but-new style. I'm not too sure about some facial expressions, as they seem to be rather limited in range of emotions, but I also won't complain too much about them, either! Mowry on lettering does add some nice touches though, especially with Grimlock rampaging all over the place.
Jeff Goldblum would love it
The colours are always my favourite part of ReGeneration One, and this time round, John-Paul is helped by James Stayte. They really do pop, and that to me is a very very good thing. It separates the series from the other two ongoings, and helps the new-ness of the old-but-new, and really does help some of the bigger action shots.
Oh the paratext the paratext
And, I have to say, I love the frames in this issue. They work with the action, they work with time-scale, the flashback ones are excellent, from right angles to rounded ones, jagged edges for particularly incisive moments, and they don't always follow the grid.
I enjoyed it! There were some issues with it, and it still feels a little rushed, trying to tie up all loose ends, but I think it's setting up the coming story-arcs nicely. My biggest problem with it was how quickly the Grimlock-Scorponok diatribe is resolved. Also, some of the various “twists” in the story were not exactly mind-blowing, but did the trick. And come on Hot Rod, do something.
Or next month, we're flexible
But all in all, a good issue. Nice artwork and paratextual stuff, excellent colours, the story runs well and we get some really juicy hints at what might happen next. We're halfway there, and Furman has made it clear more than once that this is it, so buckle up, and wait for next month's cataclism. It looks to be a big 'un.