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Twincast / Podcast Episode #65 "Fortress Maximus"

Transformers News: Twincast / Podcast Episode #65 "Fortress Maximus"

Sunday, April 14th, 2013 9:35PM CDT

Categories: Site News, Toy News, Digital Media News, Podcast
Posted by: Razorclaw0000   Views: 70,272

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Seibertron.com is proud to present the latest episode of the Twincast. Join auxiliary host Razorclaw, Seibertron, jON3.0, and special guest joevill for discussions about the latest Transformers talking points. As always, the episode is available directly and in our RSS Feed and should appear on iTunes within 24 to 48 hours of this news post.

Episode #65 includes the following discussion topics:

Transformers 4 coming to Chicago and Detroit

Twincast / Podcast #65 "Fortress Maximus"


E-Hobby Magnificus

Twincast / Podcast #65 "Fortress Maximus"


Takara Tomy's version of Beast Hunters ... Transformers GO!

Twincast / Podcast #65 "Fortress Maximus"


Masterpiece accessories used as retail exclusives

Twincast / Podcast #65 "Fortress Maximus"


Fortress Maximus - We discuss reported QC issues with stickers, stress marks, missing parts, etc. Bonus: jON3.0 opens his Fort Max during the podcast!

Twincast / Podcast #65 "Fortress Maximus"


Generations Hoist revealed plus BotCon Machine Wars Obsidian color scheme changed

Twincast / Podcast #65 "Fortress Maximus"


Beast Hunters cartoon episodes discussion: Prey, Scattered, and Darkmount, NV

Twincast / Podcast #65 "Fortress Maximus"


Ryan discusses the latest site news including design changes and the return of the galleries!

Twincast / Podcast #65 "Fortress Maximus"


Bragging Rights!


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Thank you for listening to the Seibertron.com Twincast / Podcast. We really appreciate all of the support we receive.

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Re: Twincast / Podcast Episode #65 "Fortress Maximus" (1479279)
Posted by noctorro on April 15th, 2013 @ 3:42am CDT
Glad my Fortress Maximus doesn't have any problems so far :)
Re: Twincast / Podcast Episode #65 "Fortress Maximus" (1479346)
Posted by worldsgreatest on April 15th, 2013 @ 9:05am CDT
You guys were talking about clearing the way for some of the big money reissues. I'm sure it was already a news story, but there was a leaked document from China that seemed to insinuate that we can expect a Dai Atlus and Star Saber reissue in the future.
Re: Twincast / Podcast Episode #65 "Fortress Maximus" (1479418)
Posted by ScottyP on April 15th, 2013 @ 1:11pm CDT
Good show as always gentlemen!

Couple clarifications:

- HLJ does not have leftover stock for problems, for sure. They gave me a 20% discount for receiving the item missing a part. My other option was to return for a full refund, wasn't going to bother with that hassle.

- Sticker sheet for FM does include the eyes. Thankfully.

- Overlord Mouth/Rodimus cover is awesome and if you like it you should feel awesome.
Re: Twincast / Podcast Episode #65 "Fortress Maximus" (1479722)
Posted by Stormrider on April 16th, 2013 @ 10:31pm CDT
Thanks guys for the show.

I am surprised that MP Ravage is getting a thumbs down. I think it is great toy. The shoulders, hips, and boosters that fold into the transformation are my favorite parts.

I agree, that I am not psyched about Amazon exclusive MP missiles for Prowl and Bluestreak.
Re: Twincast / Podcast Episode #65 "Fortress Maximus" (1479730)
Posted by Vile MK III on April 16th, 2013 @ 11:42pm CDT
I love it when Jon does the NPR voice :lol: Great episode guys!
Re: Twincast / Podcast Episode #65 "Fortress Maximus" (1479760)
Posted by alldarker on April 17th, 2013 @ 7:59am CDT
I believe this has been the very first Twincast podcast I've ever listened to. Was a lot more entertaining than I could have expected; thanks guys.

Was messing around with MP Ravage again last night, together with his buddies, and yeah... I don't know what it is about him (hollow tape mode, awkward integrated missiles, smaller than G1), but he comes just short of being perfect, where Rumble, Frenzy, Laserbeak and Buzzsaw just hit the sweet spot.

And I'm still waiting for my Fortress to come out of customs :(
Re: Twincast / Podcast Episode #65 "Fortress Maximus" (1479997)
Posted by Sabrblade on April 17th, 2013 @ 9:01pm CDT
Looks like one of my questions from the "Ask the Twincast" thread got answered in this one. That was a very well thought out and insightful discussion about the Aligned continuity and the various opinions about it. I can understand the whole aesthetic confusion between the two different era in its timeline having very different looking styles, but consider this point of view.

Imagine a new fan who wants to get started on Transformers, and the first thing he is given to watch is the three-episode pilot of the G1 cartoon, "More Than Meets the Eye". After he watches it, he likes it enough to want to see more. But, the very next thing he is handed is the complete series DVD set of the Beast Machines cartoon. He watches it. Immediate confusion ensues.

That's pretty much how Hasbro's handling of the Aligned continuity went like. They gave us a game set really really early in the story, then a cartoon set thousands of years afterward with a completely different look and feel. I feel that this rocky start for the Aligned continuity is what helped to put off so many folks at the beginning, and has stuck with several of them since.

As far as people referring back to events from the books and such when watching the Prime (or Rescue Bots) cartoon, well, it's the same thing when one refers back to WFC when talking about FOC. Even Matt Tieger said that one doesn't have to have played WFC to enjoy FOC. While it helps, it's not required. Same goes with the books. Though they are also a part of the bigger story, they aren't necessary reads to enjoy the games and/or cartoons. That isn't to say that the cartoons don't acknowledge them, though. The season 1 finale of Prime pretty much took its entire backstory history from the first novel Exodus, and even took a design from WFC to use in one of its flashbacks. But one still wouldn't have to have read Exodus or played WFC in order to have enjoyed the finale since the finale pretty much told us all we needed to know for it without us having to experience the rest of what the book and game cover

As for why some of us keep referring back to the books and/or games, well, we're Transformers nerds. We like continuity information and like to indulge in talks about it. :-B

Using the above MTMTE/Beast Machines example, that's kind of how it's like between those who are and aren't bothered by the Aligned continuity. The G1 cartoon and the Beast Machines cartoon are two wildly different entities with divisive looks and feels, yet they still share a connection that stretches eons apart. The difference here being that we have the Beast Wars cartoon in between to make them flow better. Whereas the Aligned fiction has a giant gap in the middle that has yet to be filled. It would have been much smarter to have something like the Beast Wars cartoon in the middle to help bridge the gap further. Alas, what we got felt more forced than what was intended. :|

When one thinks about, what Hasbro did before any of this ever came out was actually pretty smart. Creating a full timeline outline of the entire Aligned storyline, compiled all into one binder. The Binder of Revelation. The problem we got came from High Moon wanting their games to be a love letter to G1 and Hasbro Studios making their cartoon in the feel of the movies. Both are/were adaptations of events drafted in the Binder, but the differing styles between the two, plus the games adapting the pre-Earth final war days of the timeline and the cartoon adapting some of the present day events on Earth, kept things from looking like they belonged together, which is like how one would feel if they saw Beast Machines right after only the first three episodes of G1.

A big issue that remains to this day is the divisive mindsets Hasbro seems to have on this continuity, On one hand, they don't seem to care whatsoever about aesthetic appearances, thus why we've had four (now five, counting the Beast Hunters episode) different designs for Optimus Prime in this continuity, with his FOC body being the most jarring since the game's events take place mere moments after WFC despite Optimus suddenly being in a new body for no in-story reason.

On the other hand, in spite of this seeming lack of concern about aesthetics, there's the other end of the spectrum that feels like Hasbro does care, with demonstrations of trying to fill in the blanks between the era of the games/books and the era of the cartoons. The aforementioned Prime season 1 finale deriving its story from Exodus, being one example. The second novel Exiles put Wheeljack with the Wreckers, Bulkhead with Optimus aboard the Ark, Vehicons on the Nemesis, among other things. The second season of Prime recalled both novels with Alpha Trion as the master archivist and Optimus's old mentor, as well as with some of the relics being the Star Saber and the Apex Armor. FOC used the Prime designs for Cliffjumper's head, one of Optimus's guns, and even the Nemesis itself. It also made Trypticon into the Nemesis, like in the novels. And then there's "Rage of the Dinobots", which is an undeniable sequel to FOC and a prequel to Ultra Magnus's debut in the cartoon. And we got the upcoming Beast Hunters comics which will continue the adventures of the FOC Dinobots on Cybertron with further ties to the Prime cartoon.

Admittedly, it is still far from perfect, with many many flaws and holes to be filled, but it is what it is. I'm not asking anyone here to like it. Just trying to help others get a better understanding for it, :|

----------------------------------------------------------------------------------------

Jon, that was real cool hearing you open your Fort Max for the first time live on the podcast. I hope you're enjoying that big behemoth to the fullest extent. :D I noticed you ordered yours from the air shipment of BBTS. I ordered from the ocean shipment coming later and, after hearing about all the QC issues people have reported, it got me worried to the point of almost considering cancelling my preorder. :-s I know you reported yours having no real noticeable problems when you opened it, but to be on the safe side, could you take another look at yours to see if it's 100% in the clear?

Here's the list of QC issues that one of board members compiled from several cases:
he current list of known issues (both minor and major) with the Fortress Maximus reissue includes:


0. Red guns on left hand are improperly installed so that they face backwards (fixable: unscrew the hand assembly, flip the gun and reassemble).

1. Cerebros has very tight leg joints (fixable: loosen the screw and/or shave off some plastic).

2. Cog has 2 left arms.

3. The holes to plug in Gasket's guns are susceptible to stress marks.

4. Fort Max's left fist is missing the plug insert to hold his weapons.

5. Bottom of Spike's feet has mold-flash, making him unstable (fixable: shave off the excess flash).

6. Fort Max has a defective left hip ratchet.

7. Leg cannons are loose and prone to popping out easily or making worrisome "snapping" sounds when raised.

8. Spike is missing his arms.

9. Missing one or more weapons.

10. Smudged or chipped blue paint on the central die-cast panel.

11. Loose knee joints on Spike and/or a very difficult (tight) insertion into Cerebros' body.

12. The Cerebros faceplate on Spike is loose/askew (fixable: use a flathead screwdriver, rather than a Phillips head, to loosen/tighten the hard-to-access restraining screw).

13. Eye tampographs on Fort Max's face appear "bubbly" and/or Cerebros' chest tech spec sticker is askew.

14. Right-side chest door has slightly warped hinge tabs, though it functions correctly.

15. Cerebros in tower mode is a very difficult (tight) insertion into Fort Max's chest, requiring him to be first stood up and then bent down to fit in place.

16. The Fort Max face on Cerebros's back has a dent on its forehead from being jostled around inside the box.

17. Fort Max's big gun is loose when pegged in and pops out easily if jostled.

18. The red launchers attached to Fort Max's white ramps are susceptible to stress marks.

19. Cerebros's fists are tight and do not flip open easily. (fixable: loosen the screw and/or shave off some plastic).

20. Cog is susceptible to stress marks where his gun-arms attach in vehicle mode.
also too someone said they got there cerbrous figure but it had two right legs.

Image
Re: Twincast / Podcast Episode #65 "Fortress Maximus" (1480028)
Posted by chuckdawg1999 on April 18th, 2013 @ 12:36am CDT
FYI not everyone with a golden ticket at Joe Con was a dealer. As you mentioned a lot were folks buying extras for friends and well, some were buying to resell.

During the WOJM review of Retaliation we were joined by John Chu. He said point blank that the only new scene shot was the brief one at the beginning with Duke and Roadblock playing video games; Duke was always going to die.
Re: Twincast / Podcast Episode #65 "Fortress Maximus" (1480644)
Posted by Humanfactor on April 21st, 2013 @ 3:36am CDT
another great show guys.

yeah, it's fun having the twincast 'booming' from my convoy for ipod speakers.

so, how about writing to the casting agencies for tf 4 and trying to be 'man in elevator' or 'bar occupier'
Re: Twincast / Podcast Episode #65 "Fortress Maximus" (1480980)
Posted by lonrac on April 22nd, 2013 @ 2:34pm CDT
just after getting my fort max. missing a small gun, that I probably can do without.

teary eyed moment, when I tried to take out the instructions, and some of the stickers stuck to the sheet,so I'll be without some vents and stuff.....
Re: Twincast / Podcast Episode #65 "Fortress Maximus" (1481081)
Posted by Stormrider on April 22nd, 2013 @ 7:58pm CDT
lonrac wrote:just after getting my fort max. missing a small gun, that I probably can do without.

teary eyed moment, when I tried to take out the instructions, and some of the stickers stuck to the sheet,so I'll be without some vents and stuff.....


That sucks.

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