Gives a ride to remember -- in your nightmares! Takes Autobots on dizzying, death-defying flights to scare information out of them. As helicopter, goes 300mph with a range of 1200 miles. Whirls rotor blades to create 200-300 mph wind funnels. uses semi-automatic glue gun. Combines with fellow Combaticons to form " Bruticus".
[ Back To Top ]
Profile: Vortex always gives you a ride to remember- in your nightmares! He takes an evil, cackling delight in trapping Autobots inside him and taking them on a spinning, dizzying flight of death-defying aerial stunts. As the Combaticon interrogator, he finds it an extremely effective -and enjoyable- way of doing his job. Autobots are easy prey to his techniques: Vortex grabs them off the ground, lifts them in the air and attempts to coerce them into divulging secrets. When Vortex is finshed with the Autobots, he lets them plummet to the ground. A free ride from Vortex is definitely not worth the price.
Abilities: In helicopter mode, Vortex can attain a speed of 300 mph. His range is 1200 miles. He can whirl his rotor blades fast enough to create wind funnels that spin at speeds of 200-300 mph, powerful enough to lift a locomotive off its rails. He can suspend himself in the air in almost any position, which allows him to direct these funnels anywhere he wants. in robot mode, he uses a semi-automatic glue gun. It shoots capsules of highly adhesive liquid that will cement anything it hits to anything its target touches. Vortex combines with his fellow Combaticons to form the giant robot Bruticus.
Weaknesses: Weaknesses: Although Vortex's wind funnel can be a devastating weapon, its use reduces his maneuverability and leaves him vulnerable to attack. It also subjects his rotor blades to extreme stress and possible metal fatigue and fracturing.[ Back To Top ]