by Bun-Bun » Fri Nov 30, 2018 2:13 pm
I found a few that I loathe due to how wide their damage range is...
Also a few that are criminally under powered. i was going to do an article on them for the HMW Newsletter but since it looks like Red is never coming back to head that up I might as well just list them:
(from Bad to Worse)
6 - Rocket Propelled Mortar Shells
5 - Cyclone Gun
4 - X-Ray Laser Cannon
3 - Proton-Pack Rifle
2 - X-Ray Laser Pistol
1 - Astro Blaster
their rating is based on their median damage and number of upgrades required to wield.
My considered recommendation is to never use any of the above.
As for what I will recommend,
Clearly the XS2 is THE go-to weapon for low to low-mid players & Mid Rammers that don't want to waste xp on FRP/SKL.
Once you can afford the upgrades though a Dual-Lightsaber (I guess the closest thing I have to a favorite other than my beloved shovel), Atomic Firebreath, Hellfire Shotgun, or Drohung-Tipped Vermittlung (if you can find the latter) will hold you over until you can get an Acid Rainmaker, Magnus Hammer, or Fusion Cannon.
There are very few weapons in the game that are worthwhile from a power perspective. From a flavor perspective, well that's up to the individual.
Secret is the higher up you get the less weapons really matter anyways. It's all tactics.
That being said I am working on a way to re-balance all the weapons but it may take a bit of altered code and a Mod with time... So that's a pipedream really.
The opinions expressed in this post are well-reasoned and insightful.
Needless to say, they are not those of SEIBERTRON.COM, its staff members, or any other site lackeys.
Anyone who says otherwise is itching for a fight.