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Armada Snarl's Tail

PostPosted: Wed Nov 07, 2012 9:07 pm
by robofinch
Got some dinos in today, slightly dissappointed at some paint rubs when the seller they had only been displayed :[ But I guess I can try to touch them up with some paint..

Anyway, transformed Snarl into witch doctor/native American robot mode, and the flowertail weapon can't seem to stay open. I'm afraid if I try much harder I'll break the darn thing. Does anyone know it's secret to prevent it from snapping shut?

For reference, it's the same mold as BWNeo Saberback, BM Striker, and Universe Striker.

If this is in the wrong place I'm sorry I'm still learning sob

Re: Armada Snarl's Tail

PostPosted: Wed Nov 07, 2012 10:15 pm
by BeastProwl
The Stegosaur? I thought it snapped open then snapped shut? Thats all my old one did...

Re: Armada Snarl's Tail

PostPosted: Wed Nov 07, 2012 10:21 pm
by robofinch
Yeah! That's the one. He's got a little spine on the bottom of his tail to open the snapping tail.

But

Since he's based on the BWNeo mold, and BWNeo had crazy "third modes", he has one too, where basically he's a stego-flower?? It's his "trap mode". I dunno, Japan.

Image

Looks like this

I can't the flower to stay open though, it keeps snapping shut. Any ideas?

Re: Armada Snarl's Tail

PostPosted: Thu Nov 08, 2012 5:31 am
by Jelze Bunnycat
What part are you pulling on? You're supposed to pull on the red part that ends up behind the beast modes... "private parts" :oops: , until it catches, not on the three tail segments themselves.

Re: Armada Snarl's Tail

PostPosted: Thu Nov 08, 2012 10:37 am
by robofinch
Pffff

I tried doing both, actually. First I used the little red part spine thing to open it, but I couldn't get it into any clicking position. Then I noticed that the three parts can open up further, so I pulled on them a bit to see if they would click, and I get nothing. Then I pulled on them harder, with the same results. I don't want to break something due to ignorance though, so I stopped after that.


I'm gonna mess with it again tonight, since maybe I didn't press the spine far back enough or something.

Re: Armada Snarl's Tail

PostPosted: Thu Nov 08, 2012 11:08 am
by RhA
It looks like yours is defective. Sabreback's tail stays open without any real force applied to the tab/spine.

Re: Armada Snarl's Tail

PostPosted: Thu Nov 08, 2012 2:30 pm
by RAcast
I've had the BM Dinobots deco since I was a kid, an I wasn't aware that it could lock... I dot remember mine ever being able to, I'll have to take a look next time I pull it out of...whichever box it's in. XD

Re: Armada Snarl's Tail

PostPosted: Thu Nov 08, 2012 2:43 pm
by BeastProwl
JelZe GoldRabbit wrote:What part are you pulling on? You're supposed to pull on the red part that ends up behind the beast modes... "private parts" :oops: , until it catches, not on the three tail segments themselves.

So I need to yank his dingaling?

Re: Armada Snarl's Tail

PostPosted: Fri Nov 09, 2012 1:26 am
by robofinch
Oh! I finally got it! You have to push back on the trigger fin really far. I wouldn't have thought to push it back that far if I hadn't watched a video on youtube of someone doing it!

Yessss I have a flowersaur now