gothsaurus wrote:For all the people asking " why didn't they use this mold instead"... what the club picks is always subject to the molds availability. Some are in storage and inaccessible, lost, or destroyed. Makes for a much shorter list to pick from than you think, sadly.
I realise that. So why weren't Hoist (and Hubcap for that matter) simply ignored as character choices then if they weren't able to do them justice. After all this was originally advertised as an expansion on the original MAchine Wars line, meaning that there wasn't going to be a need to cover every original MW toy.
JelZe GoldRabbit wrote:The truth of the matter is, we haven't had tow truck molds in a very good while, especially discounting Movie Longarm. The last one was the original Machine Wars mold if I'm not mistaken.
You mean like how, with the exception of the Longarm repaint, we haven't had a genuine Hoist figure in a long time (and no, shoehorned legends class figure repaints don't count as genuine, anymore than G2 Gobot "Vomitwave" counts as a genuine Soundwave figure)?
gothsaurus wrote:Yeah, all things considered... I'm FINE with them changing a tow truck to a regular truck for a redux... especially if there is a good reason behind it.
And I'm hoping the good reason is the Electro repaint. Crossing my fingers for that one.
Which is an utterly flawed argument. Figure off, deluxe class neck balljoints tend to be fairly standardised in terms of size so there was nothing stopping a head swap happening for the most part. If a different mould was chosen
Secondly even if it wasn't possible to simply reuse the mold, there would have been nothing stopping FP from using the Kup mould with a new head sculpt for Electro at some point anyway. Runamuck and Runabout are glaring proof of that. For anyone trying to counter this by claiming that FP wouldn't use a mould for a single character, there are several instances where they have done exactly that.