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Brainstorming Thread - No sigz, no spamz!

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Postby Tasbirk » Sat Aug 04, 2007 3:27 pm

Kadoom wrote:I was away for a bit, im not sure how to introduce my character to the decepticon plotline, because it seems theres several at once. Can I get any help on jumping into the storyline?


Well, Kadoom is a frontline fighter kind of mech, and J Writer assigned him to Kaon, the Decepticon capital. There's a large strikeforce assembling there under Roadblock, the Ground Forces Commander.

I would suggest you catch up on the situation there, and then join up with the other ground-pounders like Ruckus and Quake. Follow their lead and interact with them to get comfortable with things. Soon Roadblock will be back to lead the attack. I have no doubt he'll welcome another ground-pounder.

All of these characters are played by solid, talented, nice guys. I'm sure they will be willing to help you get into the action.

If I can help you (or any other new player reading this) with anything else, please don't hesitate to Private Message me.

Remember: Have Fun!

Tas.
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Postby *Silverblade » Wed Aug 08, 2007 8:49 pm

I'm currious

where would I find info about the seekers on the canon list. I would pick one up to RP but I know nothing about them.
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Postby Tasbirk » Wed Aug 08, 2007 9:46 pm

*Silverblade wrote:I'm curious

where would I find info about the seekers on the canon list. I would pick one up to RP but I know nothing about them.


They are on the Pregenerated Fanmades thread. In the Character Profiles Forum, along with the Sweeps.
http://seibertron.com/forums/viewtopic.php?t=13092&sid=

You can see who is available here, listed in the Decepticon section of the Canon Roster List.
http://seibertron.com/forums/viewtopic.php?t=1304&sid=

The Sweeps are available as well, with the exception of Macabre.
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Tech Skill and your character

Postby Tasbirk » Thu Aug 09, 2007 11:04 pm

This post is an article about that most overlooked and misunderstood of Attributes- Tech Skill.

Most characters, canon or fanmade, have a Tech Skill falling between four and six, average for a Cybertronian citizen. While the meaning of very high or low numbers may be obvious, the average range is more ambiguous. Let’s examine what the average Autobot or Decepticon is (and is not) capable of.

Firstly, consider the obvious- Cybertron is a machine world, inhabited by machines. The need to perform complex technical tasks is very common. For Cybertronians, everyday activities, such as personal maintenance and grooming or reloading a weapon, require greater technical expertise than most people have in real life. This means that Cybertron, unlike Earth, does not have a general populous that cannot change their own oil, or set the timer on the VCR.

I would also remind everyone that Tech Skill is relative. A chef can prepare dozens of recipes and might be able to fix a stove, but would be lost if his car broke down. Similarly, a warrior is likely to display greater knowledge in operating and repairing weapons than they would in searching a database or picking a lock.

Additionally, attempting to use equipment in a nonstandard way is generally (but not always) beyond the abilities of characters with average Tech attributes. By ‘nonstandard’, I mean actions such as trying to load a weapon with ammunition not designed for it. Designing new devices, or writing new programming, are also generally out of the reach of average characters.

Tech Skill is tied to Intelligence. A character’s Tech may only be two points higher than their Intelligence. Tech represents what your character knows, but intelligence represents how creatively they can use it. A character that is very bright, but only average in Tech Skill can come up with clever ways to solve problems through simple means. This can give them an edge over less witty characters.

It can be tempting to ignore the Tech Skill when creating characters that are heavily combat-oriented. Nevertheless, remember that ANY attribute below four means the character is essentially a cripple in that regard. A character with a Firepower of ten and a Tech of two is not any better off than a character with a Firepower of ten and an Accuracy of two. The warrior with the Tech of two can’t even reload his own weapons, let alone fix them. An opponent with balanced, average attributes is likely to defeat either of the above examples. Clearly, it pays to be well rounded.

In closing, just keep your Tech Skill level in mind when your character acts. Try to play by the numbers. After all, it’s only fair to those who did spend the points for those high Tech levels!
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Postby *Silverblade » Sun Aug 12, 2007 10:06 am

I've got two sweeps :)

anyone want to join me
*Evil laugh*

I think I will like Playing Discord. My first femme, she is so much the oppisiste of your character Tasbirk. She will be a total flirt. :)

But she is supposed to be like a spokeswoman and into politics I guess but as a young transformer what is the likelyhood of her coming into contact with the more powerful commanders?

I have a good feeling about this one.
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Postby The J Writer » Sun Aug 19, 2007 11:03 am

*Silverblade wrote:But she is supposed to be like a spokeswoman and into politics I guess but as a young transformer what is the likelyhood of her coming into contact with the more powerful commanders?


Sweeps are very much the rage right now, so I bet quite a few of the command mechs would be interested in schmoozing with a Sweep femme. Heck, it might even be considered cool to be seen hanging with a hot Sweep chick! 8)

Seriously though, the Sweeps are a force to be reckoned with. I can guarantee you various commanders will be courting their services (literally in Discord's case) to get leverage over their enemies in the faction. That's where Discord will get into contact with the officers and commanders.
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points

Postby DarkJet » Mon Sep 24, 2007 6:14 pm

My concern is that when making a fan made you only get 70 points to use, thats it. But maybe if you climb high enough in the ranks you could earn like 5 more points or something like when Hot Rod was given the Matrix and turned into Rodimus Prime it boosted his stats to help him lead. I am not saying that every one should get upgraded. But especially with the decepticons can you imagine StarScream taking orders form Rumble, no he would simply crush him and assume leadership.
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Postby Rebel Raven » Tue Sep 25, 2007 6:48 am

DarkJet wrote:My concern is that when making a fan made you only get 70 points to use, thats it. But maybe if you climb high enough in the ranks you could earn like 5 more points or something like when Hot Rod was given the Matrix and turned into Rodimus Prime it boosted his stats to help him lead. I am not saying that every one should get upgraded. But especially with the decepticons can you imagine StarScream taking orders form Rumble, no he would simply crush him and assume leadership.


First of all, the reason the cap was lowered from 75 to 70 is that the staff here felt that fan made transformers were getting too powerful.

Secondly, the topic of upgrades was spoken of heavily towards the beginning of this thread.
To sum things up, While there are a few good reasons for it like a plot device, there's simply too many reasons against it like power gaming, god modeing, the work in determining who gets the upgrades and when, problems concerning fairness and favoritism, etc.

Bluntly, it simply is not likely to happen unless you mean Rank.
Rank you can get more or less of through role play or a request when submitting an application though none of it is guaranteed.

Plus the fact you say only some would get the upgrades.
People will most likely cry foul over that as it's definitely not fair.

For instance I've many upgrades Shrike could receive, so why would I be unworthy of the opportunity to implement them?

But I do agree though and would enjoy seeing my character evolve physically instead of just in terms of personality, but I don't see it happening short of minor things that would not adjust her stats towards the positive, if at all. If she did happen to get permission for an upgrade like an upgraded rifle, or extra ranged weapon within reason I wouldn't complain though. :P

I admit some regret in equipping her with simply a slow firing rifle as the only viable means of long range combat for 2 of her 3 modes, but it's not enough to have me scrap her just to rebuild her and start all over again. It just means trying to overcome the weakness and regret and show she is playable and can survive despite it until she can improve.

But it was also said that the stats and bio don't make the character so much as the players ability to play that role.

Your character's bio could state that they are designed to take out high ranking enemies, or that they are the greatest melee combatant short of Megatron/Optimus Prime, or that they are a professional spy, but if you cannot role play that effectively through the character it is not necessarily true, is it?
Maybe through role play they adopted a strong suit?

Further, fan made characters, based on what I read, are intended to be weaker than the cannon characters because they want you to play a cannon character.
And there are lots and lots of cannon characters to pick from.
Unless you want to play a cannon fembot then your choices can be counted on 2 hands at best between the Decepticons and Autobots. :P

I know what you're thinking, but not all cannon Autobots are coddling nature loving hippies. Just BeachComber and a few others.

Some Autobots are almost decepticon in nature, like Repugnus who's down and dirty, violent, and has been booted out of the Autobots for being too insubordinate, only to be asked back in because he does the jobs no autobot wants to do and has a not too bad Alt mode and range of abilities either.

Then there's narcissists like Tracks, and Sunstreaker.

There's the odd balls like Cosmos who's a UFO.

And lets not forget one of my favorites (and I'd play him if I thought I could do it believably!) Punch/Counterpunch! An autobot that has 2 personalities, and one of which is decepticon (Complete with the insignia and full blown virtually impenetrable disguise) which is why he's a spy and decently armed to boot. And played as a deep character, I hope!

Some autobots are decently armed, too. Some even turn into tanks.
Some are very war like and combative.

And on the Decepticon side, while most are psychotic, uhm, I mean model Decepticons, there are some oddities among them.

Odds are good with some research a cannon character is bound to appeal to you. And odds are they'll be stronger than a fanmade.

In closing I'd like to apologize if my post comes off as shoddy, hypocritical, offensive, or an overkill on the point. I was tired at the time of writing kept up with the desire to post on the subject.
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Postby Luciferus » Tue Sep 25, 2007 11:20 pm

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There's also the possibility of a pure cosmetic/functional upgrade that doesn't affect stats. Like some of the mechs crashing/landing on Earth receives new modes and perhaps even new functions with it.
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Re: Tech Skill and your character

Postby AxiomScion » Wed Sep 26, 2007 2:33 am

Tasbirk wrote:This post is an article about that most overlooked and misunderstood of Attributes- Tech Skill.

Most characters, canon or fanmade, have a Tech Skill falling between four and six, average for a Cybertronian citizen. While the meaning of very high or low numbers may be obvious, the average range is more ambiguous. Let’s examine what the average Autobot or Decepticon is (and is not) capable of.

Firstly, consider the obvious- Cybertron is a machine world, inhabited by machines. The need to perform complex technical tasks is very common. For Cybertronians, everyday activities, such as personal maintenance and grooming or reloading a weapon, require greater technical expertise than most people have in real life. This means that Cybertron, unlike Earth, does not have a general populous that cannot change their own oil, or set the timer on the VCR.

I would also remind everyone that Tech Skill is relative. A chef can prepare dozens of recipes and might be able to fix a stove, but would be lost if his car broke down. Similarly, a warrior is likely to display greater knowledge in operating and repairing weapons than they would in searching a database or picking a lock.

Additionally, attempting to use equipment in a nonstandard way is generally (but not always) beyond the abilities of characters with average Tech attributes. By ‘nonstandard’, I mean actions such as trying to load a weapon with ammunition not designed for it. Designing new devices, or writing new programming, are also generally out of the reach of average characters.

Tech Skill is tied to Intelligence. A character’s Tech may only be two points higher than their Intelligence. Tech represents what your character knows, but intelligence represents how creatively they can use it. A character that is very bright, but only average in Tech Skill can come up with clever ways to solve problems through simple means. This can give them an edge over less witty characters.

It can be tempting to ignore the Tech Skill when creating characters that are heavily combat-oriented. Nevertheless, remember that ANY attribute below four means the character is essentially a cripple in that regard. A character with a Firepower of ten and a Tech of two is not any better off than a character with a Firepower of ten and an Accuracy of two. The warrior with the Tech of two can’t even reload his own weapons, let alone fix them. An opponent with balanced, average attributes is likely to defeat either of the above examples. Clearly, it pays to be well rounded.

In closing, just keep your Tech Skill level in mind when your character acts. Try to play by the numbers. After all, it’s only fair to those who did spend the points for those high Tech levels!
I think this would fit nicely in the rules section. very well thought out Tasbirk.

hmm... so Skywarp can't reload his own weapon :-?

Should a warrior with a tech of 3?
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Postby The J Writer » Wed Sep 26, 2007 4:43 pm

Skywarp can reload his guns...but that's about it. I guess whoever wrote his RPG profile took his "Big dumb jock" angle pretty seriously. It could perhaps stand to be a point higher, and might get changed at some point. But for now, safe to assume he can reload his weapons.

Luc wrote:There's also the possibility of a pure cosmetic/functional upgrade that doesn't affect stats. Like some of the mechs crashing/landing on Earth receives new modes and perhaps even new functions with it.


Indeed. The Earth crews of each faction will get a "reformat" into Earthy alt modes once they reach Earth, so they can proceed with Infiltration more effectively. ;)

DarkJet and Unipuma wrote:Upgrades, etc.


Upgrades can happen in the game through exceptional roleplaying and creation of storylines that lead to the giving of some upgrade. However, they really shouldn't be seen as an end in themselves...and stat upgrades are really not that awesome, all things considered. Though some of my favorite characters are indeed powerhouses (Roadblock, Fort Max, Kup, etc.), my absolute favorite is quite far from a powerhouse (Mirage) and others certainly aren't as powerful as a lot of Transformers out there (Sunstreaker, Smokescreen, etc.). I'd rather have a guy with a cool personality/background gimmick than a big Firepower stat.

As for the Rank bit, I don't think I understand you example - why would Rumble (Rank 5) be trying to give Starscream (Rank 8) an order, anyway?
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Postby Light Blade » Fri Oct 12, 2007 10:46 am

Motto: "I what?... HELP!"
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Interesting thought

just looking at the applications (having just posted a couple)
some of them were shocking (mine weren't glowing) , anyway it got me thinking, would a step by step guide to help people build a character be of any use

Examples: (brief Outlines)


Picking stats that reflect your characters personality
Weapon choices, should re enforce characters personality
Possible sample post scenarios (this seems to be a big problem)
Working out a decent weakness.

I don't mind taking on this project myself, but others views opinions and assistance would be greatly appreciated.
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Postby AxiomScion » Fri Oct 12, 2007 3:35 pm

While a novel idea Light Blade the shocking applications tend to stem from briefness the applicant took in reading the rules and guidelines page there is also this nifty questions thread were many are happy to help in the areas were they may be confused.

I may be coming off too harsh, but if an applicant can't locate the help thread, the history thread or even read the rules thread, I don't see them finding/using the profile threads or navigating the RP story posting threads that well. :(

Adding another "helper thread" specifically for character applications seems like an excuse not to read the R&G page the mods worked so hard on. Not trying to burst a bubble or question your genuine concern, I started posting I'ld like to help out myself, just thinking of how this guide might be misused.

:-? or this guide could be stashed in the folds of the ever growing R&G...

:shock: or perhaps amidst the History and Notes thread. If someone needs help, asking if they looked through the RP history thread would prove a very good indicator...
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Postby FuzzymusPrime » Wed Oct 17, 2007 9:11 am

Ok, I don't want to drag the topic back to something that's been covered before, but I am curious as to the background of Gestalts in the Game.

I can see the canon lists from here, and currently our potential combiner teams don't look like teams really:

Aerialbots 2/5
Protectobots 3/5
Technobots 1/5

Combaticons 3/5
Constructicons 3/6 (and one of those is as a mod NPC)
Monstercons 3/6
Predacons 2/5
Seacons 0/6
Stunticons 3/5
Terrorcons 1/5

Obviously, if the best they can manage is half strength, then the combiner teams would be difficult to justify.

But, as I higlighted, the combiners who already have the ability don't have numbers any better than the other teams, so it leaves me curious as to why they got it. Where these teams better manned before this board crash? Or was it an arbitrary decision to make sure the technology was known but rarely used?

How many team members would have to be played before the mods would consider letting that team seek the conbination modifications, or would other criteria be used?

Mostly I'd just like to see over 2 dozen decepticons squabbling over the right to be the next Devestator, rather than the next 4 gestalts actually being wheeled out in a firepower war. But I am curious as how the potential plotlines of the gestalts could be pushed forward.
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Postby Light Blade » Wed Oct 17, 2007 10:56 am

Motto: "I what?... HELP!"
Weapon: Dark Saber Sword
AxiomScion wrote:I may be coming off too harsh, but if an applicant can't locate the help thread, the history thread or even read the rules thread, I don't see them finding/using the profile threads or navigating the RP story posting threads that well. :(

Adding another "helper thread" specifically for character applications seems like an excuse not to read the R&G page the mods worked so hard on. Not trying to burst a bubble or question your genuine concern, I started posting I'ld like to help out myself, just thinking of how this guide might be misused.

:-? or this guide could be stashed in the folds of the ever growing R&G...

:shock: or perhaps amidst the History and Notes thread. If someone needs help, asking if they looked through the RP history thread would prove a very good indicator...


what if rather than it being available from the outset, the mods could recommend the applicant to a 'Tutor' type figure, who would help them resolve grievances and work on a sample post, which is probably the most offputting part of the application that puts potential player off

Or if after a ceartain number of applications the mods give the applicant permission to post in a help request forum.
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Postby AxiomScion » Wed Oct 17, 2007 11:16 am

Light Blade wrote:
AxiomScion wrote:I may be coming off too harsh, but if an applicant can't locate the help thread, the history thread or even read the rules thread, I don't see them finding/using the profile threads or navigating the RP story posting threads that well. :(

Adding another "helper thread" specifically for character applications seems like an excuse not to read the R&G page the mods worked so hard on. Not trying to burst a bubble or question your genuine concern, I started posting I'ld like to help out myself, just thinking of how this guide might be misused.

:-? or this guide could be stashed in the folds of the ever growing R&G...

:shock: or perhaps amidst the History and Notes thread. If someone needs help, asking if they looked through the RP history thread would prove a very good indicator...


what if rather than it being available from the outset, the mods could recommend the applicant to a 'Tutor' type figure, who would help them resolve grievances and work on a sample post, which is probably the most offputting part of the application that puts potential player off

Or if after a ceartain number of applications the mods give the applicant permission to post in a help request forum.
:-? kinda like the 'vetran' and the 'cub'...

If someone is willing to take that mantle I'm sure the Modsquad wouldn't object. I wouldn't be opposed to occassionally taking someone under wing myself; and have done so before. Still, I'ld like to hear them say yay or nay myself.

<- o.O

O.o ->

:shock:
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Postby AxiomScion » Wed Oct 17, 2007 11:46 am

Didn't want to over look your valid questions there FuzzymusPrime.
FuzzymusPrime wrote:Ok, I don't want to drag the topic back to something that's been covered before, but I am curious as to the background of Gestalts in the Game.

I can see the canon lists from here, and currently our potential combiner teams don't look like teams really:

Aerialbots 2/5
Protectobots 3/5
Technobots 1/5

Combaticons 3/5
Constructicons 3/6 (and one of those is as a mod NPC)
Monstercons 3/6
Predacons 2/5
Seacons 0/6
Stunticons 3/5
Terrorcons 1/5

Obviously, if the best they can manage is half strength, then the combiner teams would be difficult to justify.

But, as I higlighted, the combiners who already have the ability don't have numbers any better than the other teams, so it leaves me curious as to why they got it. Where these teams better manned before this board crash? Or was it an arbitrary decision to make sure the technology was known but rarely used?

How many team members would have to be played before the mods would consider letting that team seek the conbination modifications, or would other criteria be used?

Mostly I'd just like to see over 2 dozen decepticons squabbling over the right to be the next Devestator, rather than the next 4 gestalts actually being wheeled out in a firepower war. But I am curious as how the potential plotlines of the gestalts could be pushed forward.

I think since the RP history favors the warwithin time era, and doesn't want to flood in all the new tech at the inception of the RP, I think the mods took the 1st two, and only, combiner teams featured in the DW WarWithin comic series.

I think it's a rather novel idea myself. We get to RP the combiner arms race. With Onslaught in need of repairs, perhaps Bruticus is not too far of the radar. How are a team of 5 Autobot jets going to compete with a swarm of Seekers and the new Sweeps? Will the patient Razorclaw sit idley by as his Predacon team is looked over in favor of the self titled 'King of the Road'?

There is a lot of story, and character development available with this pre-earth setting. Like a good cup of Chai, I think it be a shame to rush the process. :wink:
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Postby Devastron » Wed Oct 17, 2007 4:06 pm

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I am not particularly in favor of some sort of mentor system to people to get applications approved. To be honest, getting an application approved is a sort of litmus test. If you can't get one approved even after directions from the mods on what to change, you probably shouldn't be in the game.

As for the combiners, we do have ideas for them but, as was pointed out, since none of them are fully manned their is no particular hurry to get more of them into the game.
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Postby Marcus Rush » Wed Oct 17, 2007 8:34 pm

Weapon: Automatic Acid-Pellet Gun
Story Recruitment

Story Title: Guns of Polyhex

http://www.seibertron.com/forums/viewtopic.php?p=407552&sid=#407552

Basic idea is to send a small group of autobots, not exactly special forces members, behind enemy lines and take out the big batteries that were used against Omega Supreme. The mission leader is an upstart brash and overeager Bunker commander from Nova Cronum's Maximus Line. We already have a second warrior slot filled in Forte, who gives the team another added element much like some of those dirty dozen characters. The strike force needs four more members for this team so the assault will be effective.

Autobot Team Needs:

A recon or scout specialist - much like Gears or similar functions
A Sabotage specialist - some one who can actually help rig some right suprises for our Combaticon opponents
A Communications or Computer Specialist - Capable of hacking into enemy transmissions to locate potential patrols or access points. Perhaps even hijack a few trains or transports to get into the objectives.
A third Warrior or Infiltrator - To give added firepower and strength to the force, or give the team experience in the art of moving through enemy lands with out drawing attention and getting blasted.

Decepticons Needs:

A Vortex Player

A Blast-Off Player
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Postby Optimus Frimal » Thu Oct 18, 2007 9:02 am

Alpha Strike wrote:Story Recruitment

Story Title: Guns of Polyhex

http://www.seibertron.com/forums/viewtopic.php?p=407552&sid=#407552

Basic idea is to send a small group of autobots, not exactly special forces members, behind enemy lines and take out the big batteries that were used against Omega Supreme. The mission leader is an upstart brash and overeager Bunker commander from Nova Cronum's Maximus Line. We already have a second warrior slot filled in Forte, who gives the team another added element much like some of those dirty dozen characters. The strike force needs four more members for this team so the assault will be effective.

Autobot Team Needs:

A recon or scout specialist - much like Gears or similar functions
A Sabotage specialist - some one who can actually help rig some right suprises for our Combaticon opponents
A Communications or Computer Specialist - Capable of hacking into enemy transmissions to locate potential patrols or access points. Perhaps even hijack a few trains or transports to get into the objectives.
A third Warrior or Infiltrator - To give added firepower and strength to the force, or give the team experience in the art of moving through enemy lands with out drawing attention and getting blasted.

Decepticons Needs:

A Vortex Player

A Blast-Off Player


Where do I go to get Ironhide involved in this story?
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Postby Light Blade » Thu Oct 18, 2007 1:51 pm

Motto: "I what?... HELP!"
Weapon: Dark Saber Sword
Funny, I just had smokescreen suggest something like this as part of a series of small squad attacks to disrupt the decepticon counter offensive, if you want an in game ally talk to Smokescreen. he's in Iacon

Apologies for this mess, if you want I'll alter my post to exclude my Polyhex plans
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Postby Devastron » Fri Oct 19, 2007 10:44 pm

Weapon: Energo-Sword
With Grimlock back on Cybertron he is going to try and rebuild the Lightning Strike Coalition from the Dark Ages to wreak some havoc on the Decepticons, particularly in the Tagan Heights. It would be awesome to have the original line up in the group again, but new members will be welcome if they can convince Grimlock they are strong and tough enough to join. :D

Here is the original line up for the team, other than the Dinobots of course.

Kup
Ironhide
Wheeljack
Smokescreen
Inferno

If you are playing one of these characters and is interested then say so here or shoot me a PM. If you have a character you think would fit in with the group then let me know and we can see if he or she can fit into the group.
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Postby Marcus Rush » Fri Oct 19, 2007 11:53 pm

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hmm Ironhide could be a nice addition as the third warrior, he has the experience of the LSC as well so he could give this strike force some decent insight as to what hells to expect when deep in Decepticon territory. I'll look into it further, for the most part I hope to get the bulk of this team from Nova Cronum for rapid deployment, however I have a feeling I am going to have to transfer a couple of mechs to fill the desired slots.
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Strength: 10
Intelligence: Infinity
Speed: 7
Endurance: 10
Rank: 8
Courage: 10
Firepower: 8
Skill: 9

Postby The J Writer » Sat Oct 20, 2007 3:02 pm

Light Blade wrote:Funny, I just had smokescreen suggest something like this as part of a series of small squad attacks to disrupt the decepticon counter offensive, if you want an in game ally talk to Smokescreen. he's in Iacon

Apologies for this mess, if you want I'll alter my post to exclude my Polyhex plans


No need to alter - more than one 'Bot can have a good idea. ;)
The J Writer
Headmaster Jr
Posts: 564
Joined: Wed May 07, 2003 2:48 am

Postby Davekma » Sun Oct 21, 2007 5:55 am

Devastron wrote:With Grimlock back on Cybertron he is going to try and rebuild the Lightning Strike Coalition from the Dark Ages to wreak some havoc on the Decepticons, particularly in the Tagan Heights. It would be awesome to have the original line up in the group again, but new members will be welcome if they can convince Grimlock they are strong and tough enough to join. :D

Here is the original line up for the team, other than the Dinobots of course.

Kup
Ironhide
Wheeljack
Smokescreen
Inferno

If you are playing one of these characters and is interested then say so here or shoot me a PM. If you have a character you think would fit in with the group then let me know and we can see if he or she can fit into the group.


Sign me up for some of that :grin: I've been looking to get Inferno involved in something for a while, this sounds like just the ticket.
Davekma
Fuzor
Posts: 209
Joined: Thu Mar 30, 2006 9:38 am

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