Geminii wrote:Using existing references is certainly a great way to find some starting points. I was thinking about when you have altmodes which aren't anything Earth-based (or similar). Is it just a matter of looking at existing detailing on Cybertronian modes, or other spaceship/'futuristic' toys, or are there sort of standard types of details which work for most things?
I'll admit that I'm definitely better with some kind of framework or starting point to go on, rather than having to make up what is, as you say, effectively chunks of art from scratch.
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