Same design from the first game, but still cool.Dre Merc wrote:Shockwave looks awesome.
Same design from the first game, but still cool.Dre Merc wrote:Shockwave looks awesome.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
All five are in the game. Grimlock, Swoop, Sludge, Snarl, and Slug.Rodimus723 wrote:If I'm interpreting the artwork right, There is no Slag or Sludge in this game. It's like Hasbro has forgotten about them.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
noctorro wrote:Bruticus looks awesome. He's my favorite combiner, then Devastator.
I hope you can play him in the game, and also in multiplayer. I don't know how that's going to be balanced with other players just being a normal TF.
Blurrz wrote:Down_Shift is a god...
Onslaught's a re-use of his WFC game design too.Down_Shift wrote:I`ll be honest, I don`t really care for the look of Blast-off or Swindle and Onslaught, Jazz & Shockwave seem to just be re-used with what looks to be no improvements from the last game.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Sabrblade wrote:Onslaught's a re-use of his WFC game design too.Down_Shift wrote:I`ll be honest, I don`t really care for the look of Blast-off or Swindle and Onslaught, Jazz & Shockwave seem to just be re-used with what looks to be no improvements from the last game.
Blurrz wrote:Down_Shift is a god...
Ah, the comma threw me off.Down_Shift wrote:Sabrblade wrote:Onslaught's a re-use of his WFC game design too.Down_Shift wrote:I`ll be honest, I don`t really care for the look of Blast-off or Swindle and Onslaught, Jazz & Shockwave seem to just be re-used with what looks to be no improvements from the last game.
Heh, I know that's what I was saying in my post.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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