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FACTS - HMW2 Thread

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Re: FACTS - HMW2 Thread

Postby Absolute Zero » Thu Mar 05, 2009 1:27 pm

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I had a random thought. Transformers is a pretty diverse universe with dozens (well, ok, a few) planets that the transformers go to and fight on. They at least know about a bunch of planets anyway, so what I'm wondering is, since the game is going to be taken place after the Pax Cybertronia (and possibly around the time of Beast Wars Gathering/Ascending), so will there eventually be other planets like Nebulos and Sandstorm's homeworld that got blown up added to the game for conquest? Shifting it from conquering Cyberton to the Decepticon plan of conquering the galaxy? I think it might be interesting to have a galactic map. Functionally, it'd be the same as a Cybertron map, different sectors to take over.
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Re: FACTS - HMW2 Thread

Postby King Henrik » Thu Mar 05, 2009 2:31 pm

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Absolute Zero wrote:I had a random thought. Transformers is a pretty diverse universe with dozens (well, ok, a few) planets that the transformers go to and fight on. They at least know about a bunch of planets anyway, so what I'm wondering is, since the game is going to be taken place after the Pax Cybertronia (and possibly around the time of Beast Wars Gathering/Ascending), so will there eventually be other planets like Nebulos and Sandstorm's homeworld that got blown up added to the game for conquest? Shifting it from conquering Cyberton to the Decepticon plan of conquering the galaxy? I think it might be interesting to have a galactic map. Functionally, it'd be the same as a Cybertron map, different sectors to take over.


i love this idea. galactic warfare would feel so much more epic! off the top of my head you can use

cyberton, moon base 1 & 2, earth, nebulos, quintessa, planet of junk, char, paradron... maybe even unicron's head. and i'm sure there's a ton more lesser known planets like the one from the g1 episode(The Gambler?) where smokescreen has to gamble to save the autobots from that gladiator arena. just don't use the super generic named planets from the cybetron series (speed planet, jungle planet, giant planet, etc.)
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Re: FACTS - HMW2 Thread

Postby Venomous Prime » Thu Mar 05, 2009 2:44 pm

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King Henrik wrote:
Absolute Zero wrote:I had a random thought. Transformers is a pretty diverse universe with dozens (well, ok, a few) planets that the transformers go to and fight on. They at least know about a bunch of planets anyway, so what I'm wondering is, since the game is going to be taken place after the Pax Cybertronia (and possibly around the time of Beast Wars Gathering/Ascending), so will there eventually be other planets like Nebulos and Sandstorm's homeworld that got blown up added to the game for conquest? Shifting it from conquering Cyberton to the Decepticon plan of conquering the galaxy? I think it might be interesting to have a galactic map. Functionally, it'd be the same as a Cybertron map, different sectors to take over.


i love this idea. galactic warfare would feel so much more epic! off the top of my head you can use

cyberton, moon base 1 & 2, earth, nebulos, quintessa, planet of junk, char, paradron... maybe even unicron's head. and i'm sure there's a ton more lesser known planets like the one from the g1 episode(The Gambler?) where smokescreen has to gamble to save the autobots from that gladiator arena. just don't use the super generic named planets from the cybetron series (speed planet, jungle planet, giant planet, etc.)


Speed- Spedia or Velocitron
Jungle- Animatros
Giant-Gigalonia

Those are the names of the planets from Cybertron, well, their Galaxy Force names. Velocitron is the Cybertron version. But Speedia and Velocitron both sound cool :D
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Re: FACTS - HMW2 Thread

Postby Absolute Zero » Thu Mar 05, 2009 2:53 pm

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Plus all the bases in Beast Wars. The one Rampage blew up and another one was mentioned.
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Re: FACTS - HMW2 Thread

Postby Burn » Thu Mar 05, 2009 3:30 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Consider this.

The current game can barely sustain 4 factions. We're not sure how the new game will go sustaining them but hopefully it will be better.

Multiple battlefields ... think that one's going to be any better?
I think OS did mention it may happen down the track though.
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Re: FACTS - HMW2 Thread

Postby Name_Violation » Thu Mar 05, 2009 3:33 pm

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original sin wrote:
King Henrik wrote:
Absolute Zero wrote:I had a random thought. Transformers is a pretty diverse universe with dozens (well, ok, a few) planets that the transformers go to and fight on. They at least know about a bunch of planets anyway, so what I'm wondering is, since the game is going to be taken place after the Pax Cybertronia (and possibly around the time of Beast Wars Gathering/Ascending), so will there eventually be other planets like Nebulos and Sandstorm's homeworld that got blown up added to the game for conquest? Shifting it from conquering Cyberton to the Decepticon plan of conquering the galaxy? I think it might be interesting to have a galactic map. Functionally, it'd be the same as a Cybertron map, different sectors to take over.


i love this idea. galactic warfare would feel so much more epic! off the top of my head you can use

cyberton, moon base 1 & 2, earth, nebulos, quintessa, planet of junk, char, paradron... maybe even unicron's head. and i'm sure there's a ton more lesser known planets like the one from the g1 episode(The Gambler?) where smokescreen has to gamble to save the autobots from that gladiator arena. just don't use the super generic named planets from the cybetron series (speed planet, jungle planet, giant planet, etc.)


Speed- Spedia or Velocitron
Jungle- Animatros
Giant-Gigalonia

Those are the names of the planets from Cybertron, well, their Galaxy Force names. Velocitron is the Cybertron version. But Speedia and Velocitron both sound cool :D


Beest
Chaar
Junk
Quintessa
Cybertron
Earth / Gaea
Mars
Nebulos / Nebulon
Unicron
Antar
Antilla
Aron's Planet (Unnamed)
Athenia
Beta IV
Cygnus VII
Darhos
Delta Pavonis IV
Dread
Dromadon
Epsilon Ariadne
Eurythma
Feminia
Floron III
Galganath VII
Goo #8739B
Hive
Lithone
Master
Micro
Monacus
Odessix
Paradron
Paradise
Pirate Planet (Unnamed)
Praun
Primacon's Planet (Unnamed)
Regulon IV
Samojin
Sandra
Sperity & Toluin
Thrull
Tlaloc
Torkulon
V
Vehicon
X2
Zarak
Zel Samine
Zone
Bk'n
Cameron
Cheyne
Daffodil II
Deneb IV
Derut IV
Ethos
Femax
Ganzvort
Ghennix
Gottlieb
Hydrus Four
Jhi
Karn
Klo
Kol
Pz-Zazz
Rigel III
Rigel VI
Scarvix
Andellor
Varas Centralus
Alakide
Aquarius
Archa Nine
Chronos
Com
Crystal
Dinosaur
Donovan
Flame
Garo
Godbless
Gringaard
Intel
Jormungaard
Leida
Luxor
Madelan
Methulselah
New Quintessa
P-0908
Pastal
Planet Vector
Porcupine
Solid
T-4376
Tasmo
Tube
Blizzard planet
Chaar
Circuit Planet
Desert planet
Devola
Duke
Grass Planet
Gigantion/Gigalonia - The Giant Planet
Iron Planet
Jungle Planet (Energon)
Jungle Planet/Animatros - The Jungle Planet
Ocean planet
Orga
Planet Q
Rock planet
Ice planet
Velocitron/Speedia - The Speed Planet

[edit] Moons
Green Moon of Antar
Io
Protos
J'asik
Luna
Titan
VsQs
[edit] Space habitats
Artificial Planet Nemesis
Autobot Orbital Command Hub
Colony Omicron
Grand Central Space Station
Predacon Command Outpost 1
Starbase Rugby
Station 424
Warworld
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Re: FACTS - HMW2 Thread

Postby Wingspan » Thu Mar 05, 2009 4:31 pm

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Burn wrote:... think ...


Is that really a fair request to ask of this community?
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Re: FACTS - HMW2 Thread

Postby Absolute Zero » Thu Mar 05, 2009 5:20 pm

Weapon: Corrosive Slime Shooter
Burn wrote:Consider this.

The current game can barely sustain 4 factions. We're not sure how the new game will go sustaining them but hopefully it will be better.

Multiple battlefields ... think that one's going to be any better?
I think OS did mention it may happen down the track though.


I was wondering if it would down the track, however, if the world map works with the different terratories of cybertron to take over, a galactic map would just replace the world map with battles taking place on different worlds instead of different sectors of the same world. It's pretty simple, and I did actually think it out.

The problems with the current game where there before the beast factions were added, and while there are simple (in terms of thinking out, not in terms of coding) solutions to any and all problems, V2 is coming out whenever, so V1 is like a whore in thailand.
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Re: FACTS - HMW2 Thread

Postby Omega Sentinel » Thu Mar 05, 2009 5:55 pm

There will be expansion packs throughout the life of the new game. It is designed to expand. However, it would be foolish to talk about them now considering they are still just a twinkling in the eye and you guys haven't seen the game itself yet.

The Map part of the game will not be in the initial release. Not enough time.
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Re: FACTS - HMW2 Thread

Postby Redimus » Thu Mar 05, 2009 6:21 pm

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Burn wrote:Consider this.

The current game can barely sustain 4 factions. We're not sure how the new game will go sustaining them but hopefully it will be better.

Multiple battlefields ... think that one's going to be any better?
I think OS did mention it may happen down the track though.


Who says the map has to be vastly bigger? Just have each planet have 4 sectors or somit.
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