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Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Iron Prime » Wed Aug 22, 2012 1:30 pm

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Hotrodimust wrote:And can someone tell me how this all ties in with prime and generation 1 because the Dino bots were made on earth I thought. I'm pretty sure that's what happened in the g1 series or does hasbro have some crazy twist why the Dino bots are on cybertron. And I don't have anything against the story of the game I think it's great I just wanna know how this came to be and if anyone actually knows the answer.

In G1 the Dinobots were created on Earth by Wheeljack/Ratchet/Sparkplug. But in many (all?) of the comics there is a different story - especially in the more recent IDW stuff. My guess (I haven't played yet, stupid work) is that the game story takes a similar approach. I read some stuff a while back to support this, but it is "spoilery" so I won't mention it.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Sabrblade » Wed Aug 22, 2012 2:20 pm

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Hotrodimust wrote:And can someone tell me how this all ties in with prime and generation 1 because the Dino bots were made on earth I thought. I'm pretty sure that's what happened in the g1 series or does hasbro have some crazy twist why the Dino bots are on cybertron. And I don't have anything against the story of the game I think it's great I just wanna know how this came to be and if anyone actually knows the answer.
Simply put, this doesn't tie to any existing Generation 1 story. It's an all new story that pays homage to G1 in design aesthetics (similar to how animated was), but eventually leads into Transformers: Prime instead. The comic story "Rage of the Dinobots" takes place after this video game and leads directly into the not-yet-released third season of the Prime cartoon, bridging the gap between this game and the cartoon.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby mtma » Wed Aug 22, 2012 2:21 pm

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So Theorically my G2 Bruticus will have game accurate colors =D
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Down_Shift » Wed Aug 22, 2012 4:45 pm

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I think the Dinobots DLC might be an escalation pack. I mean I'm sure the parts will be there for MP but four dinos does make sense for a dino map pack seeing has how escalation only let's you choose from four bots per map.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby sabrigami » Wed Aug 22, 2012 5:55 pm

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Down_Shift wrote:I think the Dinobots DLC might be an escalation pack. I mean I'm sure the parts will be there for MP but four dinos does make sense for a dino map pack seeing has how escalation only let's you choose from four bots per map.


I guess that does make sense. But it bothers me how they don't come out and say it. As someone mentioned before, there also seems to be the inability to choose any other characters per map. I guess I'm just bothered by the lack of info and the seemingly very limited choices on escalation. I'm worried what you see is what you get you know?

I guess if my quams do turn out to be true I can ave the MS points. I don't think these packs are getting any cheaper
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Sodan-1 » Wed Aug 22, 2012 9:57 pm

Motto: "Motive is a universal weakness."
And once again Sludge is left out in the cold. :BANG_HEAD:

What is it about the goofball that people don't like? Not happy.

I'm struggling to figure out how that's meant to be Magnus. I'd have guess Nemesis Prime or Motormaster. Not seeing much in the way of red, white or blue.

I long for the days when DLC was an afterthought to extend the life of a game a year or two after release, (instead of a shameless attempt to milk more money from customers) but that never really happened.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Lord Onixprime » Wed Aug 22, 2012 10:48 pm

Sodan-1 wrote:And once again Sludge is left out in the cold. :BANG_HEAD:

What is it about the goofball that people don't like? Not happy.

I'm struggling to figure out how that's meant to be Magnus. I'd have guess Nemesis Prime or Motormaster. Not seeing much in the way of red, white or blue.

I long for the days when DLC was an afterthought to extend the life of a game a year or two after release, (instead of a shameless attempt to milk more money from customers) but that never really happened.


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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby MasterSoundBlaster » Wed Aug 22, 2012 11:06 pm

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Cannot wait for Dinobot Destruction pack. :michaelbay: :michaelbay: :michaelbay:
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby starwarrior1227 » Thu Aug 23, 2012 5:46 am

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MasterSoundBlaster wrote:Cannot wait for Dinobot Destruction pack. :michaelbay: :michaelbay: :michaelbay:

DON'T SUPPORT THEIR EVIL, MONEY MILKING WAYS!!!
NOBODY WANTS ANOTHER CAPCOM OR EA!!!
"Tomorrow, and tomorrow, and tomorrow creaks in these petty Hz from day to day, to the last segment of recorded data and all our yester-cycles have guided fools the way to rusty death- Out,out brief spark! Life's but a walking shadow, a poor shot that struts and frets his hour upon the field. It is a tale told by an idiot, full of cries and bullets, signifying nothing..."-Macbot
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby ricemazter » Thu Aug 23, 2012 6:13 am

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DecepticonFinishline wrote:I figured it would be made available later, I just assumed it would be available G2 Bruticus and no one else. Which would not have been a loss for me.

Also, Sharpshot = Hound?

I mean, I'm glad to be getting Hound, but why is he being called Sharpshot?

In any case, I was using the Slingshock weapon today, and so I'm glad to have that already. That's one thing I'm sure of.


Hound is probably still hound. Sharpshot is the new name of one of the insecticons (copy right reasons). He was previously shrapnel. Bombshell has also been changed to hardshell. Kickback still retains his old name though.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Lord Onixprime » Thu Aug 23, 2012 6:44 am

starwarrior1227 wrote:
MasterSoundBlaster wrote:Cannot wait for Dinobot Destruction pack. :michaelbay: :michaelbay: :michaelbay:

DON'T SUPPORT THEIR EVIL, MONEY MILKING WAYS!!!
NOBODY WANTS ANOTHER CAPCOM OR EA!!!


You realize we are talking about Activision, which surpassed EA in it's evil ways 4 years or so ago.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby starwarrior1227 » Thu Aug 23, 2012 6:53 am

Motto: "''How you use that knowledge is the other half of the battle.''"
Weapon: Twin Concussion Blasters
Lord Onixprime wrote:
starwarrior1227 wrote:
MasterSoundBlaster wrote:Cannot wait for Dinobot Destruction pack. :michaelbay: :michaelbay: :michaelbay:

DON'T SUPPORT THEIR EVIL, MONEY MILKING WAYS!!!
NOBODY WANTS ANOTHER CAPCOM OR EA!!!


You realize we are talking about Activision, which surpassed EA in it's evil ways 4 years or so ago.


when i meant "their evil ways" i meant High moon.
ofcoarse i will totally forgive them if it was activision who forced them to milk...
maybe.

but could u enlighten me on how activision surpassed the EVIL of what is Capcoms murder of the blue bomber, spam of the ingame character-DLC needed character unlocks, And oh wait...i got EA mixed up with activision right? activision spams the COD card. nevermind
i got their names mixed up. so its Capcom and activision that are evil, with EA close behind.
still...DONT SUPPORT EVIL!!!
"Tomorrow, and tomorrow, and tomorrow creaks in these petty Hz from day to day, to the last segment of recorded data and all our yester-cycles have guided fools the way to rusty death- Out,out brief spark! Life's but a walking shadow, a poor shot that struts and frets his hour upon the field. It is a tale told by an idiot, full of cries and bullets, signifying nothing..."-Macbot
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Lord Onixprime » Thu Aug 23, 2012 8:20 am

starwarrior1227 wrote:
Lord Onixprime wrote:
starwarrior1227 wrote:
MasterSoundBlaster wrote:Cannot wait for Dinobot Destruction pack. :michaelbay: :michaelbay: :michaelbay:

DON'T SUPPORT THEIR EVIL, MONEY MILKING WAYS!!!
NOBODY WANTS ANOTHER CAPCOM OR EA!!!


You realize we are talking about Activision, which surpassed EA in it's evil ways 4 years or so ago.


when i meant "their evil ways" i meant High moon.
ofcoarse i will totally forgive them if it was activision who forced them to milk...
maybe.

but could u enlighten me on how activision surpassed the EVIL of what is Capcoms murder of the blue bomber, spam of the ingame character-DLC needed character unlocks, And oh wait...i got EA mixed up with activision right? activision spams the COD card. nevermind
i got their names mixed up. so its Capcom and activision that are evil, with EA close behind.
still...DONT SUPPORT EVIL!!!


Marketing departments usually dictate DLC, which High Moon is subject to Activision's marketing department, and Acitivsion likes milk. A lot.

Marketing sometimes, in the conceiving of a game, literally chooses certain storyline (like say for instance in an RPG) and then decided that will be reserved for DLC later. Same with characters. Marketing will see that this, that and those are all popular with the target audience, and so they would make excellent DLC because they will be much more sought after.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby starwarrior1227 » Thu Aug 23, 2012 8:34 am

Motto: "''How you use that knowledge is the other half of the battle.''"
Weapon: Twin Concussion Blasters
Lord Onixprime wrote:
starwarrior1227 wrote:
Lord Onixprime wrote:
starwarrior1227 wrote:
MasterSoundBlaster wrote:Cannot wait for Dinobot Destruction pack. :michaelbay: :michaelbay: :michaelbay:

DON'T SUPPORT THEIR EVIL, MONEY MILKING WAYS!!!
NOBODY WANTS ANOTHER CAPCOM OR EA!!!


You realize we are talking about Activision, which surpassed EA in it's evil ways 4 years or so ago.


when i meant "their evil ways" i meant High moon.
ofcoarse i will totally forgive them if it was activision who forced them to milk...
maybe.

but could u enlighten me on how activision surpassed the EVIL of what is Capcoms murder of the blue bomber, spam of the ingame character-DLC needed character unlocks, And oh wait...i got EA mixed up with activision right? activision spams the COD card. nevermind
i got their names mixed up. so its Capcom and activision that are evil, with EA close behind.
still...DONT SUPPORT EVIL!!!


Marketing departments usually dictate DLC, which High Moon is subject to Activision's marketing department, and Acitivsion likes milk. A lot.

Marketing sometimes, in the conceiving of a game, literally chooses certain storyline (like say for instance in an RPG) and then decided that will be reserved for DLC later. Same with characters. Marketing will see that this, that and those are all popular with the target audience, and so they would make excellent DLC because they will be much more sought after.


id figure i could blame activision.
"Tomorrow, and tomorrow, and tomorrow creaks in these petty Hz from day to day, to the last segment of recorded data and all our yester-cycles have guided fools the way to rusty death- Out,out brief spark! Life's but a walking shadow, a poor shot that struts and frets his hour upon the field. It is a tale told by an idiot, full of cries and bullets, signifying nothing..."-Macbot
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby a Cobra Viper » Thu Aug 23, 2012 9:21 am

Hotrodimust wrote:What sucks is you just can't buy a dlc pack to get them all you have to buy each head each chest each leg. It's so stupid and they are 80 MSP each why couldn't they just do one whole figure for 250 or something. No you have to buy 20 seperate dlc slots.


What are you talking about? The 5 character pack is only $10 on PSN. Is it set up differently on XBL? If you're talking about the body parts that cost something in multiplayer then it has nothing to do with any sort of real money. You earn credits along with XP to be spent in the character creation area.

I'm on PS3. Can someone with the game on XBL explain if it's not the same there? :???:
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby starwarrior1227 » Thu Aug 23, 2012 9:30 am

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a Cobra Viper wrote:
Hotrodimust wrote:What sucks is you just can't buy a dlc pack to get them all you have to buy each head each chest each leg. It's so stupid and they are 80 MSP each why couldn't they just do one whole figure for 250 or something. No you have to buy 20 seperate dlc slots.


What are you talking about? The 5 character pack is only $10 on PSN. Is it set up differently on XBL? If you're talking about the body parts that cost something in multiplayer then it has nothing to do with any sort of real money. You earn credits along with XP to be spent in the character creation area.

I'm on PS3. Can someone with the game on XBL explain if it's not the same there? :???:


im sure it works just like it does on PSN just with microsoft points and not actual money(points are bought with money though).
"Tomorrow, and tomorrow, and tomorrow creaks in these petty Hz from day to day, to the last segment of recorded data and all our yester-cycles have guided fools the way to rusty death- Out,out brief spark! Life's but a walking shadow, a poor shot that struts and frets his hour upon the field. It is a tale told by an idiot, full of cries and bullets, signifying nothing..."-Macbot
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby a Cobra Viper » Thu Aug 23, 2012 11:15 am

starwarrior1227 wrote:im sure it works just like it does on PSN just with microsoft points and not actual money(points are bought with money though).


I've had a 360 longer than I've had the PS3 so I get that, but it sounds like he's saying each arm and each leg cost 80 MS points or something. I just don't understand what he's getting at. You should only have to buy the pack to unlock everything. Is it not like that and you have to buy each piece as a separate transaction?
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby starwarrior1227 » Thu Aug 23, 2012 11:20 am

Motto: "''How you use that knowledge is the other half of the battle.''"
Weapon: Twin Concussion Blasters
a Cobra Viper wrote:
starwarrior1227 wrote:im sure it works just like it does on PSN just with microsoft points and not actual money(points are bought with money though).


I've had a 360 longer than I've had the PS3 so I get that, but it sounds like he's saying each arm and each leg cost 80 MS points or something. I just don't understand what he's getting at. You should only have to buy the pack to unlock everything. Is it not like that and you have to buy each piece as a separate transaction?


you should be able to buy all the body parts as a pack. Thats the only way you can get the parts-is if you buy the whole pack(i mean the pack associated with the part(s)).
"Tomorrow, and tomorrow, and tomorrow creaks in these petty Hz from day to day, to the last segment of recorded data and all our yester-cycles have guided fools the way to rusty death- Out,out brief spark! Life's but a walking shadow, a poor shot that struts and frets his hour upon the field. It is a tale told by an idiot, full of cries and bullets, signifying nothing..."-Macbot
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby a Cobra Viper » Thu Aug 23, 2012 11:27 am

What's he so pissed for, then? It sounds as if it's fairly easy to get, but Hotrodimust makes it sound as if it's the hardest thing in the world to do.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby starwarrior1227 » Thu Aug 23, 2012 11:31 am

Motto: "''How you use that knowledge is the other half of the battle.''"
Weapon: Twin Concussion Blasters
a Cobra Viper wrote:What's he so pissed for, then? It sounds as if it's fairly easy to get, but Hotrodimust makes it sound as if it's the hardest thing in the world to do.

im assuming he assumed/mistaken that everyone would have to buy each part seperately.
i would like to know where he got the idea, or if we have missed something...
(i wouldnt be suprised if activision is actually doing the part alone thing).
"Tomorrow, and tomorrow, and tomorrow creaks in these petty Hz from day to day, to the last segment of recorded data and all our yester-cycles have guided fools the way to rusty death- Out,out brief spark! Life's but a walking shadow, a poor shot that struts and frets his hour upon the field. It is a tale told by an idiot, full of cries and bullets, signifying nothing..."-Macbot
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Blurrz » Thu Aug 23, 2012 12:33 pm

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You can buy the DLC parts individually (the ones you want for) for 80 MS each, or the entire set for everything, at 800 MS.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby a Cobra Viper » Thu Aug 23, 2012 12:54 pm

That's weird, but if you only want 1 of the characters... Well, that's even more weird. Who wouldn't want all of them?
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby starwarrior1227 » Thu Aug 23, 2012 9:00 pm

Motto: "''How you use that knowledge is the other half of the battle.''"
Weapon: Twin Concussion Blasters
Blurrz wrote:You can buy the DLC parts individually (the ones you want for) for 80 MS each, or the entire set for everything, at 800 MS.

OOOOOOOOOOOOOOoooooooooooo.
thanks for the clear up!
"Tomorrow, and tomorrow, and tomorrow creaks in these petty Hz from day to day, to the last segment of recorded data and all our yester-cycles have guided fools the way to rusty death- Out,out brief spark! Life's but a walking shadow, a poor shot that struts and frets his hour upon the field. It is a tale told by an idiot, full of cries and bullets, signifying nothing..."-Macbot
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Sodan-1 » Fri Aug 24, 2012 8:39 am

Motto: "Motive is a universal weakness."
Lord Onixprime wrote:
Sodan-1 wrote:And once again Sludge is left out in the cold. :BANG_HEAD:

What is it about the goofball that people don't like? Not happy.

I'm struggling to figure out how that's meant to be Magnus. I'd have guess Nemesis Prime or Motormaster. Not seeing much in the way of red, white or blue.

I long for the days when DLC was an afterthought to extend the life of a game a year or two after release, (instead of a shameless attempt to milk more money from customers) but that never really happened.


Image

My bad. I missed the images at the start of the thread. I only saw the compilation image of all three DLC packs.

I know others have basically said as much but I'd like to reiterate something:-

To those who have taken issue with these DLC packs i.e. their cost, value for money, timing, essentially mooting pre-order bonuses (and for the record, I am one of those people); the blame does not lie with High Moon Studios. HMS creates the content, but the decisions of when, what form and for how much the content is distributed ultimately rests with Activision. It's them whom you should take issue with. I know it's hard to contain our love of Transformers but if you don't buy it, don't support it, they won't repeatedly bend us over the barrel like this.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby starwarrior1227 » Fri Aug 24, 2012 8:55 am

Motto: "''How you use that knowledge is the other half of the battle.''"
Weapon: Twin Concussion Blasters
To those who have taken issue with these DLC packs i.e. their cost, value for money, timing, essentially mooting pre-order bonuses (and for the record, I am one of those people); the blame does not lie with High Moon Studios. HMS creates the content, but the decisions of when, what form and for how much the content is distributed ultimately rests with Activision. It's them whom you should take issue with. I know it's hard to contain our love of Transformers but if you don't buy it, don't support it, they won't repeatedly bend us over the barrel like this.[/quote]


My biggest issue is with the mooting of preorder bonuses. i even knew they were gonna do this again since they did the samething with ALL THE PREORDER EXCLUSIVE CHARACTER UNLOCKS for WFC preorders at amazon and the like.
their timing screams milk but i wont bitch(much).
depending on how many maps we get with each pack, should decide if i were to get a pack or not. i honestly think that 60USD is a fair trade for the disk itself(and the content in it) so charging for DLC isnt much of a concern to me, so long as there is enough content in it to justify the price.
(EX: $5 = all characters in that pack but no new maps with it
$10 = all character in that pack with atleast 3 NEW multi. maps and 1 escalation map.)
just my opinion.(i still hate milking though)
"Tomorrow, and tomorrow, and tomorrow creaks in these petty Hz from day to day, to the last segment of recorded data and all our yester-cycles have guided fools the way to rusty death- Out,out brief spark! Life's but a walking shadow, a poor shot that struts and frets his hour upon the field. It is a tale told by an idiot, full of cries and bullets, signifying nothing..."-Macbot
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Transformers Podcast: Twincast / Podcast #346 - Gas Station Jamboree
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