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Re: G1 Bruticus (original)

PostPosted: Fri Dec 14, 2012 8:42 pm
by Arctorro
fenrir72 wrote:
Arctorro wrote:
fenrir72 wrote:Though this mold is said to use the Baldigus/Ruination version, could anyone confirm whether or not the Baldigus/Ruination "Onslaught" can lock his shoulder in place?


I've got Ruination packed away somewhere, and even though it has been a while, I don't remember him having locking shoulders... Could be wrong...



When you transform Onslaught into the torso for Bruticus, like Golion, you twist the arms(truck cab) backwards. The notches on the joints clicks a bit to prevent them from flopping down. Once you connect the "arm" components and swing them up, Onslaught's pseudo shoulders shouldn't swing up at the same time(that's for the 1985 version). In the Encore, the arms don't lock up so when you swing the arms (Vortex and Blast off), Onslaught's arms/Bruticus' shoulders also swing up.

As JZGR mentioned that this was obviously from the Baldigus/Ruination mold( the weapon combine and shield/ramp merging back pack feature), I'd like to know from your end if this is also the case for Ruination/Baldigus.


Ok, I did a bit of digging and found Ruination, his shoulders don't have notches and don't lock into place. Transforming him reminded me of how annoying it was to move Ruinations arms because of this.

Re: G1 Bruticus (original)

PostPosted: Fri Dec 14, 2012 9:19 pm
by fenrir72
:lol:
A case of improving the mold when in reality actually degrading it. Thanks Arctorro.

Re: G1 Bruticus (original)

PostPosted: Fri Dec 14, 2012 9:40 pm
by Arctorro
fenrir72 wrote::lol:
A case of improving the mold when in reality actually degrading it.


Oh so true! He'd be soooo much more fun to play with if they'd kept G1 Onslaughts shoulders. Never having owned the original I never knew Ruination wasn't quite so good.


fenrir72 wrote:Thanks Arctorro.


Np's, happy to help :D