Redimus GTS wrote:Infact it should be easy enough to set up the 'defensive' thing to be exactly like the arena waiting que, but without the being dumped out of it after a battle reguardless of victory. The only problem I forsee is this: You put 6 of your charecters in the defence que of a sector, then an oposing faction attacks that sector. Dose it pull all 6 of your charecters, or does it just drag one out, even if it's outnumbered?
Personally, I've always liked the idea of being allowed to use our teams as... well teams. Ive seen the arguments time and again, but maybe, with a new game, it could be time to try and work it into the game. If we have less missions with bigger soldier limits, then it's harder to exploit than it would be if you filled an entire mission with your team. Even if we are limited to say, 3 members of one team in each mission, it'd be an improvment.
1:4 ratio perhaps?
Say a mission has max members of 4, then only 1 of yours will be pulled from the que.
If it has 8, then 2 of yours will be pulled in.
If it has 20 (and I would hope we could get 20 on 20 missions) then you'd pull in 4.
There's actually a couple of different ways it can work, i'll spend some time after work tonight pulling the various "defend" ideas together and see what our combined stupidism can come up with.
zorian wrote:An idea that I've heard before, can't remember if it is mine or not, is make it so there is a way for players to "dump" their team into a pool that is used to fill out missions basically fast response troops. Maybe as a penalty have them show up late in the fight? This will allow those people who want to log on go to a screen, select all ,enter (basically what the arena currently is if you have auto CR)then log off to continue whatever they were doing (writing a paper, doing HW, working ect).
What do people think of this idea?
Scroll up, it's pretty much what we've been discussing.