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HMWv2.0 Information

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Re: HMWv2.0 Information

Postby Name_Violation » Thu Sep 24, 2009 1:17 am

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
Absolute Zero wrote:
Burn wrote:Crap, better get in and clean out all those nasty things we've said about N_V and AZ.


Oh come on, I know you love me. :grin:


Mogwai Prime wrote:Also to all that are Predacon and Maximal. Due to there being no beast factions in the new release soon your faction forums will disappear. Those of you that are Maximal will gain access to the Autobot Faction Forum, and Predacons will gain access to the Decepticon forum. When the new game is completed and released you will become only Autobots and Decepticons till the Beast Factions are brought back in an Expansion that is already in the works. Just wanted to give you guys a heads up on that one.


No choice in the matter then? I know N_V was publicly contemplating going bot.

Leave the crap. I wanna laugh at me too :)
altho i heard the maxi's had a thread dedicated to me

still on the fence about goin ( :SICK: ) bot. My favorite foes are cons... But then id be trapped in RoS' shadow (assuming he keeps playin like he does)...

who knows yet....
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Re: HMWv2.0 Information

Postby Absolute Zero » Thu Sep 24, 2009 9:57 am

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On the other hand, if you did go Bot, it would basically just be you and RoS, and the Bots might get some back up in missions.
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Re: HMWv2.0 Information

Postby Raphael Prime » Thu Sep 24, 2009 3:27 pm

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[quote="Name_Violation]Leave the crap. I wanna laugh at me too :)
altho i heard the maxi's had a thread dedicated to me[/quote]


Only actual thread dedicated to you i can remember, is the bounty i placed on you awhile back.
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Re: HMWv2.0 Information

Postby Name_Violation » Thu Sep 24, 2009 4:43 pm

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
Raphael Prime wrote:[quote="Name_Violation]Leave the crap. I wanna laugh at me too :)
altho i heard the maxi's had a thread dedicated to me[/quote]


Only actual thread dedicated to you i can remember, is the bounty i placed on you awhile back.[/quote]

confirmed. I'll take what ever small victories i can right now :P
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Re: HMWv2.0 Information

Postby Mogwai Prime » Thu Sep 24, 2009 7:45 pm

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Guys this is not a general discussion thread. Please keep this topic on subject so that information isn't lost in the mess.
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Re: HMWv2.0 Information

Postby Deephaze » Tue Sep 29, 2009 12:33 pm

[Moved to HMW 2.0 Wishlist Thread]
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Re: HMWv2.0 Information

Postby deacon_sephiroth » Wed Dec 02, 2009 6:07 pm

Motto: "My boys can get the job done... but it's gonna cost ya."
Weapon: Requiem Blaster
Psychout wrote:Personally; I'm up for level caps that are only extended with expansions, so you can play as hard as you want to get to them, but you cant advance till the expansion is out. That'll slow the no-lifers down, and keep the playing field a bit closer but will only work if there is stuff to do within those caps to keep people playing and interested and relies of constant and regular expansions.


To piggyback on an old post with my humble opinions...

I'm in support of this as well, taking lessons learned from all successful multiplayer games and MMOs. I've played nearly every major MMO title to hit the market since Everquest and in many of these I've been very hardcorein both PvE and PvP aspects. HMW is a purely PvP game and as such there's a few things to consider.

It gets lonely at the top... and the bottom - In it's current form, a small percentage of highly dedicated players will find themselves dancing with each other in cirlces, while the rest of us with less time to spare progress slowly through hordes of faceless bots chasing the big names that we'll never see or lay a hand on. Having been a world-ranked gamer in the past I know the glory of being at the top but fighting the same handful of people would be a nightmare. A level cap that's a little less ridiculous to achieve would start to create a pool of people with the same levels and basic capabilities, and with a larger player pool to draw from competition should be more lievely and plentiful.

Don't worry too much about the Hardcore - I've been to the end-game in many many games and even the brand spanking new games with nothing at all implimented for end-game survive long enough to add the content because the hardcore gamer is going to play ANYWAY. Simple head-hunting, bragging rights, amassing money, raising percentages, taking land, making a name for themselves, or just testing and perfecting strats and speccs, the hardcore have and WILL entertain themselves and keep playing.

Still endgame is nice - It's simple enough to implement the kind of mindless "endgame" goals and tangible achievements that make hardcore obsessive gamers happy. Simply keeping a lifetime kill count is enough for some to grind PvP with no end in sight, while others prefer titles conmensurate with thier ranking or special events, just some suggestions.

Small degrees of seperation - Achievements that unlock small advantages are one easy way of setting the hardcore apart. I've been at the top of the pile and I certainly felt I DESERVED and EARNED the right to be stronger than everyone below me. In light of that, it doesn't take much and it wouldn't have to imbalance the game, something simple like "Battle-Hardened - 10,000 lifetime kills = +1 damage dealt with all attacks / Seasoned Warrior - 100,000 lifetime kills = +2 damage / Spark of Life - 10,000 HP healed in combat = +1 healing /etc etc" This might be more complicated from a programming perspective but the idea is simple enough and if implemented properly, could keep the elite players chasing brass rings for a very long time without utterly devastating the casuals.

Either way, just wanted to say I'm in favor of capping the level somewhere reasonably attainable so the majority of the HMW community can meet up at the top and start really slugging it out, gods and clods alike. I've been on and off this game for many years now and I've always WANTED to get to the top and trade blows with the big names, but I can take one look at the system and my schedule and realize it is completely impossible, very discouraging and I know I'm not alone.

Thanks for all your hard work so far and I hope to see you in game.
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Re: HMWv2.0 Information

Postby Autobot City » Fri Dec 11, 2009 4:50 am

So...I'm hesitant to ask...but any updates?
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Re: HMWv2.0 Information

Postby Burn » Fri Dec 11, 2009 4:54 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
How many times do you have to be told?

Every time someone asks, we set the launch date back two months.

So I hope you're happy. You've just made a LOT of people grumpy for making them wait even longer now!
And as we keep saying, we'll post updates when there's something to update you about! Maybe we're just having tooooooo much fun with the new version and don't want to share!
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Re: HMWv2.0 Information

Postby alldarker » Fri Dec 11, 2009 7:25 am

Motto: "Vi Veri Veniversum Vivus Vici"
Weapon: Vibro-Force Gun
Darn it Autobot City, why did you have to ask?!
I'm all grumpy now at the thought of having to wait two more months until launch date!

First rule of HMWv2.0: do not ask about release date of HMWv2.0!
I'm so meta, even this acronym...
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Re: HMWv2.0 Information

Postby Naked Magnus » Sun Dec 13, 2009 11:35 am

alldarker wrote:Darn it Autobot City, why did you have to ask?!
I'm all grumpy now at the thought of having to wait two more months until launch date!

Better get used to it. Software projects in general are typically late. This is even more true for volunteer projects (like HMW3). This is not a criticism of MP. That is just how it is. Software volunteers have multiple demands on their time, and cannot always predict how much time they can dedicate to the project.
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Re: HMWv2.0 Information

Postby alldarker » Mon Dec 14, 2009 8:33 am

Motto: "Vi Veri Veniversum Vivus Vici"
Weapon: Vibro-Force Gun
revengeofstarscream wrote:
alldarker wrote:Darn it Autobot City, why did you have to ask?!
I'm all grumpy now at the thought of having to wait two more months until launch date!

Better get used to it. Software projects in general are typically late. This is even more true for volunteer projects (like HMW3). This is not a criticism of MP. That is just how it is. Software volunteers have multiple demands on their time, and cannot always predict how much time they can dedicate to the project.

RoS: it was actually a joke based on Burn's previous comment...
And yes, I know this is the nature of volunteer projects, and even some professionaly instigated software projects. I'm not expecting or waiting for anything: I've been around long enough to be thankful for every day I get to play HMW in whatever version it may be.
I'm so meta, even this acronym...
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Re: HMWv2.0 Information

Postby phase » Sun Jan 03, 2010 1:58 pm

Motto: "I shall always haunt you, even in death."
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Come on!!!!!

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Re: HMWv2.0 Information

Postby Artakha Prime » Tue Jan 12, 2010 2:32 pm

Weapon: Venom Blaster
You know, some kind of "trading" option would be awesome. So that you could trade weapons, or Transformers.
if you read this, get a life.
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Re: HMWv2.0 Information

Postby Thunderclonus » Wed Jan 13, 2010 3:39 pm

Motto: "You're not a loser until you quit trying!"
Weapon: Acid Rainmaker Rifles
Artakha Prime wrote:You know, some kind of "trading" option would be awesome. So that you could trade weapons, or Transformers.


Do you mean like trading one of your bots for one of mine? Seems rather complicated when you can simply reset the bot to what the other has (provided you have enough XP of course). Or are you talking about just being able to get the name?
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Re: HMWv2.0 Information

Postby Absolute Zero » Thu Jan 14, 2010 2:27 pm

Weapon: Corrosive Slime Shooter
So... any updates?

That's another two months added on to ver 1.x :lol:
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Re: HMWv2.0 Information

Postby azraelus » Tue Feb 09, 2010 8:59 pm

So what does the next version gonna be like?
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Re: HMWv2.0 Information

Postby Name_Violation » Tue Feb 09, 2010 9:24 pm

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
azraelus wrote:So what does the next version gonna be like?

cursed. :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
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Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
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Re: HMWv2.0 Information

Postby Neo Crusader » Tue Feb 09, 2010 9:52 pm

Name_Violation wrote:
azraelus wrote:So what does the next version gonna be like?

cursed. :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

non-existant :lol:
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Re: HMWv2.0 Information

Postby Editor » Wed Feb 10, 2010 11:12 am

Motto: ""I'm not even supposed to be here today!""
Weapon: Shotgun
That question alone has set the project back at least 6 months.
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Re: HMWv2.0 Information

Postby Absolute Zero » Wed Feb 10, 2010 11:43 am

Weapon: Corrosive Slime Shooter
Editor wrote:That question alone has set the project back at least 6 months.


Yay!
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Re: HMWv2.0 Information

Postby Neo Crusader » Wed Feb 10, 2010 9:56 pm

Absolute Zero wrote:
Editor wrote:That question alone has set the project back at least 6 months.


Yay!


shhhh, AZ the sooner they realise we're enjoying the current game, the sooner they'll take it off us and release v2 :P
Neo Crusader

Re: HMWv2.0 Information

Postby Burn » Wed Feb 10, 2010 10:08 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
You lot are enjoying this thread too much. Time to take it away!

Plus there's no real point in leaving it open anyway, once there's news of V2, 2.0, HMW Forever, whatever it's called ... you'll hear about it.
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