If you wanna go by old G1 standards, most characters averaged in the 40's-50's in the stat totals.
"team Leaders" were a bit more (50's-70's) and of course Leaders were just OP.
Perhaps decreasing the XP cost of low upgrades and increasing the cost of higher ones as previously suggested would help but also limiting the total number of upgrades available at each level or maybe even Rank (to make that stat more usefull)
Something I proposed... I dunno.. a long ass time ago (6 years, just checked my notes) was to add a "Size" stat that would effect the other stats with positives & negatives. I wrote up a whole thing on the old RDD FB page but since FB got rid of Notes its probably a dead link (yep just checked)
Went into the old files and found some of what I worked out. I was mostly concerned about weapon damage at the time and the chart reflects that.
I think it would have been a fun way to differentiate builds and be another XP sink.
Doesn't matter though. Ryan is never going to do anything more with this place.
I don't suppose you could be convinced to make a whole new game Glyph? I think I might be able to get the old RDD crew back together for that
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