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If we ever get a new programmer...

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If we ever get a new programmer...

Postby Stormwolf » Tue Sep 07, 2010 4:24 am

Weapon: Particle Beam Cannon
...what new features would you like to see?

This sort of stuff has been posted before (some of which by me over the years), and it probably won't happen any time soon. But hey you can dream.

Ayway here goes:
I'd restructure the game as following:

Missions:
Missionplay: almost the same as now, but only we'd have a map and fight for regions on Cybertron. Some regions hold special weapons/equipment.

Teammission: A special mission that can only be played once every 24 hours. This mission puts your entire team in a max 12 vs 12 battle against another team. The teams which fight would be selected at random to prevent abuse. There'd also be some balancing by pitting teams against each other with roughly the same amount of upgrades.
A computer generated Quinteson mission will start if no qualified enemy team can be found.

Arena/Training area: Arena for Cons, Training area for bots. Here you can pit your TF's against fighters from your own faction. It would probably be better to attach some costs to using the arena.


Subgroups:
Each subgroup (barring Head/Power/Targetmasters) would receive a special subgroup stat. The higher this stat, the more often they'll use their abilities.

Gestalts: We've been wanting them since day 1. I'd say that we simply get 5 or 6 bots and assign them as combiners. Gestalts would only work in teammissions since they'd only be able to combine there. Gestalts would need a somewhat revised stat-system for balancing issues.

Targetmasters: The weapon in the weaponslot gets permanently replaced with a Targetmaster partner. This weapon gets stronger when you simply upgrade firepower or possibly skill. This bot will be prevented from wielding any other weapons.

Triplechangers: The TF's in question would simply have more altmodes and more tactics, these guys would be expensive to upgrade. But they're jacks of all trades.

Pretenders: Transformers with a special shell that can perform additional attacks. Ingame the Pretender would be able to take more damage. A pretender special attack when the shell attacks on its own will leave the owner TF more vulnerable for attack for a duration of 1 to 3 rounds.

Headmasters: A headmaster would assigned to boost a number of stats ingame (stats like INT, Skill or Firepower.). You have to pick which stat needs to be boosted when creating this unit. A repairer would for instance prefer a boost to the INT stat.

Powermasters: Kinda like the Headmasters, only this time you can boost stats like Strength, Endurance or Speed.

Just a few subgroups to flavour up the game.

More balanced tactic cost would be nice as well, every alt should have a primary tactic starting at 1000 XP and secondary tactic starting at 4000. Triplechangers would have all their tactics at a starting cost of 2000.


Any other ideas for the ideabox?
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Re: If we ever get a new programmer...

Postby Flashwave » Tue Sep 07, 2010 10:44 am

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
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Right now, I'd like to see the alt database updated. There's a LOT of alts in rotation that I'd love to know what the source art was, or even what the heck they are, but all I have is the classifier.

2) Get the faction forums either unlocked or removed. They aren't doing us any good right now for the few of us that can get in there. The new bots can;t get in, and are making well and good in GD, as it probably should be. The only things that really work in seperated is that the faction specific info and tactic info can be easily found without cluttering the top of GD, and for faction specific tournements.

And it cuts down on the frivoulous discussions, which are not in themselves bad, but have a tendency around here to dive for the lower leverls of conversation PDQ.
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Re: If we ever get a new programmer...

Postby The Legend » Tue Sep 07, 2010 1:45 pm

Stormwolf wrote:Gestalts: We've been wanting them since day 1. I'd say that we simply get 5 or 6 bots and assign them as combiners. Gestalts would only work in teammissions since they'd only be able to combine there. Gestalts would need a somewhat revised stat-system for balancing issues.


A whole revised stat system wouldn't really be necessary, a gestalt would just take the highest of each stat from each of the members of your combiner team.

I'd like to see either drones spawned for unopposed missions or zero wait time.
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Re: If we ever get a new programmer...

Postby Stormwolf » Tue Sep 07, 2010 2:23 pm

Weapon: Particle Beam Cannon
The Legend wrote:
Stormwolf wrote:Gestalts: We've been wanting them since day 1. I'd say that we simply get 5 or 6 bots and assign them as combiners. Gestalts would only work in teammissions since they'd only be able to combine there. Gestalts would need a somewhat revised stat-system for balancing issues.


A whole revised stat system wouldn't really be necessary, a gestalt would just take the highest of each stat from each of the members of your combiner team.

I'd like to see either drones spawned for unopposed missions or zero wait time.


I like the drone idea.

I think that a gestalt should be treated like the 13th member of the squad. I think that it should have the following properties:
- A gestalt should have the combined assigned XP of its base components.
- Strength and endurance should start out at 500 XP.
- Speed and intelligence should start out at 4000.
- A gestalt should have a base strength that is equivalent of 3 or 4 strength stats even when no strength has been assigned.
- The healthbar is the equivalent of 5 or 6 TF's.
- A stomp tactic tactic. It works the same as ram, only stronger.
- Gestalt at 25% health will disassemble. All base components will also be at 25% health when this happens.
- A gestalt automaticly gains all the armor that is assigned to its teammembers. It's not possible to add armor to it in the "Buy/Install" Armor page.

I'm still trying to figure out a way to differentiate between 5 and 6 member gestalts without disturbing the balance too much.

Just some ideas
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Re: If we ever get a new programmer...

Postby Redimus » Tue Sep 07, 2010 5:20 pm

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Oh great, yet another in a long line of pie in the sky threads. Yawn.
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Re: If we ever get a new programmer...

Postby Name_Violation » Tue Sep 07, 2010 7:01 pm

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I want some pie....
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Re: If we ever get a new programmer...

Postby Name_Violation » Tue Sep 07, 2010 8:10 pm

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
Personally I'd love it if we could pick:

Size class
Alt mode
Function

Sizes could give modifiers to stats, e.g. Leader classes get +2 str, +1 End -2 speed and an overall negative to being missed (easier to hit), while a scout class (or minibot or Deluxe or whatever)could get the -2 str +2 speed 1 avoid

and picking an alt mode could either be cosmetic or determin 1 of your tactics, while fuction could determine the other one
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Re: If we ever get a new programmer...

Postby The {Rage Bot} » Tue Sep 07, 2010 8:54 pm

Motto: "“I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.”"
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Name_Violation wrote:Personally I'd love it if we could pick:

Size class
Alt mode
Function

Sizes could give modifiers to stats, e.g. Leader classes get +2 str, +1 End -2 speed and an overall negative to being missed (easier to hit), while a scout class (or minibot or Deluxe or whatever)could get the -2 str +2 speed 1 avoid

and picking an alt mode could either be cosmetic or determin 1 of your tactics, while fuction could determine the other one



I second this motion!
It would be rather nice having some Alt Modes with predetermined attributes. They could even be locked in, even if reset.
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Re: If we ever get a new programmer...

Postby The {Rage Bot} » Tue Sep 07, 2010 8:58 pm

Motto: "“I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.”"
Weapon: Railgun
Flashwave wrote:Right now, I'd like to see the alt database updated. There's a LOT of alts in rotation that I'd love to know what the source art was, or even what the heck they are, but all I have is the classifier.

2) Get the faction forums either unlocked or removed. They aren't doing us any good right now for the few of us that can get in there. The new bots can;t get in, and are making well and good in GD, as it probably should be. The only things that really work in seperated is that the faction specific info and tactic info can be easily found without cluttering the top of GD, and for faction specific tournements.

And it cuts down on the frivoulous discussions, which are not in themselves bad, but have a tendency around here to dive for the lower leverls of conversation PDQ.



I agree with this.
The Forum's pertaining to the factions need be opened up for the flow of traffic and understanding of the new and beheld members of the ongoing battle for seibertron. Without the ability to partake and participate in their assigned forums, they may feel inadequate to continue and lose potential veteran members because they felt solitiude and intimidation from posting in the regular discussion forums. The faction forums need be opened for the new members to become acquainted with tactics, ideas, support, and have a sense of belonging. They need to be opened up and that is that. :BOT:
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Re: If we ever get a new programmer...

Postby Name_Violation » Tue Sep 07, 2010 9:01 pm

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
The {Rage Bot} wrote:
Name_Violation wrote:Personally I'd love it if we could pick:

Size class
Alt mode
Function

Sizes could give modifiers to stats, e.g. Leader classes get +2 str, +1 End -2 speed and an overall negative to being missed (easier to hit), while a scout class (or minibot or Deluxe or whatever)could get the -2 str +2 speed 1 avoid

and picking an alt mode could either be cosmetic or determin 1 of your tactics, while fuction could determine the other one



I second this motion!
It would be rather nice having some Alt Modes with predetermined attributes. They could even be locked in, even if reset.


alternatively, instead of a tactic maybe alt mode could give a stat adjustment in addition to the one given by size category and function could determine tactics all together and maybe we could just pick any 2 tactics
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Re: If we ever get a new programmer...

Postby The Legend » Tue Sep 07, 2010 11:50 pm

Stormwolf wrote:
The Legend wrote:
Stormwolf wrote:Gestalts: We've been wanting them since day 1. I'd say that we simply get 5 or 6 bots and assign them as combiners. Gestalts would only work in teammissions since they'd only be able to combine there. Gestalts would need a somewhat revised stat-system for balancing issues.


A whole revised stat system wouldn't really be necessary, a gestalt would just take the highest of each stat from each of the members of your combiner team.

I'd like to see either drones spawned for unopposed missions or zero wait time.


I like the drone idea.

I think that a gestalt should be treated like the 13th member of the squad. I think that it should have the following properties:
- A gestalt should have the combined assigned XP of its base components.
- Strength and endurance should start out at 500 XP.
- Speed and intelligence should start out at 4000.
- A gestalt should have a base strength that is equivalent of 3 or 4 strength stats even when no strength has been assigned.
- The healthbar is the equivalent of 5 or 6 TF's.
- A stomp tactic tactic. It works the same as ram, only stronger.
- Gestalt at 25% health will disassemble. All base components will also be at 25% health when this happens.
- A gestalt automaticly gains all the armor that is assigned to its teammembers. It's not possible to add armor to it in the "Buy/Install" Armor page.

I'm still trying to figure out a way to differentiate between 5 and 6 member gestalts without disturbing the balance too much.

Just some ideas


So you want an unbeatable character to bully your opponents with?
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Re: If we ever get a new programmer...

Postby Name_Violation » Wed Sep 08, 2010 1:17 am

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
The Legend wrote:
Stormwolf wrote:
The Legend wrote:
Stormwolf wrote:Gestalts: We've been wanting them since day 1. I'd say that we simply get 5 or 6 bots and assign them as combiners. Gestalts would only work in teammissions since they'd only be able to combine there. Gestalts would need a somewhat revised stat-system for balancing issues.


A whole revised stat system wouldn't really be necessary, a gestalt would just take the highest of each stat from each of the members of your combiner team.

I'd like to see either drones spawned for unopposed missions or zero wait time.


I like the drone idea.

I think that a gestalt should be treated like the 13th member of the squad. I think that it should have the following properties:
- A gestalt should have the combined assigned XP of its base components.
- Strength and endurance should start out at 500 XP.
- Speed and intelligence should start out at 4000.
- A gestalt should have a base strength that is equivalent of 3 or 4 strength stats even when no strength has been assigned.
- The healthbar is the equivalent of 5 or 6 TF's.
- A stomp tactic tactic. It works the same as ram, only stronger.
- Gestalt at 25% health will disassemble. All base components will also be at 25% health when this happens.
- A gestalt automaticly gains all the armor that is assigned to its teammembers. It's not possible to add armor to it in the "Buy/Install" Armor page.

I'm still trying to figure out a way to differentiate between 5 and 6 member gestalts without disturbing the balance too much.

Just some ideas


So you want an unbeatable character to bully your opponents with?

the opponents can have them too, so its not really bullying if everyone can do the same thing.

hell if gestalts were gonna happen i think it'd have to be in a similar setup to the current arena, except you put all 5 or 6 in the same battle
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Re: If we ever get a new programmer...

Postby Stormwolf » Wed Sep 08, 2010 9:37 am

Weapon: Particle Beam Cannon
Name_Violation wrote:
The Legend wrote:
Stormwolf wrote:
The Legend wrote:
Stormwolf wrote:Gestalts: We've been wanting them since day 1. I'd say that we simply get 5 or 6 bots and assign them as combiners. Gestalts would only work in teammissions since they'd only be able to combine there. Gestalts would need a somewhat revised stat-system for balancing issues.


A whole revised stat system wouldn't really be necessary, a gestalt would just take the highest of each stat from each of the members of your combiner team.

I'd like to see either drones spawned for unopposed missions or zero wait time.


I like the drone idea.

I think that a gestalt should be treated like the 13th member of the squad. I think that it should have the following properties:
- A gestalt should have the combined assigned XP of its base components.
- Strength and endurance should start out at 500 XP.
- Speed and intelligence should start out at 4000.
- A gestalt should have a base strength that is equivalent of 3 or 4 strength stats even when no strength has been assigned.
- The healthbar is the equivalent of 5 or 6 TF's.
- A stomp tactic tactic. It works the same as ram, only stronger.
- Gestalt at 25% health will disassemble. All base components will also be at 25% health when this happens.
- A gestalt automaticly gains all the armor that is assigned to its teammembers. It's not possible to add armor to it in the "Buy/Install" Armor page.

I'm still trying to figure out a way to differentiate between 5 and 6 member gestalts without disturbing the balance too much.

Just some ideas


So you want an unbeatable character to bully your opponents with?

the opponents can have them too, so its not really bullying if everyone can do the same thing.

hell if gestalts were gonna happen i think it'd have to be in a similar setup to the current arena, except you put all 5 or 6 in the same battle


Yes, anyone would be able to create a gestalt, but a gestalt isn't unbeatable.
A squad of targetmasters could shoot it apart if they survive long enough. Additionally, hitting or evading a gestalt would be easy since it'd be relatively slow.

Any hit done to a gestalt would yield a ton of XP/Energon.

I'd balance things out by not being able to repair a gestalt in battle. Otherwise you'd see squads of repairers to keep the gestalt going. You'd have to repair the invidual members once they disassemble to restore the gestalt.

At any rate, just some ideas here.


Oh, and I really like that size class idea where the altmode and robotmode each enable a certain tactic.
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Re: If we ever get a new programmer...

Postby Psychout » Thu Sep 09, 2010 6:18 am

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Weapon: Black Magic
Talk about false hope... :lol:

I should really close this as unless one of you guys is the programmer willing to make V2 this will never happen, but as its always fun to dream I'll leave it active for now. You never know, maybe it'll attract a sucker helpful soul willing to help us out...

As for me; what I really want isnt gestalts, triplechangers, more/less alts, size classes or any of that small-change stuff. What I want to see is an actual Warmap - a gameboard of Cybertron itself where we can choose to attack specific locations and targets, giving us actual win conditions for each area and a way to make the game feel more like the endless millennia-long war we're supposed to be fighting instead of 'who can make the biggest numbers'.

The Legend wrote:a gestalt would just take the highest of each stat from each of the members of your combiner team
This is actually the best idea ive seen on the subject so far. Still never going to happen, but its a great suggestion none-the-less.
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Re: If we ever get a new programmer...

Postby Flashwave » Thu Sep 09, 2010 11:09 am

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
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Stormwolf wrote:
Name_Violation wrote:
The Legend wrote:
Stormwolf wrote:
The Legend wrote:
Stormwolf wrote:Gestalts: We've been wanting them since day 1. I'd say that we simply get 5 or 6 bots and assign them as combiners. Gestalts would only work in teammissions since they'd only be able to combine there. Gestalts would need a somewhat revised stat-system for balancing issues.


A whole revised stat system wouldn't really be necessary, a gestalt would just take the highest of each stat from each of the members of your combiner team.

I'd like to see either drones spawned for unopposed missions or zero wait time.


I like the drone idea.

I think that a gestalt should be treated like the 13th member of the squad. I think that it should have the following properties:
- A gestalt should have the combined assigned XP of its base components.
- Strength and endurance should start out at 500 XP.
- Speed and intelligence should start out at 4000.
- A gestalt should have a base strength that is equivalent of 3 or 4 strength stats even when no strength has been assigned.
- The healthbar is the equivalent of 5 or 6 TF's.
- A stomp tactic tactic. It works the same as ram, only stronger.
- Gestalt at 25% health will disassemble. All base components will also be at 25% health when this happens.
- A gestalt automaticly gains all the armor that is assigned to its teammembers. It's not possible to add armor to it in the "Buy/Install" Armor page.

I'm still trying to figure out a way to differentiate between 5 and 6 member gestalts without disturbing the balance too much.

Just some ideas


So you want an unbeatable character to bully your opponents with?

the opponents can have them too, so its not really bullying if everyone can do the same thing.

hell if gestalts were gonna happen i think it'd have to be in a similar setup to the current arena, except you put all 5 or 6 in the same battle


Yes, anyone would be able to create a gestalt, but a gestalt isn't unbeatable.
A squad of targetmasters could shoot it apart if they survive long enough. Additionally, hitting or evading a gestalt would be easy since it'd be relatively slow.

Any hit done to a gestalt would yield a ton of XP/Energon.

I'd balance things out by not being able to repair a gestalt in battle. Otherwise you'd see squads of repairers to keep the gestalt going. You'd have to repair the invidual members once they disassemble to restore the gestalt.

At any rate, just some ideas here.


Oh, and I really like that size class idea where the altmode and robotmode each enable a certain tactic.


Right, but the minicons were'nt unbeatable either. Except, if you managed to get somehting into a minicon mission that could beat it, you might as well go buy a lottery ticket since it's your lucky day. Just because your side has as many gestalts or targetmasters as the other, does not mean it inheiently balances. Off the top of my head, you have player timezones. Ilike the highest stat idea, since it makes it fairer, but it don't make it fair. Also, I do see an issue coming where guys just milk each gestalt member for a single stat. So that the gestalt as a whole is a stat 10 across the board, but each member is only 0 upgrades. A level cap perhaps?

I like the drone idea, or else endfing an empty mission. So far today, I think I've spwaned every Levle Zero mission since noon. All of mine but one have been moi and moi only. I do however see this as a weakpoint and the minte the server sneezes, those drones turn into unknowns and the entire game is screwed.

Rage: My interests in Iacon is not for being a tactical center. We can do that in the main forum the way Airelbot and others have done and will do.(excpet for torunys, but I don't see those in the near futurethat would need the warrooms). What I meant was simply to keep stuff uncluttered. HMW:GD's header should be reserved for real anouncements, bug reports, whatever. Though a thread like Iacon Index (all the tactic numerical breakdowns, list of alts for the faction, other quick liks) could go there, I'd rather it be out of the main forum and up under the play areas that don't need the big important stuff.

But yes, with it in the Limbo it is mow, they are useless, and risk become an elitist club. (Gee, didn;t we go through that argument with th eAWC/RDD ofsite forums too?).
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Re: If we ever get a new programmer...

Postby Stormwolf » Fri Sep 10, 2010 9:12 am

Weapon: Particle Beam Cannon
I've given the gestalt idea a lot of thought again. The highest stat idea would only leave the game with regular bots who have one stat maxed out. They'd probably never see any action outside of gestalt fights.

I think that I've got a viable way to have a gestalt.

You could "upgrade" a single character in your roster to a gestalt. The earlier mentioned size classes would factor into this.

You'd first have to make your character the biggest class available. Afterwards you'd have to pick a alt-mode. You could pick a base a or a large spaceship to re-create bots like Omega Supreme, Skylynx or Tidalwave. There'd also be a gestalt altmode among these.

Gestalts would have tactics like ram and strafe. Ram would be reused as a stomp tactic, strafe would be reused as a tactic where all the individual components disassemble and take a shot at their opponent.

Some other points of note:
- These guys would be able to compete in normal missions, but they'd take up 5 slots at a time.
- You can only have one gestalt or other big bot.
- A gestalt has 5 times the hitpoints of a normal TF.
- They have a multipier on strength and endurance.


Playing into this:
- The leader class could also be used to designate the leader of your team. Once again, you'd only be able to pick one leader.
- All bots start out with a basic class by default (can be upgraded into different classes).
- Scout class would have the avoid tactic wired in.

Just my two cents.
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Re: If we ever get a new programmer...

Postby Editor » Fri Sep 10, 2010 6:30 pm

Motto: ""I'm not even supposed to be here today!""
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I know this will sound negative so I'll apologize in advance as that isn't the intent.

The game already has problems finding a new programmer and seeing that it is clear Ryan isn't worried about the game it will take someone who is majorly invested in the game to sign on for the role.

If someone with the necessary skills was to come out of the woodwork, I would sincerely hope the person is not officially listed as such and instead is just credited in a secondary account as "HMW Programmer". I say this because anyone who steps up is instantly going to be barraged on all fronts by most of the players active on these forums requesting (re demanding) every single item listed here and in numerous other posts. So rather than doing the one main thing the game needs (rebuild the code as to simplify it and eliminate the bad sectors that used to cause crashes, in order to have a stable platform for future development) like others before them, the candidate will be dragged down by the personal expectations of others before getting any where.

Honestly, as much as I love this game, if I had the skills to rewrite it i would second guess whether I should based on threads like these.

Just like a baby learning to move on it's own, you have to walk before you can run. Here we are without a programmer or development team and once again people want the game to run marathons while it needs to learn to stand up.

This isn't meant to be an attack, and I know so posts are simply based on wishes and nothing more but put yourself in the shoes of someone who might know how to code the game and question if you had to deal with everything being thrown at you, while trying to fix the current issues, would you be able to handle this level of pressure?
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Re: If we ever get a new programmer...

Postby Burn » Fri Sep 10, 2010 7:29 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Editor wrote:Honestly, as much as I love this game, if I had the skills to rewrite it i would second guess whether I should based on threads like these.


Here's the thing though.

OS didn't want to listen to the playing public. What he had in mind for the game was going to be awful. ("We do it my way, or you can leave, your choice")

Same with Moggy. He was building on OS' stuff, a couple of us helped beta test it, and to be completely truthfully honest. If that had been launched as HMW2, I would imagine a lot of players would have left because of how radically different and less fun it was.
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Re: If we ever get a new programmer...

Postby Flashwave » Fri Sep 10, 2010 9:27 pm

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
Weapon: Twin Shoulder-Mounted Rocket Launchers
Burn wrote:
Editor wrote:Honestly, as much as I love this game, if I had the skills to rewrite it i would second guess whether I should based on threads like these.


Here's the thing though.

OS didn't want to listen to the playing public. What he had in mind for the game was going to be awful. ("We do it my way, or you can leave, your choice")

Same with Moggy. He was building on OS' stuff, a couple of us helped beta test it, and to be completely truthfully honest. If that had been launched as HMW2, I would imagine a lot of players would have left because of how radically different and less fun it was.


Not to mention the apocolyptic screams that came when Mkall was actually getting somewhere (okay, relative) with HMW2. A lot fo people who took the lines of "If it's gonna be reset, why bother playing?" Though we got some fun tournies out of it as an end-of-year bash that never happened. I don't recall if he ever did anything with the Gestalts or if I;m just confusing Glyph's april fools images. he was playing with the concept of warmaps, and it all sounded interesting as a kind of Stratego thing between the 4 factions, (Max & Pred) but ultimately a complicated gameplay. There however, would have been a neat use for the faction forums, but it also ran into the issue of "what do the non-forum players do?" Not only do you have to straegize against your enemy, but you have to work around a few hundred unknown troops that may or may not be there.

I know he was working on a few triplechanger concepts, and is thew credit for the extra tactics that get mentioned every now and again.

Editor is right however, if anytihn changes, a total reset is not really the way to do it for public sake. (though programing would liekly be easier)


Along these same lines, my other hobby is Model Trains. There was a website coded in the early days of modern internet that was a database for all reconized magazines. One could look up a topic and pull up which mag it was. You couldn't get the article itself (copyright as much as anything) but you knew where to look. Well, one of those big publishing firms bought the database and continued to update it for all mags, not just there own. Last Spring, hey announced that that database was going away. The coding in it was so old, tey couldn't keep updating the thing. Everyone clamored, we want it back, it works! But because the coding made shoestring and bubblegum look efficent, Kalmback said "No, we can;t do it.". I have a feeling that the coding to HMW is in much the same boat. Easier to update perhaps, but still old and likely unstable.

As of now, that database is in the hands of a national club, and is in the process of becoming open source. Of course, that would just open the door for hackers to HMW double-wide...
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Re: If we ever get a new programmer...

Postby Burn » Fri Sep 10, 2010 9:53 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
It's not easy to update. The rest of the site (especially the forums) have upgraded a number of times.

There's a new version of CSS around the corner, HTTP is constantly updating, and the databse that drives HMW is just out of date. A reset was a good idea as the game was going to be so radically different.

But then N_V happened. He killed the original database and the programmers. :P
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Re: If we ever get a new programmer...

Postby Name_Violation » Fri Sep 10, 2010 10:31 pm

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
Burn wrote:But then N_V happened. He killed the original database and the programmers. :P

Ninja Powers.


and not the naruto b.s., actual mad ninja skills.
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Re: If we ever get a new programmer...

Postby Burn » Fri Sep 10, 2010 11:42 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
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Re: If we ever get a new programmer...

Postby Flashwave » Sat Sep 11, 2010 1:09 am

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
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Burn wrote:Image


Fear the "Flufy Pink Broken footie Boot of Mad Ninja Death." Uh, fear it!
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Re: If we ever get a new programmer...

Postby Redimus » Sat Sep 11, 2010 4:05 am

Motto: "Better than Michael Bay..."
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I thought that was the bastard lovechild of Burn and N_V...
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Re: If we ever get a new programmer...

Postby Name_Violation » Sat Sep 11, 2010 10:18 am

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
Redimus GTS wrote:I thought that was the bastard lovechild of Burn and N_V...

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
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People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
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