MINDVVIPE wrote:1337W422102 wrote:
There are WAY more issues than the two you mentioned, man. The fact that people had to make a framerate unlocker in the first place indicates that there is a problem. Mods were few are far between since there were no mod tools and .ini files were encrypted. Where there even any worthwhile mods, besides for that one Zeta Prime .ini? I had fun with WFC for PC, too, and while it wasn't as terrible as the PC versions of Resident Evil 4 or Phantasy Star games, it was a good example of how to mess up a release on a platform.
EDIT: I'm not trying to be a jerk to you or anyone else, MINDVVIPE! Hope I didn't come off that way. Sorry if I derailed this thread, folks.
No worries, I didn't take offence, but that is polite of you to state.
Yea, the port alone was definitely terrible, but as far as I know, theres no fps unlocker for the slow frame rate on 360, so that gave the pc some points.
The mod I have unlocks Zeta, but it was also a graphical mod that added some higher res textures and a buncha other stuff that the game was capable of doing but wasn't for some reason. I think we are talkin about the same .ini though (if you have it, you'll notice randomized spawning in multipalyer). I was just comparing the console to the pc version, and to me, the only pluses for the console is more players and dlc. The rest of the issues seem common to both, no?
A lot of the issues are PC-specific, things like lack of control over graphic settings, independent x- and y-axis sensitivities with no way to adjust them independently, mouse acceleration you cannot disable,
no way to change your controls, frequent "multiplayer is unavailable" errors even though it is and just won't let you log in, no chat support of any kind in multiplayer (voice, typing, pre-recorded character callouts, or otherwise), no dedicated servers, game rooms that close once the master leaves, lack of bots (which would do away with the player requirements which is one of the reason only TDM and Conquest are the modes people play), no developer console, no mod support, no anti-cheating, no patches/updates or additional content, and the encrypted .ini files. Some of these issues could have potentially been resolved by manually changing settings in an .ini file, but that that option (among others) wasn't given to us. Encrypting the .ini files was supposed to prevent people from cheating in multiplayer. It might have, for a week.
Those are the issues that I remember and were common complaints. There are others. Personally, I often run into situations where
the world doesn't load, resulting in you having to load a previous checkpoint or kill yourself to force a checkpoint reload, which is a pain in multiplayer. I don't know how widespread that one is, though.
I really enjoy the game. The day after it came out, I travelled around two cities to get a copy and I played the hell out if it. But there are serious and completely inexcusable oversights, omissions, and a just-plain-not-giving-a-crap atmosphere to the entirety of the PC version, which really is a shame. I'd buy Fall of Cybertron as soon as it came out, even if it was bogged down by these issues, but it seems I won't have to. No skin off my back; I'll just play something else and they'll have lost a customer.