Kabam's Transformers: Forged to Fight high-definition, action-fighting RPG mobile game

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Re: Kabam's Transformers: Forged to Fight high-definition, action-fighting RPG mobile game

Postby MagicDeath » Fri Jun 02, 2017 12:21 pm

Motto: "Oversight is the root of all failure."
Weapon: Hypersonic Concussion Blasters
Although unexpected, I'm certainly not complaining if Hound is getting more use.
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Re: Kabam's Transformers: Forged to Fight high-definition, action-fighting RPG mobile game

Postby Shauyaun » Sun Jun 04, 2017 11:59 am

Motto: "Nothing is certain but death so live while you still can!"
Weapon: Twin Laser Cannon
Hey look the age of extinction drift!
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I wouldn't say leaked but it looks like a leak
:HUNTER: ShaunImage :HUNTER:

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Oh also check out my EPIC TF collection
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Re: Kabam's Transformers: Forged to Fight high-definition, action-fighting RPG mobile game

Postby william-james88 » Sun Jun 04, 2017 12:53 pm

Shauyaun wrote:Hey look the age of extinction drift!
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I wouldn't say leaked but it looks like a leak

Not a leak, its a screenshot of this trailer

https://www.seibertron.com/transformers ... bam/37526/
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Interview with Marcelo Matere, Cuz Parry, Mike McCartney and More of the Kabam Games Team

Postby william-james88 » Sun Jun 04, 2017 9:47 pm

During Seibertron.com's visit to Kabam Games in Vancouver, we were able to meet the creative staff behind their Transformers Forged to Fight free to play game. We interviewed the following key players:

Cuz Parry : Head writer (has previously written the entire Skate series)

Mike McCartney: Game Director

Adam Cooper: Lead character artist

Pablo Greenham: Lead environment artist

Marcelo Matere: Promotional artist (Packaging artist for Hasbro since Armada)

Darren Evenson: Character designer

Nick Williams: Lead VFX artist

Derek Ng-Cummings: Animator

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When did you discover Transformers?

Cuz: In 84 when it was playing. I was 18 at the time and me and my friends would sometimes chill watching 80s cartoons like Transformers and He-Man

Derek: G1 in 85

Darren: G1 in the mid 80s, I got Hoist for Christmas.

Nick: The toys and G1 cartoon in 1984. I had many of them as a kid, like Hot Rod, Ultra Magnus and Optimus.

Pablo: In 84 with the show.

Mike: My dad would go on business trips a lot and would always bring me something back. Once he brought me back G1 Hound, my very first Transformer. I loved him and brought him everywhere. One day I was at the grocery store and was looking at those capsule machines. I left him on top of the machine to put the money in and since I was only thinking of what prize I had gotten, I forgot about Hound. When I went back to get him, he was gone. I was seven and still remember it clearly.

Marcelo: 86 since Brazil got the cartoons a bit later.

Adam: 1985-86 with both the cartoons and toys.


Favourite Transformers character growing up?

Cuz: I liked how Cliffjumper was such a grumpy d&#k. I also liked Jazz since he was pretty much the same as Hong Kong Phooey, also voiced by Scatman Crothers.



Derek: Optimus Prime

Darren: Jetfire, I love how he traded sides.

Nick: Jetfire

Pablo: Optimus Prime

Mike: Shockwave and Soundwave

Marcelo: Grimlock and the Dinobots

Adam: Preaking and the Predacons. My favourite moment was in a G1 comic when they battled Megatron.

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Adam Cooper explaining how he wanted Rhinox's Beast Mode to resemble more like the G1 Predacons



Favourite Transformers era design wise?

Cuz: The Generations toys, which are G1 but with more detail on their surfaces.

Derek: G1

Darren: G1

Nick: G1

Pablo: Prime, just a great mix of G1 and a more detailed movie aesthetic.

Mike: G1

Marcelo: Transformers Animated

Adam: IDW (especially All Hail Megatron)

Image Marcelo's art was found across the studio's walls



Favorite movie design?

Cuz: Hound and Bonecrusher. I really like how the later moves in the film, like he’s scating. Plus he has those massive over the shoulder shovels.

Derek: Bumblebee, with more noticeable car kibble.

Darren: Bumblebee, with the chest clearly made of car parts.

Nick: Drift and Hot Rod

Pablo: Demolishor, it was unlike any other Transformers design.

Mike: Drift from Age of Extinction, I love that Samurai look.

Marcelo: Barricade but only from the first trilogy. I do not like his redesign in The Last Knight. I liked how he had more car parts previously and his head didn’t have 6 eyes. Now the designs all make the bots look similar to each other with the alt mode kibble morphing and shaping up their bodies to all have similar humanoid looks, which makes them less unique from bot to bot.

Adam: Megatron in both Dark of the Moon and The Last Knight.

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Marcelo (in the background) drew all attendees their favourite character from the game



Favourite character to fight with in the game?

Cuz: Bumblebee

Derek: Bludgeon

Darren: Windblade

Nick: Motormaster

Pablo: Windblade

Mike: Bonecrusher

Marcelo: Windblade

Adam: Bludgeon


What is your preferred strategy when playing?

Cuz: I use Ironhide to go through lower level bots, using his #2 special. Since range weapons can be avoided, I preffer getting in, hitting with the heavy attack while trying to get the opponent against the wall.

Derek: With Bludgeon, I use ranged attacks as much as possible until I can use special #2.

Darren: Windblade’s sword has a high bleed and she can avoid ranged attacks well. I fight at a distance and then I carve up with the sword.

Nick: I never use the special #3, with Motormaster, I use special #1 as soon as I get it because of the range.

Pablo: I never use specials.

Mike: I use autofight on raids. When fighting, I block and wait for an opening.

Marcelo: tap tap tap, heavy attack.

Adam: With Bludgeon I like mixing up range with heavy attacks while waiting for a special.


Here is a video of youtuber Steelsh showing us Bludgeon's specials
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Movie Drift and Hot Rod as Playable Characters and More Updates to Transformers Forged to Fight

Postby william-james88 » Mon Jun 12, 2017 9:36 pm

We were holding some secrets from our recent visit to Kabam's studio and now we can start unveiling a bit thanks to the new video they posted on their Facebook page. Transformers: Forged to Fight is getting a massive update June 14th, which will give it a whole new feel. There will be daily extras you get just for logging in, a new look to the base but most importantly, two new playable characters: Age of Extinction Drift and The Last Knight Hot Rod.

Check out the trailer below to see the awesome new sword throwing specials Drift can do and much more!



Below is a full list of everything to expect from the 2.0 update along with some screenshots.

TRANSFORMERS: Forged to Fight V2.0.0 Release Note

Version 2.0 will be available June 14th with brand new content, visual upgrades, and fixes!
Here’s the detail of what’s coming to The Fight:
Complete your Transformers: The Last Knight experience with new limited-time
missions.
Rumors that the Autobot Hot Rod has arrived on New Quintessa enrages Drift who vows to hunt him down. Perplexed by Drift's vow Optimus Prime and Bumblebee fear that the Decepticon turned Autobot has gone rogue and is resorting back to his old Decepticon ways. Play the all new Spotlight - "A Question of Loyalty" - and find out what happens when brothers in arms do battle.

Megatron has returned to take his place as the new boss of Alliance Missions!

New Daily Login Calendar! Great prizes await the faithful Commanders who login
everyday! Collect Rewards from the 7 Day, 28 Day, and Alliance Calendars.

Fight in a brand new environment inspired by Transformers: The Last Knight.
A whole new look for your Base!o Base updates bring a new level of visual polish and navigational ease.
Show off up to four Relics with two new sockets added. o Several new Relics with new effects have been added. New Relics can be found by fully Exploring any difficulty level of "A Question of Loyalty" as well as from the special Event Calendar. These Relics also have new in-game benefits.

Tip the odds in your favor by using Boosts to augment your Bots' performance.
Boosts can increase your damage output or survivability.
Activate an XP Boost to accelerate your level ups and claim rewards
faster.
Some Boosts are only applied to a specific game mode.

Forging a Module now awards bonus Module Crystal Shards based on the Rank,
Level, and Signature Ability Level of the Modules that are consumed.
1-Star Modules do not award Shards. o 2-Star Modules award 3-Shard Module Crystal Shards. o 3-Star Modules award 4-Star Module Crystal Shards.
A new Synergy Bonus interface now shows you who is providing a bonus and who is receiving a bonus.
The benefits and targets for existing Synergy Bonuses have not changed.
Several new Synergy Bonuses have been added.

The Alliance-based currency Loyalty has been removed.
Existing Loyalty balances have been converted to Gold.
You now earn Gold for answering Alliance Help Requests.
Alliance Help requests will now immediately award 3 Energy in addition to the Energy received from Alliance mates.

Bot Changes
1-Star and 2-Star Bots now start with two Special Attacks at Rank 1 and unlock a third Special Attack after Ranking Up.
3-Star Bots now start with three Special Attacks at Rank 1.

Mixmaster
Received a re-design, both on his Basic Abilities and his Signature.
Updated design will be more in line with other Demolition Bots (Very high damage bursts in a short period of time)
Acid does not have a cost anymore and Neutralizes Resistances Buffs when active, making him really great against Bots like Ultra Magnus.
Will deal Burn on his Special 3.
Whenever opponents have an active Debuff, Mixmaster will get a huge Critical Rate Buff.

Arcee
Generates power from Non-Critical Hits. o Power generation from Critical Hits has been reduced to 12%.
Guardian's Ferocity now has a 20% increased chance to trigger at all Signature levels.

New Synergies have been added and tuned for several bots.

Mod Changes
Laser Guidance and EMI Module
Module buffs and debuffs can no longer be overridden by projectile buffs from bots.
A new formula adds a global minimum and maximum speed limit for projectiles to account for bots that might stack Projectile Speed buffs.

Fight Tuning Adjustments:
Made Adjustments to the AI of enemies to make them less likely to hold their power until they can use their Special 3
Tuned down aggression of Enemy AI in harder content
Made a slight adjustment to the speed of Projectile Attacks to make them easier for players to avoid
Slightly increased the window to chain from a combo into a special attack Bug Fixes and Optimizations
Fixed an issue with the effectiveness of Module Signature Abilities during Raids
Stash items now default to sort by expiry
Filter basic ORE-13 and Catalysts in the Stash and Inventory screens
Some timers that previously just showed hours now show minutes as well.
Fixed an issue causing Wins in Arenas showing as a Loss



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Re: Kabam's Transformers: Forged to Fight high-definition, action-fighting RPG mobile game

Postby Prime Target » Mon Jun 12, 2017 10:26 pm

Motto: "Accept any accept all every person counts"
Weapon: Sniper Rifle
I should have expected a FTF TLK Tie in but why is Drift in his AOE Design when he's getting a redesign for TLK?. Thank you Kabam for giving me Hot Rod in FTF :D
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Re: Kabam's Transformers: Forged to Fight high-definition, action-fighting RPG mobile game

Postby william-james88 » Mon Jun 12, 2017 10:45 pm

Prime Target wrote:I should have expected a FTF TLK Tie in but why is Drift in his AOE Design when he's getting a redesign for TLK?. Thank you Kabam for giving me Hot Rod in FTF :D

Because they need all the reference they can get and there is a lot more of blue drift out there than red drift.
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Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff

Postby william-james88 » Wed Jun 14, 2017 7:54 am

The Forged to Fight is getting a massive update today with new playable characters like Drift coming out tomorrow. You can read all about the update here. Seibertron was able to interview the game developpers regarding the update, enjoy!

The people interviewed are:

Cuz Parry : Head writer (has previously written the entire Skate series)
Mike McCartney: Game Director
Adam Cooper: Lead character artist
Pablo Greenham: Lead environment artist
Marcelo Matere: Promotional artist (Packaging artist for Hasbro since Armada)
Darren Evenson: Character designer
Nick Williams: Lead VFX artist
Derek Ng-Cummings: Animator

What do you find most exciting about the 2.0 update?

Cuz: Daily log ins. I just like the routine of it. You wake up, check your phone, get your free stuff for the day, you feel good.

Derek: How it will be a whole new experience to players.

Darren: The out of box experience. It has a better presentation, a better flow/pacing. It’s a whole new package I hope fans will like.

Nick: Drift as a playable character finally plus Hot Rod.

Pablo: The new environment with chunks of Cybertron floating around.

Mike: The new characters coming out. It’s also a massive update when looking at all the small changes everywhere, from presentation to daily freebies. Those who haven’t played yet, this is really the time. It’s how we wished the game would have been at launch and we hope that those who gave it a shot and left can come back to see how improved the experience is. We truly are making a Triple A game that you can play on your phone. At least our workload sure feels the same as when we were working at other Triple A companies (i.e. EA).
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Re: Kabam's Transformers: Forged to Fight high-definition, action-fighting RPG mobile game

Postby MagicDeath » Wed Jun 14, 2017 11:13 am

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An overhaul. Could be nice.
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Spotlight on Drift from Transformers: Forged to Fight with new Video and Developer Interview

Postby william-james88 » Wed Jun 14, 2017 9:28 pm

Drift becomes playable tomorrow at 10AM ODT in Transformers: Forged to Fight. For those wondering why they went with the blue Age of Extinction version, its because the more reference the game designers have the better and there is simply so much more of blue Drift out there. So it helps them make a model that is more accurate to what we saw. In the occasion of this playable character, Kabam has provided us with a few goodies including a new video, a 360 view and an interview. Enjoy!



Here is a 360 view of the character

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Here is the developer interview.

The Dirt On Drift

The Decepticon turned Autobot Drift has been hanging around in the shadows on New Quintessa for a while, but now he formally enters the fray. Let’s talk with some of the people that brought Drift to life in Forged To Fight – Francois Dinh Quang, Ryan Boulanger, and Nick Williams.

Francois Gets Frank About Drift

Cuz: I noticed that Drift has a penchant for tossing his blades around. You’re the animator, what’s the deal with this? Aren’t you worried that he will run out of swords? Or, do you have inside info that he’s sponsored by Schick or some other company that makes blades and has somehow attached themselves to the Transformers?

Francois: When we researched Drift and were watching him in Transformer AOE, the team noticed that Drift is not the type of bot that would cry over losing his blade. He’s always ready to beat bots and bleed some energon even if it means tossing his sword into someone’s face and keep on fighting with another blade. We try to give him that flair into his specials, he will beat his opponent with as many as he can get his hands on!

Cuz: He has that samurai thing going on and his name is Drift…were you ever tempted to skip the whole bot thing altogether, give him the nickname Tokyo and just have him do burnouts and donuts everywhere?

Francois: At some point I thought about keeping him in his car state and just pay homage to Tokyo Drift, unfortunately Tokyo Drift is my least favorite movie of the franchise. We still decided to keep Drift doing one drift before his samurai side takes over and drift thru the air slashing his way out.

Ryan Discusses The Design Behind Drift

Cuz: I’ve had the Decepticon Bludgeon on my team for a while now, and Drift seems like a pretty good Autobot foil to the Master of Metallkito. Gives us the lowdown on Drift. What makes him tick? (Don’t say energon and his spark.)

Ryan: Bludgeon is all about raw power, being a tank he is naturally the most armored of the warrior class. Drift on the other hand is a master of Diffusion, a martial art that rewards focus and precision.

Drift is all about keeping your Combo Count high and avoiding the attacks of your enemies. As his Combo Count grows he’ll gain Precision, Critical Damage and Bleed Duration buffs. Precision is going to stop opponents from Evading while the Critical Damage and Bleed Duration buffs are going to pump out the damage. Drift’s final trick is his ability to Evade Bleeding opponents, useful when trying to keep that Combo Count high and impress your sensei.

Cuz: Oh, precision. Not my strong suit, but I do like high combo counts. If Drift lands on my team, I may take him out for a spin; however, if I leave him on my base to defend, he’ll need the right mod. Which one would that be?

Ryan: Hmm, I hate giving out these secrets but there are a few obvious ones that jump to mind. Nightbird’s Mark perfectly complements Drift’s ability to Evade and hold his Combo while upgrading his Critical Hits. Harm Accelerator is already a great Module but it becomes unreal in the hands of Drift, allowing him to indefinitely Evade his opponent and further amplify his Bleed damage.

Nick Makes Drift Dazzle

Cuz: I’m digging Drift’s Special 3 attack. You snuck a bit of a whirlwind in there. Tell us about the hows and whys for his effects and also tell me will I ever get a cow put into one of your twisters?

Nick: I wanted to sell Drifts’ effortless agility. He spins a lot during his attacks. By using a combination of the whirlwind for his burnout and the trails for his swords, helps visually sell the speed of his movements. If the modelers make a cow, I’ll throw one in!

Cuz: So, no cows. Hmmmm. Oh well, next time. How did you go about making him feel different than the other two similarly swordy bots Windblade and Bludgeon?

Nick: As for the differences between Bludgeon and Drift – Bludgeon is very pronounced in his movements – There is a weight behind his strikes. I used fewer sword trails and more ground based FX to showcase the force of Bludgeons hits. For Drift it was the opposite – More sword trails and wind FX to show Drifts agility and lightness on his feet.
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Re: Kabam's Transformers: Forged to Fight high-definition, action-fighting RPG mobile game

Postby ToaLeePrime » Wed Jun 28, 2017 6:55 am

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Weapon: Gatling Cannon
https://transformersforgedtofight.com/b ... t-hot-rod/ Hot Rods intel report is up, and by primus is he something to behold
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The Last Knight Hot Rod Joins Kabam Transformers: Forged to Fight

Postby Va'al » Wed Jun 28, 2017 7:03 am

Motto: "Till All Are Pun!"
Thanks to a tip from fellow Seibertronian ToaLeePrime, we have the full intel report from Forged to Fight's latest addition to the Autobot side of the game (though it really matters very little for your team): Hot Rod, sporting his Transformers: The Last Knight design! Check it out below.

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About Hot Rod:

Faction: Autobots

Class: Warrior

Long undercover on Earth with his brother in arms, Bumblebee, Hot Rod is a powerful and agile warrior with a unique Time Bubble Cannon that definitely packs a punch.
Stats and Abilities:

2-Star:

Health: 1697
Attack: 158
Max Rating: 552

3-Star:

Health: 4167
Attack: 337
Max Rating: 1313

4-Star:

Health: 10829
Attack: 876
Max Rating: 3476

Basic Abilities: Deceleration and Critical Buff

Ranged Attacks

Hot Rod’s Time Gun has a 60% chance to inflict Deceleration for 3.2 seconds.

Deceleration

Prevents the opponent from Evading attacks and reduces the opponent’s Power Flow by 22~37.5% per stack.

Melee Attacks

Gains a Critical Rate Buff for 2.8 seconds when the opponent is under the effect of a Deceleration Debuff, increasing Critical Hit Rate by 7.9~18%.

Critical Heavy Attacks

40% chance to Stun for 1.2 seconds.

Signature Ability – Acceleration

Special Attacks: Overclocks Hot Rod’s engines, increasing his Power Flow on attacks by 60~120% for 7 seconds. Additionally, while Acceleration is active, Hot Rod has a 30% chance to Evade Ranged Attacks.

Special Attacks:

Special 1 – Punishing Pirouette

A flurry of aerial kicks to knockdown the opponent.

Special 2 – Time Tampering
Series of acrobatic kicks that ends with a taste of the Time Bubble Gun.

A powerful blast from his Time Gun inflicts Deceleration for 9 seconds.

Special 3 – Time Bubble Blast
A temporal coup de grâce.

Hot Rod’s uses the most powerful setting on his Time Gun, inflicting Deceleration for 20 seconds.

Synergy Bonuses:

Incoming:

Code 12: Reckless Driving (Prowl)
Hot Rod gets an Attack Buff when Heavy Attacking.
Enemies (Barricade)
Hot Rod gets +8% Attack
Racing Rivals(Mirage)
Hot Rod gets +30% Critical Damage
Brother in Arms (Bumblebee)
Autobots get +8% Armor and +6% Melee Damage in Solo Missions.

Outgoing:

Allies
Bumblebee gets +8% Armor
Enemies
Barricade gets +8% Attack
Racing Rivals
Mirage gets +30% Critical Damage

Strong Match-ups:

Bumblebee and Sideswipe
Evasive Bots will have a very hard time against Hot Rod, his Decceleration Debuff will completely negate the opponent’s chance to activate their Evade abilities.
Bonecrusher
Hot Rod relies on his Critical Rate Buffs in order to inflict Critical Hits reliably. Being able to control his Critical Chance gives him a major advantage against Bots like Bonecrusher, who will often activate a Bleed if you Crit against him.

Weak Match-ups:

Grindor
Hot Rod generates a lot more Power because of his signature ability. Grindor gets stronger the more Power the opponent gets, enabling him to deal a lot of damage.

Recommended Modules for Hot Rod:

Laser Guidance Module
Hot Rod has a chance to inflict Decceleration on his Ranged Attacks, Laser Guidance will further enhance damage and also make it easier for Hot Rod to hit with those attacks because of the ranged projectile speed increase.
Robot Resource
Robot Resource reduces the Power generated on attacks and in exchange provides passive Power over time, but Hot Rod’s signature ability will enhance his Power generated in attacks, neutralizing the negative effects of the module and making it extremely powerful.
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Re: Kabam's Transformers: Forged to Fight high-definition, action-fighting RPG mobile game

Postby Carnivius_Prime » Wed Jun 28, 2017 9:08 am

Motto: "A cunning smile is more devastating than the fiercest weapon."
Weapon: Anti-Thermal Cannon
I'd quite like that Hot Rod pic in 1920x1080 high quality for my PC's desktop wallpaper. He looks cool, his car mode looks cool and there's plenty clean space around it for icons.
I have anxiety, depression and aspergers syndrome so my behaviour can be erratic. I don't mean any offense to anyone. I'm just very picky about my Transformers collecting. You're all cool! :)

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Forged To Fight Hot Rod Developer Q&A, 360 gif, and video feature

Postby Seibertron » Thu Jun 29, 2017 1:06 pm

Motto: "Tell my tale to those who ask. Tell it truly; the ill deeds along with the good, and let me be judged accordingly. The rest ... is silence."
Weapon: Twin Shock-Concussion Missiles
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AUTOBOT HOT ROD has joined the fight! Long undercover on Earth with his brother in arms, Bumblebee, Hot Rod is a powerful and agile warrior with a unique Time Bubble Cannon that definitely packs a serious punch! Kabam has provided some exciting high-res assets for us to share with all of you, including a 360-rotating GIF of HOT ROD, and a developer Q&A.



Transformers Forged To Fight HOT ROD Developer Q&A

Hot Rod’s In The House

Hot Rod made quite the splash when he debuted in Transformers: The Last Knight and he’s looking to do the same when he enters the fray in Forged To Fight. Let’s get the scoop on the undercover protector. NOTE: If you haven’t seen the movie yet, there may be some spoilers below so continue at your own risk;)

Nick Warps Hot Rod’s Reality

Cuz: Early on in development, Hasbro shared that Hot Rod was rocking a new "Time Bubble" cannon. Tell us a) were you pumped on this b) how you created the effect and c) how would things be different if it was a "Time Bubble" chainsaw as some fans had predicted?

Nick: I was absolutely pumped about Hot Rod’s "Time Bubble". It’s an effect that really shines on the higher end devices (to witness all of the bells and whistles).

For this effect I needed to communicate that not only the character was in suspended animation, but that reality itself was suspended. I started with a sphere as my bubble shape to encompass the character and then added a warp ripple that distorts theentire game view as it flows along the bubble shape. I then added some lightning that flows along the sphere which also gets distorted by the warp. This helps to break up the sphere shape by giving the appearance of flowing energy waves. I then added some lightning bolts that shoot outside of the sphere to show that the energy can hardly be contained within the time bubble. Lastly there is a soft outer blue glow to enhance the sphere shape and some tiny dust specs on the outer edges. These last two additions help give the sphere a real "space/time" bubble look. I was really happy with the final look.

A time bubble chainsaw could also have been cool! I would have added lots of grinding sparks and Energon sprays for the chainsaw.

Piero Reveals The Secrets of The Rod

Cuz: Tangent time, bear with me. Piero, your name means "clown" in French. And, some have said Hot Rod’s French accent in Last Knight bordered on being clownish. You must have been psyched. Did you try to incorporate clown skills or attributes into Hot Rod’s design? Does he have any rad seltzer bottle or pie in the face skills?

Piero: Nothing clown-ish in Hot Rod’s ability design! He is definitely one of the strongest damage dealers in the game with the help of his Time Bubble Gun. Hot Rod is able to "Decelerate" opponents when hitting with his Ranged Attacks. This supports all the other abilities in his kit.

Ranged -> Dash -> Melee Hitting opponents is his specialty since he gains Critical Rate Buffs when punching opponents. Using a Heavy Attack at the end of a combo is going to have a high chance to inflict a Critical Hit and Stun opponents.

Cuz: In the movie, Hot Rod spends some time speaking with a suspect French accent, perhaps to amuse or confuse his fellow Autobots. Is there any chance we get a sweet confusion or amusement attribute? If not, then how about telling what mod works best with him.

Piero: Hot Rod’s Signature Ability "Acceleration" will allow him to get Power really, really fast. Because of this increased Power Rate, he will be extremely effective on modules that provide even extra Power like the "Robot Resources", and the Superconductors.

Moreover, Hot Rod’s Deceleration Debuff activates when he hits with his Ranged Attacks, a module that will help with that will be the Laser Guidance module. The laser Guidance module increases the defender’s Projectile Speed, making it harder for opponents to Sidestep it.

Louie lays Down The Laws of Animation For Hot Rod

Cuz: I’ve gotta start with the Hotness. In HR’s special 1 move he exhibits serious breakdancing skills. Hand on ground, spin, kick, twisting kicks inverted in the air...we’re talking Electric Boogaloo stuff. So, who inspired you more ... Ozone or Turbo?

Louie: I was aiming for a combination of smooth, smooth, smooth with a finish of power. So I think Turbo, haha.

Cuz: Cool, but maybe next time you could have him throw down some cardboard so he doesn’t scuff up his paint job. Onwards. Having seen the movie now, it seems he could have a new ranged attack. Were you tempted to have him transform into car mode, haul ass at opponent, then transform and eject a human projectile like he did the woman in the movie? If not, what was your focus for making Hot Rodstand out?

Haha, that's right. This is a completely new and different version of Hot Rod that no one on the team was familiar with. Coming up with the fighting style for this Hot Rod was very challenging, even after deploying our Kabam ninjas for something juicy. We were able to get a hint but still required a lot of back and forth within the character team. The team did agree on making Hot Rod a very gymnastic style ninja where he was doing a lot of handstand and aerial attacks. We really wanted to make him different from his brother in arms Bumblebee. Hope we were able to capture that for our game.

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Transformers Forged To Fight HOT ROD

SIGNATURE ABILITY – ACCELERATION
  • Special Attacks: Overclocks Hot Rod’s engines, increasing his Power Flow on attacks by 60~120% for 7 seconds. Additionally, while Acceleration is active, Hot Rod has a 30% chance to Evade Ranged Attacks.

SPECIAL ATTACKS:
  • Special 1 – Punishing Pirouette: A flurry of aerial kicks to knockdown the opponent.
  • Special 2 – Time Tampering: Series of acrobatic kicks that ends with a taste of the Time Bubble Gun - A powerful blast from his Time Gun inflicts Deceleration for 9 seconds.
  • Special 3 – Time Bubble Blast - A temporal coup de grâce. Hot Rod’s uses the most powerful setting on his Time Gun, inflicting Deceleration for 20 seconds.

In TRANSFORMERS: Forged to Fight, Transformers fans and gamers everywhere can build a team of Transformers characters and battle with the most iconic Autobots and Decepticons from nearly every era of the storied franchise’s 30-plus year history , including fan-favorite bots from previous and current animated Transformers TV series, Paramount’s blockbuster films, Transformers comic books and Hasbro's line of iconic action figures. Players explore an epic new universe where multiple realities collide to form a massive planetary battlefield while assembling a team of Autobots and Decepticons from across time and space to fight against a world of corrupted Transformers robots and their villainous overlords. The game features amazing visuals, intense one-on-one battles, meaningful robot to vehicle converting action and deep RPG elements.

Download Transformers: Forged to Fight Today: http://www.bit.ly/PlayTransformersFTF
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Re: Kabam's Transformers: Forged to Fight high-definition, action-fighting RPG mobile game

Postby Shauyaun » Thu Jul 06, 2017 1:15 am

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Can't scroll through your away missions?
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Re: Kabam's Transformers: Forged to Fight high-definition, action-fighting RPG mobile game

Postby Shauyaun » Wed Jul 12, 2017 1:22 pm

Motto: "Nothing is certain but death so live while you still can!"
Weapon: Twin Laser Cannon
Megatron will be joining soon
Grimlock has just recently joined
Heres what we got on megs
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Re: Kabam's Transformers: Forged to Fight high-definition, action-fighting RPG mobile game

Postby ToaLeePrime » Thu Jul 13, 2017 7:43 am

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Weapon: Gatling Cannon
https://transformersforgedtofight.com/b ... ge-fallen/ Here's the Bot Intel Robot for Megatron, gotta sweet background pic for him
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Megatron Joins the Battle in Transformers: Forged to Fight Mobile Game

Postby Va'al » Thu Jul 13, 2017 9:17 am

Motto: "Till All Are Pun!"
The folks over at Hasbro and Kabam have sent along some official material for Transformers: Forged to Fight mobile game and their new addition to the character roster: live-action movie Decepticon leader Megatron himself! All information on the playable character's stats are below along with a new image in both modes, GIFs and a short clip introducing him to players - check it out!

All Hail Megatron! That pretty much sums up the Decepticon leader's ambition, and his minions' fear-induced feelings. Pity those that stand in the way of his eternal struggle against his sworn enemy Optimus Prime. Megatron will be joining TRANSFORMERS: Forged to Fight on Thursday, 7/13 at 10AM PT.

I’ve included a link to high-res character assets below, which includes a super cool fight video showing off Megatron’s special moves and also a 360-degree profile GIF of Megatron!


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Signature Ability - All Hail Megatron

Megatron always comes back.

· Megatron always comes back. When Health drops below 10%, Megatron Repairs 10~30% of his base Health over 3 seconds.



Special Attacks:

Special 1 - Over Power

Opponents are relegated to insignificant underlings.

· Inflicts 10 Impair Charges.



Special 2 - Peace and Tyranny

Unification through subjugation.

· Increases Ranged Attacks Damage by 26~40% for 6 seconds.



Special 3 - Dark Absolution

Bow to his might and live. Oppose him and meet your end.

· Inflicts 20 Impair Charges.

· Megatron gains +5% Critical Chance for each Impair Charge on the opponent. If Megatron scores a Critical Hit, he consumes those charges and inflicts 2% Critical Damage per stack consumed.





In TRANSFORMERS: Forged to Fight, Transformers fans and gamers everywhere can build a team of Transformers characters and battle with the most iconic Autobots and Decepticons from nearly every era of the storied franchise’s 30-plus year history , including fan-favorite bots from previous and current animated Transformers TV series, Paramount’s blockbuster films, Transformers comic books and Hasbro's line of iconic action figures. Players explore an epic new universe where multiple realities collide to form a massive planetary battlefield while assembling a team of Autobots and Decepticons from across time and space to fight against a world of corrupted Transformers robots and their villainous overlords. The game features amazing visuals, intense one-on-one battles, meaningful robot to vehicle converting action and deep RPG elements.
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Re: Kabam's Transformers: Forged to Fight high-definition, action-fighting RPG mobile game

Postby Ig89ninja » Thu Jul 13, 2017 9:43 am

Motto: "To troll, or be sincere, that is my question"
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Oh man, Megatron is going to be a must have on my Decepticon A-team, i wonder if he inflicts any bonuses for the movie decepticons
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Shockwave joins Kabam's "Transformers: Forged To Fight" Mobile Fighting Game

Postby Seibertron » Thu Aug 10, 2017 11:34 am

Motto: "Tell my tale to those who ask. Tell it truly; the ill deeds along with the good, and let me be judged accordingly. The rest ... is silence."
Weapon: Twin Shock-Concussion Missiles
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Decepticon Shockwave has joined Transformers: Forged to Fight!

Faction: Decepticons
Class: Tech

Truly one of the most feared and powerful of all the Decepticons, Shockwave’s existence is driven solely by one thing – logic. Void of emotion, but teeming with strength and intelligence, he seeks only to advance circumstances to their logical conclusion…however grim that may be.


SIGNATURE ABILITY
Undo: Shockwave activates his Undo ability when filling a bar of Power. When Undo expires, he instantly Repairs any damage he took in the last few seconds.


When Filling a Power Bar
Shockwave has 15~35% chance to activate his Undo ability for each full Power Bar. When Undo expires, he instantly Repairs any damage he took in the last 4 seconds.


SPECIAL ATTACKS:

Special 1: Shockblast: Inflicts Shock damage for 29~44% of Attack per Energy Charge over 4 seconds.

Special 2: Laser Sweep: Generates 3 Energy Charges, each lasting 8 seconds. 60~100% chance to inflict Repair Block, preventing the target from recovering Health for 4 seconds.

Special 3: Little Friend
  • Generates 5 Energy Charges, each lasting 8 seconds.
  • 100% chance to inflict Repair Block, preventing the target from recovering Health for 7~11 seconds.
  • Inflicts Shock damage for 33~50% of Attack per Energy Charge over 4 seconds.


In TRANSFORMERS: Forged to Fight, Transformers fans and gamers everywhere can build a team of Transformers characters and battle with the most iconic Autobots and Decepticons from nearly every era of the storied franchise’s 30-plus year history , including fan-favorite bots from previous and current animated Transformers TV series, Paramount’s blockbuster films, Transformers comic books and Hasbro's line of iconic action figures. Players explore an epic new universe where multiple realities collide to form a massive planetary battlefield while assembling a team of Autobots and Decepticons from across time and space to fight against a world of corrupted Transformers robots and their villainous overlords. The game features amazing visuals, intense one-on-one battles, meaningful robot to vehicle converting action and deep RPG elements.

Download Transformers: Forged to Fight Today: http://www.bit.ly/PlayTransformersFTF


Shockwave Turnarounds

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Shockwave Demonstration Video on Seibertron.com's YouTube Channel




Transformers Forged To Fight Developer QA: Shockwave

Shockwave Revealed

This week we’re going to take a look at the one-eyed wonder himself -Shockwave.

Sam Makes Shockwave Sizzle

Cuz: You were in charge of visual effects for Shockwave. I couldn’t help but notice a recurring theme running through all his moves...purple. Was this some sort of tribute to the late, great Prince?

Sam: C’mon Cuz, you know that purple is the iconic Decepticon colour, particularly for Shockwave.

Cuz: Of course, was just testing you. What was your favorite effect to do for Shockwave?

Sam: Hmmm, probably his last laser blast on the level 3, where you see his gun shooting the opponent into the ground, and thecamera swings around to show the view from his perspective.


Francois Takes Aim With Shockwave

Cuz: I’m really digging Shockwave’s number three special. Take us behind the inspiration.

Francois: For Shockwave’s special three, we wanted to show a sense ofescalation. He starts with his mini-me gun, then his canon and finish you by transforming into his gun form and blasting you through the ground.

Cuz: I’m glad you took sort artistic liberties and actually had him hit the targets and move around with reasonable agility. Fans have been known to knock the big guy for those two qualities;) Of the moves you animated for him, which one is your favorite?

Francois: Definitely his special two. He knocks you back with his energy field and uses his laser beam to cut the screen in two. This move was without doubt inspired by Dragon Ball Z.


Ryan Designs The Decepticons’ Most Famous Bridgewatcher

Cuz: It must have been both an honor and a tremendous responsibility coming up with the stats and design for such a heavyweight fan favorite like Shockwave. What makes the master of logic tick?

Ryan: We knew he was going to be master of Shock (it’s in his name), so Shockwave can absorb energy from the opponent’s ranged attacks to amplify Shock Damage inflicted by his Special and Heavy Attacks. Equipped with Heal Block, Shockwave will ensure that even Healers have no escape from destruction at his hands. Finally his Signature Ability grants him the ability to Undo any damage dealt to him over a certain time period, making the opponent’s defeat all the more inevitable.

Cuz: What’s the best mod to pair him with? Have you made a special aim enhancement mod?

Ryan: The Strange Refractor turns Shockwave into the ultimate challenge for both Ranged and Melee play styles; do you shoot him with a Ranged Attack and have him absorb it or do you move in to hit him with a Melee Attack and risk being Stunned by the Refractor? Shockwave has also cooked up some unseen mods like the "Yet-To-Be-Named" Mod that commanders can eventually use toput him over the top...once he feels the time is right to reveal it of course.
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Re: Kabam's Transformers: Forged to Fight high-definition, action-fighting RPG mobile game

Postby Prime Target » Thu Aug 10, 2017 7:50 pm

Motto: "Accept any accept all every person counts"
Weapon: Sniper Rifle
I don't play Forged anymore as I can't get any of the cool bots like Grimlock, Prowl and Shockwave in this case because both I don't understand the game enough to know how to get them and where and I play Earth Wars a lot more (not as much now). That and there's not a lot of my fave bots in FTF which is mainly why I stick to Earth Wars.
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Re: Kabam's Transformers: Forged to Fight high-definition, action-fighting RPG mobile game

Postby Shauyaun » Wed Aug 23, 2017 1:30 pm

Motto: "Nothing is certain but death so live while you still can!"
Weapon: Twin Laser Cannon
Image
BOT INTEL REPORT – STARSCREAM
Add Starscream to your ultimate squad August 24th at 10AM PDT
ABOUT STARSCREAM:
Faction: Decepticons
Class: Tactician
Megatron’s notoriously treacherous Decepticon Air Commander. Starscream’s ambition and resilience is legendary but his lust for power often backfires, earning him scorn, ridicule,and the odd laser blast from Megatron. He dreams that one day he will be called Lord. Lord Starscream.
STATS AND ABILITIES:
2-Star:
Health: 1575
Attack: 132
Max Rating: 550
3-Star:
Health: 3866
Attack: 280
Max Rating: 1312
4-Star:
Health: 10048
Attack: 727
Max Rating: 3524
BASIC ABILITIES: NULL RAY, RANGED BONUS, ARMOR BREAK
Null Ray
Ranged attacks have 20~30% increase to Critical Chance.
Basic Ranged Attacks have a 100% Chance to Nullify an Armor, Melee, or Attack Buff. This does not affect Buffs from Modules, Masteries, or Boosts.
When an opponent’s buff is Nullified that bot takes 80~90% of attack as instant Shock Damage.
Passive
5% chance Starscream Evades Heavy Melee Attacks, because sometimes cowards do survive.
Heavy Attack
20% Chance to inflict Burn causing 40% of Attack as heat damage over 4 seconds.
SIGNATURE ABILITY
Nullify All Hope
Starscream’s cunning is without limits, eventually he will find a way to nullify any advantage an opponent has.
Starscream’s Null Ray has a 30%~70% chance to Nullify any type of Buff. This does not affect Buffs from Modules, Masteries, or Boosts.
SPECIAL ATTACKS:
Special Attack 1 – Air Superiority Complex
A sycophant’s vengeance at last.
80% Chance to increases Ranged Damage by 45~65% and Projectile Speed for 8 seconds.
Special Attack 2 – Cunning Treachery
He’s got you now!
72~85% Chance to cause a 50~70% Armor Break for 7 seconds.
Special Attack 3 – Null-Ray to Oblivion
Conquest is made of the ashes of one’s enemies.
Nullifies all Buffs from the opponent.
SYNERGY BONUSES:
Starscream’s Seekers – Ramjet
+5~15% Damage and 10~50% Armor Piercing for all Decepticon Ranged Attacks.
Sky Assault – Windblade, Waspinator
+7~25% Anti-Evade
STRONG MATCH-UPS:
Optimus Prime (MV1)
Starscream will be great against Brawlers like Optimus Prime, whose frequent combat buffs make them easy for this tactician to take down.
Sideswipe
Once Starscream has his Signature ability awoken be careful to consider what bots frequently activate buffs.
WEAK MATCH-UPS:
Iron Hide
This bot rarely activates buffs, making him untouched by Starscream’s most powerful abilities.
Bonecrusher
This Warrior relies almost completely on Damaging Debuffs, something Starscream has no answer to.
RECOMMENDED MODULES FOR STARSCREAM:
Nightbird’s Mark
Increasing Critical Chance and granting the ability to Evade more types of attacks perfectly complement Starscream’s cowardly tactics.
EMI Module
Starscream relies on his Ranged Attacks to deal the most damage. Weaking the Ranged counter attacks from opponent’s will strengthen Starscream’s hand when facing raider
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Transformers: Forged to Fight Starscream Bot Intel Report

Postby Va'al » Thu Aug 24, 2017 2:01 am

Motto: "Till All Are Pun!"
Courtesy of fellow Seibertronian Shauyaun, we have an update from Kabam! Studios' Forged to Fight Transformers mobile game regarding a new full addition to the game: The Chosen One, Supreme Ruler of Cybertron - Stascream himself! Read more about him, and check out the slick artwork for the head Seeker below.

BOT INTEL REPORT – STARSCREAM
Add Starscream to your ultimate squad August 24th at 10AM PDT
ABOUT STARSCREAM:
Faction: Decepticons
Class: Tactician
Megatron’s notoriously treacherous Decepticon Air Commander. Starscream’s ambition and resilience is legendary but his lust for power often backfires, earning him scorn, ridicule,and the odd laser blast from Megatron. He dreams that one day he will be called Lord. Lord Starscream.
STATS AND ABILITIES:
2-Star:
Health: 1575
Attack: 132
Max Rating: 550
3-Star:
Health: 3866
Attack: 280
Max Rating: 1312
4-Star:
Health: 10048
Attack: 727
Max Rating: 3524
BASIC ABILITIES: NULL RAY, RANGED BONUS, ARMOR BREAK
Null Ray
Ranged attacks have 20~30% increase to Critical Chance.
Basic Ranged Attacks have a 100% Chance to Nullify an Armor, Melee, or Attack Buff. This does not affect Buffs from Modules, Masteries, or Boosts.
When an opponent’s buff is Nullified that bot takes 80~90% of attack as instant Shock Damage.
Passive
5% chance Starscream Evades Heavy Melee Attacks, because sometimes cowards do survive.
Heavy Attack
20% Chance to inflict Burn causing 40% of Attack as heat damage over 4 seconds.
SIGNATURE ABILITY
Nullify All Hope
Starscream’s cunning is without limits, eventually he will find a way to nullify any advantage an opponent has.
Starscream’s Null Ray has a 30%~70% chance to Nullify any type of Buff. This does not affect Buffs from Modules, Masteries, or Boosts.
SPECIAL ATTACKS:
Special Attack 1 – Air Superiority Complex
A sycophant’s vengeance at last.
80% Chance to increases Ranged Damage by 45~65% and Projectile Speed for 8 seconds.
Special Attack 2 – Cunning Treachery
He’s got you now!
72~85% Chance to cause a 50~70% Armor Break for 7 seconds.
Special Attack 3 – Null-Ray to Oblivion
Conquest is made of the ashes of one’s enemies.
Nullifies all Buffs from the opponent.
SYNERGY BONUSES:
Starscream’s Seekers – Ramjet
+5~15% Damage and 10~50% Armor Piercing for all Decepticon Ranged Attacks.
Sky Assault – Windblade, Waspinator
+7~25% Anti-Evade
STRONG MATCH-UPS:
Optimus Prime (MV1)
Starscream will be great against Brawlers like Optimus Prime, whose frequent combat buffs make them easy for this tactician to take down.
Sideswipe
Once Starscream has his Signature ability awoken be careful to consider what bots frequently activate buffs.
WEAK MATCH-UPS:
Iron Hide
This bot rarely activates buffs, making him untouched by Starscream’s most powerful abilities.
Bonecrusher
This Warrior relies almost completely on Damaging Debuffs, something Starscream has no answer to.
RECOMMENDED MODULES FOR STARSCREAM:
Nightbird’s Mark
Increasing Critical Chance and granting the ability to Evade more types of attacks perfectly complement Starscream’s cowardly tactics.
EMI Module
Starscream relies on his Ranged Attacks to deal the most damage. Weaking the Ranged counter attacks from opponent’s will strengthen Starscream’s hand when facing raider


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Transformers: Forged to Fight Starscream - Clip, Developer Q&A, More

Postby Va'al » Thu Aug 24, 2017 2:45 pm

Motto: "Till All Are Pun!"
In addition to the information available on their site, we also have the official Hasbro introduction to Kabam! Studios' latest addition to Transformers: Forged to Fight - Starscream! Check out some added info in the text below, plus some additional images, a clip, and a Q&A with the developers!

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Today, Megatron’s second in command Starscream has officially joined the fight in Kabam’s Transformers: Forged to Fight!

Faction: Decepticons | Class: Tactician

Don’t turn your back on Megatron’s notoriously less than loyal Decepticon Air Commander. His lust for power through betrayal earns him scorn, ridicule, and the odd laser blast from Megatron, yet his legendary resilience always prevails. He dreams that one day he will be called Lord. Lord Starscream.

Signature Ability

Nullify All Hope

Starscream's cunning is without limits, eventually he will find a way to nullify any advantage an opponent has.

· Starscream's Null Ray has a 30%~70% chance to Nullify any type of Buff. This does not affect Buffs from Modules, Masteries, or Boosts.



Special Attacks:

Special Attack 1 - Air Superiority Complex

A sycophant's vengeance at last.

· 80% Chance to increases Ranged Damage by 45~65% and Projectile Speed for 8 seconds.



Special Attack 2 - Cunning Treachery

He's got you now!

· 72~85% Chance to cause a 50~70% Armor Break for 7 seconds.



Special Attack 3 - Null-Ray to Oblivion

Conquest is made of the ashes of one's enemies.

· Nullifies all Buffs from the opponent.



Synergy Bonuses:

· Starscream's Seekers - Ramjet

o +5~15% Damage and 10~50% Armor Piercing for all Decepticon Ranged Attacks.

· Sky Assault - Windblade, Waspinator

o +7~25% Anti-Evade



In TRANSFORMERS: Forged to Fight, Transformers fans and gamers everywhere can build a team of Transformers characters and battle with the most iconic Autobots and Decepticons from nearly every era of the storied franchise’s 30-plus year history, including fan-favorite bots from previous and current animated Transformers TV series, Paramount’s blockbuster films, Transformers comic books and Hasbro's line of iconic action figures. Players explore an epic new universe where multiple realities collide to form a massive planetary battlefield while assembling a team of Autobots and Decepticons from across time and space to fight against a world of corrupted Transformers robots and their villainous overlords. The game features amazing visuals, intense one-on-one battles, meaningful robot to vehicle converting action and deep RPG elements.



Download Transformers: Forged to Fight Today: http://www.bit.ly/PlayTransformersFTF



video/GIF


TRANSFORMERS: Forged to Fight | Starscream Developer Q&A

He’s been around Forged to Fight for a while now, pestering, annoying, and definitely scheming, but now’s your first chance to own the one and only Starscream. Let’s take a look at what makes him tick.


Derek Makes Starscream Function
Cuz: I appreciate your commitment to keeping Starscream backstabby (or is that backblasty) with his special 3 attack. Tell us about your favorite Starscream move.
Derek: That's easy, his heavy attack, I love seeing him fly as a jet to bring down his opponent!

Nick Sheds Light on Starscream Effects
Cuz: Starscream’s famous Null Ray plays a part of several of Starscream’s moves and is especially prominent in his special 3. How do you make something with such a boring name look and feel cool?

Nick: Lots of powerful beams and strobe lights! Seriously though, Starscream’s Null Ray is what he is known for, so it has to provide an “electrifying” experience for his victim. The null ray itself has a flowing energy beam and more sustained blast rather than a super quick one shot.

Cuz: There are a lot of nefarious Decepticons, but Starscream has to rank near the top for sheer treachery, disloyalty, and cowardly dastardliness. Did you feel a little dirty working on his effects? How did you overcome the feeling that he may in fact, take one of your dazzling effects, and shoot it back at you, right out of your PC?

Nick: Haha, I made sure not turn my back on the screen whenever I worked on him ;).

Ryan Dishes Dirt on The Shiftiest Decepticon
Cuz: I’m pretty stoked at the chance to get Starscream on my team, but I’m also a little worried that he’ll turn around and shoot my team in the back or slip a little something in their Energon. Sell me on why I want the king of treachery on my team.

Ryan: Starscream’s Ranged attacks are second to only Megatron in terms of raw power, but they have the secondary effect of stripping buffs from his opponents. When Starscream removes a Buff he also deals a pulse of Shock damage to add injury to insult. As a Tactician bot, Starscream is most useful when you know your opponent relies on buffs, lucky for Starscream, most bots do.

Cuz: So he strips buffs? That’s like stealing, that’s in his wheelhouse for sure. Good work. He strips buff, but what mod best works with Starscream to buff the Decepticon’s aerial commander?

Ryan: Placing Starscream on the Nightbird’s Mark Module will boost the Critical Chance of his attacks and allow this cowardly schemer to Evade enemy attacks more frequently. The Laser Guidance Module will massively boost the speed and power of his Ranged Attacks, providing Starscream with probably best offensive boost of any potential Mod combination.
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Re: Kabam's Transformers: Forged to Fight high-definition, action-fighting RPG mobile game

Postby Ig89ninja » Thu Aug 24, 2017 6:46 pm

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Starscream is available now in the usurpation crystal
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Transformers Podcast: Twincast / Podcast #188 - Mutinous Intent
Twincast / Podcast #188:
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Posted: Monday, November 13th, 2017