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Maketoys Green Giant (Type 61)

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Re: Maketoys Green Giant (Type 61)

Postby paul053 » Tue Aug 21, 2012 12:11 pm

Got mine last Saturday from BBTS. Took me awhile to put everying in to 1 and then separated them to each individuals in vehicle mode. I'm now enjoying them individually and so far only thoroughly played Excavator (Scavenger) and Bulldozer (Bonescusher). They are both awesome.

Haven't touched Wheel Loader (Scrapper) but I can see his difficult part.

Also here is my suggestion. While I was trying to put the weapons on vehicle mode, don't put the screw drivers on the dump truck as described in the instruction. Mine is way too tight. So when I put them in, I have troubles pull them out. The spaces are very limited for my fingers to grab them and I don't have very thick fingers. After a lot of tries, they were eventually out but that also cause some stress marks on the handle part. Then I just figured out it could be easier to push them out from the other side but you also need to find something that is firm enough since it is very tight. Does any body has any easier solution?
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Re: Maketoys Green Giant (Type 61)

Postby Wh33l Jck » Tue Aug 21, 2012 8:34 pm

So I'm embarrassed to say this, but already broke a piece. I was able to fix it though rather easily, it was really my own fault for trying to force something, but....

On the last page of instructions it says Devastator's waist panel pops out, it is mad tight though and I wound up breaking the one thin plastic piece where the hinge and pin is on Longhaul's front waist. I fixed it with some strong epoxy and it seems as good as new, I just have a small crack line, but no biggie since it is barely noticeable. Still transforms fine and I don't have to baby it either.

I guess I just wanted to say if that waist panel won't come out for other people, don't force it, its not worth it. It took me prying it open with a knife (after I fixed it). I'm just not going to bother with it. It poses fine with out the waist panel popped open.

So my set still works and looks great for the most part, but it is no longer pristine. eh that's life I guess...

There is a lot of things on Dumptruck that I'm afraid are going to break eventually though...Like when you click the roof in place or the long plastic ball joints on his arms, I feel like its a matter of time before something happens? Love the poses you can do with him though.
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Re: Maketoys Green Giant (Type 61)

Postby Autobot032 » Wed Aug 22, 2012 5:15 am

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warzon3 wrote:So I'm embarrassed to say this, but already broke a piece. I was able to fix it though rather easily, it was really my own fault for trying to force something, but....

On the last page of instructions it says Devastator's waist panel pops out, it is mad tight though and I wound up breaking the one thin plastic piece where the hinge and pin is on Longhaul's front waist. I fixed it with some strong epoxy and it seems as good as new, I just have a small crack line, but no biggie since it is barely noticeable. Still transforms fine and I don't have to baby it either.

I guess I just wanted to say if that waist panel won't come out for other people, don't force it, its not worth it. It took me prying it open with a knife (after I fixed it). I'm just not going to bother with it. It poses fine with out the waist panel popped open.

So my set still works and looks great for the most part, but it is no longer pristine. eh that's life I guess...

There is a lot of things on Dumptruck that I'm afraid are going to break eventually though...Like when you click the roof in place or the long plastic ball joints on his arms, I feel like its a matter of time before something happens? Love the poses you can do with him though.


I wouldn't worry about Long Haul (I refuse to use that "Not-" crap. I just call them what they really are.) The yellow set was basically a prototype. A short run figure set. There are fixes on the green Giant due to feedback and corrections on the yellow. The yellow Long Haul had corrected arms come with Mixmaster and Scavenger. I'd say it's safe to assume that the corrected arms/ball joint units come standard on the green release.
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Re: Maketoys Green Giant (Type 61)

Postby Mekatron » Wed Aug 22, 2012 6:20 am

"Delayed to September" at TFSource. :sad:
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Re: Maketoys Green Giant (Type 61)

Postby mooncake623 » Wed Aug 22, 2012 7:28 am

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Postby Mekatron » Wed Aug 22, 2012 7:20 am

"Delayed to September" at TFSource. :sad:


Must be the free shipping they're offering on him
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Re: Maketoys Green Giant (Type 61)

Postby paul053 » Wed Aug 22, 2012 9:37 am

Does anybody notice the "cover" on top of Mixmaster's head can be flipped down to reveal two molded and painted missiles? Just found out last night.
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Re: Maketoys Green Giant (Type 61)

Postby Motorthing » Wed Aug 22, 2012 10:27 am

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Still waiting on mine.....looks like I backed the wrong pre-order horse.....................
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Re: Maketoys Green Giant (Type 61)

Postby craggy » Wed Aug 22, 2012 11:06 am

mooncake623 wrote:
Postby Mekatron » Wed Aug 22, 2012 7:20 am

"Delayed to September" at TFSource. :sad:


Must be the free shipping they're offering on him

no free shipping to the UK. But still a smidgen cheaper than ordering from Kapow...however, if they get it in stock quicker...
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Re: Maketoys Green Giant (Type 61)

Postby Autobot032 » Wed Aug 22, 2012 2:44 pm

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paul053 wrote:Does anybody notice the "cover" on top of Mixmaster's head can be flipped down to reveal two molded and painted missiles? Just found out last night.


Indeed. I love the Easter eggs on this set. There's a few.
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Re: Maketoys Green Giant (Type 61)

Postby daimchoc » Wed Aug 22, 2012 3:10 pm

paul053 wrote:Does anybody notice the "cover" on top of Mixmaster's head can be flipped down to reveal two molded and painted missiles? Just found out last night.


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Re: Maketoys Green Giant (Type 61)

Postby DevastaTTor » Fri Aug 24, 2012 10:19 am

Got my set and finally had a chance to mess with it yesterday. Build and paint quality are awesome for these figures-no surprises there. The gestalt was a little fiddly at first but once I got him squared up and messed with him a bit, I must say that I'm VERY impressed. Not many faults and lots to like!

And lastly, I'm liking the rage head. It's not perfect and I expect better from other third parties, but it's a nice add-on and alternative to the standard head.

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Re: Maketoys Green Giant (Type 61)

Postby Stormrider » Fri Aug 24, 2012 3:06 pm

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These are great to hear.
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Re: Maketoys Green Giant (Type 61)

Postby RodimalToyota » Sun Aug 26, 2012 10:44 pm

Anyone wanna be a doll and measure Giant from Feet to the top of the head?
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Re: Maketoys Green Giant (Type 61)

Postby Kibble » Mon Aug 27, 2012 9:42 am

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Weapon: No Weapon
RodimalToyota wrote:Anyone wanna be a doll and measure Giant from Feet to the top of the head?


I don't have him, but I'll put my educated guess in at ~11".
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Re: Maketoys Green Giant (Type 61)

Postby Andrius » Mon Aug 27, 2012 9:25 pm

Kibble wrote:
RodimalToyota wrote:Anyone wanna be a doll and measure Giant from Feet to the top of the head?


I don't have him, but I'll put my educated guess in at ~11".


Good guess. 11 inches to the head, 12.5 to the tip of the shoulder.
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Re: Maketoys Green Giant (Type 61)

Postby Nemesis Destron » Thu Aug 30, 2012 10:40 am

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How many of you have both sets or plan on getting both? I've heard with some of the minor improvements done for the green set it would make sense to me to have them combined and the yellow set as individual robots. Anyone else doing this or vice versa? :VEHI:
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Re: Maketoys Green Giant (Type 61)

Postby Andrius » Fri Aug 31, 2012 9:43 am

Nemesis Destron wrote:How many of you have both sets or plan on getting both? I've heard with some of the minor improvements done for the green set it would make sense to me to have them combined and the yellow set as individual robots. Anyone else doing this or vice versa? :VEHI:


I have both sets, although I haven't opened the green one yet. I think I'll keep them both in gestalt mode, but we'll see.
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Re: Maketoys Green Giant (Type 61)

Postby necr0blivion » Sat Sep 01, 2012 7:55 am

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Nemesis Destron wrote:How many of you have both sets or plan on getting both? I've heard with some of the minor improvements done for the green set it would make sense to me to have them combined and the yellow set as individual robots. Anyone else doing this or vice versa? :VEHI:


I've got both sets, but haven't had a chance to open Green Giant yet. I am interested in doing just what you describe, but haven't yet decided which set stays individual and which goes full gestalt - even with the improvements to Greenie, I think it's oging to be a personal choice for anyone who will have both sets.
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Re: Maketoys Green Giant (Type 61)

Postby kirbenvost » Thu Sep 20, 2012 12:12 pm

Motto: "Deal with it."
Weapon: Sniper Rifle
I just got my Giant yesterday and spent 2 hours just getting him out of the box, combined, and transforming him from combined to vehicle mode. :lol: Awesome so far.

I have a couple questions. Sorry if these have been answered already but I don't have time to read the whole thread right now.

What's the official storage for Bulldozer and Excavators' weapons in vehicle mode? I currently have them pegged onto their sides, but it doesn't seem quite right. I figured out every one else's (Dump Truck's is AWESOME), but the instruction book doesn't really go though weapon storage and I had to guess from pictures.

Also, what's with the rectangular pegs on the sides of the arms/generators? I'm guessing a couple of the weapons will peg there, but I'm not sure why. It would be super awesome if the weapons could form fuel tanks for the generators or something, but I doubt that's the case.

One more! Is it possible to switch faces in the helmets? I like the extendable transparent visor but I'm not really big on the rage face. Mainly the toothy Leno scowl is bugging me a bit. :lol:
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Re: Maketoys Green Giant (Type 61)

Postby craggy » Thu Sep 20, 2012 4:05 pm

I am led to believe that yes, the two faces are interchangeable between the two different heads. TJDuckett's video review mentioned it, and I've seen the new head with both grandpa face and normal faces.
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Re: Maketoys Green Giant (Type 61)

Postby kirbenvost » Thu Sep 20, 2012 11:23 pm

Motto: "Deal with it."
Weapon: Sniper Rifle
Hmm. The faces on mine seem really tight in the helmets... I'd hate to break anything, I may just leave them how they are.
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Re: Maketoys Green Giant (Type 61)

Postby Banjo-Tron » Fri Sep 21, 2012 1:12 am

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Paul053 mentioned in his review (below) that the faces were switchable. I'm not sure if he actually tried it, though.
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Re: Maketoys Green Giant (Type 61)

Postby Autobot032 » Fri Sep 21, 2012 11:08 am

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kirbenvost wrote:I have a couple questions. Sorry if these have been answered already but I don't have time to read the whole thread right now.

What's the official storage for Bulldozer and Excavators' weapons in vehicle mode? I currently have them pegged onto their sides, but it doesn't seem quite right. I figured out every one else's (Dump Truck's is AWESOME), but the instruction book doesn't really go though weapon storage and I had to guess from pictures.


Pegged onto the sides is the official method. What you see is what you get. Does it in the yellow set, as well.

kirbenvost wrote:Also, what's with the rectangular pegs on the sides of the arms/generators? I'm guessing a couple of the weapons will peg there, but I'm not sure why. It would be super awesome if the weapons could form fuel tanks for the generators or something, but I doubt that's the case.


I'm assuming you're talking about the thin tabs on the sides. Those tabs fit into the thin slots on the sides of Mixmaster's drum. They form rocket packs for him. Also, there's a flip down visor on Mixmaster, it reveals rockets like the G1 toy.

The square pegs on the back of the generators (where Devastator's hands flip out), can take those pistons from Long Haul and become jackhammers. The gray handles swing out for the figures to use them as jackhammers. In Devastator mode, the hands can flip in and you can attach the pistons to his forearms, but turn the silver pieces around, one's a Philip's head screwdriver, the other's a flat head. He can use them as weapons.
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Re: Maketoys Green Giant (Type 61)

Postby kirbenvost » Fri Sep 21, 2012 10:05 pm

Motto: "Deal with it."
Weapon: Sniper Rifle
Thanks for the answers! I knew about the jackhammer thing and the rockets under the visor on Mixmaster, but the rocket packs are definitely news to me. I was wondering about those slots on the side of Mixmaster's drum.
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Re: Maketoys Green Giant (Type 61)

Postby Autobot032 » Sat Sep 22, 2012 4:08 am

Weapon: Switch Blade Tail
kirbenvost wrote:Thanks for the answers! I knew about the jackhammer thing and the rockets under the visor on Mixmaster, but the rocket packs are definitely news to me. I was wondering about those slots on the side of Mixmaster's drum.


No prob. I can't remember if that tidbit was in the instructions (yellow's the prototype) or on a photo blog...

Also, Devastator's chest shield/Long Haul's exhaust pipes, also doubles as a handheld shield. Long Laul can't hold it, unfortunately. Mixmaster and the others can.

His rifle, the shield, the rocket packs and his visor? AWESOME looking robot of death.
Also, on Scrapper and Mixmaster, there's buttons. Those will extend their vehicle modes for Devastator. Gives the ankles a bit more range. (Makes him taller, too, of course.)

Mixmaster's are on the sides near the front of his drum. Scrapper's is singular and it's just below the silver piston. (Look closely, can't miss it.)
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