NOS wrote:@megatronus: Aren't you being a bit generous in using words like "dynamic" and "versatile"? Sure, some of the figures are -good-, but they never really reached the peak of dynamic for me. I can understand if you prefer figures which aren't too complicated, but if that's the case there are still better options like TFC or UT. I'm not particularly fond of those 3rds, but I find it hard to deny their figures as being dynamic or versatile. Has/tak though? Their definition of "dynamic" or "versatile" translates into how they can merge two characters into one mold. All so they might do future repaints and subtle retools while sacrificing quality design and unique characteristics.
I don't think I'm being too generous. But that's just for me.
Something objectively 'complex' can still be intuitive, and thus subjectively deemed 'simple'. See, I don't have an inherent aversion to complexity, but if something insists on being complex, it also needs to be intuitive so the experience is seamless. Hercules and Feral Rex both pull that off well to different degrees. But insofar as being seamless, Combiner Wars still wins in my opinion - and that's largely the appeal where versatility and dynamism are concerned.
When I say Combiner Wars figures are versatile and dynamic
BECAUSE of their simplicity, it has to do with their playability. I'd rather keep definitions loose, but for purposes of this discussion, I've been using versatility and dynamism to collectively refer to the inherent variety of the individual robots as well as how those individual pieces interact with other CW figures. Remolds and redecos have very little to do with this (which is where I think we're talking past each other a bit), but if you had to apply those terms to that aspect of it, I would say the fact that HasTak could pull off such comprehensive, convincing retools using these molds is indicative of the figures' dynamism and versatility on a very fundamental design level.
The ease with which I can perform the conversions, switch limbs, and otherwise get lost in the toys is awesome. Dynamism isn't necessarily attached to being able to pull off awesome poses, which these Combiner Wars figures can also do, or the actual designs, which I like a lot, but rather the playability. That's where I'm coming from, and from my experience, FP and MT haven't considered that crucial aspect in their Combiners at all.