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PostPosted: Wed Jan 11, 2006 12:51 pm
by Lord Bacon
Asphalt wrote:When the arms are bent they dont both me. He does feel a bit top heavy to me. A little more thickness in the lower legg maybe.


i plan on adding panels to the inner legs. they are hollow. everything is together w/ jb weld, so its as solid as it gets.

does anyone have a hi res scan of magnus' decal sheet? i need to resize them for my custom.

PostPosted: Wed Jan 11, 2006 1:13 pm
by ImperiaxPrime
If you think about it, he should be taller than Prime, or at least be the same height at the shoulder line. So you could beef up those legs a bit and not have to worry about being out of scale.

PostPosted: Wed Jan 11, 2006 1:15 pm
by Lord Bacon
ImperiaxPrime wrote:If you think about it, he should be taller than Prime, or at least be the same height at the shoulder line. So you could beef up those legs a bit and not have to worry about being out of scale.

should i make the thighs longer or give him some blocks on the bottom of his feet to stand on?

PostPosted: Wed Jan 11, 2006 1:22 pm
by Lord Bacon
thanks. it might be a day or to before i work on it any more. kinda exhausted, i did that start to finish in 12 hours.

PostPosted: Wed Jan 11, 2006 7:43 pm
by Lord Bacon
Image

thats the only in progress pic i took, other than the work on the decals and legs you see in earlier posts.

PostPosted: Wed Jan 11, 2006 8:25 pm
by Lord Bacon
yeah. it took suprisiingly little effort.

PostPosted: Wed Jan 11, 2006 9:41 pm
by wldchld0783_338
its quite amazing how compatible Gundams and TF's are... they work so well together, youd think that someone from bandai went to hasbro during the process of both lines at once, and gave every one ideas as to how to merge them all together.

PostPosted: Fri Jan 13, 2006 12:30 am
by RavageX-9
I think for his neck, it could stand to be thicker. maybe as big as the head that normally fits inside the helmet.
I definately think his shoulder joints shouldn't stick out so much.
the thighs look a little too rounded. I like the fact that they're not red though.
you could consider if you're doing more work on it, to do a new face.
you could make it transformable by having the thighs split in half or something.

PostPosted: Fri Jan 13, 2006 1:48 am
by Primus_feather
He looks good, really good considering what he came from, BUT when comparing his arm length to his body length, I noticed something. He Has No Waist! it goes from torso to legs if you split that up with a diffined waist he'd look worlds better. Just some thoughts.

PostPosted: Fri Jan 13, 2006 4:53 am
by Lord Bacon
update: waist is now more defined w/ blue paint, arms are set in, and faction symbols added.
ImageImage

PostPosted: Fri Jan 13, 2006 9:19 am
by STPrime
i was just about to make a comment about the waist. it made a big difference. my only advice is to add a blue strip across the top of the boot. it'll break up the white of the leg with the front of the boot. if you do that, you won't need to do anything else imop.

PostPosted: Fri Jan 13, 2006 10:01 am
by TM divebomb
This looks ace, I second the commet on something to break the white of the legs, but it does look v cool. It is a shame it doesn't transform but its a really nice mix of styles that work well

PostPosted: Fri Jan 13, 2006 12:50 pm
by Cyclone_X_2075
he lookslike a small masterpiece, or maybe even a Robotmaster ;) (tried to use a RMConvoy as the cab?)

PostPosted: Fri Jan 13, 2006 10:01 pm
by Primus_feather
As much as it pains me to suggest this i think some Gundam Front leg flaps would help the look if him. Most ARMOURED Bots dont walk around with their hips joints exposed and unpretected.

And by add a waist I mean ADD one, his torsos length is too short that or his arms ar too long, He's kinda suffering from "Truck NOT Munky!!" Syndrome.

PostPosted: Sun Jan 15, 2006 5:35 am
by RavageX-9
Nice improvements with the waist painted and hip flaps and narrower shoulders and filled in lower-legs.

Primus_Feather wrote:As much as it pains me to suggest this i think some Gundam Front leg flaps would help the look if him. Most ARMOURED Bots dont walk around with their hips joints exposed and unpretected.

And by add a waist I mean ADD one, his torsos length is too short that or his arms ar too long, He's kinda suffering from "Truck NOT Munky!!" Syndrome.

but his legs were too short before. the under-side of the groin is supposed to be about halfway from the floor to the top of the head. (optional, but usually not counting "helmets") it's usually a good idea to make the legs at LEAST as tall as the top half of the figure. taller if you want it more heroic. shorter if you want it more squat and dwarf-like.

also, the reason his hip joints look "exposed", is because they're round. If they were flat in the front, it would look more normal. Those thighs are just too rounded. even the tapering towards the knees looks too smooth and organic.

I think adding to this is his shoulders being lower than they were before. (which I mentioned already) the wrists are supposed to be at groin height.
looking at least at the movie, Magnus doesn't have anything to split up the white between his upper and lower legs. he also doesn't have red on the inside of his lower legs. *shrug* I do sorta like the cartoon adaptation of his chest design though.

PostPosted: Tue Jan 17, 2006 5:48 pm
by GaZ
Now send it to Hasbro and tell them to make it transform! :lol:

Oh, and cut about a centimeter out of the shoulder stacks.