Mystery of Convoy Remake by OptimalOptimus2

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Mystery of Convoy Remake by OptimalOptimus2

Postby OptimalOptimus2 » Thu Aug 21, 2014 8:35 am

Motto: "Munkky not trukk!"
Weapon: Oxidating Laser
If anybody doesn't know what Transformers: Mystery of Convoy or who Megatron is, please click here and here.

Transformers: Mystery of Convoy has gotten so much hate. The game had so much potential even at that time. I have some experience in making platform games using Game Maker. With today's technology, I can do anything I want with this game.

It's coming soon so don't think that I'm just talking to be talking. To see the gameplay of the game, watch the video made by Game Grumps. If you like it, you have the option to subscribe.


This post is a response to a response made by the Podcast members of Seibertron.
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Re: Mystery of Convoy Remake by OptimalOptimus2

Postby ZeroWolf » Thu Aug 21, 2014 4:47 pm

Motto: "My past no longer binds my future..."
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Out of curiousity where are you pulling all the art resources from to remake theggame?
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Re: Mystery of Convoy Remake by OptimalOptimus2

Postby OptimalOptimus2 » Thu Aug 21, 2014 6:50 pm

Motto: "Munkky not trukk!"
Weapon: Oxidating Laser
ZeroWolf wrote:Out of curiousity where are you pulling all the art resources from to remake the game?

When I mean a remake, I mean that it will somewhat be the same game, but the art and controls are different.

For example: In Super Mario 64 on a Gameboy Advanced, the graphics are a lot different than the original game on a Nintendo 64. The controls were different because the Gameboy doesn't have the same controls of a N64. So this time, Mystery of Convoy will look different and it'll be on a computer instead of a Famicon or NES.
Get it now? :)
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Re: Mystery of Convoy Remake by OptimalOptimus2

Postby ScottyP » Thu Aug 21, 2014 7:30 pm

Weapon: Battle Blades
Hadn't seen that video yet, pretty funny stuff! Love the Pretender Grimlock cameo.

Good luck on your project!
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Re: Mystery of Convoy Remake by OptimalOptimus2

Postby ZeroWolf » Fri Aug 22, 2014 1:11 pm

Motto: "My past no longer binds my future..."
Weapon: Battle Blades
OptimalOptimus2 wrote:
ZeroWolf wrote:Out of curiousity where are you pulling all the art resources from to remake the game?

When I mean a remake, I mean that it will somewhat be the same game, but the art and controls are different.

For example: In Super Mario 64 on a Gameboy Advanced, the graphics are a lot different than the original game on a Nintendo 64. The controls were different because the Gameboy doesn't have the same controls of a N64. So this time, Mystery of Convoy will look different and it'll be on a computer instead of a Famicon or NES.
Get it now? :)

Actually, I don't think you understand what I meant. I'll try asking it differently. Are you making new sprites/character models/ music/ backdrops or is someone else doing it for you?

Plus Super Mario 64 was ported to the DS, not the GBA.
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Re: Mystery of Convoy Remake by OptimalOptimus2

Postby OptimalOptimus2 » Fri Aug 22, 2014 2:36 pm

Motto: "Munkky not trukk!"
Weapon: Oxidating Laser
ZeroWolf wrote:Actually, I don't think you understand what I meant. I'll try asking it differently. Are you making new sprites/character models/ music/ backdrops or is someone else doing it for you?

Plus Super Mario 64 was ported to the DS, not the GBA.

Yes I'm making new sprites, character models, and backgrounds. However the music will be the same, but different in some areas.

Also thanks for correcting me!
Rodimus Prime wrote:You can't make me disappear. I am not feet. Image

I'm sorry but this has to be the most ridiculous statement of all Seibertron history.
Image
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OptimalOptimus2
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Posts: 971
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Re: Mystery of Convoy Remake by OptimalOptimus2

Postby ZeroWolf » Fri Aug 22, 2014 3:28 pm

Motto: "My past no longer binds my future..."
Weapon: Battle Blades
OptimalOptimus2 wrote:
ZeroWolf wrote:Actually, I don't think you understand what I meant. I'll try asking it differently. Are you making new sprites/character models/ music/ backdrops or is someone else doing it for you?

Plus Super Mario 64 was ported to the DS, not the GBA.

Yes I'm making new sprites, character models, and backgrounds. However the music will be the same, but different in some areas.

Also thanks for correcting me!

Ah cool :) Well good luck with the project :D
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Joined: Wed Jun 25, 2014 8:58 am
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