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NEW Character Applications

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Re: NEW Character Applications

Postby Light Metal » Tue Mar 13, 2018 7:43 pm

Motto: "Rule number one: there are no rules."
Weapon: Double-Barreled Solid Sonic Energy Blaster
I'd like to apply for Skullgrin as an NPC.

Name: Skullgrin
Allegiance: Decepticon
Function: Siege Warrior
Alt. mode: Cybertronian Assault Tank
Weapons: 'Slagmaker' Laser Carbine, Double Shrapnel Cannons
Height: 31ft / 9.45m
Motto: "Those who stand against me shall soon fall before me!"

Strength: 09
Intelligence: 09
Dexterity: 06
Speed: 04
Endurance: 09
Courage: 10
Firepower: 08
Accuracy: 07
Melee: 08
Tech Skill: 06
Charisma: 07
Rank: 07

Profile: On the surface, Skullgrin is a exemplary Decepticon soldier, intelligent, brave, and unburdened by emotion in the middle of battle. He takes his job as an assault soldier and demolitions expert seriously, and always acts with cold detachment to complete the mission. Out of battle, he shows a little more of his Decepticon side, showing an incredible vanity and soaking up attention, good or bad, but still remaining cold, clinical, and smart.

But inside, Skullgrin is rather conflicted. Yes, he's a calculating killing machine, but part of him wants to be more. Part of him wants to be *a monster*, a brutal, uncontrollable engine of destruction who won't stop attacking until everything is destroyed. To talk in nothing but grunts and snarls, and charge into battle heedless of death, with no control or restraint. Naturally, the cool, collected Siege Warrior keeps this side of him suppressed and well hidden, but he does wonder, if there could be a way to let this monster out...

Abilities: Skullgrin is heavily armed with a pair of heavy laser carbines, called Slagmakers, able to melt through all but the thickest and most durable of armor. In vehicle mode he also possesses twin cannon which fire shrapnel rounds. His skills are focused on Siege-breaking, and he's trained in both heavy assault and the use of explosives, hence his deployment in Scorponoks forces to help take heavily defended planets. His intellect helps him to multitask in combat, and keeps him from being outmanuvered.

Weaknesses: Skullgrin is extremely vain, and loves attention, even from his enemies, causing him to take the spotlight even when he shouldn't. Very occassionally, he will let his monstrous side take over for a while, even though his current body isn't suited for it.
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Light Metal
Micromaster
Posts: 71
Joined: Tue Sep 19, 2017 6:00 am
Location: In limbo
Strength: 6
Intelligence: 8
Speed: 9
Endurance: 6
Rank: 6
Courage: 10
Firepower: 7
Skill: 9

Re: NEW Character Applications

Postby Insidious » Fri Mar 16, 2018 7:07 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Cravex wrote:Pharma

Allegiance: Autobot
Function: Chief Medical Officer
Alternate Modes: Cybertronian Jet
Weapons: Assortment of medical tools and stun rifle
Height: 30ft/ 9.114m
Quote: “If everything is under control, then you’re doing it wrong.”


Strength: 05
Intelligence: 8
Dexterity: 08
Speed: 09
Endurance: 06
Courage: 07
Firepower: 04
Accuracy: 07
Melee: 05
Tech Skill: 10
Charisma: 05
Rank:

Profile: For a time Pharma trained under the tutelage of Ratchet. The physician excelled in all manners of mechanics, field repairs and surgery. Pharma was a natural with a laser scalpel and as such worked primarily in the surgical theater.

The work ethics and excellent performance provided by Pharma only confirmed Ratchet’s belief that he was the best choice to succeed him as the next Chief Medical Officer. When the time came to speak with Pharma, Ratchet hesitated. Unfortunately, before Ratchet could speak with his protégé he was asked to leave his position as the CMO at Iacon’s most prestigious medical facility in order to join Optimus Prime and his team. This left the position of Chief Medical Officer open to a new candidate and Ratchet had the perfect medic in mind.

When Ratchet finally spoke with Pharma the medic was humbled. He vowed to perform his new duties to the best of his ability, but there was one condition. Once Ratchet returned from his mission Pharma would relinquish the title back to the senior medic. The announcement came as a surprise, but Ratchet reluctantly agreed.

Vorns passed and most of the medics under Pharma’s direction were relocated to outposts across the galaxy providing medical, repair and surgical services to the soldiers battling on the front lines. It was at that time that Pharma was stationed on Delphi, an Autobot infirmary located on the planet Messatine.

Pharma continued to perform as CMO at that location for several hundred vorns before he was forced to transfer to one of the largest shipyards used by the Autobot forces. His duties included, and were not limited to, performing repairs, seeing to the everyday medical needs of the laborers and engineers, and providing a sympathetic ear to those who might need it.

The position was not well received by the new CMO and thus his bedside manner has suffered greatly, but he is still considered an excellent doctor and a highly capable medical director.

Abilities: Pharma once performed a 4-way fuel pump transplant while being one of the donors himself. This is the type of dedication that elevated Pharma to the position of Chief Medical Officer. Although he is considered to be one of the best doctors Cybertron has to offer, Pharma is a haughty control freak.

Pharma transforms into a sleek Cybertronian jet that can reach a top speed of Mach 4 with a range of 3,000 miles. In robot mode Pharma is equipped with an assortment of medical devices he can use for defensive purposes. His stun rifle fires a projectile where upon hitting its intended victim sends a highly concentrated electrical shock temporally cutting off his enemy’s motor sensors rendering them paralyzed for up to 2 breems.

Weaknesses: Despite his imposing size, Pharma has only average strength and melee ability. He was never a fighter but he is and always will be a healer. His hatred for Decepticons runs deep enough that he would actually go against Article 7 of the Autobot Code. Pharma’s controlling and condescending nature does not sit well with those under his direction often alienating him from others and causing considerable tension. His domineering persona makes it difficult to receive help from comrades.


Approved. Enjoy :D
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Re: NEW Character Applications

Postby Insidious » Fri Mar 16, 2018 7:08 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Light Metal wrote:I'd like to apply for Skullgrin as an NPC.

Name: Skullgrin
Allegiance: Decepticon
Function: Siege Warrior
Alt. mode: Cybertronian Assault Tank
Weapons: 'Slagmaker' Laser Carbine, Double Shrapnel Cannons
Height: 31ft / 9.45m
Motto: "Those who stand against me shall soon fall before me!"

Strength: 09
Intelligence: 09
Dexterity: 06
Speed: 04
Endurance: 09
Courage: 10
Firepower: 08
Accuracy: 07
Melee: 08
Tech Skill: 06
Charisma: 07
Rank: 07

Profile: On the surface, Skullgrin is a exemplary Decepticon soldier, intelligent, brave, and unburdened by emotion in the middle of battle. He takes his job as an assault soldier and demolitions expert seriously, and always acts with cold detachment to complete the mission. Out of battle, he shows a little more of his Decepticon side, showing an incredible vanity and soaking up attention, good or bad, but still remaining cold, clinical, and smart.

But inside, Skullgrin is rather conflicted. Yes, he's a calculating killing machine, but part of him wants to be more. Part of him wants to be *a monster*, a brutal, uncontrollable engine of destruction who won't stop attacking until everything is destroyed. To talk in nothing but grunts and snarls, and charge into battle heedless of death, with no control or restraint. Naturally, the cool, collected Siege Warrior keeps this side of him suppressed and well hidden, but he does wonder, if there could be a way to let this monster out...

Abilities: Skullgrin is heavily armed with a pair of heavy laser carbines, called Slagmakers, able to melt through all but the thickest and most durable of armor. In vehicle mode he also possesses twin cannon which fire shrapnel rounds. His skills are focused on Siege-breaking, and he's trained in both heavy assault and the use of explosives, hence his deployment in Scorponoks forces to help take heavily defended planets. His intellect helps him to multitask in combat, and keeps him from being outmanuvered.

Weaknesses: Skullgrin is extremely vain, and loves attention, even from his enemies, causing him to take the spotlight even when he shouldn't. Very occassionally, he will let his monstrous side take over for a while, even though his current body isn't suited for it.


Approved. Have fun!
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Re: NEW Character Applications

Postby Cravex » Tue Mar 20, 2018 6:37 pm

Motto: ""I am my business""
Weapon: Crossbow
Tesarus

Allegiance: Decepticon
Sub-group: Decepticon Justice Division
Function: Associate Attorney General
Alternate Modes: Mobile Waste Metal Processor
Weapons: Blast-Cannon, Chest-Mounted Shredding Blades
Special Abilities: None
Height: 50ft/ 15.24m
Quote: “Bored now. Who's next on the List?"


Strength: 10
Intelligence: 7
Dexterity: 5
Speed: 4
Endurance: 10
Courage: 8
Firepower: 8
Accuracy: 7
Melee: 9
Tech Skill: 7
Charisma: 7
Rank:

Profile: Massive, silent, and unyielding, Tesarus, alongside Helex, serves to provide the raw brute force required by the Decepticon Justice Division in the course of its investigations. He rarely speaks of his past—as he rarely speaks of anything—but it can be surmised from his massive frame and the nature of his alternate mode that he once served in a mining or processing function on Cybertron. In modern times, he puts all his fearsome physical powers to use in the cause of the Justice Division, to horrifying, if rarely outright lethal, results. He is a controlled and laconic Decepticon, rarely moved to outward displays of pain or pleasure, but his dedication to eradicating every mechanoid unfortunate enough to find his name on the infamous List is the stuff of nightmares. More often than not, Tesarus seems to endure the Division’s infrequent periods of downtime rather than enjoy them. Only in battle does he ever appear entirely engaged and interested in the events or individuals around him.

Abilities: Tesarus possesses monstrous strength and resistance to physical injury. Though he prefers to pound opponents into scrap with his bare fists, he occasionally wields a titanic Blast Cannon in large-scale combat, which fires large capsules of gel explosive that detonate seconds after the tough cellulose agent of their exterior casing is breached. The hollow center of his chest cavity is ringed with fearsome, whirling blades into which Tesarus enjoys feeding the extremities of his opponents, using a supplementary pair of grappling claws mounted in his broad shoulders. Each blade is coated in unutrium, enabling Tesarus to scythe through even the similarly-reinforced skeletal support structure of Phase Sixers with little additional effort. His mobility is not significantly augmented while in vehicle mode, which gives him a marked preference for remaining in his robotic form.

Weaknesses: His preference for close combat, and for making opponents suffer rather than simply killing them outright, can enable smaller and nimbler opponents to escape Tesarus’ grasp. The complex machinery of his chest-mounted shredder requires regular, intensive maintenance and large amounts of fuel to maintain.
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Cravex
Combiner
Posts: 482
Joined: Thu Nov 27, 2003 12:42 am
Strength: 9
Intelligence: 7
Speed: 6
Endurance: 6
Rank: N/A
Courage: 10+
Firepower: 7
Skill: 7

Re: NEW Character Applications

Postby Smokescreen85 » Tue Mar 20, 2018 8:20 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Cravex wrote:Tesarus

Allegiance: Decepticon
Sub-group: Decepticon Justice Division
Function: Associate Attorney General
Alternate Modes: Mobile Waste Metal Processor
Weapons: Blast-Cannon, Chest-Mounted Shredding Blades
Special Abilities: None
Height: 50ft/ 15.24m
Quote: “Bored now. Who's next on the List?"


Strength: 10
Intelligence: 7
Dexterity: 5
Speed: 4
Endurance: 10
Courage: 8
Firepower: 8
Accuracy: 7
Melee: 9
Tech Skill: 7
Charisma: 7
Rank: 7

Profile: Massive, silent, and unyielding, Tesarus, alongside Helex, serves to provide the raw brute force required by the Decepticon Justice Division in the course of its investigations. He rarely speaks of his past—as he rarely speaks of anything—but it can be surmised from his massive frame and the nature of his alternate mode that he once served in a mining or processing function on Cybertron. In modern times, he puts all his fearsome physical powers to use in the cause of the Justice Division, to horrifying, if rarely outright lethal, results. He is a controlled and laconic Decepticon, rarely moved to outward displays of pain or pleasure, but his dedication to eradicating every mechanoid unfortunate enough to find his name on the infamous List is the stuff of nightmares. More often than not, Tesarus seems to endure the Division’s infrequent periods of downtime rather than enjoy them. Only in battle does he ever appear entirely engaged and interested in the events or individuals around him.

Abilities: Tesarus possesses monstrous strength and resistance to physical injury. Though he prefers to pound opponents into scrap with his bare fists, he occasionally wields a titanic Blast Cannon in large-scale combat, which fires large capsules of gel explosive that detonate seconds after the tough cellulose agent of their exterior casing is breached. The hollow center of his chest cavity is ringed with fearsome, whirling blades into which Tesarus enjoys feeding the extremities of his opponents, using a supplementary pair of grappling claws mounted in his broad shoulders. Each blade is coated in unutrium, enabling Tesarus to scythe through even the similarly-reinforced skeletal support structure of Phase Sixers with little additional effort. His mobility is not significantly augmented while in vehicle mode, which gives him a marked preference for remaining in his robotic form.

Weaknesses: His preference for close combat, and for making opponents suffer rather than simply killing them outright, can enable smaller and nimbler opponents to escape Tesarus’ grasp. The complex machinery of his chest-mounted shredder requires regular, intensive maintenance and large amounts of fuel to maintain.

Approved. Enjoy! :D
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Posts: 2443
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Location: The Lost Light
Alt Mode: Nissan Z Proto
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: NEW Character Applications

Postby Cravex » Fri Mar 23, 2018 10:03 am

Motto: ""I am my business""
Weapon: Crossbow
If it's okay, I'd like to try my hand at a fanmade. :)

Name: Dessicator
Allegiance: Decepticon
Function: Artillery
Alt. mode: Cybertronian Tank
Weapons: Gattling gun attached to his right arm, mortar launcher on left shoulder capable of launching incendiary and explosive shells, and an EMP emitter on his right shoulder with a limited range of 300 ft(-5).
Special Abilities: any abilities beyond what a normal Transformer possesses (examples: cloaking device, extra sensors, fuel efficiency)
Special Abilities: An EMP emitter on his left shoulder with an effective range of 300 ft
Height: 30 ft/9.14 m
Quote: “Tank you very much”
Appearance: Painted in gray, black, and green stripes camouflage, but it’s chipped and dented as he refuses to have his “battle scars” repaired. Has a mouth guard on fulltime, displaying only his eyes and leaving what he looks like beneath a mystery.

Strength: 8

Intelligence: 5

Dexterity: 5

Speed: 3

Endurance: 8

Courage: 7

Firepower: 8

Accuracy: 7

Melee: 4

Tech Skill: 4

Charisma: 6

Rank:

Profile: Easy to get along with, he’s known as a partier when not on duty. He’s even been known to make decisions when one he considers a friend needs help, resulting in frequent trips to the CR chamber of brig following those confrontations. His apparent loyalty and overzealousness belies his true aggressive personality. He’s a long believer in the fastest way to victory is through complete destruction of the Autobot forces. He often accepts any mission that allows him to obliterate any outpost or transport from a distance. He’s reluctant to work with others, as he wishes to bask in the destruction of his enemies, but he has been known to tolerate those forced on him by the higher command. They sometimes even come back… if they didn’t rush into the artillery zone too quickly.

Despite his imposing size and physical strength, he’s not known for melee combat. In fact, there are more than a few rumors about him being bested by mechs he should’ve squashed with ease. He laughs off the rumors, though humor never seems to reach his optics. Due to his stature, most don’t press him on the topic, but when they do, his gattling gun or emp emitter ends any fight before it gets started.

Abilities: In robot mode, he has a gattling gun attached to his right arm and a mortar launcher on his left shoulder capable of launching incendiary and explosive shells. On his right shoulder is an EMP emitter with a range of 300 ft that’s meant strictly as a defensive measure.

In tank mode, he’s capable of lobbing incendiary and explosive shells up to two miles with an accuracy rate of 80%.Due to the type of shells he uses, he’s not concerned with accuracy. In robot mode, he has a mortar launcher on his

Weaknesses: Despite his imposing size and strength, Dessicator’smelee ability is average at best as he prefers to let his array of weaponry deal with his foes. He tends to freeze when in a confrontation if his EMP emitter is still charging.

Sample Post: A gentle breeze blew past, carrying small fragments of dirt and debris past a large gray and black striped tank as its turret turned and lowered, locking in on its target.

“That’s right, you’re all mine,” the tank mumbled to itself as its targeting systems measured the wind velocity and other factors before signaling now was the perfect time to fire for optimal efficiency with a series of beeps.

“Bombs away, Autobots.” As it spoke, the tank’s trigger depressed on its own and the cannon fired. The recoil was absorbed by the hulk of the vehicle as it barely shifted backward. Another round was loaded and the trigger depressed again, sending another incendiary shell into the small fortification below.

As a third was lowered, the turret turned to the left slightly before firing. The third shell was on its way as the first two impacted the main building below, exploding in a shower of flames and debris.

The third round struck a smaller building attached to the main one. As it exploded, its heat triggered the Autobot’s stored munitions and energon supply, setting off a chain reaction that quickly spread. In nanokliks, the fortification was in ruins and burning.

“Oops. Must’ve hit their transport as well. So much for downloading what they knew.”

Despite knowing he’d failed one objective, the tank chuckled, transforming into a thirty-foot-tall mech. The cannon shrank, collapsing in on itself before coming to rest in his left shoulder as mortar launcher. A narrow medium-sized dish extended out of his right shoulder and faced front. His red eyes lowed, giving him the appearance of smiling beneath the faceshield covering his lower face. He turned his head slowly, taking in the scene below. A couple of Autobots ran about, there wasn’t any sign of the others.

“Hope you enjoyed your taste of Dessicator, Autobots,” he said, as shoulder-mounted mortar launcher fired another salvo of incendiary shells at the scrambling mechs.

One of the ‘bots disappeared in a shower of spark and shattered pieces, but the other disappeared. Not liking leaving a survivor, Dessicator stepped forward and jumped from the rocky ledge he’d chosen as his vantage point.

He landed less than a hundred feet below on the ground, the weight of his impact sent up a large dust cloud.

Still nothing. No further movement or attack on him. It meant one of two things: they were too damaged to return fire or they didn’t have a weapon. Both options pleased him.

So much the better.

He calmly walked toward the small fortification that had been an Autobot listening post. Few things pleased him more than Decepticon Intelligence getting their facts right. It looked like the post had only been manned by two ‘bots, as he’d expected. Whether he ‘d terminated the tech specialist or warrior had yet to be known.

As he stepped into the area where he’d last seen the other ‘bot, he paused to scan the area. Nothing moved except the flames and some loos debris. Harrumphing, he turned to leave when he heard the distinctive powering up of a laser weapon.

“Don’t… move.” The remaining Autobot stepped from behind a charred part of the building with a laser rifle pointed at Dessicator’s chest. The Autobot’s hand wavered as fluid ran down his remaining arm and energon streaks covered his face.

Dessicator obeyed, not twitching a servo as he sent power to the device on his right shoulder. “Whatever you say, Autobot. I’m impressed you survived. It doesn’t happen often.”

“Shut up! You… killed… Marv—”

He didn’t finish as an EMP surge shot from the emitter on Dessicator’s right shoulder. The pulse locked up the Autobot’s servos and fried his pathways, deactivating all but a few of his programs.

The gattling gun on Dessicator’s right arm started spinning as he raised it. “Sorry, but you make a much better target. Tank you later.” He pressed the trigger and sent hundreds of rounds at the frozen ‘bot.
User avatar
Cravex
Combiner
Posts: 482
Joined: Thu Nov 27, 2003 12:42 am
Strength: 9
Intelligence: 7
Speed: 6
Endurance: 6
Rank: N/A
Courage: 10+
Firepower: 7
Skill: 7

Re: NEW Character Applications

Postby Smokescreen85 » Sat Mar 31, 2018 3:00 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Cravex wrote:If it's okay, I'd like to try my hand at a fanmade. :)

Name: Dessicator
Allegiance: Decepticon
Function: Artillery
Alt. mode: Cybertronian Tank
Weapons: Gattling gun attached to his right arm, mortar launcher on left shoulder capable of launching incendiary and explosive shells, and an EMP emitter on his right shoulder with a limited range of 300 ft(-5).
Special Abilities: any abilities beyond what a normal Transformer possesses (examples: cloaking device, extra sensors, fuel efficiency)
Special Abilities: An EMP emitter on his left shoulder with an effective range of 300 ft
Height: 30 ft/9.14 m
Quote: “Tank you very much”
Appearance: Painted in gray, black, and green stripes camouflage, but it’s chipped and dented as he refuses to have his “battle scars” repaired. Has a mouth guard on fulltime, displaying only his eyes and leaving what he looks like beneath a mystery.

Strength: 8

Intelligence: 5

Dexterity: 5

Speed: 3

Endurance: 8

Courage: 7

Firepower: 8

Accuracy: 7

Melee: 4

Tech Skill: 4

Charisma: 6

Rank:

Profile: Easy to get along with, he’s known as a partier when not on duty. He’s even been known to make decisions when one he considers a friend needs help, resulting in frequent trips to the CR chamber of brig following those confrontations. His apparent loyalty and overzealousness belies his true aggressive personality. He’s a long believer in the fastest way to victory is through complete destruction of the Autobot forces. He often accepts any mission that allows him to obliterate any outpost or transport from a distance. He’s reluctant to work with others, as he wishes to bask in the destruction of his enemies, but he has been known to tolerate those forced on him by the higher command. They sometimes even come back… if they didn’t rush into the artillery zone too quickly.

Despite his imposing size and physical strength, he’s not known for melee combat. In fact, there are more than a few rumors about him being bested by mechs he should’ve squashed with ease. He laughs off the rumors, though humor never seems to reach his optics. Due to his stature, most don’t press him on the topic, but when they do, his gattling gun or emp emitter ends any fight before it gets started.

Abilities: In robot mode, he has a gattling gun attached to his right arm and a mortar launcher on his left shoulder capable of launching incendiary and explosive shells. On his right shoulder is an EMP emitter with a range of 300 ft that’s meant strictly as a defensive measure.

In tank mode, he’s capable of lobbing incendiary and explosive shells up to two miles with an accuracy rate of 80%.Due to the type of shells he uses, he’s not concerned with accuracy. In robot mode, he has a mortar launcher on his

Weaknesses: Despite his imposing size and strength, Dessicator’smelee ability is average at best as he prefers to let his array of weaponry deal with his foes. He tends to freeze when in a confrontation if his EMP emitter is still charging.

Sample Post: A gentle breeze blew past, carrying small fragments of dirt and debris past a large gray and black striped tank as its turret turned and lowered, locking in on its target.

“That’s right, you’re all mine,” the tank mumbled to itself as its targeting systems measured the wind velocity and other factors before signaling now was the perfect time to fire for optimal efficiency with a series of beeps.

“Bombs away, Autobots.” As it spoke, the tank’s trigger depressed on its own and the cannon fired. The recoil was absorbed by the hulk of the vehicle as it barely shifted backward. Another round was loaded and the trigger depressed again, sending another incendiary shell into the small fortification below.

As a third was lowered, the turret turned to the left slightly before firing. The third shell was on its way as the first two impacted the main building below, exploding in a shower of flames and debris.

The third round struck a smaller building attached to the main one. As it exploded, its heat triggered the Autobot’s stored munitions and energon supply, setting off a chain reaction that quickly spread. In nanokliks, the fortification was in ruins and burning.

“Oops. Must’ve hit their transport as well. So much for downloading what they knew.”

Despite knowing he’d failed one objective, the tank chuckled, transforming into a thirty-foot-tall mech. The cannon shrank, collapsing in on itself before coming to rest in his left shoulder as mortar launcher. A narrow medium-sized dish extended out of his right shoulder and faced front. His red eyes lowed, giving him the appearance of smiling beneath the faceshield covering his lower face. He turned his head slowly, taking in the scene below. A couple of Autobots ran about, there wasn’t any sign of the others.

“Hope you enjoyed your taste of Dessicator, Autobots,” he said, as shoulder-mounted mortar launcher fired another salvo of incendiary shells at the scrambling mechs.

One of the ‘bots disappeared in a shower of spark and shattered pieces, but the other disappeared. Not liking leaving a survivor, Dessicator stepped forward and jumped from the rocky ledge he’d chosen as his vantage point.

He landed less than a hundred feet below on the ground, the weight of his impact sent up a large dust cloud.

Still nothing. No further movement or attack on him. It meant one of two things: they were too damaged to return fire or they didn’t have a weapon. Both options pleased him.

So much the better.

He calmly walked toward the small fortification that had been an Autobot listening post. Few things pleased him more than Decepticon Intelligence getting their facts right. It looked like the post had only been manned by two ‘bots, as he’d expected. Whether he ‘d terminated the tech specialist or warrior had yet to be known.

As he stepped into the area where he’d last seen the other ‘bot, he paused to scan the area. Nothing moved except the flames and some loos debris. Harrumphing, he turned to leave when he heard the distinctive powering up of a laser weapon.

“Don’t… move.” The remaining Autobot stepped from behind a charred part of the building with a laser rifle pointed at Dessicator’s chest. The Autobot’s hand wavered as fluid ran down his remaining arm and energon streaks covered his face.

Dessicator obeyed, not twitching a servo as he sent power to the device on his right shoulder. “Whatever you say, Autobot. I’m impressed you survived. It doesn’t happen often.”

“Shut up! You… killed… Marv—”

He didn’t finish as an EMP surge shot from the emitter on Dessicator’s right shoulder. The pulse locked up the Autobot’s servos and fried his pathways, deactivating all but a few of his programs.

The gattling gun on Dessicator’s right arm started spinning as he raised it. “Sorry, but you make a much better target. Tank you later.” He pressed the trigger and sent hundreds of rounds at the frozen ‘bot.

This looks pretty good. However, I do have concerns about the EMP weapon. You did take off 5 stat points which is fine. However, the penalty can be variable depending on how powerful the weapon is. It does have a limited range which is good, but how powerful is it to those mechs it does reach? Does it knock them completely out or only partially to where they still have a chance to defend themselves? Can appropriate shielding prevent the EMP's effects? Also, how often can it be used? If it can be used repeatedly in a short span of time then that puts Dessicator at a pretty good advantage over the Autobots. However, if it uses up a lot of his power and thus can only be used maybe once during a battle then that's more manageable. I would go into more detail on the strengths and weaknesses of the EMP weapon and then re-post the app and I'll have another look at it. :D
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Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: NEW Character Applications

Postby Cravex » Thu Apr 05, 2018 7:31 pm

Motto: ""I am my business""
Weapon: Crossbow
(Think I have it ironed out now. :D)

Name: Dessicator
Allegiance: Decepticon
Function: Artillery
Alt. mode: Cybertronian Tank
Weapons: Gattling gun attached to his right arm, mortar launcher on left shoulder capable of launching incendiary and explosive shells, and an EMP emitter on his right shoulder with a limited range of 100 ft(-5).
Special Abilities: An EMP emitter on his left shoulder with an effective range of 100 ft. Despite its smaller size, the emitter is an enormous drain on Dessicator’s energy, limiting its usage to once per battle or recharging phase. While its effects are immediate, it is a weak pulse and only limits the target’s abilities to move for less than a minute, but leaves their other functions fully operative. Unless properly protected (extra electrical shielding like for space travel, working around radiation, etc), the effects of the EMP can cease motor functions in most mechs for about a minute or two.
Height: 30 ft/9.14 m
Quote: “Tank you very much”
Appearance: Painted in gray, black, and green stripes camouflage, but it’s chipped and dented as he refuses to have his “battle scars” repaired. Has a mouth guard on fulltime, displaying only his eyes and leaving what he looks like beneath a mystery.

Strength: 8

Intelligence: 5

Dexterity: 5

Speed: 3

Endurance: 8

Courage: 7

Firepower: 8

Accuracy: 7

Melee: 4

Tech Skill: 4

Charisma: 6

Rank:

Profile: Easy to get along with, he’s known as a partier when not on duty. He’s even been known to make decisions when one he considers a friend needs help, resulting in frequent trips to the CR chamber of brig following those confrontations. His apparent loyalty and overzealousness belies his true aggressive personality. He’s a long believer in the fastest way to victory is through complete destruction of the Autobot forces. He often accepts any mission that allows him to obliterate any outpost or transport from a distance. He’s reluctant to work with others, as he wishes to bask in the destruction of his enemies, but he has been known to tolerate those forced on him by the higher command. They sometimes even come back… if they didn’t rush into the artillery zone too quickly.
Despite his imposing size and physical strength, he’s not known for melee combat. In fact, there are more than a few rumors about him being bested by mechs he should’ve squashed with ease. He laughs off the rumors, though humor never seems to reach his optics. Due to his stature, most don’t press him on the topic, but when they do, his gattling gun or emp emitter ends any fight before it gets started.

Abilities: In robot mode, he has a gattling gun attached to his right arm and a mortar launcher on his left shoulder capable of launching incendiary and explosive shells. On his right shoulder is an EMP emitter with a range of 300 ft that’s meant strictly as a defensive measure.
In tank mode, he’s capable of lobbing incendiary and explosive shells up to two miles with an accuracy rate of 80%.Due to the type of shells he uses, he’s not concerned with accuracy. In robot mode, he has a mortar launcher on his
Weaknesses: Despite his imposing size and strength, Dessicator’smelee ability is average at best as he prefers to let his array of weaponry deal with his foes. He tends to freeze when in a confrontation if his EMP emitter is still charging.

Sample Post: A gentle breeze blew past, carrying small fragments of dirt and debris past a large gray and black striped tank as its turret turned and lowered, locking in on its target.

“That’s right, you’re all mine,” the tank mumbled to itself as its targeting systems measured the wind velocity and other factors before signaling now was the perfect time to fire for optimal efficiency with a series of beeps.

“Bombs away, Autobots.” As it spoke, the tank’s trigger depressed on its own and the cannon fired. The recoil was absorbed by the hulk of the vehicle as it barely shifted backward. Another round was loaded and the trigger depressed again, sending another incendiary shell into the small fortification below.

As a third was lowered, the turret turned to the left slightly before firing. The third shell was on its way as the first two impacted the main building below, exploding in a shower of flames and debris.

The third round struck a smaller building attached to the main one. As it exploded, its heat triggered the Autobot’s stored munitions and energon supply, setting off a chain reaction that quickly spread. In nanokliks, the fortification was in ruins and burning.

“Oops. Must’ve hit their transport as well. So much for downloading what they knew.”

Despite knowing he’d failed one objective, the tank chuckled, transforming into a thirty-foot-tall mech. The cannon shrank, collapsing in on itself before coming to rest in his left shoulder as mortar launcher. A narrow medium-sized dish extended out of his right shoulder and faced front. His red eyes lowed, giving him the appearance of smiling beneath the faceshield covering his lower face. He turned his head slowly, taking in the scene below. A couple of Autobots ran about, there wasn’t any sign of the others.

“Hope you enjoyed your taste of Dessicator, Autobots,” he said, as shoulder-mounted mortar launcher fired another salvo of incendiary shells at the scrambling mechs.

One of the ‘bots disappeared in a shower of spark and shattered pieces, but the other disappeared. Not liking leaving a survivor, Dessicator stepped forward and jumped from the rocky ledge he’d chosen as his vantage point.

He landed less than a hundred feet below on the ground, the weight of his impact sent up a large dust cloud.

Still nothing. No further movement or attack on him. It meant one of two things: they were too damaged to return fire or they didn’t have a weapon. Both options pleased him.

So much the better.

He calmly walked toward the small fortification that had been an Autobot listening post. Few things pleased him more than Decepticon Intelligence getting their facts right. It looked like the post had only been manned by two ‘bots, as he’d expected. Whether he ‘d terminated the tech specialist or warrior had yet to be known.

As he stepped into the area where he’d last seen the other ‘bot, he paused to scan the area. Nothing moved except the flames and some loos debris. Harrumphing, he turned to leave when he heard the distinctive powering up of a laser weapon.

“Don’t… move.” The remaining Autobot stepped from behind a charred part of the building with a laser rifle pointed at Dessicator’s chest. The Autobot’s hand wavered as fluid ran down his remaining arm and energon streaks covered his face.

Dessicator obeyed, not twitching a servo as he sent power to the device on his right shoulder. “Whatever you say, Autobot. I’m impressed you survived. It doesn’t happen often.”

“Shut up! You… killed… Marv—”

He didn’t finish as an EMP surge shot from the emitter on Dessicator’s right shoulder. The pulse locked up the Autobot’s servos and fried his pathways, deactivating all but a few of his programs.

The gattling gun on Dessicator’s right arm started spinning as he raised it. “Sorry, but you make a much better target. Tank you later.” He pressed the trigger and sent hundreds of rounds at the frozen ‘bot.
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Posts: 482
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Skill: 7

Re: NEW Character Applications

Postby Smokescreen85 » Fri Apr 06, 2018 9:58 am

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Cravex wrote:(Think I have it ironed out now. :D)

Name: Dessicator
Allegiance: Decepticon
Function: Artillery
Alt. mode: Cybertronian Tank
Weapons: Gattling gun attached to his right arm, mortar launcher on left shoulder capable of launching incendiary and explosive shells, and an EMP emitter on his right shoulder with a limited range of 100 ft(-5).
Special Abilities: An EMP emitter on his left shoulder with an effective range of 100 ft. Despite its smaller size, the emitter is an enormous drain on Dessicator’s energy, limiting its usage to once per battle or recharging phase. While its effects are immediate, it is a weak pulse and only limits the target’s abilities to move for less than a minute, but leaves their other functions fully operative. Unless properly protected (extra electrical shielding like for space travel, working around radiation, etc), the effects of the EMP can cease motor functions in most mechs for about a minute or two.
Height: 30 ft/9.14 m
Quote: “Tank you very much”
Appearance: Painted in gray, black, and green stripes camouflage, but it’s chipped and dented as he refuses to have his “battle scars” repaired. Has a mouth guard on fulltime, displaying only his eyes and leaving what he looks like beneath a mystery.

Strength: 8

Intelligence: 5

Dexterity: 5

Speed: 3

Endurance: 8

Courage: 7

Firepower: 8

Accuracy: 7

Melee: 4

Tech Skill: 4

Charisma: 6

Rank:

Profile: Easy to get along with, he’s known as a partier when not on duty. He’s even been known to make decisions when one he considers a friend needs help, resulting in frequent trips to the CR chamber of brig following those confrontations. His apparent loyalty and overzealousness belies his true aggressive personality. He’s a long believer in the fastest way to victory is through complete destruction of the Autobot forces. He often accepts any mission that allows him to obliterate any outpost or transport from a distance. He’s reluctant to work with others, as he wishes to bask in the destruction of his enemies, but he has been known to tolerate those forced on him by the higher command. They sometimes even come back… if they didn’t rush into the artillery zone too quickly.

Despite his imposing size and physical strength, he’s not known for melee combat. In fact, there are more than a few rumors about him being bested by mechs he should’ve squashed with ease. He laughs off the rumors, though humor never seems to reach his optics. Due to his stature, most don’t press him on the topic, but when they do, his gattling gun or emp emitter ends any fight before it gets started.

Abilities: In robot mode, he has a gattling gun attached to his right arm and a mortar launcher on his left shoulder capable of launching incendiary and explosive shells. On his right shoulder is an EMP emitter with a range of 100 ft that’s meant strictly as a defensive measure.

In tank mode, he’s capable of lobbing incendiary and explosive shells up to two miles with an accuracy rate of 80%.Due to the type of shells he uses, he’s not concerned with accuracy.

Weaknesses: Despite his imposing size and strength, Dessicator’smelee ability is average at best as he prefers to let his array of weaponry deal with his foes. He tends to freeze when in a confrontation if his EMP emitter is still charging.

Sample Post: A gentle breeze blew past, carrying small fragments of dirt and debris past a large gray and black striped tank as its turret turned and lowered, locking in on its target.

“That’s right, you’re all mine,” the tank mumbled to itself as its targeting systems measured the wind velocity and other factors before signaling now was the perfect time to fire for optimal efficiency with a series of beeps.

“Bombs away, Autobots.” As it spoke, the tank’s trigger depressed on its own and the cannon fired. The recoil was absorbed by the hulk of the vehicle as it barely shifted backward. Another round was loaded and the trigger depressed again, sending another incendiary shell into the small fortification below.

As a third was lowered, the turret turned to the left slightly before firing. The third shell was on its way as the first two impacted the main building below, exploding in a shower of flames and debris.

The third round struck a smaller building attached to the main one. As it exploded, its heat triggered the Autobot’s stored munitions and energon supply, setting off a chain reaction that quickly spread. In nanokliks, the fortification was in ruins and burning.

“Oops. Must’ve hit their transport as well. So much for downloading what they knew.”

Despite knowing he’d failed one objective, the tank chuckled, transforming into a thirty-foot-tall mech. The cannon shrank, collapsing in on itself before coming to rest in his left shoulder as mortar launcher. A narrow medium-sized dish extended out of his right shoulder and faced front. His red eyes lowed, giving him the appearance of smiling beneath the faceshield covering his lower face. He turned his head slowly, taking in the scene below. A couple of Autobots ran about, there wasn’t any sign of the others.

“Hope you enjoyed your taste of Dessicator, Autobots,” he said, as shoulder-mounted mortar launcher fired another salvo of incendiary shells at the scrambling mechs.

One of the ‘bots disappeared in a shower of spark and shattered pieces, but the other disappeared. Not liking leaving a survivor, Dessicator stepped forward and jumped from the rocky ledge he’d chosen as his vantage point.

He landed less than a hundred feet below on the ground, the weight of his impact sent up a large dust cloud.

Still nothing. No further movement or attack on him. It meant one of two things: they were too damaged to return fire or they didn’t have a weapon. Both options pleased him.

So much the better.

He calmly walked toward the small fortification that had been an Autobot listening post. Few things pleased him more than Decepticon Intelligence getting their facts right. It looked like the post had only been manned by two ‘bots, as he’d expected. Whether he ‘d terminated the tech specialist or warrior had yet to be known.

As he stepped into the area where he’d last seen the other ‘bot, he paused to scan the area. Nothing moved except the flames and some loos debris. Harrumphing, he turned to leave when he heard the distinctive powering up of a laser weapon.

“Don’t… move.” The remaining Autobot stepped from behind a charred part of the building with a laser rifle pointed at Dessicator’s chest. The Autobot’s hand wavered as fluid ran down his remaining arm and energon streaks covered his face.

Dessicator obeyed, not twitching a servo as he sent power to the device on his right shoulder. “Whatever you say, Autobot. I’m impressed you survived. It doesn’t happen often.”

“Shut up! You… killed… Marv—”

He didn’t finish as an EMP surge shot from the emitter on Dessicator’s right shoulder. The pulse locked up the Autobot’s servos and fried his pathways, deactivating all but a few of his programs.

The gattling gun on Dessicator’s right arm started spinning as he raised it. “Sorry, but you make a much better target. Tank you later.” He pressed the trigger and sent hundreds of rounds at the frozen ‘bot.

That'll work. Approved. Rank 5. Have fun with him! :D
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Re: NEW Character Applications

Postby Cravex » Wed Apr 11, 2018 5:08 pm

Motto: ""I am my business""
Weapon: Crossbow
I'd like to give Brawn a go as an NPC if it's okay. :)

Brawn

Allegiance: Autobot
Function: Demolitions
Alt. mode: Green Land Rover Defender
Weapons: Laser Pistol
Height: 15 ft / 4.5m
Quote: "Might over microchips."


STRENGTH: 9
INTELLIGENCE: 3
DEXTERITY: 7
SPEED: 4
ENDURANCE: 9
COURAGE: 10
FIREPOWER: 3
ACCURACY: 5
MELEE: 7
TECH SKILL: 2
CHARISMA: 6
RANK:


Profile: Brawn is the most macho of the Autobots and yearns for a hostile environment for him to thrive in. He delights in challenges and when he faces one he becomes fully alive. He is strong, rugged and very agile, which is why he is frequently teamed with Bumblebee when the Autobots are in a mountainous environment, but it is his enjoyment of the challenge that makes him valuable to his leader, Optimus Prime. He won't be discouraged and that helps the morale of the rest. He is hardy and enjoys a good joke, if it is not too subtle. His main fault is that he tends to be contemptuous of those not as tough as he. Brawn tends to judge others by their actions rather than their intentions. He is wary of those who don’t speak their mind or aren’t up front with him, which is at the root of his dislike of the Decepticons.

Abilities: Brawn is one of the strongest Autobots. He can lift up to 190,000 Ibs. and can knock down a small building with one punch. His endurance and resistance to artillery fire are among the highest of the Autobots. Lacking in the speed department, he is able to reach a top speed of 75 mph and is able to maintain his top speed up to his full range of 1000 miles. Never one to enjoy training in marksmanship, Brawn only arms himself with a laser pistol but relies mainly on his great strength to protect him.

Brawn’s avatar appears as a stocky built Caucasian male in his mid-40’s. His face is darkly tanned and well wrinkled as though he’d spent much time out doors. The burly fellow with sun-bleached hair sports a handlebar mustache and wears work jeans and an old flannel shirt. He seems the type that doesn’t mind getting their hands dirty.

Weaknesses: As the Autobot with perhaps the least sophisticated circuitry, most of his components focus on his strength; Brawn is very vulnerable to attack by electromagnetic and other types of waves. His eagerness to show off his strength often results in his using it improperly and without thinking. He's been known to destroy an entire building before realizing it's the wrong one.
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Skill: 7

Re: NEW Character Applications

Postby Smokescreen85 » Wed Apr 11, 2018 8:51 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Cravex wrote:I'd like to give Brawn a go as an NPC if it's okay. :)

Brawn

Allegiance: Autobot
Function: Demolitions
Alt. mode: Green Land Rover Defender
Weapons: Laser Pistol
Height: 15 ft / 4.5m
Quote: "Might over microchips."


STRENGTH: 9
INTELLIGENCE: 3
DEXTERITY: 7
SPEED: 4
ENDURANCE: 9
COURAGE: 10
FIREPOWER: 3
ACCURACY: 5
MELEE: 7
TECH SKILL: 2
CHARISMA: 6
RANK:


Profile: Brawn is the most macho of the Autobots and yearns for a hostile environment for him to thrive in. He delights in challenges and when he faces one he becomes fully alive. He is strong, rugged and very agile, which is why he is frequently teamed with Bumblebee when the Autobots are in a mountainous environment, but it is his enjoyment of the challenge that makes him valuable to his leader, Optimus Prime. He won't be discouraged and that helps the morale of the rest. He is hardy and enjoys a good joke, if it is not too subtle. His main fault is that he tends to be contemptuous of those not as tough as he. Brawn tends to judge others by their actions rather than their intentions. He is wary of those who don’t speak their mind or aren’t up front with him, which is at the root of his dislike of the Decepticons.

Abilities: Brawn is one of the strongest Autobots. He can lift up to 190,000 Ibs. and can knock down a small building with one punch. His endurance and resistance to artillery fire are among the highest of the Autobots. Lacking in the speed department, he is able to reach a top speed of 75 mph and is able to maintain his top speed up to his full range of 1000 miles. Never one to enjoy training in marksmanship, Brawn only arms himself with a laser pistol but relies mainly on his great strength to protect him.

Brawn’s avatar appears as a stocky built Caucasian male in his mid-40’s. His face is darkly tanned and well wrinkled as though he’d spent much time out doors. The burly fellow with sun-bleached hair sports a handlebar mustache and wears work jeans and an old flannel shirt. He seems the type that doesn’t mind getting their hands dirty.

Weaknesses: As the Autobot with perhaps the least sophisticated circuitry, most of his components focus on his strength; Brawn is very vulnerable to attack by electromagnetic and other types of waves. His eagerness to show off his strength often results in his using it improperly and without thinking. He's been known to destroy an entire building before realizing it's the wrong one.

NPC approved. Enjoy! :D
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Re: NEW Character Applications

Postby Quill5506 » Sun Apr 15, 2018 7:23 am

Motto: "It's all fun and games until someone steals your cookie."
Weapon: Cluster Bombs
Skalor

Allegiance: Decepticons
Function: Amphibious Assault
Alt. Mode: Amphibious Razor-Toothed Beast
Weapons: 2 crustacean rifles
Height: 26 ft / 7.93 m
Quote: “I stink, therefore I am!”

Strength: 7
Intelligence: 5
Dexterity: 8 in water, 6 as robot, 2 in fish mode on land
Speed: 3
Endurance: 8
Courage: 7
Firepower: 6
Accuracy: 6
Melee: 8
Tech. Skill: 4
Charisma: 2
Rank: 4

Profile: This merciless, polluting parasite is so foul that even his fellow Seacons do their best to avoid him. A peculiarity of his circulatory system permits small amounts of lubricant and other chemicals to bubble to his surface through joints and welds, making Skalor the malodorous menace that he is. As a result, he leaves a disgusting trail of grease and toxic chemicals wherever he goes. Although often advised that this condition can be easily corrected with a few minor adjustments, (particularly by those who have to work with him), Skalor chooses to continue just the way he is. The smell doesn't bother him. He feels that if the smell bothers others, that's their problem, not his. But this argument obscures the real reason for Skalor's foul scent: He just doesn't care about personal hygiene. And the fact that his odor occasionally keeps his enemies at bay is a bonus that he uses to defend his slovenly lifestyle.
Abilities: In creature mode, Skalor operates equally well on land or at sea. He can clamp his vacuum-suction mouth onto most ships and, by piercing their hulls with his diamond-tipped teeth, suck the fuel from them. A snap of his turbo-powered jaws can cut through any substance. His maximum swimming speed is 35 knots. His underwater range is 4,000 miles. His heavy armor allows him to function at any depth. In creature and robot modes he wields two crustacean rifles, which encase and immobilize anything they hit with a stream of hard, sticky scales. One rifle shoots the scales, the other shoots a viscous adhesive that glues the scales to their target. In weapons mode, Skalor transforms into a twin-barreled corrosive slime-shooter.

Weaknesses: As a result of his leakage problems and generally poor self-maintenance, Skalor is prone to minor but frequent breakdowns. All are the result of low internal fluid levels. He sometimes overheats, suffers from locked joints and strips his own gears, for example. Occasionally he becomes immobilized at the bottom of a deep ocean and must be fished out by his fellow Seacons.

Sample Post:
The Seacon's foul smell polluted the room from the very instant he entered it. Skalor could hear a few mechs nearby suddenly belch out sounds of disgust - blegh! - and threw him nasty glances. Skalor didn't care, it was the other mechs' problem that their sensors were too weak to handle his scent.

Skalor finished with his CR Chamber business. The smelly fish stepped out of the pod, covered in a new flesh coating. To some mechs, this was even worse - some couldn't handle the repugnant qualities of organic layers, but Skalor, as always, didn't particularly care. It smelled just fine to him, all nice and dandy. He walked over to the rest of his Seacon mates, Seawing, Tentakil and it looked like Octopunch had also joined the mix. "Hey hey hey! How's it goin'? Ready to go?"
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Re: NEW Character Applications

Postby Insidious » Sun Apr 15, 2018 8:39 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Quill5506 wrote:Skalor

Allegiance: Decepticons
Function: Amphibious Assault
Alt. Mode: Amphibious Razor-Toothed Beast
Weapons: 2 crustacean rifles
Height: 26 ft / 7.93 m
Quote: “I stink, therefore I am!”

Strength: 7
Intelligence: 5
Dexterity: 8 in water, 6 as robot, 2 in fish mode on land
Speed: 3
Endurance: 8
Courage: 7
Firepower: 6
Accuracy: 6
Melee: 8
Tech. Skill: 4
Charisma: 2
Rank: 4

Profile: This merciless, polluting parasite is so foul that even his fellow Seacons do their best to avoid him. A peculiarity of his circulatory system permits small amounts of lubricant and other chemicals to bubble to his surface through joints and welds, making Skalor the malodorous menace that he is. As a result, he leaves a disgusting trail of grease and toxic chemicals wherever he goes. Although often advised that this condition can be easily corrected with a few minor adjustments, (particularly by those who have to work with him), Skalor chooses to continue just the way he is. The smell doesn't bother him. He feels that if the smell bothers others, that's their problem, not his. But this argument obscures the real reason for Skalor's foul scent: He just doesn't care about personal hygiene. And the fact that his odor occasionally keeps his enemies at bay is a bonus that he uses to defend his slovenly lifestyle.
Abilities: In creature mode, Skalor operates equally well on land or at sea. He can clamp his vacuum-suction mouth onto most ships and, by piercing their hulls with his diamond-tipped teeth, suck the fuel from them. A snap of his turbo-powered jaws can cut through any substance. His maximum swimming speed is 35 knots. His underwater range is 4,000 miles. His heavy armor allows him to function at any depth. In creature and robot modes he wields two crustacean rifles, which encase and immobilize anything they hit with a stream of hard, sticky scales. One rifle shoots the scales, the other shoots a viscous adhesive that glues the scales to their target. In weapons mode, Skalor transforms into a twin-barreled corrosive slime-shooter.

Weaknesses: As a result of his leakage problems and generally poor self-maintenance, Skalor is prone to minor but frequent breakdowns. All are the result of low internal fluid levels. He sometimes overheats, suffers from locked joints and strips his own gears, for example. Occasionally he becomes immobilized at the bottom of a deep ocean and must be fished out by his fellow Seacons.

Sample Post:
The Seacon's foul smell polluted the room from the very instant he entered it. Skalor could hear a few mechs nearby suddenly belch out sounds of disgust - blegh! - and threw him nasty glances. Skalor didn't care, it was the other mechs' problem that their sensors were too weak to handle his scent.

Skalor finished with his CR Chamber business. The smelly fish stepped out of the pod, covered in a new flesh coating. To some mechs, this was even worse - some couldn't handle the repugnant qualities of organic layers, but Skalor, as always, didn't particularly care. It smelled just fine to him, all nice and dandy. He walked over to the rest of his Seacon mates, Seawing, Tentakil and it looked like Octopunch had also joined the mix. "Hey hey hey! How's it goin'? Ready to go?"


He's needed a good home. Approved. Enjoy!
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Re: NEW Character Applications

Postby ctrlFrequency » Sun May 13, 2018 11:28 am

Motto: "Björnen tycker om vegetarian...?"
Weapon: Fusion Cannon
Hey guys :-)

I'm going to apply for Iguanus (since I kept teasing him back on Garrus but Drop Bear never got to playing him) as a permanent character.
Except for a change in height (he should be shorter), I'm simply keeping Drop Bear's profile as is since he did such a great job on it :-)

There may be more to come... I'm considering making profiles for Carnivac and Bugly for NPC status just so Bludgeon can have access to skills of more of the other Pretender type mechs. Also..because Snarler is bored and needs someone to play cards with :-P

Name: Iguanus
Allegiance: Decepticon
Function: Terrorist
Alternate Mode: Cybertronian Motorcycle
Weapons: Air Blaster, Spinning Blades, Hypnobeams
Height: 22 ft/6.7m
Quote: "Sow the seeds of fear and victory is yours."


Strength: 8
Intelligence: 6
Dexterity: 8
Speed: 5
Endurance: 9
Courage: 9
Firepower: 7
Accuracy: 8
Melee: 8
TechSkill: 6
Charisma: 7
Rank: 6

Profile: [From the Datatracks of Iguanus, Decepticon Terrorist]
Let me begin by stating that I do not need somebody else telling you my details. What an insult that is, to have another mechanoid, another bumbling fool ruining my profile. I am fully capable of doing this myself, for there is no one better—certainly nobody greater—than me suited to the task of speaking about my being. I'll not accept an idiotic misinterpretation of my traits, and I will not tolerate a mundane advertisement of my abilities. Absolutely not.

Shall we, then? Excellent decision. I thought as much.

Fear is my weapon, my speciality, my love. It's as obvious as the Decepticon insignia I wear upon my chest-plate. I breed fear whenever I can, spreading its taint to all those around me whether they are friend or foe, delighting in the results it achieves. The aghast expressions locked on my victims' face-plates, the subsequent trembling that takes them, the paralysis that renders flight an impossibility—they are just sweet samples of what fear can do.

It's funny, you know. The Autobots consider themselves as brave and noble and heroic, such magnificent pillars of golden light bringing peace and goodness to a dark and dirty galaxy. Or something stupidly poetic like that. But here is the funny part: once they've had the pleasure of meeting me, all that bravery and nobility and heroic nonsense gives way to fear. It all vanishes, dies off, leaving in its place nobodys and nothings, pathetic husks of scrap that make me smile and laugh. And I'm still smiling and laughing as I kill them, the shock and fright I witness a reward for a job well done.

Of course, appearance plays an important role when it comes to fear, and I owe credit to the many species of reptiles I've been so fortunate to encounter on the many worlds I have visited. Encounters that had led to a bond, an affinity with these lovely creatures. An affinity that has led to body modifications, to honour and cherish my rapport with my reptiles. Not even my closest comrades like Bomb-Burst (though I am stretching the definition of closest comrades) understand the relationship between me and my reptiles, but then I never expected him to. However, what they do understand—what every soul who knows me understands—is that I am exceptionally skilled at generating fear and wielding it as a master swordsmech would with his blade.

Ask any corpse I've left behind. If you couldn't already notice the terror etched on his features.

Abilities: Iguanus's optics boast hypnobeams that can override some targets' willpower and temporarily program them with new directives of his choosing. He is armed with an air blaster that shoots pressurised air with as much force as a hurricane; this weapon is accessible in all modes. In vehicle mode, motorcycle wheels have retractable spinning blades that can slice through armour. With significant finesse, Iguanus uses them as a hand-to-hand weapon when the opportunity arises. His internal mechanisms can generate an equilibrium distorting effect that strikes targets with intense vertigo. He is extremely strong, resistant to damage, and skilled as a warrior.

Weaknesses: Iguanus suffers from no known physical weaknesses, but his arrogance can affect him and make him vulnerable in combat.
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Re: NEW Character Applications

Postby ctrlFrequency » Sun May 13, 2018 4:41 pm

Motto: "Björnen tycker om vegetarian...?"
Weapon: Fusion Cannon
Applying for Carnivac as an NPC

Name: Carnivac
Allegiance: Decepticon
Function: Hunter/Tracker
Alt. mode: Cyber-Wolf
Weapons: Anti-Thermal Cannon With Infrared Scope, Liquid Nitrogen Charged Sword, Laser Sniper Rifle
Special Abilities: Enhanced Audio Reception, Hydraulic Lifters (Alt Mode Only)
Height: 23 ft /7 m
Quote: "A cunning smile is more devastating than the fiercest weapon."


Strength: 6
Intelligence: 5
Dexterity: 8
Speed: 7
Endurance: 9
Courage: 7
Firepower: 7
Accuracy: 8
Melee: 8
Tech Skill: 5
Charisma: 6
Rank: 4

Profile: Like many of his teammates, Carnivac seems to be not much more than a feral killing machine.

Known as a growling, snarling, unrelenting mech, Carnivac’s approach to nearly everything is greeted with a disarmingly maniacal grin, and a coldly cruel viciousness.

He never shows mercy, and what more, he rarely shows anything but a cruel personality to those who do not know him very well. He simply rips through battle with the efficiency of a single minded hunter. It almost seems as if he takes perverted joy from his cruel behaviors.

But to see him on the hunt or tracking his prey, his behavior is the complete opposite. Though still wearing the maniacal grin when he picks up the trail of his prey, he is as quiet and focused as any expert hunter would be, moving silently and swiftly, carefully concentrating on his target.

Despite the public face of single minded cruelty, Carnivac is a logical being. He does not make any decisions on pure emotion. But his loyalty can be tenuous at times when he feels a Commander is at conflict with his own agenda. At his spark he is looking out for himself first and foremost.

What surprises most is once you get to know him, you find he is quite charismatic. He may not be able to converse astrophysics, but his almost mindless savagery can give way to engaging discussion… though he might just be lulling you into a false sense of security...

Abilities: Carnivac's tracking skills are some of the best in the Decepticon army. He is often teamed with Snarler because whereas the Pig-Former has superior scent tracking, Carnivac has excellent hearing. His enhanced hearing can detect the most quiet, muffled sounds, letting him hone in on slight movements, soft footfalls, ect.

His training in hunting and tracking has accustomed him to looking for visual clues as well to aid in tracking a prey.

He is an extremely good shot, nearly sniper level of accuracy, with his Anti-Thermal Cannon especially, he can hit his target accurately nearly every time at a range further than most with a similar weapon.

In melee range fighting, he is also well above average, preferring to use a sword and/or teeth and claws when in Cyber-Wolf mode.


He is slightly above average in strength, but he relies on an uncanny ability to dodge and lunge despite his heavier armor give him the upper hand in melee combat.

Also with hisis hydraulic lifters in alt mode allow him to jump about 50 feet in the air to escape shots, strikes, and leap out for escape the area.

Weaknesses: Foremost, his loyalty to himself above all can be a liability. If an order conflicts with his own goals, he’s likely to ignore said order.

When he focuses on a target, he may inadvertently ignore all else until he either tracks/destroys his target or his attention is forcefully divertly… and that isn't easy.
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Re: NEW Character Applications

Postby ctrlFrequency » Sun May 13, 2018 8:23 pm

Motto: "Björnen tycker om vegetarian...?"
Weapon: Fusion Cannon
And also Bugly for NPC as well.

Name: Bugly
Allegiance: Decepticon
Function: Strategist/Psychological Warfare
Alt. mode: Hoverjet with forward-thrust turbo boosters
Weapons: Two Arm Mounted Photon Rifles (Wing Mounted in Alt Mode), Elctro-Rapier
Special Abilities: Focus Energy Into a Short Blast
Height: 29ft/9m
Quote: "The greatest power is the power to control."


Strength: 6
Intelligence: 9
Dexterity: 8
Speed: 6
Endurance: 7
Courage: 8
Firepower: 8
Accuracy: 8
Melee: 8
Tech Skill: 8
Charisma: 7
Rank: 6

Profile: There are many words that can describe Bugly, none of them are very flattering. Overbearing, maddingly intense, uncomfortably cultish...

Bit possibly more than any other Transformer, Bugly is all about control. He craves to have control over all others, manipulating them to do his will.

With his comrades in arms, this presents itself in his role of strategist. Ordering those around him to do his bidding… err his battle plans… plays into his deep desire to control others.

To accomplish this goal with his enemies, he breaks down his victim. Tears down them down until nothing is left but fear… of him. And he uses the cruelest methods possible. Torture being his favorite.

The difference between Bugly and a terrorist is his desire to be hands on with his victims, his torture takes time. Rather than setting off a bomb, he prefers a sword point, or fear of electrocution.

Bugly is a near master of the ancient Cybertronian martial art of Circuit Su. Focusing his energy into an electric blast rather than a hands on or swordplay style of fighting.

Circuit Su believes in harnessing the energy of one’s spark and focusing it into a blast. Bugly, in a bit of twisted mysticism, believes that by drawing more and more energy through his spark in practice of Circuit Su, he is depriving others of energy. To him that is the ultimate control. And what he craves… control… over all.

This requires a huge amount of mental focus and “power”. He spends all of his free time trying to refine his practices. It is his religion, a deep, spiritual belief that guides all he does.


Abilities: Through his mastery of Circuit Su, Bugly has been able to generate a blast of energy capable of momentarily overloading his target this immobilizing them. The effect doesn't last long.

Though his alt mode is a Hoverjet, he is not capable of VTOL, however he has boosters that can give him a temporary burst of speed allowing him to close in on or pull away from an enemy.

Despite being such a devout follower of Circuit Su, Bugly is well skilled in traditional combat, with both swords and rifles. He would prefer to use his martial art, but not every situation is optimal for that.

He is highly intelligent, making him a competent strategist/leader.

Weaknesses: He believes his strategies are far superior to anyone else’s that he often automatically rejects plans except for his own.

He has (not surprisingly) a bit of a superiority complex. Along with his usual religious practices, this causes conflicts with others making him hard to deal with.
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Re: NEW Character Applications

Postby Insidious » Fri May 18, 2018 12:40 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
ctrlFrequency wrote:Hey guys :-)

I'm going to apply for Iguanus (since I kept teasing him back on Garrus but Drop Bear never got to playing him) as a permanent character.
Except for a change in height (he should be shorter), I'm simply keeping Drop Bear's profile as is since he did such a great job on it :-)

There may be more to come... I'm considering making profiles for Carnivac and Bugly for NPC status just so Bludgeon can have access to skills of more of the other Pretender type mechs. Also..because Snarler is bored and needs someone to play cards with :-P

Name: Iguanus
Allegiance: Decepticon
Function: Terrorist
Alternate Mode: Cybertronian Motorcycle
Weapons: Air Blaster, Spinning Blades, Hypnobeams
Height: 22 ft/6.7m
Quote: "Sow the seeds of fear and victory is yours."


Strength: 8
Intelligence: 6
Dexterity: 8
Speed: 5
Endurance: 9
Courage: 9
Firepower: 7
Accuracy: 8
Melee: 8
TechSkill: 6
Charisma: 7
Rank: 6

Profile: [From the Datatracks of Iguanus, Decepticon Terrorist]
Let me begin by stating that I do not need somebody else telling you my details. What an insult that is, to have another mechanoid, another bumbling fool ruining my profile. I am fully capable of doing this myself, for there is no one better—certainly nobody greater—than me suited to the task of speaking about my being. I'll not accept an idiotic misinterpretation of my traits, and I will not tolerate a mundane advertisement of my abilities. Absolutely not.

Shall we, then? Excellent decision. I thought as much.

Fear is my weapon, my speciality, my love. It's as obvious as the Decepticon insignia I wear upon my chest-plate. I breed fear whenever I can, spreading its taint to all those around me whether they are friend or foe, delighting in the results it achieves. The aghast expressions locked on my victims' face-plates, the subsequent trembling that takes them, the paralysis that renders flight an impossibility—they are just sweet samples of what fear can do.

It's funny, you know. The Autobots consider themselves as brave and noble and heroic, such magnificent pillars of golden light bringing peace and goodness to a dark and dirty galaxy. Or something stupidly poetic like that. But here is the funny part: once they've had the pleasure of meeting me, all that bravery and nobility and heroic nonsense gives way to fear. It all vanishes, dies off, leaving in its place nobodys and nothings, pathetic husks of scrap that make me smile and laugh. And I'm still smiling and laughing as I kill them, the shock and fright I witness a reward for a job well done.

Of course, appearance plays an important role when it comes to fear, and I owe credit to the many species of reptiles I've been so fortunate to encounter on the many worlds I have visited. Encounters that had led to a bond, an affinity with these lovely creatures. An affinity that has led to body modifications, to honour and cherish my rapport with my reptiles. Not even my closest comrades like Bomb-Burst (though I am stretching the definition of closest comrades) understand the relationship between me and my reptiles, but then I never expected him to. However, what they do understand—what every soul who knows me understands—is that I am exceptionally skilled at generating fear and wielding it as a master swordsmech would with his blade.

Ask any corpse I've left behind. If you couldn't already notice the terror etched on his features.

Abilities: Iguanus's optics boast hypnobeams that can override some targets' willpower and temporarily program them with new directives of his choosing. He is armed with an air blaster that shoots pressurised air with as much force as a hurricane; this weapon is accessible in all modes. In vehicle mode, motorcycle wheels have retractable spinning blades that can slice through armour. With significant finesse, Iguanus uses them as a hand-to-hand weapon when the opportunity arises. His internal mechanisms can generate an equilibrium distorting effect that strikes targets with intense vertigo. He is extremely strong, resistant to damage, and skilled as a warrior.

Weaknesses: Iguanus suffers from no known physical weaknesses, but his arrogance can affect him and make him vulnerable in combat.


Approved.
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Re: NEW Character Applications

Postby Insidious » Fri May 18, 2018 12:41 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
ctrlFrequency wrote:Applying for Carnivac as an NPC

Name: Carnivac
Allegiance: Decepticon
Function: Hunter/Tracker
Alt. mode: Cyber-Wolf
Weapons: Anti-Thermal Cannon With Infrared Scope, Liquid Nitrogen Charged Sword, Laser Sniper Rifle
Special Abilities: Enhanced Audio Reception, Hydraulic Lifters (Alt Mode Only)
Height: 23 ft /7 m
Quote: "A cunning smile is more devastating than the fiercest weapon."


Strength: 6
Intelligence: 5
Dexterity: 8
Speed: 7
Endurance: 9
Courage: 7
Firepower: 7
Accuracy: 8
Melee: 8
Tech Skill: 5
Charisma: 6
Rank: 4

Profile: Like many of his teammates, Carnivac seems to be not much more than a feral killing machine.

Known as a growling, snarling, unrelenting mech, Carnivac’s approach to nearly everything is greeted with a disarmingly maniacal grin, and a coldly cruel viciousness.

He never shows mercy, and what more, he rarely shows anything but a cruel personality to those who do not know him very well. He simply rips through battle with the efficiency of a single minded hunter. It almost seems as if he takes perverted joy from his cruel behaviors.

But to see him on the hunt or tracking his prey, his behavior is the complete opposite. Though still wearing the maniacal grin when he picks up the trail of his prey, he is as quiet and focused as any expert hunter would be, moving silently and swiftly, carefully concentrating on his target.

Despite the public face of single minded cruelty, Carnivac is a logical being. He does not make any decisions on pure emotion. But his loyalty can be tenuous at times when he feels a Commander is at conflict with his own agenda. At his spark he is looking out for himself first and foremost.

What surprises most is once you get to know him, you find he is quite charismatic. He may not be able to converse astrophysics, but his almost mindless savagery can give way to engaging discussion… though he might just be lulling you into a false sense of security...

Abilities: Carnivac's tracking skills are some of the best in the Decepticon army. He is often teamed with Snarler because whereas the Pig-Former has superior scent tracking, Carnivac has excellent hearing. His enhanced hearing can detect the most quiet, muffled sounds, letting him hone in on slight movements, soft footfalls, ect.

His training in hunting and tracking has accustomed him to looking for visual clues as well to aid in tracking a prey.

He is an extremely good shot, nearly sniper level of accuracy, with his Anti-Thermal Cannon especially, he can hit his target accurately nearly every time at a range further than most with a similar weapon.

In melee range fighting, he is also well above average, preferring to use a sword and/or teeth and claws when in Cyber-Wolf mode.


He is slightly above average in strength, but he relies on an uncanny ability to dodge and lunge despite his heavier armor give him the upper hand in melee combat.

Also with hisis hydraulic lifters in alt mode allow him to jump about 50 feet in the air to escape shots, strikes, and leap out for escape the area.

Weaknesses: Foremost, his loyalty to himself above all can be a liability. If an order conflicts with his own goals, he’s likely to ignore said order.

When he focuses on a target, he may inadvertently ignore all else until he either tracks/destroys his target or his attention is forcefully divertly… and that isn't easy.


Approved as NPC.
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Re: NEW Character Applications

Postby Insidious » Fri May 18, 2018 12:42 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
ctrlFrequency wrote:And also Bugly for NPC as well.

Name: Bugly
Allegiance: Decepticon
Function: Strategist/Psychological Warfare
Alt. mode: Hoverjet with forward-thrust turbo boosters
Weapons: Two Arm Mounted Photon Rifles (Wing Mounted in Alt Mode), Elctro-Rapier
Special Abilities: Focus Energy Into a Short Blast
Height: 29ft/9m
Quote: "The greatest power is the power to control."


Strength: 6
Intelligence: 9
Dexterity: 8
Speed: 6
Endurance: 7
Courage: 8
Firepower: 8
Accuracy: 8
Melee: 8
Tech Skill: 8
Charisma: 7
Rank: 6

Profile: There are many words that can describe Bugly, none of them are very flattering. Overbearing, maddingly intense, uncomfortably cultish...

Bit possibly more than any other Transformer, Bugly is all about control. He craves to have control over all others, manipulating them to do his will.

With his comrades in arms, this presents itself in his role of strategist. Ordering those around him to do his bidding… err his battle plans… plays into his deep desire to control others.

To accomplish this goal with his enemies, he breaks down his victim. Tears down them down until nothing is left but fear… of him. And he uses the cruelest methods possible. Torture being his favorite.

The difference between Bugly and a terrorist is his desire to be hands on with his victims, his torture takes time. Rather than setting off a bomb, he prefers a sword point, or fear of electrocution.

Bugly is a near master of the ancient Cybertronian martial art of Circuit Su. Focusing his energy into an electric blast rather than a hands on or swordplay style of fighting.

Circuit Su believes in harnessing the energy of one’s spark and focusing it into a blast. Bugly, in a bit of twisted mysticism, believes that by drawing more and more energy through his spark in practice of Circuit Su, he is depriving others of energy. To him that is the ultimate control. And what he craves… control… over all.

This requires a huge amount of mental focus and “power”. He spends all of his free time trying to refine his practices. It is his religion, a deep, spiritual belief that guides all he does.


Abilities: Through his mastery of Circuit Su, Bugly has been able to generate a blast of energy capable of momentarily overloading his target this immobilizing them. The effect doesn't last long.

Though his alt mode is a Hoverjet, he is not capable of VTOL, however he has boosters that can give him a temporary burst of speed allowing him to close in on or pull away from an enemy.

Despite being such a devout follower of Circuit Su, Bugly is well skilled in traditional combat, with both swords and rifles. He would prefer to use his martial art, but not every situation is optimal for that.

He is highly intelligent, making him a competent strategist/leader.

Weaknesses: He believes his strategies are far superior to anyone else’s that he often automatically rejects plans except for his own.

He has (not surprisingly) a bit of a superiority complex. Along with his usual religious practices, this causes conflicts with others making him hard to deal with.


Approved as NPC.
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Re: NEW Character Applications

Postby Steponahen Day » Sat May 26, 2018 12:59 am

Motto: "Always expect the unexpected"
Weapon: Flamethrower Cannons
Alright, lets see if Cannontron is now worthy to join, took a while but I'm going to be replacing one of my character applications for another character of the Combators.

This fanmade character has hope that his team will be able to combine one day
Name: Cannontron
Allegiance: Decepticon
Sub-group: Combator
Function: Warrior
Alt. mode: Green Kenworth K100 Aredyne sleeper truck minus trailer
Weapons: relies on his fists but if need be, he will make use of his wrist mounter plasma blaster located above his hands
Special Abilities: Cannontron knows he has a special ability but has yet to figure out what it is.
Height: 31ft
Quote: "When the Combators are in the area, Autobots cower in fear"


Strength: 8

Intelligence: 8

Dexterity: 4

Speed: 4

Endurance: 6

Courage: 7

Firepower: 7

Accuracy: 6

Melee: 6

Tech Skill: 5

Charisma: 9

Rank: Determined by the staff.

Profile: Having lived in the lowest slums of Kaon for years below notice by the Autobots. Cannontron often found himself being pushed out of the way of local Autobots. It was here that he met his fellow would be Combators. He considers the Decepticons cause to be one of pure heart and will do anything, even if it costs his spark to see it through. One of the most loyal Decepticons, Cannontron will obey Megatron's orders regardless of them. He wishes his team would be able to form one larger form which he argues would make his team just as much of a threat as the DJD. He finds it ironic that he and his team went form a group that was below Autobot notice to become one of the most elite and dangerous teams under Megatrons command.

Abilities: Cannontron seems to be able to determine weather someone is lying or deceiving him or others around him, making him a very reliable con to have in negotiations. He is a natural leader learns fast. He has a deep mind and is often very focus on the mission or battle. He rivals the strategic and tactical skills of both Soundwave and Onslaught.

He knows little about the martial arts but has taken one or a few things from each battle. His combat style changing.

Weaknesses: Cannontron has trouble containing his anger at fellow Decepticon Starscream, because of his treacherous ways and many attempts on Decepticon leadership has left him often having to be held back by his fellow Combators when he sees Starscream Deceiving or lying about his loyalty to Megatron. Autobots can exploit this rage by bringing Starscream up in talk, driving Cannontron into a rage that drives his actions. Often this is not a viable option due to Cannontron rarely being alone. Another weakness his is major loyalty to the Decepticon cause. Finding a way to exploit this in a way that will cause him to go into a massive fit of rage that leaves him open to attack.

Sample Post:

Cannontron looked around the base, the amounts of dead Autobots pleased him, if only Onslaught could see this, he would be jelly. The amount of bodies gave him a sense of vengeance that he so long hungered for since he days in the slums. Knowing that the Autobots would soon find out about this attack on one of their ships, and Cannontron planned on leaving the ship as it was, along with a message. He hated the wreckers, and wanted them dead, he planned to settle the score with them one day, he knew that combiner tech was in development and one day hoped to have it perfected and his team able to combine, only then would he allow the Wreckers the finally expire, only then would the war finally tip in Megatron's favour. Turning back to his most trusted and second to him in leadership of the Combators, Air-Raider. With a nod, it was time to head back to their heavily modified Thanatos class warship, specially modified to fit his teams unique style. Calling it The Dread. Fitting seeming that many Autobot troops running in fear at the sight of it.


Knowing that if Megatron was to ever die, he would see to it that he was found and given the proper Decepticon burial. Cannontron was quick to head to his quarters, preparing to write up the report of his mission. He reported directly to Megatron, Soundwave or anyone else who was totally loyal to Megatron, he would answer to know one unless Megatron ordered him to. It was this that Megatron appears to hold a very high place of him. Cannontron, taking pride in his reputation above both Autobot and Decepticon, knowing that he was both known as one of the most high level Decepticon commander among the other team leaders. He watched as his log continued and continued till he came to the part about how he brutally ripped one Autobot's spark out and crushed it with his bare fist. Relaxing, Cannontron ends his log and then heads to the command bridge, taking to command, he looks out the window, he has no love for Earth, but he has found the Kenworth K100 Areodyne sleeper truck to be useful, he knows that Motormaster has the same alt mode, but Cannontron kept his primary colour of green.

Looking out the window of the command bridge, he snares at Earth, the little world is nothing but a playground for his team. He sees no point in using the inflitration protical on this patheitic world, but keeps it to himself, he has no wish to upset Lord Megatron, knowing that he would be most upset. Cannontron looks back before heading back to his quarters, he has a meeting with Megatron to attend to.
Last edited by Steponahen Day on Sat Jun 30, 2018 10:08 pm, edited 2 times in total.
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Posts: 17
Joined: Fri Mar 23, 2018 11:22 pm
Alt Mode: Demon of destruction
Strength: Infinity
Intelligence: Infinity
Speed: 10+
Endurance: Infinity
Rank: ???
Courage: 10+
Firepower: Infinity
Skill: Infinity

Re: NEW Character Applications

Postby Steponahen Day » Sat May 26, 2018 3:15 am

Motto: "Always expect the unexpected"
Weapon: Flamethrower Cannons
Name: Air-Raider
Allegiance: Decepticon
Sub-group: Combator
Function: Scientist
Alt. mode: Light blue F14 Tomcat fighter jet
Weapons: low powered rocket blaster
Special Abilities:
Height: 29ft
Quote: "my years of wisdom can not be matched by your inferior knowledge"

Strength: 6

Intelligence: 9

Dexterity: 7

Speed: 7

Endurance: 7

Courage: 8

Firepower: 5

Accuracy: 5

Melee: 4

Tech Skill: 8

Charisma: 6

Rank: Determined by the staff.

Profile: Air-Raider was once a well respected clerk at the Hall of Records in Iacon before the bot who would become Optimus Prime came. After an incident with said bot, Air-Raider was kicked out of the Hall where he then ended up joining up with Cannontron and his slowly growing team/gang the Combators.

Air-Raider uses the knowledge he had gained from his time in the Hall to further the Decepticon cause, having once been an Autobot before he saw how the lower level bots like Cannontron were living, threw down his badge and denounced them. He now fights and will follow any order given by Cannontron and Megatron without question.

Abilities: Air-Raider has a massive amount of knowledge from his time working at the Hall of Records. He also knows many forms of combat and martial arts. He comes around the same level as Soundwave in terms of data storage. His many combat forms have been modified to suit his style better over the years.

Weaknesses: Has a very deep hatred for Optimus Prime and any bot or con that looks like him, lashes out at them in blind rage. Can be exploited to drive him out into the open, making him an easy target when in the open. He also has another weakness. He blames himself for the death of the Combator's youngest member Booststream. If one uses this effectually, they can cripple him, removing him from the battle.

Sample Post:
Air-Raider looked around on the planet he landed on. Keeping an eye on the inferior organic beings that scrambled around, having been in alt form for some time on orders from Cannontron to spy on them, he had taken the form of an F14 Tomcat Fighter, where he had to cover his preferred colour scheme to that of a military native to this world. He had grown to slowly respect them, but over time, he discovered that they, were much like his own kind, always resorting to war when things go wrong. He slowly developed a love-hate relationship with them.

Air-Raider had no love for the bots, but he also had a particular hate for Optimus Prime, he knew he would never get the chance to kill him or severally damage him least he suffer Megatron's wrath. Knowing his team leaders wish for the team to combine, he has to note that he would be happy to merge, for it only furthers the Decepticon cause further in his eyes. And what better then to take down the Wreckers then a combiner formed by the most elite Decepticon team out there, or so he and the rest of the Combator's liked to think.

Air-Raider noticed that the Human's were rushing about, he decided that he would permentally kill his piolt and then head back to base, he longed to see how Cannontron was getting along, he had been off on The Dread on a mission with a few other members of the team. Air-Raider couldn't wait to get back on and relax, being in alt mode all this time has left him a bit cramped and in the need of a good streach, he also couldn't wait to be backt o being the light blue bot he was known for.
Last edited by Steponahen Day on Sat Jun 30, 2018 10:09 pm, edited 2 times in total.
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Posts: 17
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Alt Mode: Demon of destruction
Strength: Infinity
Intelligence: Infinity
Speed: 10+
Endurance: Infinity
Rank: ???
Courage: 10+
Firepower: Infinity
Skill: Infinity

Re: NEW Character Applications

Postby Steponahen Day » Sat May 26, 2018 3:55 am

Motto: "Always expect the unexpected"
Weapon: Flamethrower Cannons
Name: Tankwarp
Allegiance: Decepticon
Sub-group: Combator
Function: Warrior
Alt. mode: Purple Leopard 1A3 main battle tank
Weapons: low powered fusion cannons. one located on each forearm
Special Abilities:
Height: 28ft
Quote: "Me am weakest bot dead"



Strength: 9

Intelligence: 3

Dexterity: 4

Speed: 5

Endurance: 7

Courage: 6

Firepower: 8

Accuracy: 5

Melee: 4

Tech Skill: 2

Charisma: 3

Rank: Determined by the staff.

Profile:
Tankwarp was once a bot with a high intelligence until he went into battle and knocked something loose. He has since then not been the same bot. Becoming a con, Tankwarp's nature has led him to become one of Cannontron's more favoured troops. With his low intelligence, comes an unusual speech pattern, often swapping the meaning of words with others, for example, no means yes and yes means no, and dead means alive and alive means dead. Once one learns his speech pattern, it's easy to make friends with him.
Tankwarp is surprisingly friendly under his armour. But on the battlefield, is a ruthless warrior without equal, well he likes to think so. But with his low intelligence, he has a surprisingly high knowledge of ranged weapons and how to take care of them. One of the few things he has retained since he lost part of his main processer.

Abilities: Tankwarp has a vast knowledge of every weapon ever created by the Decepticons and the pre war Autobots. He knows how to counter and attack, if he's careful considering his state of mind. He knows little other then what to smash or destroy. One could consider him to be a Bizarro of sorts.

Weaknesses: Tankwarp's low intelligence and often rash and rage driven actions make him unexpected to predict, but also means he never learns from past mistakes. Meaning that replaying the last action that took him out before is a valid option again. Unfortunately, he is often not alone, often seen with Ari-Raider.

Sample Post:

Tankwarp found himself admiring his weapons colection again. Cannonrton wasn't happy that he had such a large collection that he had to have another room just to display them all, but then again, if Tankwarp wasn't there, then Cannontron would have no big gun. And thats why he keeps him around, that and the fact that it was better to have him on their side rather then on the side of the Autobots.

Tankwarp exited his dispay room to find Air-Raider waiting for him. It was time for his next lession in speech and to repair his brain some more. Following Air-Raider, he found himself inside the medical wing, looking around, he was about to beign therapy with Air-Raider.

Tankwarp found himself on the same battlefield that placed him in this state of mind, he hated it, but he knew this was the only way to repair his broken mind. As time went on and he explained his mind, he began to improve his memory, but still being a long way from the same bot he was a long time ago
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Steponahen Day
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Posts: 17
Joined: Fri Mar 23, 2018 11:22 pm
Alt Mode: Demon of destruction
Strength: Infinity
Intelligence: Infinity
Speed: 10+
Endurance: Infinity
Rank: ???
Courage: 10+
Firepower: Infinity
Skill: Infinity

Re: NEW Character Applications

Postby Victinoko » Fri Jun 01, 2018 11:23 pm

Motto: "There is always time to doodle on something."
Weapon: Laser-Blazer Broadsword
Flash Freeze

Allegiance: Decepticon
Sub-group: Seekers
Function: Air Support
Alternate Modes: F-16 Fighting Falcon
Weapons: Modified Null-Rays on arms
Special Abilities: Can shoot out ice, mostly from null rays, increased resistance to cold tempatures
Height: 14.7638ft/ 4.5m
Quote: “Look everywhere, you'll never know what you might find.”


Strength: 5
Intelligence: 6
Dexterity: 6
Speed: 7
Endurance: 5
Courage: 6
Firepower: 6
Accuracy: 7
Melee: 4
Tech Skill: 6
Charisma: 4
Rank:


Profile:
Flash Freeze is one of the many Seekers you do not hear about. always in the background, politely obeying orders. Seemingly never dead. Flash Freeze is disenfranchised with the Decepticons, but he still follows orders because he has just accepted it as part of his life now. He has the ability to cool the surrounding area and shoot out ice, but his skills barely get used. Hotlink modified his Null-Rays to harness his ice powers, so he shoots the ice out of his Null-Rays. Flash Freeze longs to make a difference, but hates where he's ended up. He doesn't really socialize or stand out in a crowd. He spends most of his time contemplating and dreaming.

Flash Freeze is light blue in color, with bright white highlights on his body. His body shape is similar to most other seekers, but with smaller wing kibble in robot mode and is generally smaller and thinner. His optics are not bright due to his ice powers obstructing the flow of energon throughout his inner systems. He is weak in posture sometimes and looks a bit sickly.

Abilities:
His thermo-manipulative abilities are unique to him, but he never gets to use them, as he is not sent on many missions where he would need this, same thing with his ice powers. His ice powers are limited to shooting ice and freezing cybertronians sometimes, albeit temporarily.

Weaknesses:
Flash Freeze is sensitive to warm tempatures, as they can weaken his armor-plating. He can be taken down fairly quickly if he is not careful, as his ice powers obstruct the flow of energon to his shielding and boosters.

Sample Story

I remember it well, the day I joined the Decepticons. I liked the idea of a better society, one where outliers like me weren't subjected to constant testing. I was placed into the 51st squadron at the start, and Megatron himself promised that my abilities would be needed. I Don't know how he did it, but that spawn of a glitch made me feel special, just like everyone else at the recruitment center felt that day, i'm sure of it. Now, Cybertron is in ruins and what do I have to show for it?

Flash Freeze looks at a medallion he has stored in a secret compartment.

Oh yeah, that. The "Seeker of the month" award. I got it after I bested Silverbolt that one time. Don't think he remembers though. What am I even doing here. I haven't gone anywhere in such a long time. I used to be a great Seeker, and now I just get left behind. What even happened to me.

Flash Freeze chugs down the rest of his engex

They should be here anytime now. Hopefully i'll get to go on a mission soon, preferably in the arctic or some such place.

Bzzzzt. Bzzzzt. Bzzzt.

Oh, that must be my communicator, hello?

"Hey, Flash Freeze, we need you out there, we are dropping like flies, oh and alert the 252nd squadron too."

Alrighty captain. Finally, some action. Let's see if I can still handle all of this.
Victinoko
Micromaster
Posts: 88
News Credits: 4
Joined: Fri Jun 05, 2015 4:06 pm
Alt Mode: 2008 Toyota Corolla
Strength: 4
Intelligence: 8
Speed: 4
Endurance: 5
Rank: 6
Courage: 5
Firepower: 5
Skill: 6

Re: NEW Character Applications

Postby Shadow Thing » Sat Jun 02, 2018 7:48 pm

Motto: "Fear is the greatest weapon."
Weapon: Blinding Black Light Beam Gun
Name: Sunstreaker
Allegiance: Autobot
Function: Warrior
Alt. Mode: Lamborghini Diablo
Weapons: Electron-Pulse Gun, laser-guided, right shoulder-mounted, ground-to-air missile launcher
Height: 28ft / 8.5m
Quote: “They can't beat the best.” 

Strength: 05
Intelligence: 06
Dexterity: 08
Speed: 07
Endurance: 08 
Courage: 07
Firepower: 07 
Accuracy: 08 
Melee: 09
Tech Skill: 05 
Charisma: 03
Rank: 05

Profile: Long ago, before the war, Sunstreaker was a patron of illegal underground death matches in the Forge,where he cheered on Megatron in his first victory there. He returned several times more, including to watch Megatron's 54th battle in the arena, this time apparently alongside his brother, Sideswipe. 

When Megatron, rising in power and influence, put on a recruitment call to all-comers, Sunstreaker happily answered his call. Sideswipe tried to talk him out of joining the fights, to no avail. Sunstreaker apparently thought the call was for participation in the illegal gladiatorial games, but it was actually the first recruitment call for the Decepticon army. How they took Megatron's announcement, the apparent murder of a Senator, and how they faired when Autobot security forces raided the meeting is unknown. Neither he, nor any of the other Autobots-to-be that were present at the "rally", were seen again in prison or upon the Decepticons' escape and ravaging of Kaon. Presumably they were released due to lack of arrest warrants on them.

With the start of the Great War, Sunstreaker finally found the perfect outlet for some of his colder, violent tendencies. There were some among the Autobots who were shocked to see him sign up with their faction. His attitude and personality seemed more fitting with the brutal Decepticons. Some think he joined the Autobots just to stay on the same side as Sideswipe and look after him, others say it was because he couldn’t deal with the dictatorial authority of the Decepticons, and some even say it was because the Autobot HQ was closer. Not even Sideswipe knows why, and on one is asking Sunstreaker.

[From the Personal Datatracks of Sideswipe, Autobot Warrior] He might be my twin brother, but there’s still a lot about Sunstreaker that even I don’t get. He thinks he’s the prettiest thing ever, but it’s not enough for him to just think that; Sunstreaker needs everyone to know he’s better than they are. He goes on and on about how his style and looks outmatches everyone else’s. This leads to a lot of tension between him and other Autobots, who he’s constantly tearing down behind their backs. I think the only reason I get excluded from this contempt, to my face at least, is because he needs someone to talk to about it or he might go nuts. A lot of ‘bots have said that talking to Sunstreaker is a creepy experience; even when he’s pretending to be cool with you, there’s something going on behind those icy optic sensors of his. Almost like he’s sizing you up and thinking about ten different ways he could pull out your fuel pump…I think what bothers them most is the fact that he probably could. ‘Streaker’s one of the best fighters we’ve got and he’s downright scary when he gets into battle: cold, ruthless, and without any shred of mercy. But, hey…he is my brother.

Abilities: Sunstreaker’s strength is only a bit above average, but his mastery of combat is top notch. From hand-to-hand gladiatorial combat to sharp shooting, Sunstreaker has it covered. He’s a calculating and methodical fighter with great agility and polymer-steel skin that shrugs off most artillery. In vehicle mode, he’s got excellent speed. As a robot, he’s armed with an electron-pulse rifle that fires 300 bursts per earth second and laser guided ground to air missiles. Each missile is the equivalent of 450 lbs. of TNT and can down a Decepticon jet fighter at a maximum distance of 37.5 miles.

Weaknesses: [Medical Assessment, From Ratchet, Autobot Surgeon] Frankly Optimus, its Sunstreaker’s attitude that worries me most. He’s got all the signs of sociopathic tendencies, which makes him a potential danger to his own teammates. He’s easily baited into battle, and his inability to work effectively with anyone but Sideswipe puts him at great risk.

Sample post

Sunstreaker was having a bad day, and it was important everybody knew that. To start it off, he’d somehow lost his favourite type of wax and had to settle for second best, meaning he had to use Sideswipe’s. Then, his personal time, partially ruined by the goo he’d borrowed from his brother (he enjoyed a moment or two admiring his waxed perfection in a mirror after applying it), was fully ruined by Decepticon activity; the call to battle had been made and he was to be a part of the team to stop them. Then, the swamp. A swamp.

Enough said.

Sunstreaker trekked through the marsh, and the expression he wore on his face was perhaps even fouler than the swamp itself. His poor, poor feet were subjected to a form of water torture only a madmech could’ve devised, and when he walked it was like he was tiptoeing, delicately moving about to avoid splashing himself with this horrible liquid he had the misfortune of being in.

“The sooner this is over,” he said, complaining, “the sooner I can get clean and feel normal again.”

Nobody replied. They’d learned, rather quickly, that their responses were ferociously shoved aside to make way for the procession of Sunstreaker’s complaints, of which he had an abundant supply. The Golden Warrior also didn’t care what they had to say, so irritated he was to be here in this disgusting environment.

“Oh, for Primus’s sake!” He jabbed a finger at his legs. “Look at this! They’re filthy. Probably stained, too. If I can get this sludge off me by the end of the week, I’ll call myself a miracle worker.”

Not a peep from anyone. Not even a glance in his direction. Sideswipe, too, had decided to remain quiet. What a wonderful brother he was.

The first Decepticon to cross his path, Sunstreaker promised, was going to be the first Decepticon to receive a permanent stay in the Pit. Though they had to be found, didn’t they? Muck hiding among the muck was bound to be a challenge to discover. The Golden Warrior smirked at that.

Then stumbled, almost falling into the rancid green water, as he tripped on something solid and unseen obscured by the film coating the surface. His smirk changed to a snarl and Sunstreaker forced down a few particular words he nearly shouted out.

Instead, he said, “I’m over this. I’m absolutely over this. I’m covered in so much slag, I literally look like slag. Don’t bother talking to me anymore.”

They didn’t, probably happy to oblige. But Sunstreaker did complain, complain, and complain up until they encountered the Decepticons, slapped a big red X on their plans, and returned to their base because, well, Sunstreaker was having a bad day. And it was important everybody knew that.
User avatar
Shadow Thing
Mini-Con
Posts: 11
Joined: Sun Mar 04, 2018 6:16 am
Location: Hiding under your bed
Alt Mode: Creaking door
Strength: 6
Intelligence: 9
Speed: 7
Endurance: 8
Rank: 8
Courage: 5
Firepower: 8
Skill: 8

Re: NEW Character Applications

Postby Chibi Starscream » Sun Jun 03, 2018 8:28 pm

Motto: ""You and what army, you maxi turkey?!""
Weapon: Null-Ray Rifle
Demolisher

Allegiance: Decepticons
Sub-group: None
Function: Warrior
Alternate Modes: Cybertronian Tank
Weapons: Machine guns/laser cannons, double-barreled path blasters
Special Abilities: Tactical super-sight vision upgrade with limited ability to see through objects
Height: 33 ft / 10,07 m
Quote: “As you command.”


Strength: 09
Intelligence: 06
Dexterity: 07
Speed: 05
Endurance: 09
Courage: 08
Firepower: 09
Accuracy: 08
Melee: 08
Tech Skill: 05
Charisma: 05
Rank: 05


Profile: Demolisher is, above all, loyal to the Decepticon cause. He fights ferociously in every battle to which he's sent, regardless of the odds. If Megatron tells him to do something, he does it without hesitation. He will unquestioningly enforce the will of the Decepticon High Command, which makes him to be at odds at everyone who doesn't follow his example. To Demolisher, a leader must always be obeyed at any cost. Sometimes it seems that Demolisher does not even know the word "why", nor does he care to. To many it appears Demolisher exists only to advance the goals of the Decepticon cause. It is as if this is his sole pleasure. And perhaps this is so, for the cause gives a purpose to Demolisher's life. As a military veteran particularly in heavily armored vehicle combat, he is a valued member of the Decepticon army and his services highly sought after by higher ranking officers.

Abilities: Demolisher is a well-rounded and accomplished soldier. His strength and endurance are imposing, as are his intensity and courage on the field of battle. His tank mode actually has somewhat above-average speed and maneuverability, making him an excellent flank guard for slower, even heavier weapon platforms like Megatron or Turmoil. A walking armory, Demolisher is armed to teeth. Equipped with rotating turret and two twin pathblasters - Demolisher doubles as traditional tank and a mobile anti-aircraft weapon platform. Even both of his hands are able to transform into laser blasters. Demolisher is equipped with a tactical vision enhancing optical module which extends his visual range, allows variety of visual tracking and prediction abilities and even a limited ability to see through objects.

Weaknesses: His willingness to sacrifice himself rather than see harm befall to those he serves can lead to serious injuries at times. The fact that Demolisher still lives is a testament to his toughness and skill as a warrior.
User avatar
Chibi Starscream
Headmaster Jr
Posts: 507
Joined: Fri Aug 25, 2017 5:15 pm
Alt Mode: Small Toy Fighter Jet
Strength: ???
Intelligence: ???
Speed: Infinity
Endurance: ???
Rank: Infinity
Courage: N/A
Firepower: ???
Skill: ???

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