Moderator: RPG Support Staff
Cravex wrote:Pharma
Allegiance: Autobot
Function: Chief Medical Officer
Alternate Modes: Cybertronian Jet
Weapons: Assortment of medical tools and stun rifle
Height: 30ft/ 9.114m
Quote: “If everything is under control, then you’re doing it wrong.”
Strength: 05
Intelligence: 8
Dexterity: 08
Speed: 09
Endurance: 06
Courage: 07
Firepower: 04
Accuracy: 07
Melee: 05
Tech Skill: 10
Charisma: 05
Rank:
Profile: For a time Pharma trained under the tutelage of Ratchet. The physician excelled in all manners of mechanics, field repairs and surgery. Pharma was a natural with a laser scalpel and as such worked primarily in the surgical theater.
The work ethics and excellent performance provided by Pharma only confirmed Ratchet’s belief that he was the best choice to succeed him as the next Chief Medical Officer. When the time came to speak with Pharma, Ratchet hesitated. Unfortunately, before Ratchet could speak with his protégé he was asked to leave his position as the CMO at Iacon’s most prestigious medical facility in order to join Optimus Prime and his team. This left the position of Chief Medical Officer open to a new candidate and Ratchet had the perfect medic in mind.
When Ratchet finally spoke with Pharma the medic was humbled. He vowed to perform his new duties to the best of his ability, but there was one condition. Once Ratchet returned from his mission Pharma would relinquish the title back to the senior medic. The announcement came as a surprise, but Ratchet reluctantly agreed.
Vorns passed and most of the medics under Pharma’s direction were relocated to outposts across the galaxy providing medical, repair and surgical services to the soldiers battling on the front lines. It was at that time that Pharma was stationed on Delphi, an Autobot infirmary located on the planet Messatine.
Pharma continued to perform as CMO at that location for several hundred vorns before he was forced to transfer to one of the largest shipyards used by the Autobot forces. His duties included, and were not limited to, performing repairs, seeing to the everyday medical needs of the laborers and engineers, and providing a sympathetic ear to those who might need it.
The position was not well received by the new CMO and thus his bedside manner has suffered greatly, but he is still considered an excellent doctor and a highly capable medical director.
Abilities: Pharma once performed a 4-way fuel pump transplant while being one of the donors himself. This is the type of dedication that elevated Pharma to the position of Chief Medical Officer. Although he is considered to be one of the best doctors Cybertron has to offer, Pharma is a haughty control freak.
Pharma transforms into a sleek Cybertronian jet that can reach a top speed of Mach 4 with a range of 3,000 miles. In robot mode Pharma is equipped with an assortment of medical devices he can use for defensive purposes. His stun rifle fires a projectile where upon hitting its intended victim sends a highly concentrated electrical shock temporally cutting off his enemy’s motor sensors rendering them paralyzed for up to 2 breems.
Weaknesses: Despite his imposing size, Pharma has only average strength and melee ability. He was never a fighter but he is and always will be a healer. His hatred for Decepticons runs deep enough that he would actually go against Article 7 of the Autobot Code. Pharma’s controlling and condescending nature does not sit well with those under his direction often alienating him from others and causing considerable tension. His domineering persona makes it difficult to receive help from comrades.
Light Metal wrote:I'd like to apply for Skullgrin as an NPC.
Name: Skullgrin
Allegiance: Decepticon
Function: Siege Warrior
Alt. mode: Cybertronian Assault Tank
Weapons: 'Slagmaker' Laser Carbine, Double Shrapnel Cannons
Height: 31ft / 9.45m
Motto: "Those who stand against me shall soon fall before me!"
Strength: 09
Intelligence: 09
Dexterity: 06
Speed: 04
Endurance: 09
Courage: 10
Firepower: 08
Accuracy: 07
Melee: 08
Tech Skill: 06
Charisma: 07
Rank: 07
Profile: On the surface, Skullgrin is a exemplary Decepticon soldier, intelligent, brave, and unburdened by emotion in the middle of battle. He takes his job as an assault soldier and demolitions expert seriously, and always acts with cold detachment to complete the mission. Out of battle, he shows a little more of his Decepticon side, showing an incredible vanity and soaking up attention, good or bad, but still remaining cold, clinical, and smart.
But inside, Skullgrin is rather conflicted. Yes, he's a calculating killing machine, but part of him wants to be more. Part of him wants to be *a monster*, a brutal, uncontrollable engine of destruction who won't stop attacking until everything is destroyed. To talk in nothing but grunts and snarls, and charge into battle heedless of death, with no control or restraint. Naturally, the cool, collected Siege Warrior keeps this side of him suppressed and well hidden, but he does wonder, if there could be a way to let this monster out...
Abilities: Skullgrin is heavily armed with a pair of heavy laser carbines, called Slagmakers, able to melt through all but the thickest and most durable of armor. In vehicle mode he also possesses twin cannon which fire shrapnel rounds. His skills are focused on Siege-breaking, and he's trained in both heavy assault and the use of explosives, hence his deployment in Scorponoks forces to help take heavily defended planets. His intellect helps him to multitask in combat, and keeps him from being outmanuvered.
Weaknesses: Skullgrin is extremely vain, and loves attention, even from his enemies, causing him to take the spotlight even when he shouldn't. Very occassionally, he will let his monstrous side take over for a while, even though his current body isn't suited for it.
Cravex wrote:Tesarus
Allegiance: Decepticon
Sub-group: Decepticon Justice Division
Function: Associate Attorney General
Alternate Modes: Mobile Waste Metal Processor
Weapons: Blast-Cannon, Chest-Mounted Shredding Blades
Special Abilities: None
Height: 50ft/ 15.24m
Quote: “Bored now. Who's next on the List?"
Strength: 10
Intelligence: 7
Dexterity: 5
Speed: 4
Endurance: 10
Courage: 8
Firepower: 8
Accuracy: 7
Melee: 9
Tech Skill: 7
Charisma: 7
Rank: 7
Profile: Massive, silent, and unyielding, Tesarus, alongside Helex, serves to provide the raw brute force required by the Decepticon Justice Division in the course of its investigations. He rarely speaks of his past—as he rarely speaks of anything—but it can be surmised from his massive frame and the nature of his alternate mode that he once served in a mining or processing function on Cybertron. In modern times, he puts all his fearsome physical powers to use in the cause of the Justice Division, to horrifying, if rarely outright lethal, results. He is a controlled and laconic Decepticon, rarely moved to outward displays of pain or pleasure, but his dedication to eradicating every mechanoid unfortunate enough to find his name on the infamous List is the stuff of nightmares. More often than not, Tesarus seems to endure the Division’s infrequent periods of downtime rather than enjoy them. Only in battle does he ever appear entirely engaged and interested in the events or individuals around him.
Abilities: Tesarus possesses monstrous strength and resistance to physical injury. Though he prefers to pound opponents into scrap with his bare fists, he occasionally wields a titanic Blast Cannon in large-scale combat, which fires large capsules of gel explosive that detonate seconds after the tough cellulose agent of their exterior casing is breached. The hollow center of his chest cavity is ringed with fearsome, whirling blades into which Tesarus enjoys feeding the extremities of his opponents, using a supplementary pair of grappling claws mounted in his broad shoulders. Each blade is coated in unutrium, enabling Tesarus to scythe through even the similarly-reinforced skeletal support structure of Phase Sixers with little additional effort. His mobility is not significantly augmented while in vehicle mode, which gives him a marked preference for remaining in his robotic form.
Weaknesses: His preference for close combat, and for making opponents suffer rather than simply killing them outright, can enable smaller and nimbler opponents to escape Tesarus’ grasp. The complex machinery of his chest-mounted shredder requires regular, intensive maintenance and large amounts of fuel to maintain.
Cravex wrote:If it's okay, I'd like to try my hand at a fanmade.
Name: Dessicator
Allegiance: Decepticon
Function: Artillery
Alt. mode: Cybertronian Tank
Weapons: Gattling gun attached to his right arm, mortar launcher on left shoulder capable of launching incendiary and explosive shells, and an EMP emitter on his right shoulder with a limited range of 300 ft(-5).
Special Abilities: any abilities beyond what a normal Transformer possesses (examples: cloaking device, extra sensors, fuel efficiency)
Special Abilities: An EMP emitter on his left shoulder with an effective range of 300 ft
Height: 30 ft/9.14 m
Quote: “Tank you very much”
Appearance: Painted in gray, black, and green stripes camouflage, but it’s chipped and dented as he refuses to have his “battle scars” repaired. Has a mouth guard on fulltime, displaying only his eyes and leaving what he looks like beneath a mystery.
Strength: 8
Intelligence: 5
Dexterity: 5
Speed: 3
Endurance: 8
Courage: 7
Firepower: 8
Accuracy: 7
Melee: 4
Tech Skill: 4
Charisma: 6
Rank:
Profile: Easy to get along with, he’s known as a partier when not on duty. He’s even been known to make decisions when one he considers a friend needs help, resulting in frequent trips to the CR chamber of brig following those confrontations. His apparent loyalty and overzealousness belies his true aggressive personality. He’s a long believer in the fastest way to victory is through complete destruction of the Autobot forces. He often accepts any mission that allows him to obliterate any outpost or transport from a distance. He’s reluctant to work with others, as he wishes to bask in the destruction of his enemies, but he has been known to tolerate those forced on him by the higher command. They sometimes even come back… if they didn’t rush into the artillery zone too quickly.
Despite his imposing size and physical strength, he’s not known for melee combat. In fact, there are more than a few rumors about him being bested by mechs he should’ve squashed with ease. He laughs off the rumors, though humor never seems to reach his optics. Due to his stature, most don’t press him on the topic, but when they do, his gattling gun or emp emitter ends any fight before it gets started.
Abilities: In robot mode, he has a gattling gun attached to his right arm and a mortar launcher on his left shoulder capable of launching incendiary and explosive shells. On his right shoulder is an EMP emitter with a range of 300 ft that’s meant strictly as a defensive measure.
In tank mode, he’s capable of lobbing incendiary and explosive shells up to two miles with an accuracy rate of 80%.Due to the type of shells he uses, he’s not concerned with accuracy. In robot mode, he has a mortar launcher on his
Weaknesses: Despite his imposing size and strength, Dessicator’smelee ability is average at best as he prefers to let his array of weaponry deal with his foes. He tends to freeze when in a confrontation if his EMP emitter is still charging.
Sample Post: A gentle breeze blew past, carrying small fragments of dirt and debris past a large gray and black striped tank as its turret turned and lowered, locking in on its target.
“That’s right, you’re all mine,” the tank mumbled to itself as its targeting systems measured the wind velocity and other factors before signaling now was the perfect time to fire for optimal efficiency with a series of beeps.
“Bombs away, Autobots.” As it spoke, the tank’s trigger depressed on its own and the cannon fired. The recoil was absorbed by the hulk of the vehicle as it barely shifted backward. Another round was loaded and the trigger depressed again, sending another incendiary shell into the small fortification below.
As a third was lowered, the turret turned to the left slightly before firing. The third shell was on its way as the first two impacted the main building below, exploding in a shower of flames and debris.
The third round struck a smaller building attached to the main one. As it exploded, its heat triggered the Autobot’s stored munitions and energon supply, setting off a chain reaction that quickly spread. In nanokliks, the fortification was in ruins and burning.
“Oops. Must’ve hit their transport as well. So much for downloading what they knew.”
Despite knowing he’d failed one objective, the tank chuckled, transforming into a thirty-foot-tall mech. The cannon shrank, collapsing in on itself before coming to rest in his left shoulder as mortar launcher. A narrow medium-sized dish extended out of his right shoulder and faced front. His red eyes lowed, giving him the appearance of smiling beneath the faceshield covering his lower face. He turned his head slowly, taking in the scene below. A couple of Autobots ran about, there wasn’t any sign of the others.
“Hope you enjoyed your taste of Dessicator, Autobots,” he said, as shoulder-mounted mortar launcher fired another salvo of incendiary shells at the scrambling mechs.
One of the ‘bots disappeared in a shower of spark and shattered pieces, but the other disappeared. Not liking leaving a survivor, Dessicator stepped forward and jumped from the rocky ledge he’d chosen as his vantage point.
He landed less than a hundred feet below on the ground, the weight of his impact sent up a large dust cloud.
Still nothing. No further movement or attack on him. It meant one of two things: they were too damaged to return fire or they didn’t have a weapon. Both options pleased him.
So much the better.
He calmly walked toward the small fortification that had been an Autobot listening post. Few things pleased him more than Decepticon Intelligence getting their facts right. It looked like the post had only been manned by two ‘bots, as he’d expected. Whether he ‘d terminated the tech specialist or warrior had yet to be known.
As he stepped into the area where he’d last seen the other ‘bot, he paused to scan the area. Nothing moved except the flames and some loos debris. Harrumphing, he turned to leave when he heard the distinctive powering up of a laser weapon.
“Don’t… move.” The remaining Autobot stepped from behind a charred part of the building with a laser rifle pointed at Dessicator’s chest. The Autobot’s hand wavered as fluid ran down his remaining arm and energon streaks covered his face.
Dessicator obeyed, not twitching a servo as he sent power to the device on his right shoulder. “Whatever you say, Autobot. I’m impressed you survived. It doesn’t happen often.”
“Shut up! You… killed… Marv—”
He didn’t finish as an EMP surge shot from the emitter on Dessicator’s right shoulder. The pulse locked up the Autobot’s servos and fried his pathways, deactivating all but a few of his programs.
The gattling gun on Dessicator’s right arm started spinning as he raised it. “Sorry, but you make a much better target. Tank you later.” He pressed the trigger and sent hundreds of rounds at the frozen ‘bot.
Cravex wrote:(Think I have it ironed out now. )
Name: Dessicator
Allegiance: Decepticon
Function: Artillery
Alt. mode: Cybertronian Tank
Weapons: Gattling gun attached to his right arm, mortar launcher on left shoulder capable of launching incendiary and explosive shells, and an EMP emitter on his right shoulder with a limited range of 100 ft(-5).
Special Abilities: An EMP emitter on his left shoulder with an effective range of 100 ft. Despite its smaller size, the emitter is an enormous drain on Dessicator’s energy, limiting its usage to once per battle or recharging phase. While its effects are immediate, it is a weak pulse and only limits the target’s abilities to move for less than a minute, but leaves their other functions fully operative. Unless properly protected (extra electrical shielding like for space travel, working around radiation, etc), the effects of the EMP can cease motor functions in most mechs for about a minute or two.
Height: 30 ft/9.14 m
Quote: “Tank you very much”
Appearance: Painted in gray, black, and green stripes camouflage, but it’s chipped and dented as he refuses to have his “battle scars” repaired. Has a mouth guard on fulltime, displaying only his eyes and leaving what he looks like beneath a mystery.
Strength: 8
Intelligence: 5
Dexterity: 5
Speed: 3
Endurance: 8
Courage: 7
Firepower: 8
Accuracy: 7
Melee: 4
Tech Skill: 4
Charisma: 6
Rank:
Profile: Easy to get along with, he’s known as a partier when not on duty. He’s even been known to make decisions when one he considers a friend needs help, resulting in frequent trips to the CR chamber of brig following those confrontations. His apparent loyalty and overzealousness belies his true aggressive personality. He’s a long believer in the fastest way to victory is through complete destruction of the Autobot forces. He often accepts any mission that allows him to obliterate any outpost or transport from a distance. He’s reluctant to work with others, as he wishes to bask in the destruction of his enemies, but he has been known to tolerate those forced on him by the higher command. They sometimes even come back… if they didn’t rush into the artillery zone too quickly.
Despite his imposing size and physical strength, he’s not known for melee combat. In fact, there are more than a few rumors about him being bested by mechs he should’ve squashed with ease. He laughs off the rumors, though humor never seems to reach his optics. Due to his stature, most don’t press him on the topic, but when they do, his gattling gun or emp emitter ends any fight before it gets started.
Abilities: In robot mode, he has a gattling gun attached to his right arm and a mortar launcher on his left shoulder capable of launching incendiary and explosive shells. On his right shoulder is an EMP emitter with a range of 100 ft that’s meant strictly as a defensive measure.
In tank mode, he’s capable of lobbing incendiary and explosive shells up to two miles with an accuracy rate of 80%.Due to the type of shells he uses, he’s not concerned with accuracy.
Weaknesses: Despite his imposing size and strength, Dessicator’smelee ability is average at best as he prefers to let his array of weaponry deal with his foes. He tends to freeze when in a confrontation if his EMP emitter is still charging.
Sample Post: A gentle breeze blew past, carrying small fragments of dirt and debris past a large gray and black striped tank as its turret turned and lowered, locking in on its target.
“That’s right, you’re all mine,” the tank mumbled to itself as its targeting systems measured the wind velocity and other factors before signaling now was the perfect time to fire for optimal efficiency with a series of beeps.
“Bombs away, Autobots.” As it spoke, the tank’s trigger depressed on its own and the cannon fired. The recoil was absorbed by the hulk of the vehicle as it barely shifted backward. Another round was loaded and the trigger depressed again, sending another incendiary shell into the small fortification below.
As a third was lowered, the turret turned to the left slightly before firing. The third shell was on its way as the first two impacted the main building below, exploding in a shower of flames and debris.
The third round struck a smaller building attached to the main one. As it exploded, its heat triggered the Autobot’s stored munitions and energon supply, setting off a chain reaction that quickly spread. In nanokliks, the fortification was in ruins and burning.
“Oops. Must’ve hit their transport as well. So much for downloading what they knew.”
Despite knowing he’d failed one objective, the tank chuckled, transforming into a thirty-foot-tall mech. The cannon shrank, collapsing in on itself before coming to rest in his left shoulder as mortar launcher. A narrow medium-sized dish extended out of his right shoulder and faced front. His red eyes lowed, giving him the appearance of smiling beneath the faceshield covering his lower face. He turned his head slowly, taking in the scene below. A couple of Autobots ran about, there wasn’t any sign of the others.
“Hope you enjoyed your taste of Dessicator, Autobots,” he said, as shoulder-mounted mortar launcher fired another salvo of incendiary shells at the scrambling mechs.
One of the ‘bots disappeared in a shower of spark and shattered pieces, but the other disappeared. Not liking leaving a survivor, Dessicator stepped forward and jumped from the rocky ledge he’d chosen as his vantage point.
He landed less than a hundred feet below on the ground, the weight of his impact sent up a large dust cloud.
Still nothing. No further movement or attack on him. It meant one of two things: they were too damaged to return fire or they didn’t have a weapon. Both options pleased him.
So much the better.
He calmly walked toward the small fortification that had been an Autobot listening post. Few things pleased him more than Decepticon Intelligence getting their facts right. It looked like the post had only been manned by two ‘bots, as he’d expected. Whether he ‘d terminated the tech specialist or warrior had yet to be known.
As he stepped into the area where he’d last seen the other ‘bot, he paused to scan the area. Nothing moved except the flames and some loos debris. Harrumphing, he turned to leave when he heard the distinctive powering up of a laser weapon.
“Don’t… move.” The remaining Autobot stepped from behind a charred part of the building with a laser rifle pointed at Dessicator’s chest. The Autobot’s hand wavered as fluid ran down his remaining arm and energon streaks covered his face.
Dessicator obeyed, not twitching a servo as he sent power to the device on his right shoulder. “Whatever you say, Autobot. I’m impressed you survived. It doesn’t happen often.”
“Shut up! You… killed… Marv—”
He didn’t finish as an EMP surge shot from the emitter on Dessicator’s right shoulder. The pulse locked up the Autobot’s servos and fried his pathways, deactivating all but a few of his programs.
The gattling gun on Dessicator’s right arm started spinning as he raised it. “Sorry, but you make a much better target. Tank you later.” He pressed the trigger and sent hundreds of rounds at the frozen ‘bot.
Cravex wrote:I'd like to give Brawn a go as an NPC if it's okay.
Brawn
Allegiance: Autobot
Function: Demolitions
Alt. mode: Green Land Rover Defender
Weapons: Laser Pistol
Height: 15 ft / 4.5m
Quote: "Might over microchips."
STRENGTH: 9
INTELLIGENCE: 3
DEXTERITY: 7
SPEED: 4
ENDURANCE: 9
COURAGE: 10
FIREPOWER: 3
ACCURACY: 5
MELEE: 7
TECH SKILL: 2
CHARISMA: 6
RANK:
Profile: Brawn is the most macho of the Autobots and yearns for a hostile environment for him to thrive in. He delights in challenges and when he faces one he becomes fully alive. He is strong, rugged and very agile, which is why he is frequently teamed with Bumblebee when the Autobots are in a mountainous environment, but it is his enjoyment of the challenge that makes him valuable to his leader, Optimus Prime. He won't be discouraged and that helps the morale of the rest. He is hardy and enjoys a good joke, if it is not too subtle. His main fault is that he tends to be contemptuous of those not as tough as he. Brawn tends to judge others by their actions rather than their intentions. He is wary of those who don’t speak their mind or aren’t up front with him, which is at the root of his dislike of the Decepticons.
Abilities: Brawn is one of the strongest Autobots. He can lift up to 190,000 Ibs. and can knock down a small building with one punch. His endurance and resistance to artillery fire are among the highest of the Autobots. Lacking in the speed department, he is able to reach a top speed of 75 mph and is able to maintain his top speed up to his full range of 1000 miles. Never one to enjoy training in marksmanship, Brawn only arms himself with a laser pistol but relies mainly on his great strength to protect him.
Brawn’s avatar appears as a stocky built Caucasian male in his mid-40’s. His face is darkly tanned and well wrinkled as though he’d spent much time out doors. The burly fellow with sun-bleached hair sports a handlebar mustache and wears work jeans and an old flannel shirt. He seems the type that doesn’t mind getting their hands dirty.
Weaknesses: As the Autobot with perhaps the least sophisticated circuitry, most of his components focus on his strength; Brawn is very vulnerable to attack by electromagnetic and other types of waves. His eagerness to show off his strength often results in his using it improperly and without thinking. He's been known to destroy an entire building before realizing it's the wrong one.
Quill5506 wrote:Skalor
Allegiance: Decepticons
Function: Amphibious Assault
Alt. Mode: Amphibious Razor-Toothed Beast
Weapons: 2 crustacean rifles
Height: 26 ft / 7.93 m
Quote: “I stink, therefore I am!”
Strength: 7
Intelligence: 5
Dexterity: 8 in water, 6 as robot, 2 in fish mode on land
Speed: 3
Endurance: 8
Courage: 7
Firepower: 6
Accuracy: 6
Melee: 8
Tech. Skill: 4
Charisma: 2
Rank: 4
Profile: This merciless, polluting parasite is so foul that even his fellow Seacons do their best to avoid him. A peculiarity of his circulatory system permits small amounts of lubricant and other chemicals to bubble to his surface through joints and welds, making Skalor the malodorous menace that he is. As a result, he leaves a disgusting trail of grease and toxic chemicals wherever he goes. Although often advised that this condition can be easily corrected with a few minor adjustments, (particularly by those who have to work with him), Skalor chooses to continue just the way he is. The smell doesn't bother him. He feels that if the smell bothers others, that's their problem, not his. But this argument obscures the real reason for Skalor's foul scent: He just doesn't care about personal hygiene. And the fact that his odor occasionally keeps his enemies at bay is a bonus that he uses to defend his slovenly lifestyle.
Abilities: In creature mode, Skalor operates equally well on land or at sea. He can clamp his vacuum-suction mouth onto most ships and, by piercing their hulls with his diamond-tipped teeth, suck the fuel from them. A snap of his turbo-powered jaws can cut through any substance. His maximum swimming speed is 35 knots. His underwater range is 4,000 miles. His heavy armor allows him to function at any depth. In creature and robot modes he wields two crustacean rifles, which encase and immobilize anything they hit with a stream of hard, sticky scales. One rifle shoots the scales, the other shoots a viscous adhesive that glues the scales to their target. In weapons mode, Skalor transforms into a twin-barreled corrosive slime-shooter.
Weaknesses: As a result of his leakage problems and generally poor self-maintenance, Skalor is prone to minor but frequent breakdowns. All are the result of low internal fluid levels. He sometimes overheats, suffers from locked joints and strips his own gears, for example. Occasionally he becomes immobilized at the bottom of a deep ocean and must be fished out by his fellow Seacons.
Sample Post:
The Seacon's foul smell polluted the room from the very instant he entered it. Skalor could hear a few mechs nearby suddenly belch out sounds of disgust - blegh! - and threw him nasty glances. Skalor didn't care, it was the other mechs' problem that their sensors were too weak to handle his scent.
Skalor finished with his CR Chamber business. The smelly fish stepped out of the pod, covered in a new flesh coating. To some mechs, this was even worse - some couldn't handle the repugnant qualities of organic layers, but Skalor, as always, didn't particularly care. It smelled just fine to him, all nice and dandy. He walked over to the rest of his Seacon mates, Seawing, Tentakil and it looked like Octopunch had also joined the mix. "Hey hey hey! How's it goin'? Ready to go?"
ctrlFrequency wrote:Hey guys
I'm going to apply for Iguanus (since I kept teasing him back on Garrus but Drop Bear never got to playing him) as a permanent character.
Except for a change in height (he should be shorter), I'm simply keeping Drop Bear's profile as is since he did such a great job on it
There may be more to come... I'm considering making profiles for Carnivac and Bugly for NPC status just so Bludgeon can have access to skills of more of the other Pretender type mechs. Also..because Snarler is bored and needs someone to play cards with
Name: Iguanus
Allegiance: Decepticon
Function: Terrorist
Alternate Mode: Cybertronian Motorcycle
Weapons: Air Blaster, Spinning Blades, Hypnobeams
Height: 22 ft/6.7m
Quote: "Sow the seeds of fear and victory is yours."
Strength: 8
Intelligence: 6
Dexterity: 8
Speed: 5
Endurance: 9
Courage: 9
Firepower: 7
Accuracy: 8
Melee: 8
TechSkill: 6
Charisma: 7
Rank: 6
Profile: [From the Datatracks of Iguanus, Decepticon Terrorist]
Let me begin by stating that I do not need somebody else telling you my details. What an insult that is, to have another mechanoid, another bumbling fool ruining my profile. I am fully capable of doing this myself, for there is no one better—certainly nobody greater—than me suited to the task of speaking about my being. I'll not accept an idiotic misinterpretation of my traits, and I will not tolerate a mundane advertisement of my abilities. Absolutely not.
Shall we, then? Excellent decision. I thought as much.
Fear is my weapon, my speciality, my love. It's as obvious as the Decepticon insignia I wear upon my chest-plate. I breed fear whenever I can, spreading its taint to all those around me whether they are friend or foe, delighting in the results it achieves. The aghast expressions locked on my victims' face-plates, the subsequent trembling that takes them, the paralysis that renders flight an impossibility—they are just sweet samples of what fear can do.
It's funny, you know. The Autobots consider themselves as brave and noble and heroic, such magnificent pillars of golden light bringing peace and goodness to a dark and dirty galaxy. Or something stupidly poetic like that. But here is the funny part: once they've had the pleasure of meeting me, all that bravery and nobility and heroic nonsense gives way to fear. It all vanishes, dies off, leaving in its place nobodys and nothings, pathetic husks of scrap that make me smile and laugh. And I'm still smiling and laughing as I kill them, the shock and fright I witness a reward for a job well done.
Of course, appearance plays an important role when it comes to fear, and I owe credit to the many species of reptiles I've been so fortunate to encounter on the many worlds I have visited. Encounters that had led to a bond, an affinity with these lovely creatures. An affinity that has led to body modifications, to honour and cherish my rapport with my reptiles. Not even my closest comrades like Bomb-Burst (though I am stretching the definition of closest comrades) understand the relationship between me and my reptiles, but then I never expected him to. However, what they do understand—what every soul who knows me understands—is that I am exceptionally skilled at generating fear and wielding it as a master swordsmech would with his blade.
Ask any corpse I've left behind. If you couldn't already notice the terror etched on his features.
Abilities: Iguanus's optics boast hypnobeams that can override some targets' willpower and temporarily program them with new directives of his choosing. He is armed with an air blaster that shoots pressurised air with as much force as a hurricane; this weapon is accessible in all modes. In vehicle mode, motorcycle wheels have retractable spinning blades that can slice through armour. With significant finesse, Iguanus uses them as a hand-to-hand weapon when the opportunity arises. His internal mechanisms can generate an equilibrium distorting effect that strikes targets with intense vertigo. He is extremely strong, resistant to damage, and skilled as a warrior.
Weaknesses: Iguanus suffers from no known physical weaknesses, but his arrogance can affect him and make him vulnerable in combat.
ctrlFrequency wrote:Applying for Carnivac as an NPC
Name: Carnivac
Allegiance: Decepticon
Function: Hunter/Tracker
Alt. mode: Cyber-Wolf
Weapons: Anti-Thermal Cannon With Infrared Scope, Liquid Nitrogen Charged Sword, Laser Sniper Rifle
Special Abilities: Enhanced Audio Reception, Hydraulic Lifters (Alt Mode Only)
Height: 23 ft /7 m
Quote: "A cunning smile is more devastating than the fiercest weapon."
Strength: 6
Intelligence: 5
Dexterity: 8
Speed: 7
Endurance: 9
Courage: 7
Firepower: 7
Accuracy: 8
Melee: 8
Tech Skill: 5
Charisma: 6
Rank: 4
Profile: Like many of his teammates, Carnivac seems to be not much more than a feral killing machine.
Known as a growling, snarling, unrelenting mech, Carnivac’s approach to nearly everything is greeted with a disarmingly maniacal grin, and a coldly cruel viciousness.
He never shows mercy, and what more, he rarely shows anything but a cruel personality to those who do not know him very well. He simply rips through battle with the efficiency of a single minded hunter. It almost seems as if he takes perverted joy from his cruel behaviors.
But to see him on the hunt or tracking his prey, his behavior is the complete opposite. Though still wearing the maniacal grin when he picks up the trail of his prey, he is as quiet and focused as any expert hunter would be, moving silently and swiftly, carefully concentrating on his target.
Despite the public face of single minded cruelty, Carnivac is a logical being. He does not make any decisions on pure emotion. But his loyalty can be tenuous at times when he feels a Commander is at conflict with his own agenda. At his spark he is looking out for himself first and foremost.
What surprises most is once you get to know him, you find he is quite charismatic. He may not be able to converse astrophysics, but his almost mindless savagery can give way to engaging discussion… though he might just be lulling you into a false sense of security...
Abilities: Carnivac's tracking skills are some of the best in the Decepticon army. He is often teamed with Snarler because whereas the Pig-Former has superior scent tracking, Carnivac has excellent hearing. His enhanced hearing can detect the most quiet, muffled sounds, letting him hone in on slight movements, soft footfalls, ect.
His training in hunting and tracking has accustomed him to looking for visual clues as well to aid in tracking a prey.
He is an extremely good shot, nearly sniper level of accuracy, with his Anti-Thermal Cannon especially, he can hit his target accurately nearly every time at a range further than most with a similar weapon.
In melee range fighting, he is also well above average, preferring to use a sword and/or teeth and claws when in Cyber-Wolf mode.
He is slightly above average in strength, but he relies on an uncanny ability to dodge and lunge despite his heavier armor give him the upper hand in melee combat.
Also with hisis hydraulic lifters in alt mode allow him to jump about 50 feet in the air to escape shots, strikes, and leap out for escape the area.
Weaknesses: Foremost, his loyalty to himself above all can be a liability. If an order conflicts with his own goals, he’s likely to ignore said order.
When he focuses on a target, he may inadvertently ignore all else until he either tracks/destroys his target or his attention is forcefully divertly… and that isn't easy.
ctrlFrequency wrote:And also Bugly for NPC as well.
Name: Bugly
Allegiance: Decepticon
Function: Strategist/Psychological Warfare
Alt. mode: Hoverjet with forward-thrust turbo boosters
Weapons: Two Arm Mounted Photon Rifles (Wing Mounted in Alt Mode), Elctro-Rapier
Special Abilities: Focus Energy Into a Short Blast
Height: 29ft/9m
Quote: "The greatest power is the power to control."
Strength: 6
Intelligence: 9
Dexterity: 8
Speed: 6
Endurance: 7
Courage: 8
Firepower: 8
Accuracy: 8
Melee: 8
Tech Skill: 8
Charisma: 7
Rank: 6
Profile: There are many words that can describe Bugly, none of them are very flattering. Overbearing, maddingly intense, uncomfortably cultish...
Bit possibly more than any other Transformer, Bugly is all about control. He craves to have control over all others, manipulating them to do his will.
With his comrades in arms, this presents itself in his role of strategist. Ordering those around him to do his bidding… err his battle plans… plays into his deep desire to control others.
To accomplish this goal with his enemies, he breaks down his victim. Tears down them down until nothing is left but fear… of him. And he uses the cruelest methods possible. Torture being his favorite.
The difference between Bugly and a terrorist is his desire to be hands on with his victims, his torture takes time. Rather than setting off a bomb, he prefers a sword point, or fear of electrocution.
Bugly is a near master of the ancient Cybertronian martial art of Circuit Su. Focusing his energy into an electric blast rather than a hands on or swordplay style of fighting.
Circuit Su believes in harnessing the energy of one’s spark and focusing it into a blast. Bugly, in a bit of twisted mysticism, believes that by drawing more and more energy through his spark in practice of Circuit Su, he is depriving others of energy. To him that is the ultimate control. And what he craves… control… over all.
This requires a huge amount of mental focus and “power”. He spends all of his free time trying to refine his practices. It is his religion, a deep, spiritual belief that guides all he does.
Abilities: Through his mastery of Circuit Su, Bugly has been able to generate a blast of energy capable of momentarily overloading his target this immobilizing them. The effect doesn't last long.
Though his alt mode is a Hoverjet, he is not capable of VTOL, however he has boosters that can give him a temporary burst of speed allowing him to close in on or pull away from an enemy.
Despite being such a devout follower of Circuit Su, Bugly is well skilled in traditional combat, with both swords and rifles. He would prefer to use his martial art, but not every situation is optimal for that.
He is highly intelligent, making him a competent strategist/leader.
Weaknesses: He believes his strategies are far superior to anyone else’s that he often automatically rejects plans except for his own.
He has (not surprisingly) a bit of a superiority complex. Along with his usual religious practices, this causes conflicts with others making him hard to deal with.
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