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NEW Character Applications

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Re: NEW Character Applications

Postby Insidious » Sun Dec 29, 2013 3:57 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Longshot wrote:Name: Kickback
Allegiance: Decepticon
Sub-group: Insecticons/Decepticon Intelligence
Function: Espionage
Alt. mode: Locust
Weapons: Sub-Machine Gun
Special Abilities: None
Height: 21 ft / 6.4 m
Quote: “Friend is another word for fool."


Strength: 3
Intelligence: 9
Dexterity: 7
Speed: 4
Endurance: 4
Courage: 6
Firepower: 5
Accuracy: 6
Melee: 7
Tech Skill: 8
Charisma: 10
Rank: 7

Profile: Kickback is as charming a mechanoid as you’ll ever meet—but it’s a charm rooted in an uncommonly cruel cleverness. The singular purpose of any friendship that this Insecticon begins is to dig up embarrassing facts about the other robot or person so that Kickback can influence his “friend” into doing his bidding. Organics are particularly suceptible to his seductive talents, but even Autobots have been known to succumb. The only thing Kickback enjoys more than these unwilling double agents is destroying them after he’s exhausted their usefulness.

Abilities: In his insect mode, Kickback can use his powerful leg modules ot propel him to heights of 40 feet and over distances of a tenth of a mile. Although small in this form, a single kick can punch a hole in a quarter-inch steel plate. In robot form, he can use his wings to fly at speeds up to 30 mph for distances up to 100 miles. He carries a sub-machine gun that can shoot up to 300 rounds per minute of armor-piercing titanium coated bullets.

Weaknesses: Kickback’s lack of weaponry makes him extremely vulnerable in insect mode. The nature of his leaping and flying abilities hampers his mobility in even moderate winds.

Sample RP

Forthcoming!

(If it's all right, I wanted to keep his dual allegiance to the Insecticons and Decepticon Intelligence. I think it suits his conniving nature!)


Approved. Just finished a filler post with that particular bug, so you can see where he is. :D
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Re: NEW Character Applications

Postby Insidious » Sun Dec 29, 2013 3:58 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Longshot wrote:Name: Finback
Allegiance: Decepticon
Sub-group: None (Later Pretenders?)
Function: Naval Assault
Alt. mode: Cybertronian Hovercraft
Weapons: Jet-Powered Harpoon, Slime Rifle
Special Abilities: Advanced Scanning Suite
Height: 28 ft / 8.5 m
Quote: “Ashes to ashes, rust to rust."


Strength: 8
Intelligence: 8
Dexterity: 6
Speed: 4
Endurance: 3
Courage: 8
Firepower: 7
Accuracy: 8
Melee: 8
Tech Skill: 7
Charisma: 7
Rank: 6

Profile: Finback is a sickly, crusty old sailor who often thinks about the glories of his youth. A failed naval attack mission on a chemical polluted world left him with a metal wasting disease that has been slowly and painfully corroding his robotic body ever since. Although he's in constant pain, Finback still manages to spin a tall tale and enjoy a wheezing, fatalistic laugh about his condition. Combat fires his circuits up, since he no longer fears death. His goal in battle is to either make the Autobots suffer as much as he has or finally end the agony of his ongoing existence. Finback is still vigorous and skilled enough as a warrior that he always manages to survive to fight again.

Abilities: Subject is stricken with an unknown corrosive disease as a result of contact with chemical waste of unspecified origin. The disease has not tested as contagious, but it is poorly understood. He wields an armor-piercing, jet-powered harpoon and a rifle that fires blasts of viscous slime capable of trapping and stunning its targets. Subject transforms into a high-speed hovercraft with an advanced scanning suite, including long range sonar. He is incredibly strong, intelligent, and highly experienced in naval tactics.

Weaknesses: Subject can't be parted from specialized repair equipment for more than 36 breems before his body starts to succumb to disease again. His body becomes progressively weaker and more susceptible to damage the longer he attempts to operate outside it.

Sample RP

Also forthcoming!


Approved. Don't need a sample. We've seen you write these boys. :D
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Re: NEW Character Applications

Postby Insidious » Sun Dec 29, 2013 3:59 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
MasterSoundBlaster wrote:Railway

Allegiance: Autobots
Function: Warrior
Alternate Modes: Locomotive Engine
Weapons: Large Warhammer, Laser rifle
Height: 40ft
Quote: ”Bearings of Brass and here to kick ass."


Strength: 8
Intelligence: 6
Dexterity: 4
Speed: 4
Endurance: 9
Courage: 8
Firepower: 5
Accuracy: 5
Melee: 8
Tech Skill: 5
Charisma: 8
Rank:
To be determined by Mods

Profile:
When people say that Railway is optimistic, they aren’t tossing the word around lightly. This bot can see the silver lining in almost any situation, no matter how grim, and his endless supply of courage and bravery doesn’t help but add more fuel to his fire. Railway is also one of the kindest bots around, often times going out of his way to help the littler bots around him. He hasn’t been known to turn a single bot away, no matter how trivial or mundane the task was.

Originally constructed to be used to transport supplies and materials across Cybertron, Railway abandoned his title to participate in a new form of Gladiatorial combat. Whereas Megatron and other well known contenders fought in hand-to-hand death matches, the matches Railway attended were all vehicle-based and the objective was to try and run your opponent down or off the road. It was here that Railway was given his new name as well as the title “The Terror of the Tracks” and hoped to one day be able to transition from road-rage matches to the hand-to-hand style of gladiatorial combat and take on the very best fighters like Megatron or Grimlock.

The war broke out before Railway could even dream about taking on the new Decepticon leader and after learning of his attacks on the council, he saw it fit to join the Autobots.

Abilities:
Railway is built like a tank, making him capable of shrugging off most forms of damage he receives, bullet rounds seem to simply bounce off his toughened exterior. Although his long ranged weaponry may be lacking in firepower, the Terror of the Tracks makes up for it with incredible hand-to-hand combat techniques and sheer brute force. While Railway may also not be skilled with technical machinery; he has demonstrated quite some skill with an electric paint sprayer and is well known to change his color scheme quite often like the former Senator Shockwave.

Weaknesses:
Railway’s greatest weakness would have to be his relatively slow speed in both modes and well as his poor dexterity. His vast amounts of courage and high sense of optimism also clouds his judgment, often sending him into grand acts of bravado. Railway also suffers from Claustrophobia, making shuttle rides or times in crowded areas really difficult and uneasy for the bulky mech.

Sample:

Hydrus 7 Atmosphere – Autobot Shuttle 5

“Man, what a beautiful shine…" Railway muttered to himself as he examined his own painting skills while sitting in the cargo hold of the shuttle. It helped take the pressure of his claustrophobia off his shoulders for a bit, but he knew it wouldn’t last. He had to stay distracted if he didn’t want his phobia clouding his judgement.

“I am SO ready to kick some ‘Con afterburners!" An eager young Autobot warrior exclaimed from his seat. “Those wasted pieces of scrap metal are never going to expect this surprise attack!"

Railway gazed around at the bots that sat alongside him. Sure they were all smaller than him, most bots already were, but it looked like Railway was the only muscle brought on this mission. He sighed a little, he knew that he would become the mobile shield for these soldiers. Normally he isn’t one to get mad about getting his new paint job all scratched up, but there’s a strong difference between getting it scuffed up and getting it completely scorched off of him. Oh well, just means he’ll have to do it again when he gets back to the ship. The red light glowing from the inside the cargo bay switched over to a dim yellow light, signifying the bots that their drop zone was closing up.

“Alright you maggot-bots," The CO of the operation began as he rose from his spot, rifle slung high on his shoulder plating, “I want Quickstrike up first, get out there and soften them up. Cloudbreaker, keep the skies clear and call out boogies as you see ‘em. And Railway,-”

“Bring the Hammer?" Railway sarcastically asked as he cut the veteran warrior off.

“Bring the Hammer. Alright everyone, keep the channels clear and the body count up."

After half a breem or so, the cargo bay doors opened up and the dim yellow light switched to green, signaling their drop was clear and now was their time to do so. Quickstrike hopped up from his seat and rushed out the cargo doorway, followed by Cloudbreaker who immediately transitioned into his helicopter form as he jumped out the break of the shuttle. Finally, he could get out of this cramped little shuttle. Any longer and probably would have just broken out of the damned thing. With his rifle in hand, Railway rushed out the cargo hold doors and began his slight free fall to the planet’s surface. The fall wasn’t too bad, only about 500 feet or so. The Terror of the Tracks lifted his rifle up and began open firing on the Decepticon defenders. Soon, the rest of his regiment was rushing up to his side and helping knock back ‘Cons.

This was too easy, Railway didn’t even need to bring out his signature warhammer to scare some of the Decepticons back into their base.

>>“They’re falling back sir!"<< Quickstrike called over the comms.

>>“I see that! Alright, everyone form up while we get the eggheads going on opening that door."<< The veteran warrior ordered. Railway placed the his rifle on his back via a magnalock and strutted over scorched chassis to his CO.

“We didn’t lose anyone, right?" Railway asked halfway worried.

“No, looks like we’re all here safe and sound." Quickstrike replied as he patted Railway’s forearm plating.

“Anyone think these vehicons were…Easier?" Cloudbreaker asked as he poked at one of the deceased Decepticon foot soldiers.

“Nah, we’re just getting better!" Railway exclaimed as he patted the copter-bot’s shoulder.

“I dunno Rails, I think CB here’s got a point. Even low-life vehicon diaclones like these ones know that could have taken out a small strike force like us…" Quickstrike replied as he kneeled down next to the same vehicon Cloudbreaker was examining. “Ya think something’s up CB?"

“Call it another one of my ‘Crazed Hunches’ if ya want."

“C’mon guys, I’m sure there isn’t any sort of reason besides improper program-“ Railway began as he was cut off by the sight of a Decepticon Cybertnaught rising from the Southeastern wing of their facility.

“A Cybernought?? HERE?" Quickstrike Questioned as he drew his weapons again.

“Looks like the Cons were packing more heat than intel provided." The CO of the mission began as he brought his rifle up to take aim at the war machine. “Remember, they may be tough, but they aren’t as hard as they appear to be. Cloudbreaker, see if you can get high enough and ready your rockets. Quickstrike, we’re gonna need you to distract him. Railway, you’re gonna try and knock that summa’ glitch on his aft. We clear?"

“Undertstood!" Railway exclaimed as his warhammer began digiforming from its hilt. The cybernought was closing in and readying its rocket systems. It extended its left forearm outward and began pelting the strike force with a barrage of laser fire from its fingertips. Railway may not have been the fastest bot to avoid each shot, be he managed to dodge most of the blind firing the Decepticon piloting that thing tried to dish out. Quickstrike made fortunate timing by swerving around the war machine whilst peppering it with laser fire from his two laser pistols.

Railway made a bold attempt to charge at the Cybernought. He brought his hammer up behind his head and swung it around with great force. The hammer connected with the Decepticon war machine’s knee servo, sending it down to the ground. Autobot hail-fire flung over the ends of trenches and from up over foxholes. They weren’t doing much to the Cybernought, but every shot did its part to weaken that heavy armor. Railway readied another swing as the Cybernought swung it arm out and flicked him away. The bulky Train-former flew through the air for a good three earth seconds before he reconnected with the planet’s surface, creating a massive crater where he impacted. He stumbled back to his feet as Cloudbreaker fired off his barrage of rockets at the chest cavity of the Cybernought. The war machine shook off the barrage and returned fire with its own missile barrage upon the ground forces and the airborne Cloudbreaker.

Railway stumbled out of his crater and shifted to his train mode and charged for the war machine’s shins. His cow-catcher pierced the ankle portion of the leg and he continued pushing forward. The Cybernought was brought down on its side, causing quite the tremor around the Decepticon base. Railway was tossed back up into the air while many Autobot forces fell to the ground around the impact area. Railway landed and rolled out of his vehicle mode, chipped and scratched from both of his impacts. He rushed the Cybernought as it slowly tried to rise from its fall. The Terror of the Tracks hopped up onto its still horizontally-positioned body and brought his rifle back up from his back. He leaped over the large Decepticon-branded symbol plastered on the Cybernoughts chest and took aim for the large red-screened visor of the pilot’s chamber. The vehicon pilot inside panicked and let loose of the controls and readied his weapon as Railway began pounding the screen with laser fire. Soon the glass shattered and Railway was blinded with frantic red blasts of the vehicon’s lasers.

The other Autobots in the strike team began rushing to Railway’s side while the train-former shielded his eyes from the laser fire. The vehicon made an attempt to run, he past Railway while his eyes were covered and shifted into his jet mode. Quickstrike nicked one of his wings while he began to take to the skies, sending him straight back down into the surface. Railway hopped off the now dysfunctional Cybernought and regrouped with his regiment.

“Damn that was awesome!" Cloudbreaker exclaimed as he limped over to congratulate Railway.

“Come on now, you guys helped. Don’t pin it all on me." Railway humbly stated as he lifted his hammer back on his shoulder.

“Good, cuz we still got a base to take." The CO coldly stated as he walked over by the regiment. “You feeling alright Railway?"

“Bastard nicked my new paint job. Other than that, I’m good to continue on."

“Good to hear, Soldier. You got point."

Railway couldn't help but smile underneath his mouthplate.


Approved. Any edits you discussed with Cry can be put into the profile that you stick into the fanmade Autobots profile section. Enjoy!
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Location: Kansas

Re: NEW Character Applications

Postby Star Prime » Tue Dec 31, 2013 3:13 pm

Motto: ""Hit it till it stands no taller than the dust!''"
Weapon: Concussion Bombs
Bonecrusher

Allegiance: Decepticon
Function: Demolitions
Alt. mode: Caterpillar D9T
Weapons: Concussion-bomb launcher, laser pistol
Height: 26 ft / 7.92 m
Quote: "Hit it till it stands no taller than the dust."


Strength: 09
Intelligence: 03
Dexterity: 06
Speed: 02
Endurance: 09
Courage: 08
Firepower: 06
Accuracy: 06
Melee: 07
Tech Skill: 05
Charisma: 05
Rank: 04

Profile: A rubble-strewn wasteland is Bonecrusher's idea of a beautiful landscape. Rare is the edifice that he feels is better off left standing. For him, demolition is not merely a job - it is a performance. He loves to show off for his comrades. And Megatron realizes that the fear and terror sowed by this Constructicon's wild ways are bonus by-products that can only help the Decepticon conquest of Earth's resources. Bonecrusher's attitude about the world around him can best be summed up by his personal credo: "Everything is dust - or it will be when I get through with it!"

Abilities: In vehicular mode, Bonecrusher can exert a force of over 800,000 pounds per square inch at a speed of 30 mph, enough to knock down all but the most heavily reinforced structures. His thick titanium-steel hide makes him virtually invulnerable to anything that might collapse upon him as a result of one of his charges. He can use a short-range concussion bomb launcher to aid his demolitions. In robot mode he carries a laser pistol.

Weaknesses: Bonecrusher's eagerness to wreak destruction if let unchecked, often results in the loss of structures that had potential value for the Decepticons. Although he is rarely harmed by the collapse of a building on him, he is sometimes buried and finds it difficult to free himself at those times.

Sample Post: We are now leaving from Decepticon Headquarters and this time the mission is to search for Energon that we can export to Cybertron then Shockwave can rebuild it. Our first choice is the Oil Refinery. There you can make the most Energon. When we arrived Soundwave is starting to make Energon Cubes We are filling it with oil and then we push it down then it will automatic be Energon. As always I'm search the whole building for rusty Steel and Metal that I can use for my experiments. Why newest plan is to build an infinite Energon Source. This time Megatron suddenly like what I'm doing now interesting. For him it's only Energon. Now I have the accessories to build it. The other Decepticons are almost done with filling oil and pushes it to Energon. I'm helping them a little, Megatron don't helps and is yelling the whole day to us. Everyone takes a little Energon and Astrotrain the most of the Energon. When we are going to Decepticon Headquarters we are receiving a warning of Laserbeak that the Autobots are coming and detect us with Wheeljacks Detector. That bastard! I can make thousands of that what he calls a detector. ''I'm the only one that is allowed to talk about Technical Stuff.'' says Bonecrusher angry. He will destroy Wheeljack when he sees him.
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Star Prime
Micromaster
Posts: 66
Joined: Fri Dec 27, 2013 3:34 pm
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Strength: 9
Intelligence: 3
Speed: 2
Endurance: 9
Rank: 4
Courage: 8
Firepower: 6
Skill: 5

Re: NEW Character Applications

Postby Insidious » Tue Dec 31, 2013 4:30 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Star Prime wrote:Bonecrusher

Allegiance: Decepticon
Function: Demolitions
Alt. mode: Caterpillar D9T
Weapons: Concussion-bomb launcher, laser pistol
Height: 26 ft / 7.92 m
Quote: "Hit it till it stands no taller than the dust."

Strength: 09
Intelligence: 03
Dexterity: 06
Speed: 02
Endurance: 09
Courage: 08
Firepower: 06
Accuracy: 06
Melee: 07
Tech Skill: 05
Charisma: 05
Rank: 04

Profile: A rubble-strewn wasteland is Bonecrusher's idea of a beautiful landscape. Rare is the edifice that he feels is better off left standing. For him, demolition is not merely a job - it is a performance. He loves to show off for his comrades. And Megatron realizes that the fear and terror sowed by this Constructicon's wild ways are bonus by-products that can only help the Decepticon conquest of Earth's resources. Bonecrusher's attitude about the world around him can best be summed up by his personal credo: "Everything is dust - or it will be when I get through with it!"

Abilities: In vehicular mode, Bonecrusher can exert a force of over 800,000 pounds per square inch at a speed of 30 mph, enough to knock down all but the most heavily reinforced structures. His thick titanium-steel hide makes him virtually invulnerable to anything that might collapse upon him as a result of one of his charges. He can use a short-range concussion bomb launcher to aid his demolitions. In robot mode he carries a laser pistol.

Weaknesses: Bonecrusher's eagerness to wreak destruction if let unchecked, often results in the loss of structures that had potential value for the Decepticons. Although he is rarely harmed by the collapse of a building on him, he is sometimes buried and finds it difficult to free himself at those times.

Sample Post: We are now leaving from Decepticon Headquarters and this time the mission is to search for Energon that we can export to Cybertron then Shockwave can rebuild it. Our first choice is the Oil Refinery. There you can make the most Energon. When we arrived Soundwave is starting to make Energon Cubes We are filling it with oil and then we push it down then it will automatic be Energon. As always I'm search the whole building for rusty Steel and Metal that I can use for my experiments. Why newest plan is to build an infinite Energon Source. This time Megatron suddenly like what I'm doing now interesting. For him it's only Energon. Now I have the accessories to build it. The other Decepticons are almost done with filling oil and pushes it to Energon. I'm helping them a little, Megatron don't helps and is yelling the whole day to us. Everyone takes a little Energon and Astrotrain the most of the Energon. When we are going to Decepticon Headquarters we are receiving a warning of Laserbeak that the Autobots are coming and detect us with Wheeljacks Detector. That bastard! I can make thousands of that what he calls a detector. ''I'm the only one that is allowed to talk about Technical Stuff.'' says Bonecrusher angry. He will destroy Wheeljack when he sees him.


Alright, we'll work on your posting form with time. This is a good starter character. Approved. He's currently in the Sea of Change thread, but he and the other Constructicons are currently being bounced up to the Thanatos ship/thread. It might be easier to start him by having him arrive there and join the other Constructicons heading to the engine room. Make a post to the roll call thread and you can start posting him at your leisure. Welcome aboard!
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Re: NEW Character Applications

Postby Longshot » Tue Dec 31, 2013 5:13 pm

Motto: "Feed them to the Sharkticons!"
Skids

Allegiance: Autobot
Sub-group: Autobot Diplomatic Corps
Function: Anthropologist/Theoretician
Alternate Modes: Dark Blue Second-Generation Scion xB
Weapons: Liquid nitrogen rifle (600 ft. range), twin electron blasters
Special Abilities: Vast Information Storage, Near-Immediate Visual Recording of Information
Height: 20ft/ 6m
Quote: “Deep down, we are more like than unlike humans."


Strength: 4
Intelligence: 9
Dexterity: 6
Speed: 5
Endurance: 6
Courage: 7
Firepower: 7
Accuracy: 6
Melee: 6
Tech Skill: 7
Charisma: 6
Rank: 6

Profile: Skids has a tendency to bump into things, which, at speeds of 60 mph, can be a very unhealthy habit. It's not that he's reckless... he's just a bit of a daydreamer. His analyzer circuitry is frequently pondering some arcane data about Earthen life forms rather than the Decepticons' latest attack. Usually he can rouse himself out of his daze before it's too late, as evidenced by the screeching of his suddenly applied brakes when he's in his car mode. Given his former career on Cybertron as an anthropologist and researcher, he considers his new home -Earth- to be one vast laboratory of limitless opportunity. In fact, it would be perfect if it weren't for the war's interference. Often, his findings are of invaluable assistance to his fellow Autobots. "Sometimes I wonder if he knows who we're fighting," says Gears. Sometimes Skids wonders too.

Abilities: Skids has an enormous memory storage capacity. He can record visual information virtually instantaneously, and has been known to scan an entire college library's collection in two hours. In Autobot mode, he carries a liquid nitrogen rifle, which shoots a stream of the super-cooled element up to 600 feet. He also uses an electron blaster, which emits a burst of 20,000 volts and can short-circuit virtually any mechanical foe. In car mode, his brakes, by far the best among the Autobots and courtesy of Wheeljack's genius, can decelerate him from 50 mph to zero within 25 feet. Of course, such sudden stops aren't too good for the well-being of any car, including Skids.

Weaknesses: Skids isn't a very fast car. His daydreaming often puts him in very dangerous situations. Often, he can be trapped into letting his guard down when distracted by something that piques his scientific curiosity.
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Re: NEW Character Applications

Postby Insidious » Tue Dec 31, 2013 5:15 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Longshot wrote:Skids

Allegiance: Autobot
Sub-group: Autobot Diplomatic Corps
Function: Anthropologist/Theoretician
Alternate Modes: Dark Blue Second-Generation Scion xB
Weapons: Liquid nitrogen rifle (600 ft. range), twin electron blasters
Special Abilities: Vast Information Storage, Near-Immediate Visual Recording of Information
Height: 20ft/ 6m
Quote: “Deep down, we are more like than unlike humans."


Strength: 4
Intelligence: 9
Dexterity: 6
Speed: 5
Endurance: 6
Courage: 7
Firepower: 7
Accuracy: 6
Melee: 6
Tech Skill: 7
Charisma: 6
Rank: 6

Profile: Skids has a tendency to bump into things, which, at speeds of 60 mph, can be a very unhealthy habit. It's not that he's reckless... he's just a bit of a daydreamer. His analyzer circuitry is frequently pondering some arcane data about Earthen life forms rather than the Decepticons' latest attack. Usually he can rouse himself out of his daze before it's too late, as evidenced by the screeching of his suddenly applied brakes when he's in his car mode. Given his former career on Cybertron as an anthropologist and researcher, he considers his new home -Earth- to be one vast laboratory of limitless opportunity. In fact, it would be perfect if it weren't for the war's interference. Often, his findings are of invaluable assistance to his fellow Autobots. "Sometimes I wonder if he knows who we're fighting," says Gears. Sometimes Skids wonders too.

Abilities: Skids has an enormous memory storage capacity. He can record visual information virtually instantaneously, and has been known to scan an entire college library's collection in two hours. In Autobot mode, he carries a liquid nitrogen rifle, which shoots a stream of the super-cooled element up to 600 feet. He also uses an electron blaster, which emits a burst of 20,000 volts and can short-circuit virtually any mechanical foe. In car mode, his brakes, by far the best among the Autobots and courtesy of Wheeljack's genius, can decelerate him from 50 mph to zero within 25 feet. Of course, such sudden stops aren't too good for the well-being of any car, including Skids.

Weaknesses: Skids isn't a very fast car. His daydreaming often puts him in very dangerous situations. Often, he can be trapped into letting his guard down when distracted by something that piques his scientific curiosity.


Approve-ed.
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Re: NEW Character Applications

Postby Star Prime » Tue Dec 31, 2013 7:38 pm

Motto: ""Hit it till it stands no taller than the dust!''"
Weapon: Concussion Bombs
Name: Ransack

Allegiance: Decepticons.

Function: Electronic Warfare

Alt. mode: Mechanical Locust

Weapons: High-Intensity Concussion Blaster

Special Abilities: -

Height: 20 feet = 6.10 meter

Quote: "The sight of ruin only makes me crave more."

STRENGTH: 7 (10*)
INTELLIGENCE: 4 (10*)
DEXTERITY: 4 (10*)
SPEED: 5 (10*)
ENDURANCE: 6 (10*)
COURAGE: 8
FIREPOWER: 7 (10*)
ACCURACY: 7 (10*)
MELEE: 7 (9*,10*)
TECH SKILL: 3 (10*)
CHARISMA: 7 (10*)
RANK: Assigned by RPG moderators.

Profile: Ransack is a fairly simple Decepticon. A tough-talking and straightforward warrior, he craves combat and longs for each new battle. He'll level a whole town, destroy natural wonders, and kill hundreds to complete his mission without batting an optic. Ransack notices such things, sure, he just doesn't care. This, of course, makes him one popular Decepticon, as they see him as the type of awesome dude who tells it like it is! In either insect or robot mode, he still possess the same incredible strength and vibrational power in his legs.

Abilities: Ransack uses a high-intensity concussion blaster when he isn't eating, kicking, shredding or shocking his enemies.

Weaknesses: Ransack is not smart so he can do things that are stupid. For instance he likes food and sometimes he is eating Energon Cubes that The Decepticons have needing.

Sample Post: ''Shrapnel? Have you anywhere seen some food?'' said Ransack. I'm knowing Shrapnel and Kickback for two million years and I know when they lie and now Shrapnel is lying. ''No, I don't know what you're talking about Ransack.'' said Shrapnel. Shrapnel is really a fool sometimes. He thinks i'm stupid. ''Give me that steel i'm hungry!'' said Ransack angry. He shoots with his High-Intensity Concussion Blaster. Then The hungry Insecticon grabbing up the steel and is eating. ''Next time better Shrapnel.'' said Ransack. ''Wait where is my lunch?'' says Ransack hesitant. He knows already that Kickback have stoled it. ''Kickback!'' give me my lunch. Ugh, they are idiots, i'm the strongest and smartest Insecticon that lived. ''Next time better Ransack!'' said Kickback laughing.
Last edited by Star Prime on Thu Jan 02, 2014 5:40 am, edited 13 times in total.
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Star Prime
Micromaster
Posts: 66
Joined: Fri Dec 27, 2013 3:34 pm
Watch Star Prime on YouTube
Strength: 9
Intelligence: 3
Speed: 2
Endurance: 9
Rank: 4
Courage: 8
Firepower: 6
Skill: 5

Re: NEW Character Applications

Postby Longshot » Wed Jan 01, 2014 3:11 pm

Motto: "Feed them to the Sharkticons!"
Tesarus

Allegiance: Decepticon
Sub-group: Decepticon Justice Division
Function: Associate Attorney General
Alternate Modes: Mobile Waste Metal Processor
Weapons: Blast-Cannon, Chest-Mounted Shredding Blades
Special Abilities: None
Height: 50ft/ 15.24m
Quote: “Bored now. Who's next on the List?"


Strength: 10
Intelligence: 7
Dexterity: 5
Speed: 4
Endurance: 10
Courage: 8
Firepower: 8
Accuracy: 7
Melee: 9
Tech Skill: 7
Charisma: 7
Rank:

Profile: Massive, silent, and unyielding, Tesarus, alongside Helex, serves to provide the raw brute force required by the Decepticon Justice Division in the course of most of its investigations. He rarely speaks of his past—as he rarely speaks of anything—but it can be surmised from his massive frame and the nature of his alternate mode that he once served in a mining or processing function on Cybertron. In modern times, he puts all his fearsome physical powers to use in the cause of the Justice Division, to horrifying, if rarely outright lethal—results. He is a controlled and laconic Decepticon, rarely moved to outward displays of pain or pleasure, but his dedication to eradicating every mechanoid unfortunate enough to find his name on the infamous List is the stuff of nightmares. More often than not, Tesarus seems to endure the Division’s infrequent periods of downtime rather than enjoy them. Only in battle does he ever appear entirely engaged and interested in the events or individuals around him.

Abilities: Tesarus possesses monstrous strength and resistance to physical injury. Though he prefers to pound opponents into scrap with his bare fists, he occasionally wields a titanic Blast Cannon in large-scale combat, which fires large capsules of gel explosive that detonate seconds after the tough cellulose agent of their exterior casing is breached. The hollow center of his chest cavity is ringed with fearsome, whirling blades into which Tesarus enjoys feeding the extremities of his opponents, using a supplementary pair of grappling claws mounted in his broad shoulders. Each blade is coated in unutrium, enabling Tesarus to scythe through even the similarly-reinforced skeletal support structure of Phase Sixers with little additional effort. His mobility is not significantly augmented while in vehicle mode, which gives him a marked preference for remaining in his robotic form.

Weaknesses: His preference for close combat, and for making opponents suffer rather than simply killing them outright, can enable smaller and nimbler opponents to escape Tesarus’ grasp. The complex machinery of his chest-mounted shredder requires regular, intensive maintenance and large amounts of fuel to maintain.
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Re: NEW Character Applications

Postby Marcus Rush » Wed Jan 01, 2014 4:44 pm

Weapon: Automatic Acid-Pellet Gun
Scoop

Allegiance: Autobot
Function: Field Infantry
Alternate Modes: Caterpillar 983H Front End Loader
Weapons: A Twin Laser Guided Ion Blaster and a Steel-Shattering Dual Compression Cannon
Special Abilities: Weapons can be combined to form Dual Compression Ion Shattering Cannon
Height: 26ft
Quote: “Generosity is its own reward ." and “Want my advice? Never bring a sword to a gunfight.”


Strength: 7
Intelligence: 8
Dexterity: 6
Speed: 3
Endurance: 6
Courage: 9
Firepower: 8
Accuracy: 8
Melee: 8
Tech Skill: 8
Charisma: 9
Rank: 6


Profile: If you're out of ammo and pinned by heavy enemy fire deep in the bowels of a slag swamp, Scoop is the robot you want on your side. He's possibly the best field infantry robot there is. A gung-ho fighter who uses cool-headed logic and battle-hardened tactics, he can outwit the enemy at every turn. He has been in countless battles on countless worlds, endured nearly every situation that could possibly conceived by a Decepticon tactician. Over those eons, Scoop has developed several countermeasures to these redundant enemy maneuvers. Relentless in his resolve, he's always willing to help others out, no matter how dangerous the situation. Whether his objective is surrounded by an entire battalion of Decepticons or a patrol is cut off and surrounded, Scoop will give up everything to break through. Scoop may seem too good to be true when you first meet him, but the truth is he really is too good: he's a true believer in Primus and likes doing good deeds.
Not only is Scoop a model soldier he is also an accomplished engineer. Not entirely because he selected a construction vehicle as his design, but because of years of being on the line. Throughout the course of this war Scoop has been forced to learn on the fly. Build bridges, restore power generators, construct fortifications as well as destroy them. While he may never be able to build a working starship by himself, he can construct a powerful defensive bulwark that is capable of holding out against the staunchest of assaults. When this war ends, Scoop intends to use these new found skills to rebuild Cybertron, to make amends for the sparks he was forced to take in order to restore his world back to independence.
It could also be estimated that before the onset of war, Scoop was a model cleric of the Church of Primus, for want of a better term. Now it is his motivator and his guide. He readily reads the teachings of the earliest Primes and the letters of Alpha Trion so that he can be inspired for the field and for the next day. He desires that should his spark be extinguished in battle, the number of good deeds and a godly lead life he lives will greatly outnumber the horror he has been forced to inflict upon the enemy.

Abilities: Scoop is a repository of military tactics and maneuvers from eons of deployment and battle. There is almost no strategy he has not encountered, no tactic that has not been deployed against him that can surprise him. He is capable of drawing upon these experiences to develop countermeasures to the enemy threat, usually keeping himself calm and his emotions in check. He wields two powerful weapons, the Twin Laser Guided Ion Blaster and the Steel Shattering Dual Compression Cannon. Separately they can deliver withering fire on a target, but when combined their powers are amplified as their main functions are combined leaving most targets nothing more than smoldering pools of burbling slag. In addition to his intense firepower, Scoop’s shovel serves as a battering ram in vehicle form, as well as a rather useful Decepticon Swatter. In robot form he can use that shovel, which has been reinforced with nano carbon steel ceramic filament alloys, as a robust shield.

Weaknesses: Scoop's greatest asset, his dedication, is also his greatest weakness. Since he pushes so hard and for so long, he's prone to overheating, especially if pushing his shovel past its limit.
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Posts: 1155
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Strength: 10
Intelligence: Infinity
Speed: 7
Endurance: 10
Rank: 8
Courage: 10
Firepower: 8
Skill: 9

Re: NEW Character Applications

Postby Longshot » Wed Jan 01, 2014 6:11 pm

Motto: "Feed them to the Sharkticons!"
Gunrunner

Allegiance: Autobot
Sub-group: None
Function: Squadron Leader
Alternate Modes: Hypersonic Jet
Weapons: Electro-static Cannons, Plasma Machine Gun, Armor-Piercing Missiles
Special Abilities: None
Height: 28ft/ 8.5m
Quote: “The truth wrapped in a lie is still a lie."


Strength: 7
Intelligence: 9
Dexterity: 7
Speed: 7
Endurance: 6
Courage: 9
Firepower: 8
Accuracy: 8
Melee: 7
Tech Skill: 6
Charisma: 5
Rank: 7

Profile: Gunrunner was once in command of a strike force that had penetrated Decepticon front lines and was discovered. He and his team, all close friends, came under withering gunfire. Gunrunner tried to keep everyone calm, swearing that he would see to it that all of them made it back in one piece. Gunrunner was the only flier in the group, and it was the extra mobility of his vehicle mode that narrowly saved him from destruction. His friends were not so lucky. When Gunrunner limped back to the Autobot forward command station as the only survivor of his team, he returned a bitter and changed 'bot. He retains his title of squadron commander, but refuses to take command over any team on a permanent basis, afraid of making friends. He no longer tries to reassure his temporary troops that everything will work out in a battle; saying that made him a liar once, and he won't let that happen again.

Abilities: Subject transforms into a jet with a maximum speed of Mach 5; the jet is armed with dual electro-static cannons, accurate up to a range of thirty miles. In robot mode, Subject carries a plasma machine gun and can also launch a pair of armor-piercing missiles that carry an explosive plasma charge and have a range of two miles.

Weaknesses: Subject's reluctance to fight lowers his effectiveness and can even endanger his troops.
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Re: NEW Character Applications

Postby MasterSoundBlaster » Thu Jan 02, 2014 8:27 pm

Motto: "You can run,you'll just die trying"
Weapon: Fusion Cannon
Gonna pick this lad up as an NPC after seeong Ember put him up for display in the chatterbox.

Name: Deadlock
Allegiance: Decepticon
Function: Warrior
Alt. mode: Cybertronian Sports Car
Weapons: Automated Photon Rifle, Wrist Mounted Double Barrelled Pulse Blasters
Special Abilities: Flight in Robot Mode (Standard Decepticon Complement)
Height: 25'
Quote: "I am one of Cybertron's Forgotten... But you will remember me!"


Strength: 6
Intelligence: 8
Dexterity: 9
Speed: 6
Endurance: 7
Courage: 10
Firepower: 7
Accuracy: 7
Melee: 8
Tech Skill: 7
Charisma: 7
Rank: 7

Profile: A member of Cybertron's forgotten. Homeless, casteless and without peer on all the face of Cybertron. At least until he met Gasket and his gang. There they merged to form a relentless rabble who did what it took to survive in the degrading streets of the magnificent cities of Cybertron. When Gasket was killed by the very police assigned with the duty to safeguard the inhabitants of the city, gunned down for saving the life of a suspected thief, Deadlock drew the fallen weapons of a disarmed officer, and proceeded to eliminate the rest of the patrol in merciless fashion. It was this act that cemented his opinion with regards to the rot within Cybertronian Government... and this act that drew the attention of Megatron.

Years have passed since that fateful incident... and Deadlock has steadily risen through the ranks. He is feared on both sides of the conflict, as merciless warrior who rarely gives quarter... even to his allies. He is one of Megatron's most trusted warriors, given the most difficult tasks, knowing full well that he will accomplish his mission. Currently Deadlock is assigned under the banner of Turmoil, a ruthless Decepticon in his own right... an assignment he laments regularly. He believes Turmoil is too cautious. The Autobots and their symbol of the debotchery they represent must be erradicated whatever the cost, and the approach taken by the Decepticon Navy, in particularly Turmoil is too slow and too wasteful. However though he fills his duties, he consistantly clashes with his commanding officer, disobeying orders and taking the fight to the enemy regularly.

However though he pushes his luck and his loyalty to the Decepticons to the limit, he is not a believer in conquest. He believes that Cybertron should be changed for the better and that the Autobots had their chance. He fights for a world without want and without the victims of greed and selfish caste lords. He fights for a world for the people, by the people... and if he has to kill every last Autobot to achieve this goal, so be it.

Abilities: Deadlock is a master soldier. Aggressive, assertive and deadly. Wades into Autobot forces as if they are water, and brushes them off equally as well. Fights with a cold murderous cunning that Megatron feels needs to be further cultivated and expanded. However his greatest attribute is the ideals he fights for. To that end, he will employ every shell, casing and tactical pathway of his processors to bring the downfall of the Autobots to reality.

Weaknesses: Has no physical weaknesses, not entirely dedicated to the ideals of Empire.
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Posts: 1540
News Credits: 4
Joined: Thu Jan 27, 2011 6:59 pm
Location: Let's just say I can see Russia from my house
Strength: 8
Intelligence: 7
Speed: 9
Endurance: 10
Rank: ???
Courage: 9
Firepower: 10+
Skill: 6

Re: NEW Character Applications

Postby Insidious » Fri Jan 03, 2014 9:18 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Star Prime wrote:Name: Ransack

Allegiance: Decepticons.

Function: Electronic Warfare

Alt. mode: Mechanical Locust

Weapons: High-Intensity Concussion Blaster

Special Abilities: -

Height: 20 feet = 6.10 meter

Quote: "The sight of ruin only makes me crave more."

STRENGTH: 7 (10*)
INTELLIGENCE: 4 (10*)
DEXTERITY: 4 (10*)
SPEED: 5 (10*)
ENDURANCE: 6 (10*)
COURAGE: 8
FIREPOWER: 7 (10*)
ACCURACY: 7 (10*)
MELEE: 7 (9*,10*)
TECH SKILL: 3 (10*)
CHARISMA: 7 (10*)
RANK: Assigned by RPG moderators.

Profile: Ransack is a fairly simple Decepticon. A tough-talking and straightforward warrior, he craves combat and longs for each new battle. He'll level a whole town, destroy natural wonders, and kill hundreds to complete his mission without batting an optic. Ransack notices such things, sure, he just doesn't care. This, of course, makes him one popular Decepticon, as they see him as the type of awesome dude who tells it like it is! In either insect or robot mode, he still possess the same incredible strength and vibrational power in his legs.

Abilities: Ransack uses a high-intensity concussion blaster when he isn't eating, kicking, shredding or shocking his enemies.

Weaknesses: Ransack is not smart so he can do things that are stupid. For instance he likes food and sometimes he is eating Energon Cubes that The Decepticons have needing.

Sample Post: ''Shrapnel? Have you anywhere seen some food?'' said Ransack. I'm knowing Shrapnel and Kickback for two million years and I know when they lie and now Shrapnel is lying. ''No, I don't know what you're talking about Ransack.'' said Shrapnel. Shrapnel is really a fool sometimes. He thinks i'm stupid. ''Give me that steel i'm hungry!'' said Ransack angry. He shoots with his High-Intensity Concussion Blaster. Then The hungry Insecticon grabbing up the steel and is eating. ''Next time better Shrapnel.'' said Ransack. ''Wait where is my lunch?'' says Ransack hesitant. He knows already that Kickback have stoled it. ''Kickback!'' give me my lunch. Ugh, they are idiots, i'm the strongest and smartest Insecticon that lived. ''Next time better Ransack!'' said Kickback laughing.


Workable. He's with the other bugs on Garrus, looting the prison. Feel free to find one of them and dive in. :D
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Re: NEW Character Applications

Postby Insidious » Fri Jan 03, 2014 9:20 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Longshot wrote:Tesarus

Allegiance: Decepticon
Sub-group: Decepticon Justice Division
Function: Associate Attorney General
Alternate Modes: Mobile Waste Metal Processor
Weapons: Blast-Cannon, Chest-Mounted Shredding Blades
Special Abilities: None
Height: 50ft/ 15.24m
Quote: “Bored now. Who's next on the List?"


Strength: 10
Intelligence: 7
Dexterity: 5
Speed: 4
Endurance: 10
Courage: 8
Firepower: 8
Accuracy: 7
Melee: 9
Tech Skill: 7
Charisma: 7
Rank:

Profile: Massive, silent, and unyielding, Tesarus, alongside Helex, serves to provide the raw brute force required by the Decepticon Justice Division in the course of most of its investigations. He rarely speaks of his past—as he rarely speaks of anything—but it can be surmised from his massive frame and the nature of his alternate mode that he once served in a mining or processing function on Cybertron. In modern times, he puts all his fearsome physical powers to use in the cause of the Justice Division, to horrifying, if rarely outright lethal—results. He is a controlled and laconic Decepticon, rarely moved to outward displays of pain or pleasure, but his dedication to eradicating every mechanoid unfortunate enough to find his name on the infamous List is the stuff of nightmares. More often than not, Tesarus seems to endure the Division’s infrequent periods of downtime rather than enjoy them. Only in battle does he ever appear entirely engaged and interested in the events or individuals around him.

Abilities: Tesarus possesses monstrous strength and resistance to physical injury. Though he prefers to pound opponents into scrap with his bare fists, he occasionally wields a titanic Blast Cannon in large-scale combat, which fires large capsules of gel explosive that detonate seconds after the tough cellulose agent of their exterior casing is breached. The hollow center of his chest cavity is ringed with fearsome, whirling blades into which Tesarus enjoys feeding the extremities of his opponents, using a supplementary pair of grappling claws mounted in his broad shoulders. Each blade is coated in unutrium, enabling Tesarus to scythe through even the similarly-reinforced skeletal support structure of Phase Sixers with little additional effort. His mobility is not significantly augmented while in vehicle mode, which gives him a marked preference for remaining in his robotic form.

Weaknesses: His preference for close combat, and for making opponents suffer rather than simply killing them outright, can enable smaller and nimbler opponents to escape Tesarus’ grasp. The complex machinery of his chest-mounted shredder requires regular, intensive maintenance and large amounts of fuel to maintain.


Looking good. Add him to the bunch :D
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Re: NEW Character Applications

Postby Insidious » Fri Jan 03, 2014 9:22 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Marcus Rush wrote:Scoop

Allegiance: Autobot
Function: Field Infantry
Alternate Modes: Caterpillar 983H Front End Loader
Weapons: A Twin Laser Guided Ion Blaster and a Steel-Shattering Dual Compression Cannon
Special Abilities: Weapons can be combined to form Dual Compression Ion Shattering Cannon
Height: 26ft
Quote: “Generosity is its own reward ." and “Want my advice? Never bring a sword to a gunfight."


Strength: 7
Intelligence: 8
Dexterity: 6
Speed: 3
Endurance: 6
Courage: 9
Firepower: 8
Accuracy: 8
Melee: 8
Tech Skill: 8
Charisma: 9
Rank: 6


Profile: If you're out of ammo and pinned by heavy enemy fire deep in the bowels of a slag swamp, Scoop is the robot you want on your side. He's possibly the best field infantry robot there is. A gung-ho fighter who uses cool-headed logic and battle-hardened tactics, he can outwit the enemy at every turn. He has been in countless battles on countless worlds, endured nearly every situation that could possibly conceived by a Decepticon tactician. Over those eons, Scoop has developed several countermeasures to these redundant enemy maneuvers. Relentless in his resolve, he's always willing to help others out, no matter how dangerous the situation. Whether his objective is surrounded by an entire battalion of Decepticons or a patrol is cut off and surrounded, Scoop will give up everything to break through. Scoop may seem too good to be true when you first meet him, but the truth is he really is too good: he's a true believer in Primus and likes doing good deeds.
Not only is Scoop a model soldier he is also an accomplished engineer. Not entirely because he selected a construction vehicle as his design, but because of years of being on the line. Throughout the course of this war Scoop has been forced to learn on the fly. Build bridges, restore power generators, construct fortifications as well as destroy them. While he may never be able to build a working starship by himself, he can construct a powerful defensive bulwark that is capable of holding out against the staunchest of assaults. When this war ends, Scoop intends to use these new found skills to rebuild Cybertron, to make amends for the sparks he was forced to take in order to restore his world back to independence.
It could also be estimated that before the onset of war, Scoop was a model cleric of the Church of Primus, for want of a better term. Now it is his motivator and his guide. He readily reads the teachings of the earliest Primes and the letters of Alpha Trion so that he can be inspired for the field and for the next day. He desires that should his spark be extinguished in battle, the number of good deeds and a godly lead life he lives will greatly outnumber the horror he has been forced to inflict upon the enemy.

Abilities: Scoop is a repository of military tactics and maneuvers from eons of deployment and battle. There is almost no strategy he has not encountered, no tactic that has not been deployed against him that can surprise him. He is capable of drawing upon these experiences to develop countermeasures to the enemy threat, usually keeping himself calm and his emotions in check. He wields two powerful weapons, the Twin Laser Guided Ion Blaster and the Steel Shattering Dual Compression Cannon. Separately they can deliver withering fire on a target, but when combined their powers are amplified as their main functions are combined leaving most targets nothing more than smoldering pools of burbling slag. In addition to his intense firepower, Scoop’s shovel serves as a battering ram in vehicle form, as well as a rather useful Decepticon Swatter. In robot form he can use that shovel, which has been reinforced with nano carbon steel ceramic filament alloys, as a robust shield.

Weaknesses: Scoop's greatest asset, his dedication, is also his greatest weakness. Since he pushes so hard and for so long, he's prone to overheating, especially if pushing his shovel past its limit.


Scoop eh? Nice choice. I'm sure you already have something in mind for him so, yeah, just go do it :-P
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Re: NEW Character Applications

Postby Insidious » Fri Jan 03, 2014 9:23 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
MasterSoundBlaster wrote:Gonna pick this lad up as an NPC after seeong Ember put him up for display in the chatterbox.

Name: Deadlock
Allegiance: Decepticon
Function: Warrior
Alt. mode: Cybertronian Sports Car
Weapons: Automated Photon Rifle, Wrist Mounted Double Barrelled Pulse Blasters
Special Abilities: Flight in Robot Mode (Standard Decepticon Complement)
Height: 25'
Quote: "I am one of Cybertron's Forgotten... But you will remember me!"


Strength: 6
Intelligence: 8
Dexterity: 9
Speed: 6
Endurance: 7
Courage: 10
Firepower: 7
Accuracy: 7
Melee: 8
Tech Skill: 7
Charisma: 7
Rank: 7

Profile: A member of Cybertron's forgotten. Homeless, casteless and without peer on all the face of Cybertron. At least until he met Gasket and his gang. There they merged to form a relentless rabble who did what it took to survive in the degrading streets of the magnificent cities of Cybertron. When Gasket was killed by the very police assigned with the duty to safeguard the inhabitants of the city, gunned down for saving the life of a suspected thief, Deadlock drew the fallen weapons of a disarmed officer, and proceeded to eliminate the rest of the patrol in merciless fashion. It was this act that cemented his opinion with regards to the rot within Cybertronian Government... and this act that drew the attention of Megatron.

Years have passed since that fateful incident... and Deadlock has steadily risen through the ranks. He is feared on both sides of the conflict, as merciless warrior who rarely gives quarter... even to his allies. He is one of Megatron's most trusted warriors, given the most difficult tasks, knowing full well that he will accomplish his mission. Currently Deadlock is assigned under the banner of Turmoil, a ruthless Decepticon in his own right... an assignment he laments regularly. He believes Turmoil is too cautious. The Autobots and their symbol of the debotchery they represent must be erradicated whatever the cost, and the approach taken by the Decepticon Navy, in particularly Turmoil is too slow and too wasteful. However though he fills his duties, he consistantly clashes with his commanding officer, disobeying orders and taking the fight to the enemy regularly.

However though he pushes his luck and his loyalty to the Decepticons to the limit, he is not a believer in conquest. He believes that Cybertron should be changed for the better and that the Autobots had their chance. He fights for a world without want and without the victims of greed and selfish caste lords. He fights for a world for the people, by the people... and if he has to kill every last Autobot to achieve this goal, so be it.

Abilities: Deadlock is a master soldier. Aggressive, assertive and deadly. Wades into Autobot forces as if they are water, and brushes them off equally as well. Fights with a cold murderous cunning that Megatron feels needs to be further cultivated and expanded. However his greatest attribute is the ideals he fights for. To that end, he will employ every shell, casing and tactical pathway of his processors to bring the downfall of the Autobots to reality.

Weaknesses: Has no physical weaknesses, not entirely dedicated to the ideals of Empire.


Just scheme up a way to get him from Nebulos to wherever Turmoil would want him to be next. Other than that, looks solid. Enjoy.
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Re: NEW Character Applications

Postby Insidious » Fri Jan 03, 2014 9:27 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Longshot wrote:Gunrunner

Allegiance: Autobot
Sub-group: None
Function: Squadron Leader
Alternate Modes: Hypersonic Jet
Weapons: Electro-static Cannons, Plasma Machine Gun, Armor-Piercing Missiles
Special Abilities: None
Height: 28ft/ 8.5m
Quote: “The truth wrapped in a lie is still a lie."


Strength: 7
Intelligence: 9
Dexterity: 7
Speed: 7
Endurance: 6
Courage: 9
Firepower: 8
Accuracy: 8
Melee: 7
Tech Skill: 6
Charisma: 5
Rank: 7

Profile: Gunrunner was once in command of a strike force that had penetrated Decepticon front lines and was discovered. He and his team, all close friends, came under withering gunfire. Gunrunner tried to keep everyone calm, swearing that he would see to it that all of them made it back in one piece. Gunrunner was the only flier in the group, and it was the extra mobility of his vehicle mode that narrowly saved him from destruction. His friends were not so lucky. When Gunrunner limped back to the Autobot forward command station as the only survivor of his team, he returned a bitter and changed 'bot. He retains his title of squadron commander, but refuses to take command over any team on a permanent basis, afraid of making friends. He no longer tries to reassure his temporary troops that everything will work out in a battle; saying that made him a liar once, and he won't let that happen again.

Abilities: Subject transforms into a jet with a maximum speed of Mach 5; the jet is armed with dual electro-static cannons, accurate up to a range of thirty miles. In robot mode, Subject carries a plasma machine gun and can also launch a pair of armor-piercing missiles that carry an explosive plasma charge and have a range of two miles.

Weaknesses: Subject's reluctance to fight lowers his effectiveness and can even endanger his troops.


And way outta left field with this one :lol: Not one I would've guessed, but that makes me all the more curious to see what you do with him. Enjoy!
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Re: NEW Character Applications

Postby Star Prime » Fri Jan 03, 2014 12:07 pm

Motto: ""Hit it till it stands no taller than the dust!''"
Weapon: Concussion Bombs
Name: Swoop

Allegiance: Autobot

Function: Dinobot Bombardier

Alt. Mode: Pteranodon

Weapons: Air-to-air/air-to-surface missile launchers, thermal sword

Special Abilities: Flight (Alt. Mode), fuel efficiency

Height: 32ft/ 9.7m

Quote: “Fear can hit targets unreachable to bullets."

STRENGTH: 6
INTELLIGENCE: 6
DEXTERITY: 9
SPEED: 8
ENDURANCE: 9
COURAGE: 7
FIREPOWER: 7
ACCURACY: 8
MELEE: 8
TECH SKILL: 6
CHARISMA: 6
RANK: -

Profile: Swoop was among Cybertron’s greatest aerial fighters. Originally he had joined with the Autobot forces on the outbreak of the war, but quickly excelled in the field of battle and rose through the ranks as an elite bombardier. Arrogant from his many victories, he soon made one terrible mistake.

In one fateful encounter, Swoop engaged with another aerial fighter, a Decepticon called Divebomb. Having been challenged by him, the Autobot aerialist accepted and engaged his counterpart in a one-on-one dogfight. However, Swoop overestimated his abilities and was out-done by Divebomb, suffering a painful and humiliating defeat.

After having found out, Autobot high command discharged Swoop from the service for his reckless actions. It was shortly after this that he came to the attention of one Autobot military commander, Grimlock. Having taken notice of his great aerial skills and learning of his defeat at the hands of Divebomb, he offered Swoop a place among his new unit, the Dinobots, to which he accepted.

In his new group, Swoop again received honor and recognition for his achievements, somewhat making up for the loss he felt he previously suffered. However, following a defeat at the hands of Shockwave, the Dinobots followed the Decepticon to Earth to revenge upon him, something the one aerialist was well familiar with. It was there that Swoop took on his current form of a prehistoric pteranodon and fell in battle alongside his comrades, buried alive for millions of years, until they were brought to Area 51 in the present day.

Swoop is still among the best of aerial fighters, and he knows this all too well. However, his first great loss has taught him humility and somewhat humbled him. While he can be as arrogant and disobedient as his Dinobot comrades, he is arguably more friendly and out-going, and can be very good company when given the chance. However, his reputation and appearance as frightening warrior makes him seem unapproachable, to his dismay.

To this day, Swoop still holds a personal rivalry with the Decepticon Divebomb and holds a desire to fight him in an aerial battle once again.

Abilities: Swoop is among one of the best aerial fighters among Cybertronians, even in his current reptilian state. He can soar up to 250 mph, and makes use of his ability to elevate and strike down upon his adversaries. His bestial form is capable to unsettling even the thickest of armor plating. He also has a great level of endurance, due to low fuel consumption. Underneath each of his wings are air-to-air missile launchers, each carrying the equivalent of 5000 lbs of TNT. They can also be reconfigured as air-to-surface missile launchers as well. His preferred method of attack is to soar into the air and dive down upon a target, releasing his missiles when in close proximity and then speeding away for a retreat. These weapons can be accessed while in robot form, when he is also equipped with a thermal sword, capable of heating to temperatures of 4000 degrees Centigrade. At that heat, it is capable of slicing through most metals like a knife through butter.

Weaknesses: While extremely maneuverable flying through the air and having a great endurance, Swoop is vulnerable to enemy firepower due to the relatively fragile nature of his wings.

Sample Post:
When Swoop is on patrol by his own he has spotted Divebomb in the distance. ''Me Swoop, win this time of Divebomb.'' Then he is flying down at a top speed of 250 Miles per Hour. Then he drops behind Divebomb his Missiles. He is flying lower and spits fire to Divebomb. Then he transforms into is Robot Mode. ''Me Swoop will win!'' With his sword in his hand he walks to the hurted to Divebomb. His sword is slowly being hot. ''Farewell.'' Then the Dinobot puts his sword threw the chest of Divebomb. ''Me Swoop, honor to fight you. Maybe Swoop see you in Allspark. For now Swoop wins.'' Then he transforms onto a mechanical Pteranodon and is flying to Autobot Headquarters.
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Star Prime
Micromaster
Posts: 66
Joined: Fri Dec 27, 2013 3:34 pm
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Strength: 9
Intelligence: 3
Speed: 2
Endurance: 9
Rank: 4
Courage: 8
Firepower: 6
Skill: 5

Re: NEW Character Applications

Postby Insidious » Fri Jan 03, 2014 12:08 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Star Prime wrote:Name: Swoop

Allegiance: Autobot

Function: Dinobot Bombardier

Alt. Mode: Pteranodon

Weapons: Air-to-air/air-to-surface missile launchers, thermal sword

Special Abilities: Flight (Alt. Mode), fuel efficiency

Height: 32ft/ 9.7m

Quote: “Fear can hit targets unreachable to bullets."

STRENGTH: 6
INTELLIGENCE: 6
DEXTERITY: 9
SPEED: 8
ENDURANCE: 9
COURAGE: 7
FIREPOWER: 7
ACCURACY: 8
MELEE: 8
TECH SKILL: 6
CHARISMA: 6
RANK: -

Profile: Swoop was among Cybertron’s greatest aerial fighters. Originally he had joined with the Autobot forces on the outbreak of the war, but quickly excelled in the field of battle and rose through the ranks as an elite bombardier. Arrogant from his many victories, he soon made one terrible mistake.

In one fateful encounter, Swoop engaged with another aerial fighter, a Decepticon called Divebomb. Having been challenged by him, the Autobot aerialist accepted and engaged his counterpart in a one-on-one dogfight. However, Swoop overestimated his abilities and was out-done by Divebomb, suffering a painful and humiliating defeat.

After having found out, Autobot high command discharged Swoop from the service for his reckless actions. It was shortly after this that he came to the attention of one Autobot military commander, Grimlock. Having taken notice of his great aerial skills and learning of his defeat at the hands of Divebomb, he offered Swoop a place among his new unit, the Dinobots, to which he accepted.

In his new group, Swoop again received honor and recognition for his achievements, somewhat making up for the loss he felt he previously suffered. However, following a defeat at the hands of Shockwave, the Dinobots followed the Decepticon to Earth to revenge upon him, something the one aerialist was well familiar with. It was there that Swoop took on his current form of a prehistoric pteranodon and fell in battle alongside his comrades, buried alive for millions of years, until they were brought to Area 51 in the present day.

Swoop is still among the best of aerial fighters, and he knows this all too well. However, his first great loss has taught him humility and somewhat humbled him. While he can be as arrogant and disobedient as his Dinobot comrades, he is arguably more friendly and out-going, and can be very good company when given the chance. However, his reputation and appearance as frightening warrior makes him seem unapproachable, to his dismay.

To this day, Swoop still holds a personal rivalry with the Decepticon Divebomb and holds a desire to fight him in an aerial battle once again.

Abilities: Swoop is among one of the best aerial fighters among Cybertronians, even in his current reptilian state. He can soar up to 250 mph, and makes use of his ability to elevate and strike down upon his adversaries. His bestial form is capable to unsettling even the thickest of armor plating. He also has a great level of endurance, due to low fuel consumption. Underneath each of his wings are air-to-air missile launchers, each carrying the equivalent of 5000 lbs of TNT. They can also be reconfigured as air-to-surface missile launchers as well. His preferred method of attack is to soar into the air and dive down upon a target, releasing his missiles when in close proximity and then speeding away for a retreat. These weapons can be accessed while in robot form, when he is also equipped with a thermal sword, capable of heating to temperatures of 4000 degrees Centigrade. At that heat, it is capable of slicing through most metals like a knife through butter.

Weaknesses: While extremely maneuverable flying through the air and having a great endurance, Swoop is vulnerable to enemy firepower due to the relatively fragile nature of his wings.

Sample Post:
When Swoop is on patrol by his own he has spotted Divebomb in the distance. ''Me Swoop, win this time of Divebomb.'' Then he is flying down at a top speed of 250 Miles per Hour. Then he drops behind Divebomb his Missiles. He is flying lower and spits fire to Divebomb. Then he transforms into is Robot Mode. ''Me Swoop will win!'' With his sword in his hand he walks to the hurted to Divebomb. His sword is slowly being hot. ''Farewell.'' Then the Dinobot puts his sword threw the chest of Divebomb. ''Me Swoop, honor to fight you. Maybe Swoop see you in Allspark. For now Swoop wins.'' Then he transforms onto a mechanical Pteranodon and is flying to Autobot Headquarters.


I would just stick with two for now. Let's see how you integrate these over time and get used to the flow of the game, then we'll evaluate the possibility of a third.
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Re: NEW Character Applications

Postby Mazinman » Fri Jan 03, 2014 7:59 pm

Here is my second Autobot. I feel dirty. :P

Name: Grotusque
Allegiance: Autobot
Sub-group: Monsterbot
Function: Military Strategist
Alt. mode: Winged Sabertooth Creature
Weapons: Vaporator Rifle, Short-Range Flamethrower
Height: 33 ft / 10.05 m
Quote: “If it ain't fun to do, it ain't worth doing."


Strength: 7
Intelligence: 9
Dexterity: 8 
Speed: 4
Endurance: 6 
Courage: 10
Firepower: 7
Accuracy: 8
Melee: 9
Tech Skill: 7
Charisma: 8
Rank: 8

Profile: Everything is funny to Grotusque, even his horrendous alternate form. He likes to tell his friends that catching a glimpse of his hideous reflection while in beast mode is the only thing that scares him. This, too, is a bit of a gag on his part—Grotusque is absolutely fearless. But the truth is that he does hate the way he looks, although he's come to accept it as part of the “big joke” that is life. Not even battle can dampen Grotusque's impudent sense of humour, which can get annoying to those who fight alongside him. But his friends are grateful that he's around in grim situations, when his hilarious (and often inappropriate) comments can break the tension and give everyone a laugh. Despite his insistence on good-natured pranks and fooling around no matter how bad things look, Grotusque is a first-class warrior and one of the best assets in the Autobot army.

Abilities: Subject is one of the most skilled military planners among the Transformers. He had above-average strength and incredible intelligence. He transforms into a creature mode that can leap distances of up to 3 miles at a time and has indestructible fangs made from metal mined at the core of Cybertron. The wings allow him to fly at 45 mph in both modes, although he is fairly awkward in flight. He also possesses a short-range flamethrower in his mouth in this mode. In robot mode, he is armed with a vaporator rifle that converts fuel and Energon to gas form, leaving affected targets inoperative. 

Weaknesses: Subject is especially uncoordinated in his creature mode and while flying in either mode.
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Vehicon
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Re: NEW Character Applications

Postby Insidious » Sat Jan 04, 2014 2:33 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Mazinman wrote:Here is my second Autobot. I feel dirty. :P

Name: Grotusque
Allegiance: Autobot
Sub-group: Monsterbot
Function: Military Strategist
Alt. mode: Winged Sabertooth Creature
Weapons: Vaporator Rifle, Short-Range Flamethrower
Height: 33 ft / 10.05 m
Quote: “If it ain't fun to do, it ain't worth doing."


Strength: 7
Intelligence: 9
Dexterity: 8 
Speed: 4
Endurance: 6 
Courage: 10
Firepower: 7
Accuracy: 8
Melee: 9
Tech Skill: 7
Charisma: 8
Rank: 8

Profile: Everything is funny to Grotusque, even his horrendous alternate form. He likes to tell his friends that catching a glimpse of his hideous reflection while in beast mode is the only thing that scares him. This, too, is a bit of a gag on his part—Grotusque is absolutely fearless. But the truth is that he does hate the way he looks, although he's come to accept it as part of the “big joke” that is life. Not even battle can dampen Grotusque's impudent sense of humour, which can get annoying to those who fight alongside him. But his friends are grateful that he's around in grim situations, when his hilarious (and often inappropriate) comments can break the tension and give everyone a laugh. Despite his insistence on good-natured pranks and fooling around no matter how bad things look, Grotusque is a first-class warrior and one of the best assets in the Autobot army.

Abilities: Subject is one of the most skilled military planners among the Transformers. He had above-average strength and incredible intelligence. He transforms into a creature mode that can leap distances of up to 3 miles at a time and has indestructible fangs made from metal mined at the core of Cybertron. The wings allow him to fly at 45 mph in both modes, although he is fairly awkward in flight. He also possesses a short-range flamethrower in his mouth in this mode. In robot mode, he is armed with a vaporator rifle that converts fuel and Energon to gas form, leaving affected targets inoperative. 

Weaknesses: Subject is especially uncoordinated in his creature mode and while flying in either mode.


You should :P

Approved.
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Re: NEW Character Applications

Postby Foximus » Sun Jan 05, 2014 3:48 pm

Motto: "Freedom is the right of all sentient beings."
Weapon: Laser Rifle
I have been peer pressured. I'm taking this laddie up as an NPC.

Pounce

Allegiance: Decepticon
Sub-group: Clone/Decepticon Intelligence
Function: Infiltrator
Alternate Modes: Puma
Weapons: Dual Missile Launcher Cannons
Special Abilities: None
Height: 24ft/ 7.3m
Quote: “Terror is the stage on which I perform."


Strength: 5
Intelligence: 7
Dexterity: 9
Speed: 4
Endurance: 5
Courage: 8
Firepower: 7
Accuracy: 10
Melee: 9
Tech Skill: 7
Charisma: 5
Rank: 6


Profile: Pounce epitomizes everything the Autobots abhor about the Decepticons. He is a borderline psychopath whose specialty – and only real pleasure – is the suffering of others, particularly the Autobots he finds so inferior to himself. He has fully dedicated himself to taking on missions and duties that even other Decepticons shy away from, from assassination to torture, and even the disposal of defenseless prisoners.

Pounce is as ruthless and cunning as they come, and the daunting legends that abound about his actions terrify all non-Decepticons. He has been dispatched on an ongoing mission to infiltrate and destroy Autobot interests in any way possible. No one ever has any indication of when he will strike, but everyone is aware of the aftereffects of his handiwork. When Autobot camps suddenly become desolate wastelands of shattered limbs and dead metal, it’s a fair bet Pounce was there.

Abilities: Subject has above-average intelligence and exceptional skill as an infiltrator, hunter, and assassin. As a puma, he is virtually soundless and can leap up to seven miles at a time. His vision and smell have been painstakingly enhanced to assist in his tracking duties. His optic sensors have a built-in laser targeting system that provides him with a 99.4% accuracy rate when firing. As a robot, he is armed with dual missile launcher cannons, each of which has an attached energo-bayonet. Subject is a clone.

Weaknesses: Subject possesses only average strength and an extremely inflated ego, but has no other significant weaknesses.
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Godmaster
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Re: NEW Character Applications

Postby Ember » Sun Jan 05, 2014 3:53 pm

Motto: "I'm not psycho...I just like psychotic things."
Foxfire13795 wrote:I have been peer pressured. I'm taking this laddie up as an NPC.

Pounce

Allegiance: Decepticon
Sub-group: Clone/Decepticon Intelligence
Function: Infiltrator
Alternate Modes: Puma
Weapons: Dual Missile Launcher Cannons
Special Abilities: None
Height: 24ft/ 7.3m
Quote: “Terror is the stage on which I perform."


Strength: 5
Intelligence: 7
Dexterity: 9
Speed: 4
Endurance: 5
Courage: 8
Firepower: 7
Accuracy: 10
Melee: 9
Tech Skill: 7
Charisma: 5
Rank: 6


Profile: Pounce epitomizes everything the Autobots abhor about the Decepticons. He is a borderline psychopath whose specialty – and only real pleasure – is the suffering of others, particularly the Autobots he finds so inferior to himself. He has fully dedicated himself to taking on missions and duties that even other Decepticons shy away from, from assassination to torture, and even the disposal of defenseless prisoners.

Pounce is as ruthless and cunning as they come, and the daunting legends that abound about his actions terrify all non-Decepticons. He has been dispatched on an ongoing mission to infiltrate and destroy Autobot interests in any way possible. No one ever has any indication of when he will strike, but everyone is aware of the aftereffects of his handiwork. When Autobot camps suddenly become desolate wastelands of shattered limbs and dead metal, it’s a fair bet Pounce was there.

Abilities: Subject has above-average intelligence and exceptional skill as an infiltrator, hunter, and assassin. As a puma, he is virtually soundless and can leap up to seven miles at a time. His vision and smell have been painstakingly enhanced to assist in his tracking duties. His optic sensors have a built-in laser targeting system that provides him with a 99.4% accuracy rate when firing. As a robot, he is armed with dual missile launcher cannons, each of which has an attached energo-bayonet. Subject is a clone.

Weaknesses: Subject possesses only average strength and an extremely inflated ego, but has no other significant weaknesses.



HAHA! LS be EVIIIIIL! Approved He's all yours! Enjoy
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Gestalt
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Re: NEW Character Applications

Postby Tekrow » Tue Jan 14, 2014 10:17 pm

Motto: ""Keep your friends close, and your enemies at the other end of your scope.""
Larks

Allegiance: Autobots.
Function: Sniper, Infiltrator.
Alternate Modes: Red Lotus Evora.
Weapons: Nucleon Charge Rifle, standard sidearm.
Special Abilities: Cloaking Device
Height: 25ft/ 7.62m
Quote: “Keep your friends close, and your enemies at the other end of your scope."


Strength: 4
Intelligence: 7
Dexterity: 6
Speed: 7
Endurance: 4
Courage: 5
Firepower: 7
Accuracy: 9
Melee: 4
Tech Skill: 5
Charisma: 6
Rank:


Profile:
Larks is an exceptional sniper, even though he will be the first to deny it, his accuracy only being matched by his snarkiness and sarcastic comments. Despite this, deep down, he's a good mech, caring for his fellows Autobots and always trying to be helpful in any way he can.

Lark is an specialist in infiltration and sabotage, carrying a cloaking device to help him in his tasks. If the need for a recon mission, or even an assassination of a high profile target ever arises, Larks is a great candidate, being able to work in groups or solo.

However, the endless war have taken a toll on him, and given him memories he wishes he could forget, losing many friends to what, in his own words, is a wasteful war. But he knows that his skills can help end the war sooner rather than later, and so he won't shy from getting his hands a little dirty if it means ending the war, and finally having peace.

Abilities:
Larks has an exceptcional accuracy, being able to snipe targets miles away with his trusty rifle, a Nucleon Charge Rifle that he calls Bianca, before the enemy even realizes what hit them.

If he is ever in need of infiltrating a base, or even avoid capture if a mission goes sour, he can rely on his cloaking device and relatively high speed to help him. His intelligence is above average, his quick thinking helping him device back up plans on the spot if things don't go according to the plan.


Weaknesses:
Larks biggest weaknesses are his melee abilities. If he's pushed into a corner with no means to escape, he has very few abilities to help him in hand to hand combat.

His cloaking device isn't perfect, as he needs to be as still as possible to get the best use out of it, and it needs a minimun range of 25 feet for it to work properly. If anyone gets closer than that, he is in danger of being spotted.

Sample Post:

The city of Bacephon, a crowning jewel of trade and comerce, where fortunes could be made if you worked hard enough. Or at least, that was what Larks had been told about the city before the Decepticons raided and pillaged it. Now it was just a smoking ruin of shattered dreams, a wasteland without hope.

It pained Larks to see such a renowed city in that pitiful state. Such a waste. How many had died when the Decepticons attacked? Hundreds? Thousands? Even a single life lost was a waste. And just as quickly as the 'Cons had attacked, they left, leaving only a handful of soldiers to defend it. Larks had to given them credit though, they were well fortified. With the kind of weaponary they had, even such a small force could inflict heavy casualties to any attacking force.

The 'Cons were commanded by some Decepticon whose name Larks didn't care to learn. It didn't matter. He only needed to know that he was his target, and that he was a fool. In his arrogance at believing that the city could only be taken with a big force, the fool had left a practically unguarded path through an old sewer, which lead directly into the tower in which Larks was now located. He could see pretty much the whole city from his position, and the best part, they couldn't see him. His cloaking device assure him of that.

But more importantly, he could see his target. He already had Bianca in position, pointing directly into his target. As he saw the Decepticon through the scope, he couldn't help but wonder, maybe the 'Con was just doing his duty, maybe he wasn't truly evil, just another soldier doing his job. Maybe they could've been friends in different times. It was just another life wasted by the endless war. A war that Larks couldn't even remember its beggening. He couldn't remember a time that wasn't clouded by death and destruction.

But he couldn't delve into such thoughts. There was a war still going on, and just sitting by and wondering about the maybes wasn't going to end it. So Larks would make sure that if lives were going to be wasted in this war, it wouldn't be the lives of the innocents, or the lives of his fellows Autobots. For the sake of the future, he would waste the lives of every 'Con that dared to appear infront of his scope.

And so, with a calm head, Bianca roared, releasing her round. And so, another life was wasted.
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Posts: 5
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Re: NEW Character Applications

Postby Insidious » Thu Jan 16, 2014 12:32 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Tekrow wrote:Larks

Allegiance: Autobots.
Function: Sniper, Infiltrator.
Alternate Modes: Red Lotus Evora.
Weapons: Nucleon Charge Rifle, standard sidearm.
Special Abilities: Cloaking Device
Height: 25ft/ 7.62m
Quote: “Keep your friends close, and your enemies at the other end of your scope."


Strength: 4
Intelligence: 7
Dexterity: 6
Speed: 7
Endurance: 4
Courage: 5
Firepower: 7
Accuracy: 9
Melee: 4
Tech Skill: 5
Charisma: 6
Rank:


Profile:
Larks is an exceptional sniper, even though he will be the first to deny it, his accuracy only being matched by his snarkiness and sarcastic comments. Despite this, deep down, he's a good mech, caring for his fellows Autobots and always trying to be helpful in any way he can.

Lark is an specialist in infiltration and sabotage, carrying a cloaking device to help him in his tasks. If the need for a recon mission, or even an assassination of a high profile target ever arises, Larks is a great candidate, being able to work in groups or solo.

However, the endless war have taken a toll on him, and given him memories he wishes he could forget, losing many friends to what, in his own words, is a wasteful war. But he knows that his skills can help end the war sooner rather than later, and so he won't shy from getting his hands a little dirty if it means ending the war, and finally having peace.

Abilities:
Larks has an exceptcional accuracy, being able to snipe targets miles away with his trusty rifle, a Nucleon Charge Rifle that he calls Bianca, before the enemy even realizes what hit them.

If he is ever in need of infiltrating a base, or even avoid capture if a mission goes sour, he can rely on his cloaking device and relatively high speed to help him. His intelligence is above average, his quick thinking helping him device back up plans on the spot if things don't go according to the plan.


Weaknesses:
Larks biggest weaknesses are his melee abilities. If he's pushed into a corner with no means to escape, he has very few abilities to help him in hand to hand combat.

His cloaking device isn't perfect, as he needs to be as still as possible to get the best use out of it, and it needs a minimun range of 25 feet for it to work properly. If anyone gets closer than that, he is in danger of being spotted.

Sample Post:

The city of Bacephon, a crowning jewel of trade and comerce, where fortunes could be made if you worked hard enough. Or at least, that was what Larks had been told about the city before the Decepticons raided and pillaged it. Now it was just a smoking ruin of shattered dreams, a wasteland without hope.

It pained Larks to see such a renowed city in that pitiful state. Such a waste. How many had died when the Decepticons attacked? Hundreds? Thousands? Even a single life lost was a waste. And just as quickly as the 'Cons had attacked, they left, leaving only a handful of soldiers to defend it. Larks had to given them credit though, they were well fortified. With the kind of weaponary they had, even such a small force could inflict heavy casualties to any attacking force.

The 'Cons were commanded by some Decepticon whose name Larks didn't care to learn. It didn't matter. He only needed to know that he was his target, and that he was a fool. In his arrogance at believing that the city could only be taken with a big force, the fool had left a practically unguarded path through an old sewer, which lead directly into the tower in which Larks was now located. He could see pretty much the whole city from his position, and the best part, they couldn't see him. His cloaking device assure him of that.

But more importantly, he could see his target. He already had Bianca in position, pointing directly into his target. As he saw the Decepticon through the scope, he couldn't help but wonder, maybe the 'Con was just doing his duty, maybe he wasn't truly evil, just another soldier doing his job. Maybe they could've been friends in different times. It was just another life wasted by the endless war. A war that Larks couldn't even remember its beggening. He couldn't remember a time that wasn't clouded by death and destruction.

But he couldn't delve into such thoughts. There was a war still going on, and just sitting by and wondering about the maybes wasn't going to end it. So Larks would make sure that if lives were going to be wasted in this war, it wouldn't be the lives of the innocents, or the lives of his fellows Autobots. For the sake of the future, he would waste the lives of every 'Con that dared to appear infront of his scope.

And so, with a calm head, Bianca roared, releasing her round. And so, another life was wasted.


Pretty good start. You've used 64 out of 70 stat points. My guess is you were applying some to a potential stat penalty for the cloaking device (or that's just what you plugged in. It's happened both ways.) In any event, if you want to keep it, I'm gonna need you to shave off four more stat points as a penalty for that cloaking device. Then we'll have a look at the rest of what you've got here.
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