turbomagnus wrote:I had a thought, maybe we could pull off some kind of narrative campaign? I don't have a clear idea, but campaign missions could include things like
- attacking enemy bases (represented by cityformers/Battle Stations) with the side who has the greater number of enemy base kills becomes the attacker...
- Silence The Guns, with weapon-formers being the targets to represent attacks on a defender's anti-air and anti-tank guns or raids to destroy an attacker's siege guns...
- supply run/city under siege where the attacker's aircraft (helicopters, planes, birds, spaceships) and the defender's trucks are the targets being counted (representing supply convoys under air attack and anti-aircraft artillery fire). Whichever side has the most qualifying kills determines what kind of mission the next round involves... (Attacker making a massive push against a supply-starved city or a revitalized defender attempting a breakout, for example)
Thoughts?
i like it