Silverbolt wrote:Pity, having a weapons system that actually worked would have been really nice.
Any reason why it can't be done without reseting everyones exp distribution? I know that there will be configuration issues, but at least then it will be players choice to reset or not, and with the alt rotator working they won't be kept from any alts. Though I suppose all of them could be made availible as well.
Because some players didn't want to reset their XP. There was no way to make a majority happy.Silverbolt wrote:Pity, having a weapons system that actually worked would have been really nice.
Any reason why it can't be done without reseting everyones exp distribution? I know that there will be configuration issues, but at least then it will be players choice to reset or not, and with the alt rotator working they won't be kept from any alts. Though I suppose all of them could be made availible as well.
That's a good suggestion. I'm actually coding a limit on the amount of weapons you can hold at one time so the "hoarding" issues will be avoided.Silverbolt wrote:Fair enough, I'm patient enough to wait for it. Been doing just fine so far without any of the uber weapons.
Just a suggestion if you could find some way to limit the number of certain weapons their team could carry that would help as well. Say instead of 12 BB's they could only have 3. It would bring some variety to the game and space out the weaponary a little more. Something that forced people to be armed should be in there as well.
Just reminds me of when the enduring/avoiders were around at the top of the food chain and used unnaturally weak weapons to do next to no damage to each other to rack up the avoids.
Thanks Deadboy, but it was alot more than a small amount of people. I'd say MOST people that PMed me or chatted in the threads were concerned about it.Deadboy wrote::sad:
Yup, you can never make everyone happy. I have to confess I'm bitterly disappointed that a small amount of people whining over those stupid, tiny little icons is going to cost us a new weapons system and an amazing amount of fun. I think some players serious fail to have their priorities straight.
That said, you've still got my support, OS, so other than registering my objection now I'll pretty much drop it.
TotalYoukai_Inuyasha wrote:Just a question on that said idea. Did you mean a maximum number of TOTAL weapons stored, or a maximum number of each weapon stored?
Cause there might become a mistaken factor made to that whereas the limit was really low or something.
Burn wrote:or some other anti-OS reason
Burn wrote:...So the real reason for the plan changing isn't because of some "oh he doesn't know what he's doing" or some other anti-OS reason, it's because OS is LISTENING to US and taking OUR thoughts and opinions on board.
Dunno about anyone else but I find that highly refreshing. A game built by the community for the community, not a game built by 2 or 3 people with the community expected to accept what they give us
Youkai_Inuyasha wrote:Burn wrote:or some other anti-OS reason
Seriously, where are these so called "anti-OS" people anyway? I don't recall any.
Omega Sentinel wrote:That's a good suggestion. I'm actually coding a limit on the amount of weapons you can hold at one time so the "hoarding" issues will be avoided.Silverbolt wrote:Fair enough, I'm patient enough to wait for it. Been doing just fine so far without any of the uber weapons.
Just a suggestion if you could find some way to limit the number of certain weapons their team could carry that would help as well. Say instead of 12 BB's they could only have 3. It would bring some variety to the game and space out the weaponary a little more. Something that forced people to be armed should be in there as well.
Just reminds me of when the enduring/avoiders were around at the top of the food chain and used unnaturally weak weapons to do next to no damage to each other to rack up the avoids.
While we are at it, let's make this thread a weapons/alts suggestion thread....
Burn wrote:Just in case anyone feels the need to shake their fist at OS or go off onto their private little forums and IM conversations and have a good ol bitch fest about him getting people excited only to take it away. Realise this.
Plans were changed because of discussions both here in HMW GD and in the Support Staff forum. OS had an idea, but we, the collective community of HMW and our mass of feedback gave him a whole bunch of new ideas and things have headed in another direction.
So the real reason for the plan changing isn't because of some "oh he doesn't know what he's doing" or some other anti-OS reason, it's because OS is LISTENING to US and taking OUR thoughts and opinions on board.
Dunno about anyone else but I find that highly refreshing. A game built by the community for the community, not a game built by 2 or 3 people with the community expected to accept what they give us
Sunstorm wrote:Meddlesome fools, if war is what you desire, so let it be upon your own heads.
Sunstorm wrote:Meddlesome fools, if war is what you desire, so let it be upon your own heads.
Tammuz wrote:i'm still unsure how balancing the weapons requires a total reset.
Tammuz wrote:well to be fair, if the weapons where truely balanced why would you need to change weapon?
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