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Old Transformers 6 Concept Art of Cheetor Surfaces

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Old Transformers 6 Concept Art of Cheetor Surfaces

Postby ZeroWolf » Fri Jan 22, 2021 5:11 pm

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Greetings Seibertronians! A new piece of concept art is causing a stir around the Transformers community. The art in question is of a design for live action Cheetor:

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Now before people start expressing rage (or joy if they like it) it's important to note that this design is for the now abandoned Transformers 6 (Hasbro choose to go with Travis Knights Bumblebee movie instead of it) and as such, this art is over 5 years old at this point. The artist, Rob Wiggins also provided concept art for the Bumblebee movie. This work was posted to his ArtStation account.

On his ArtStation account you can also check out other Transformers art he's created, including an Omega Supreme for an untitled Transformers Augmented Reality Game.

What do you really think about this piece of art? Are you glad its consigned to history? Or are you sad it never got chance to live in plastic. Let us know in the Energon Pub and stay tuned to Seibertron for all the latest news and reviews!
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby Quantum Surge » Fri Jan 22, 2021 5:21 pm

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Love the cheetah mode. Could be more yellow bit it reminds me of Night Slash Cheetor. Robot mode head is pretty generic and I don't like it (I can only imagine actual TF-fans and people who claim to be fans yet only report the news adding the cliche "WTF, FAIL" thumbnails on Youtube). Would work for a Genericon though.
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby Blastback » Fri Jan 22, 2021 5:23 pm

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The Cheetah mode is good in my opinion. The robot mode, not a big fan off. But I've never been a fan of the bayformer asthetic, so take my opinion for what it's worth.
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby Jeddostotle7 » Fri Jan 22, 2021 6:20 pm

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Thank you SO MUCH for correctly labelling this up front as old art that probably has little to no bearing on the upcoming Beast Wars movie. So many comments on the post of this art over on TFW are people losing their minds and despairing over thinking this is representative of what the Beast Wars movie will be like, because the post over there wasn't clear enough about the timeline of it, and I was worried the same thing would happen here too. Thank you so so much for completely avoiding that situation.
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby GeekyGamer Gal » Fri Jan 22, 2021 7:05 pm

I have to agree with the general consensus, the cheetah mode is pretty decent, but looking at the bot mode... I'm still wondering where exactly the eyes and mouth are on that thing.
I mean, it could almost work like a Bayverse animated Shockwave or Punch/Counter Punch with the couple of different faces I see of that thing.

"Ah, yes I'll use these red gems-like things as optics when I'm a 'Con and actually open my optics when I'm a 'Bot."
You know, as a kid I never made the connection between the G1 Sideswipe toy my brother passed down to me and the characters in the Beast Wars show on TV, until Michael Bay had Sideswipe as a Corvette.
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby Sabrblade » Fri Jan 22, 2021 11:30 pm

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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby blackeyedprime » Sat Jan 23, 2021 5:13 am

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The world is a better place for not having a beast wars movie.

Sadly they will likely churn out five of them.

The design might have been okayish for beastmachines but it would probably look like a messy downgrade rather than an upgrade if it followed some actual decent beast wars designs.
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby AllNewSuperRobot » Sat Jan 23, 2021 10:14 am

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Beast Mode does look interesting. Why am I cynically thinking those massive "rabbit ears" on his Bot Mode head would have had some obnoxious twitch or movement to them?

blackeyedprime wrote:The world is a better place for not having a beast wars movie.


Agreed. Much like The '86 Movie, if ever there was going to be a BW Movie, it should have happened during its peak. The Beast Era has passed and that moment in time, specifically the tone of the 90's, can't really be replicated decades later. Today, they wouldn't know how.
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby TulioDude » Sat Jan 23, 2021 11:05 am

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That cheetah mode is solid!
No opinion on the robot mode,since it's just an unfinished head.
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby TOO MUCH ENERGON! » Sat Jan 23, 2021 11:52 am

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Should the rumoured Beast Wars movie actually happen, I really hope they don’t go this route with the characters’ beast forms and keep their alt modes looking like organic animals.
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby PerfectVision » Sat Jan 23, 2021 12:19 pm

blackeyedprime wrote:The world is a better place for not having a beast wars movie.

Sadly they will likely churn out five of them.

The design might have been okayish for beastmachines but it would probably look like a messy downgrade rather than an upgrade if it followed some actual decent beast wars designs.


BM has the the best Cheetor for me.
The head of this prototype look like a demon,the kind with the horn on the forehead,nothing like that in BM.
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby AllNewSuperRobot » Sat Jan 23, 2021 12:50 pm

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BM [Vehicon] designs have always been the most pure version of the central Transformers concept - Alien shapeshifting robots. Their whole faction is the one shining light of that entire series.
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby Munkky » Sat Jan 23, 2021 4:28 pm

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The cheetah mode kind of looks like something you'd see in a flashy high-budget car ad, like showing a CGI cheetah made of engine parts to emphasize how fast the car can go, that sort of thing. It looks decent either way, and while I'm not keen on the robot mode it's at least consistent with overall movie style, or at least more than some of the later designs like Hound, Drift or Crosshairs were.
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby Deadput » Mon Jan 25, 2021 12:03 pm

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TOO MUCH ENERGON! wrote:Should the rumoured Beast Wars movie actually happen, I really hope they don’t go this route with the characters’ beast forms and keep their alt modes looking like organic animals.

I cannot fathom how an organic animal Beast Wars movie could be anything but extremely uncanny and thus very distracting.

Like in just robot mode or just animal mode could potentially work but it's the in-between, the transformations that will ruin the whole movie.

Plus robotic robot modes with fleshy animal parts clinging onto their forms might gross out the audience.

Beast Wars is not meant for the big screen and never will be, the only way it could work is being robot animals like the concept art but of course fans would hate that.
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby AllNewSuperRobot » Mon Jan 25, 2021 12:37 pm

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Robot animals negates the point of Beast Wars. They are an organic animal with a Robot in Disguise, under the skin.
They aren't meant to be Fake animals ala G1 Dinobots, Predacons, Monsterbots etc
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby TOO MUCH ENERGON! » Mon Jan 25, 2021 12:44 pm

Motto: ""Cheetor says some Cheetor bullshit.""
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AllNewSuperRobot wrote:Robot animals negates the point of Beast Wars. They are an organic animal with a Robot in Disguise, under the skin.
They aren't meant to be Fake animals ala G1 Dinobots, Predacons, Monsterbots etc



This.
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby Deadput » Mon Jan 25, 2021 1:26 pm

Motto: "Let's kick the tires and light the fires!"
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AllNewSuperRobot wrote:Robot animals negates the point of Beast Wars. They are an organic animal with a Robot in Disguise, under the skin.
They aren't meant to be Fake animals ala G1 Dinobots, Predacons, Monsterbots etc

I mean yes that's true, that's part of what makes it Beast Wars

Regardless Beast Wars would still make for a rather bad movie if it's "live action" over an animated style.

It's like anime, it just will never work in that format ever.
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby AllNewSuperRobot » Mon Jan 25, 2021 1:32 pm

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A purely CG film, equivalent to the show, would work. Back in the late 90's.

But again, it is better to just leave Beast Wars where it is. As one of the last times anyone was allowed to do something new, bold and different with Transformers.
Today it would only exist as a nostalgia cash-cow, with no merit beyond fleecing the fanbase.
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby Deadput » Mon Jan 25, 2021 5:10 pm

Motto: "Let's kick the tires and light the fires!"
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AllNewSuperRobot wrote:A purely CG film, equivalent to the show, would work. Back in the late 90's.

But again, it is better to just leave Beast Wars where it is. As one of the last times anyone was allowed to do something new, bold and different with Transformers.
Today it would only exist as a nostalgia cash-cow, with no merit beyond fleecing the fanbase.


So with that in mind, why shouldn't they just change the design into robotic animals?

It would be different and "original".

There's no reason the Beast Wars concept has to be limited to one show.
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Deadput wrote:Actually I don't know my mother's name is Valerie so is Va'al actually my mother?

Yes. Now go to your room and don't play with yourself.


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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby AllNewSuperRobot » Tue Jan 26, 2021 9:44 am

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Deadput wrote:So with that in mind, why shouldn't they just change the design into robotic animals?

Because it isn't Voltron. Remove the core Beast Disguise element and it isn't Beast Wars. It is just another Transformers line.

Deadput wrote:It would be different and "original".

Quite the opposite. It becomes a generic knock-off.

Deadput wrote:There's no reason the Beast Wars concept has to be limited to one show.


It wasn't. It had four shows. Technically five, if you want to include Car Robots. The thing is, the Beast Wars concept was played out to its entirety. From Beast Wars Part 1 to Endgame Part 3. The concept was fully explored and fleshed out. Beast Wars was never Sunbow. Wherein the real hook was the visual designs and voices. It had a story and told it very well. It left parts ambiguous that didn't need to be expanded, to tell that specific story.

The only thing they would do with Beast Wars concept today, in contrast to the late 90's, would be to squeeze every last drop of nostalgia and merchandising from it. To milk that cash cow for all it was worth. That, in itself, has no merit or value.

Beyond Endgame Part 3 is a huge untapped universe. But without the direct conceit of the Beast Wars series, it becomes another Transformers space story. Because the context for Beast forms is landlocked.
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby Sabrblade » Tue Jan 26, 2021 10:01 am

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Transmetals were a thing. ;)

AllNewSuperRobot wrote:Beyond Endgame Part 3 is a huge untapped universe. But without the direct conceit of the Beast Wars series, it becomes another Transformers space story. Because the context for Beast forms is landlocked.
Beast Wars Neo got away with being a Star Trek-esque space-hopping series with organic beast-moded characters.

In fact, Bob and Larry originally felt that the Beast Wars cartoon should have been set in space all along, and is where they wanted to go with the series for Season 4 before Hasbro decided to make a sequel show instead.
"When there's gold feathers, punch behind you!!"

Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby AllNewSuperRobot » Tue Jan 26, 2021 10:13 am

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Sabrblade wrote:Transmetals were a thing. ;)

AllNewSuperRobot wrote:Beyond Endgame Part 3 is a huge untapped universe. But without the direct conceit of the Beast Wars series, it becomes another Transformers space story. Because the context for Beast forms is landlocked.
Beast Wars Neo got away with being a Star Trek-esque space-hopping series with organic beast-moded characters.

In fact, Bob and Larry originally felt that the Beast Wars cartoon should have been set in space all along, and is where they wanted to go with the series for Season 4 before Hasbro decided to make a sequel show instead.



Yes, but The Beast Modes of Neo were not made for practicality, as in the main series. It was a cosmetic choice.

Also, talking Beast Machines is talking beyond Neo. As we all know that Beast Machines is at the end of the Beast Era show timeline. Personally, I think BM poisoned the well on Beast Mode designs too.
It is kind of why I grimly head-canon that Planet Tek in the pilot episode of Shadow Raiders was in fact, the fate of BM's Cybertron.

Ultimately though, it is why even after BM, I would have embraced Transtech. Which to me was blending the Beast Era into vehicle based Cybertronians. Plus I did want to see the Vok explored in depth. As BM completely ignored them.
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby Sabrblade » Tue Jan 26, 2021 10:18 am

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
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AllNewSuperRobot wrote:Also, talking Beast Machines is talking beyond Neo.
Wait, who was talking Beast Machines?

AllNewSuperRobot wrote:As we all know that Beast Machines is at the end of the Beast Era show timeline.
You mean in terms of real world production and broadcasting, right?
"When there's gold feathers, punch behind you!!"

Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby AllNewSuperRobot » Tue Jan 26, 2021 10:20 am

Motto: "Guilty or Innocent?
Always Guilty..."
Weapon: Particle Beam Cannon
Sabrblade wrote:
AllNewSuperRobot wrote:Also, talking Beast Machines is talking beyond Neo.
Wait, who was talking Beast Machines?


I was, RE: Endgame Part 3.

Sabrblade wrote:
AllNewSuperRobot wrote:As we all know that Beast Machines is at the end of the Beast Era show timeline.
You mean in terms of real world production and broadcasting, right?


Yep. Car Robots came next, after all.
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Re: Old Transformers 6 Concept Art of Cheetor Surfaces

Postby Sabrblade » Tue Jan 26, 2021 10:25 am

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
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AllNewSuperRobot wrote:
Sabrblade wrote:
AllNewSuperRobot wrote:Also, talking Beast Machines is talking beyond Neo.
Wait, who was talking Beast Machines?


I was, RE: Endgame Part 3.

Sabrblade wrote:
AllNewSuperRobot wrote:As we all know that Beast Machines is at the end of the Beast Era show timeline.
You mean in terms of real world production and broadcasting, right?


Yep. Car Robots came next, after all.
Got it. Though, from an in-universe perspective, Neo is eons after Beast Machines.
"When there's gold feathers, punch behind you!!"

Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Transformers Podcast: Twincast / Podcast #346 - Gas Station Jamboree
Twincast / Podcast #346:
"Gas Station Jamboree"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, March 23rd, 2024

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