People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Ninjaburn wrote:I don't think the idea of V2 is cursed, but I think the organization of getting it done has been repeating the same pattern: create ideas, get a programmer, ask programmer to do it for free in their spare time, not oversee programmer, programmer burns out and leaves...multiple times. This has happened now with three different programmers (and repeated twice now with the last two). If Ryan is truly committed to HMW then its time he puts his money where his mouth is...literally.
Ninjaburn wrote:I myself would step up to program the game, but I have a family to care for, and doing a job this big for free I simply cannot justify. Most would agree. Others have noted about the freelancer sites out there, and I agree, its time to get another pro in here and PAY him to do it. OR, get a few different programmers willing to work for nothing but bragging rights, assign someone as project lead, carve out HMW into smaller projects for each programmer, and get 'em done. I think we have seen that this project is just too big for one person to accomplish without help and/or compensation, at least not without resulting in severe burnout.
Ninjaburn wrote:I have tried, but I no longer can carry the party line that Seibertron.com is "committed" to HMW. I feel between absorbing Transtopia, increasing the news and galleries, and overseeing the boards, HMW is no longer important to the site and/or the time is not there to make it important. Which is truly a shame, when sites like ogame.org has thousands of players and if this site truly invested the time and resources, could be just as successful, and bring in a lot more traffic to Seibs as a whole; heck HMW is how I got introduced to the rest of the site! (Yes I know Ogame has a group of dev's working on it, but I'm just using an example.)
Ninjaburn wrote:Now I understand and believe that no one including Ryan knew OS was going to bail - again - however I truly feel this could have been prevented, or at least mitigated.
Ninjaburn wrote:We keep wanting to build our ivory castle, however we keep skipping over the foundation. And what is even worse is this time I think we really had the right idea, and we were slowly getting it going, but in the end it still fell apart.
We have the base code OS did, now what's the solution to pick up the baton and finish the race? Or, is it time to say this is a crap-shoot and walk away?
Redimus GTS wrote:Do not, for the love of god, do what you do everytime you lose/sack/piss off the programmer. Because you do the same thing everytime, and the same thing happens everytime.
Redimus GTS wrote:Firstly, give up with the rediculous idea of ONE programmer. Nothing thesedays gets done by one sole programmer. You simply cannot get what you expect for HMW if you insiste on only one programmer. Sure, have a programmer in charge, with 2 or 3 subordinates, but give up on this pathetic one programmer for HMW nonsence.
Redimus GTS wrote:Secondly, programmer =/= good admin. OS was on half the game's hate list before he'd had a chance to prove himself becuase he was such a god aweful admin. And if you are really serious about wanting a new game, the last thing you want is you *only* programmer, wasting time/pissing people off as an admin. I honestly apreciated most of what OS did on the programming side of the game (even if most of it was lost thanks to bad weather), but I clashed whith him all the time becuase of his absolutly and utterly disgraceful behaviour whilst acting as an admin.
vaporretarder wrote:... (and most importantly you can post your price range). ...
Seibertron wrote:That's a great idea if all of you agree to paying an annual membership fee. I don't think any of you want that, I know I don't want that, and I also don't think I want to get involved with the legal ramifications of charging people for memberships.
The position of the HMW programmer is the same level of a volunteer staff member as the news admins and forum admin position. You do it because you love this hobby and want to support this site.
HMW should be free, just like it's my goal to always keep Seibertron.com free (unless, of course, the ISPs start imposing some network tax, fee, or something crazy that changes the entire face of the Internet as we know it ... i.e. the Internet is no longer "free").
Absolute Zero wrote:That's not true. There are free games online that don't charge monthly memberships. True that some charge for certain ingame content or items, but you don't need those to play the game or enjoy them. Most of the game advertisements on this site are for free games that pay their programmers. There's no reason HMW couldn't be among the same, it would just take some devotion to the game and building it up. If done well, HMW would easily make money over whatever was paid to any programmers. It's how games and sites like Maplestory and Gaia work.
Absolute Zero wrote:I think the misnomer is that if you hire a programmer, you have to pay them premium rates; this isn't true. There are programmers on this site who would do it for free readily I'm sure, and most programmers already have a steady job. However, offering them a few bucks on the side for working on the game, and issuing deadlines to get work done.
Absolute Zero wrote:But, if you're devoted to volunteer work, I suggest putting together a small team of people who will work on it. Not all need to be programmers, but perhaps a writer or two, a couple of graphic artists, and someone who can handle laying out the pages for the new game, and someone to keep them all on the same page, as well as getting another programmer to tweak the current game so there's content beyond level 4 for us.
Seibertron wrote:Redimus GTS wrote:Firstly, give up with the rediculous idea of ONE programmer. Nothing thesedays gets done by one sole programmer. You simply cannot get what you expect for HMW if you insiste on only one programmer. Sure, have a programmer in charge, with 2 or 3 subordinates, but give up on this pathetic one programmer for HMW nonsence.
That is a completely unfounded statement. Of course you can get things done with ONE programmer and get it done in a reasonable time frame. It's ludicrous to think that you can't. I program Seibertron.com by myself, with the exception of HMW which is just one small part of the Seibertron.com machine. I program all of the projects I work on at work by myself, as I have for the past 9 years. HMW doesn't need more than one programmer. It's not that big of a game. If you guys are thinking HMW somehow needs more than one programmer, then you guys must be thinking that somehow HMW is going to become a much different game than it is, which it's not. The concept of HMW will always remain the same. I have no desire to spawn off HMW into a game that's bigger than Seibertron.com. It will always be a part of Seibertron.com.
Seibertron wrote:Redimus GTS wrote:Secondly, programmer =/= good admin. OS was on half the game's hate list before he'd had a chance to prove himself becuase he was such a god aweful admin. And if you are really serious about wanting a new game, the last thing you want is you *only* programmer, wasting time/pissing people off as an admin. I honestly apreciated most of what OS did on the programming side of the game (even if most of it was lost thanks to bad weather), but I clashed whith him all the time becuase of his absolutly and utterly disgraceful behaviour whilst acting as an admin.
Please refrain from the negative comments about Omega Sentinel. He's a great guy and he doesn't need people such as yourself making statements like the ones above just because he's stepped down as the HMW programmer. OS did a great job as the programmer and as an HMW forum admin.
Seibs wrote:I'd like to see a new programmer come along that basically throws out everything that's been done. Within 1 to 3 months of programming, a new version of HMW could be up and running. From there, new modifications and additions could be made to the game to keep everyone enticed and excited about the game. It doesn't take a year to build something like HMW. It should only take a couple of months at most. HMW should be a work-in-progress and should never be 100% complete, just like Seibertron.com is. If you try to make it 100% complete, it will never get done because there just isn't enough time.
Seibertron wrote:Omega Sentinel is swamped at work. Please don't assume anything about this situation or his situation. He doesn't need to explain to anyone about the things that are going on in his private life that have taken away his time to work on HMW.
Ninjaburn wrote:I think some of the comments all simply stem from a frustration about what we have heard and seen month after month since the very idea of 'HMW V2' was brought up over two years ago. And though we understand the issues, clearly the status quo isn't working, and some sort of change is necessary in the implementation of this idea.
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