Re: Project Genesis
Posted: Mon Jan 28, 2013 11:44 am
Agamemnon wrote:Rated X wrote:<Edited to get this point> I could afford a regular Genesis plus a $60 add on set. That is if they ever make one. Continuities aside, everything is awesome to me except the arms. What you call ruining, I would call enhancing. Just like Headrobots sets.
On this point, have you considered what this might do to the transformation? Not looking to fight, looking to move on and address the mod you propose. The arms are integral parts of the left and right wings and the thrusters in the back. From what you describe, I'm not sure this would look very good in alt mode.
But then I will fully agree that I am biased by the design in the video game.
Just like my FOC Shockwave with Cyclonus legs and no wings, I have pretty much tossed the alt mode out the window. In my honest opinion FOC Omega's spaceship mode looks like his robot mode all folded up rather than a serious looking space ship. Since the Activision artists never envisioned an actual transforming toy being created, they should have went with a more conventional ark style space ship instead of that space station looking jet booster thing they came up with. It worked out real well being that a 3rd party brought the artwork to life in both modes including transformation. But if Hasbro had done it, everyone would have complained about the crappy "fold up the robot" alt mode. (hence re-entry mode ROTF Ravage) Im a G1 fan so Im pretty stuck on the whole reason he has one blaster hand and one claw hand to combine and form a conventional rocket. I understand you favor FOC Omega as a video game fan and want game accuracy. Obviously we cant change the game. But if we could go back in time and stop the activison artists from giving him "monkey arms" would you be opposed to it ? I mean the same FOC Omega transforming into into the same spaceship you seem to like, but with no monkey arms in robot mode...Wouldnt that be cool ???