Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

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Re: Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Postby Deathsanras » Sat Aug 04, 2012 3:57 am

orangeitis wrote:
Matt Tieger: G1 is our primary touchstone, meaning that we look to G1 for visual ques, abilities, VO quotes, etc. We look to not violate the Movie universe, but aren't beholden to it (and we do in-fact stay in the distant past to help with that). Prime has the most relevance with our game, there are many things introduced in WFC that are not part of the Prime show, like Dark Energon. There are a few elements that have the same 'visual DNA' like the Nemesis for example.
Matt Tieger: Hasbro was very involved, but the story starts and ends here are HMS. We have some very talented writers, a studio full of G1 fans, and a design staff that is passionate about bringing the story out in the world.
Oh my...


Sounds like Hasbro needs to sit him down for a chat.
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Re: Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Postby MGrotusque » Sat Aug 04, 2012 8:38 am

The fact that he even mentioned "Big Trouble in Little China" makes him a good guy in my books. It's really one of the best movies ever made.......ever. [-(
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Re: Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Postby zko » Sat Aug 04, 2012 5:57 pm

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monstergrotusque wrote:The fact that he even mentioned "Big Trouble in Little China" makes him a good guy in my books. It's really one of the best movies ever made.......ever. [-(


Seconded, I was shocked to see Kurt Russel catch a knife, because I hadn't yet seen "Escape From New York" at the time... also Kim Catrall or whatever her name is was majorly hot back then.

EDIT: Evidence from unicron.com forum (notice the date of the post in 2010, also when speaking of cheesy effects I was talking about 007, not the others!):
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