This page contains affiliate links. We may earn commissions when readers interact with or purchase items through these links. For more information, see our affiliate disclosures here.

Question for the numbers-crunchers

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Question for the numbers-crunchers

Postby turbomagnus » Tue Jul 03, 2012 12:20 am

Motto: "'In yon straight path a thousand may well be stopped by three,
Now who will stand on either hand and keep the bridge with me?'"
Weapon: Shotgun
Which has more actual bearing on a weapon's effectiveness; Fp/Sk requirements or Damage Range?

There's several examples of what I mean, but I'll use the one I'm looking at now;

Rocket-Propelled Mortar Shells are Fp 10/Sk 7, Light to Incredible, Short Recharge.

Twin Mortar Cannons are Fp 4/Sk 1, Light to Incredible, no recharge.

Now, ignoring any effect the additional Firepower would have on Strafe and things like that, they've both got the same damage range, the Twin Mortar Cannons actually have a better rate-of-fire with no recharge and in terms of experience spent it's actually cheaper which would allow me to put more points into other stats... So, what does going for the more expensive (points and Energon-wise) Rocket Propelled Mortar Shells actually give me over the cheaper but seemingly more effective Twin Mortar Cannons to justify the additional investment?
Current Status: Anticipating a possible absence from HMW for a few days after Thanksgiving due to family reasons.
User avatar
turbomagnus
Headmaster
Posts: 1121
Joined: Wed Jan 14, 2004 7:28 pm
Location: GMT -5
Alt Mode: Toyota Echo
Strength: ???
Intelligence: ???
Speed: ???
Endurance: ???
Rank: ???
Courage: ???
Firepower: ???
Skill: ???

Re: Question for the numbers-crunchers

Postby _Anshin_ » Thu Jul 05, 2012 5:46 am

turbomagnus wrote:Which has more actual bearing on a weapon's effectiveness; Fp/Sk requirements or Damage Range?

There's several examples of what I mean, but I'll use the one I'm looking at now;

Rocket-Propelled Mortar Shells are Fp 10/Sk 7, Light to Incredible, Short Recharge.

Twin Mortar Cannons are Fp 4/Sk 1, Light to Incredible, no recharge.

Now, ignoring any effect the additional Firepower would have on Strafe and things like that, they've both got the same damage range, the Twin Mortar Cannons actually have a better rate-of-fire with no recharge and in terms of experience spent it's actually cheaper which would allow me to put more points into other stats... So, what does going for the more expensive (points and Energon-wise) Rocket Propelled Mortar Shells actually give me over the cheaper but seemingly more effective Twin Mortar Cannons to justify the additional investment?


The weapons are all weighted differently. However the general rule of thumb is this... the more points invested usually the more powerful the weapon. So while both weapons have a chance of doing theoretical damage of 0pts to 100% damage the actual average damage of the weapons are a much larger gap. This is seen in much higher numbers when factor in the opponent's armor and saving throws. The RPMS will have a higher base damage (average) over that of the TMC. If you were fighting a low level character (such as my Shenlong) you would see higher damage with either of the weapons. If you went against a stronger opponent such as Burn's Gore or N_V's Mustard you would see a lower rate of return with the TMC. This isn't to say that the RPMS won't hit for a 1 and the TMC will hit for 25pts of damage, as the random number generator will have an effect on the rolls.
_Anshin_
Brainmaster
Posts: 1360
Joined: Sat Aug 16, 2008 6:00 pm

Re: Question for the numbers-crunchers

Postby turbomagnus » Thu Jul 05, 2012 10:57 am

Motto: "'In yon straight path a thousand may well be stopped by three,
Now who will stand on either hand and keep the bridge with me?'"
Weapon: Shotgun
So, and pardon my Warhammer-geek for showing, it's basically along the lines of rolling To Wound on three dice against a higher toughness opponent as compared to two dice?
Current Status: Anticipating a possible absence from HMW for a few days after Thanksgiving due to family reasons.
User avatar
turbomagnus
Headmaster
Posts: 1121
Joined: Wed Jan 14, 2004 7:28 pm
Location: GMT -5
Alt Mode: Toyota Echo
Strength: ???
Intelligence: ???
Speed: ???
Endurance: ???
Rank: ???
Courage: ???
Firepower: ???
Skill: ???

Re: Question for the numbers-crunchers

Postby _Anshin_ » Thu Jul 05, 2012 1:55 pm

Sort of. I've never played Warhammer, so let me see if I can break it down to simple base ten numbers

Armor will mitigate basic attacks (weapon/fist/kick) depending upon your armor ranking. Some Armor does do better than others, so for example Duranium reduces damage slightly better than Carbon Fiber.

Either way, no armor would allow for the max damage of the weapon.

If we had weapon a with a min damage of 1 and a max damage of 50 and weapon b with a min damage of 1 and a max damage of 80 they would both be considered light to incredible. The base damage of a however would probably be 15 and the base damage for b would be 25. Again these numbers are made up and used only for example, so don't put weight into what is what.

So this means against an unarmored opponent weapon A has the potential on a roll to miss, or score 1 to 50. The average shots will be around 15. This does not mean you can't get a damage attack of 50 against an armored opponent, but the chance is very low and if you do the damage would be mitigated down to probably around 25 or so against the highest armored opponent.

Hope that helps
_Anshin_
Brainmaster
Posts: 1360
Joined: Sat Aug 16, 2008 6:00 pm

Re: Question for the numbers-crunchers

Postby Tammuz » Sat Jul 14, 2012 8:08 pm

A 5/5 will do on average about the same damage as a 10/0 or a 0/10 all other factors aside. the "light to heavy" kibble just describes the damage range. a narrower bnd will produce more consistent damage. you might have a 5/5 that does medium damge, say 5 in this example, or you might have a 10/0 that does light (1) to heavy damage (10) but weapons will on average do 5 damage, but the wider damage range has a far more RNG in its damage sometimes ti will hit very hard, sometimes it will hardly damage at all.



At least to you get to "Incredible" which is about 15 times as vague as the other damage bands.
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 4:49 pm


Return to Heavy Metal War Forum

Transformers and More @ The Seibertron Store

Visit our store on eBay
These are affiliate links. We may earn commissions when you purchase items or services through these links.
Visit shop.seibertron.com to buy "COBRA COMMANDER #3 Cvr A Image Comics 2024 3A 0124IM238 (CA) Milana + Leoni"
NEW!
COBRA COMMANDER #3 ...
Visit shop.seibertron.com to buy "DUKE #1 Cvr F 1:100 Image Comics 2023 1F GI JOE 1023IM264 (CA) Jonboy 231222C"
DUKE #1 Cvr F 1:10 ...
Visit shop.seibertron.com to buy "Transformers REIGN STARSCREAM #5 RI 1:10 IDW Comics 2008 Movie Sequel 5RI 230323"
Transformers REIGN ...
Visit shop.seibertron.com to buy "TRANSFORMERS #2 2nd ptg Cvr C Cliffjumper Image Comics 2023 1123IM825 (CA)Howard"
TRANSFORMERS #2 2n ...
Visit shop.seibertron.com to buy "THE TRANSFORMERS #42 Marvel Comics 1988 (W) Budiansky (A/CA) Delbo 210422B"
THE TRANSFORMERS # ...
Visit shop.seibertron.com to buy "TRANSFORMERS GENERATION 2 #3 Marvel Comics 1994 (W) Furman (CA) Yaniger 230915M"
TRANSFORMERS GENER ...
Visit shop.seibertron.com to buy "THE TRANSFORMERS #40 Marvel Comics 1988 (CA) Delbo 210309A"
THE TRANSFORMERS # ...
Visit shop.seibertron.com to buy "THE TRANSFORMERS #13 Marvel Comics 1986 (CA) Trimpe (W) Budiansky 231010E"
THE TRANSFORMERS # ...
Visit shop.seibertron.com to buy "THE TRANSFORMERS #24 Marvel Comics 1987 (CA) Trimpe (W) Budiansky 240210D"
NEW!
THE TRANSFORMERS # ...
Visit shop.seibertron.com to buy "TRANSFORMERS GENERATION 2 #5 Marvel Comics 1994 (CA) Yaniger 210227A"
TRANSFORMERS GENER ...
Visit shop.seibertron.com to buy "Transformers MORE THAN MEETS THE EYE #47 sub IDW Comics 2015 (CA) Roche"
Transformers MORE ...
Visit shop.seibertron.com to buy "Transformers WARS END #2 RI 1:10 IDW Comics 2022 JAN220496 War's End 2RI Ossio"
Transformers WARS ...
Visit shop.seibertron.com to buy "TRANSFORMERS #6 Cvr B Image Comics 2024 Skybound 0124IM320 6B (CA) Araújo"
NEW!
TRANSFORMERS #6 Cv ...
Visit shop.seibertron.com to buy "TRANSFORMERS BEAST WARS #12 Cvr B IDW Comics 2022 NOV210459 12B (CA) Murphy"
TRANSFORMERS BEAST ...
* Price and quantities subject to change. Shipping costs, taxes and other fees not included in cost shown. Refer to listing for current price and availability.
Find the items above and thousands more at the Seibertron Store on eBay
Transformers Podcast: Twincast / Podcast #347 - Swooped In
Twincast / Podcast #347:
"Swooped In"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, April 6th, 2024

Featured Products on Amazon.com

These are affiliate links. We may earn commissions when you purchase items or services through these links.
Buy "Transformers Authentics Optimus Prime" on AMAZON
Buy "Transformers: Generations Power of The Primes Leader Evolution Rodimus Unicronus" on AMAZON
Buy "Transformers Generations Titans Return Deluxe Twin Twist and Flameout" on AMAZON
Buy "Transformers: Generations Power of The Primes Solus Prime Prime Master" on AMAZON
Buy "Transformers: Generations Power of The Primes Megatronus Prime Master" on AMAZON
Buy "Transformers Generations Titans Return Deluxe Windblade and Scorchfire" on AMAZON
Buy "Transformers Titans Return Repugnus, Dastard, and Solus Prime Prime Master" on AMAZON
Buy "Transformers: Generations Power of The Primes Evolution Optimal Optimus" on AMAZON
Buy "Transformers Generations Leader Skywarp Action Figure" on AMAZON
Buy "Transformers Generations Titans Return Titan Master Grax and Skullsmasher" on AMAZON
Buy "Transformers Generations Titans Return Decepticon Octone and Murk" on AMAZON
Buy "Transformers: Generations Power of The Primes Alpha Trion Prime Master" on AMAZON