Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Transformers to date has never had a movie that I can call "good." Not in 1986, not in 2011. I enjoyed what I could but it's a lot like getting Diet Coke when you were expecting regular. It gives you a hollow feeling and a bad taste in your mouth. It's pretty sad when a half hour cartoon can tell a story better than a 2.5 hour film.
Here's a thought. Why do the movies have to be in live action? Why not make a completely CGI movie (with motion capture CGI)? No, I don't mean at the same uber-expensive level of super realistic CGI quality as these movies have right now. That would be outrageous. What I do mean is a CGI movie done in a similar art style to those of Beowulf and The Polar Express. Yes, it wouldn't look as realistic as real life, but the diminished animation quality would enable the bots to have more screentime and more character interactions/development than "We must fight to save the world," "We will conquer and destroy," and "ROAR! ROAR! ROAR! BANG! BANG! BANG! KABOOM! FIGHT!" Less money for the visuals (and potty humor) = more money for the story and characters.
Sabrblade wrote:Here's a thought. Why do the movies have to be in live action? Why not make a completely CGI movie (with motion capture CGI)? No, I don't mean at the same uber-expensive level of super realistic CGI quality as these movies have right now. That would be outrageous. What I do mean is a CGI movie done in a similar art style to those of Beowulf and The Polar Express. Yes, it wouldn't look as realistic as real life, but the diminished animation quality would enable the bots to have more screentime and more character interactions/development than "We must fight to save the world," "We will conquer and destroy," and "ROAR! ROAR! ROAR! BANG! BANG! BANG! KABOOM! FIGHT!" Less money for the visuals (and potty humor) = more money for the story and characters.
Sabrblade wrote:Here's a thought. Why do the movies have to be in live action? Why not make a completely CGI movie (with motion capture CGI)? No, I don't mean at the same uber-expensive level of super realistic CGI quality as these movies have right now. That would be outrageous. What I do mean is a CGI movie done in a similar art style to those of Beowulf and The Polar Express. Yes, it wouldn't look as realistic as real life, but the diminished animation quality would enable the bots to have more screentime and more character interactions/development than "We must fight to save the world," "We will conquer and destroy," and "ROAR! ROAR! ROAR! BANG! BANG! BANG! KABOOM! FIGHT!" Less money for the visuals (and potty humor) = more money for the story and characters.
Sabrblade wrote:Here's a thought. Why do the movies have to be in live action? Why not make a completely CGI movie (with motion capture CGI)? No, I don't mean at the same uber-expensive level of super realistic CGI quality as these movies have right now. That would be outrageous. What I do mean is a CGI movie done in a similar art style to those of Beowulf and The Polar Express. Yes, it wouldn't look as realistic as real life, but the diminished animation quality would enable the bots to have more screentime and more character interactions/development than "We must fight to save the world," "We will conquer and destroy," and "ROAR! ROAR! ROAR! BANG! BANG! BANG! KABOOM! FIGHT!" Less money for the visuals (and potty humor) = more money for the story and characters.
Noideaforaname wrote:Live-action, CGI, stop motion, traditional animation, whatever the medium is will NOT change anything but how it looks.
Shadowman wrote:I will put forth the theory that it was the internet itself trying to punch him in the face.
Sabrblade wrote:Less money for the visuals (and potty humor) = more money for the story and characters.
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
cotss2012 wrote:Protip: good stories and good characters don't cost a cent more than crappy ones do.
cotss2012 wrote:Instead of degrading the quality of CGI used, why not just... I don't know... rely less on CGI, and more on stuff that's actually there? Animatronics and "guy in a suit" effects" have served us pretty well in the past. Also, reducing the complexity of the transformations would take a chunk out of the CGI budget AND produce better-looking robots as a result.
SlyTF1 wrote:cotss2012 wrote:Instead of degrading the quality of CGI used, why not just... I don't know... rely less on CGI, and more on stuff that's actually there? Animatronics and "guy in a suit" effects" have served us pretty well in the past. Also, reducing the complexity of the transformations would take a chunk out of the CGI budget AND produce better-looking robots as a result.
Better looking my ass. They'd look like crap!!! A damn guy in a robot costume walking around and pretending to transform into a car does not look good.
MINDVVIPE wrote:Hey, atleast it looks 100% real... and didn't cost much.
MINDVVIPE wrote:SlyTF1 wrote:cotss2012 wrote:Instead of degrading the quality of CGI used, why not just... I don't know... rely less on CGI, and more on stuff that's actually there? Animatronics and "guy in a suit" effects" have served us pretty well in the past. Also, reducing the complexity of the transformations would take a chunk out of the CGI budget AND produce better-looking robots as a result.
Better looking my ass. They'd look like crap!!! A damn guy in a robot costume walking around and pretending to transform into a car does not look good.
Hahaha.
Hey, atleast it looks 100% real... and didn't cost much.
NewFoundStarscreamLuv wrote:me and my friends combine all the time. Sometimes I even combine by myself if no one is around.
MINDVVIPE wrote:I don't believe that. You have to spend more time to come up with or refine your story and characters; that time is money.
SlyTF1 wrote:Better looking my ass. They'd look like crap!!! A damn guy in a robot costume walking around and pretending to transform into a car does not look good.
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
And you are but one out of millions of moviegoers. Besides, while done in full CGI, such movies as Beowulf, The Polar Express, and even that awful Mars Needs Moms movie had such brilliant CGI that at times looked more like live action than not.SlyTF1 wrote:Because I hate fully CGI movies!
Erm, I dunno. Maybe if the Japanese did it for a Transformers Tokusatsu*, but I can't seen it done for a Hollywood movie.cotss2012 wrote:Instead of degrading the quality of CGI used, why not just... I don't know... rely less on CGI, and more on stuff that's actually there? Animatronics and "guy in a suit" effects have served us pretty well in the past.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Sabrblade wrote:Also, it IS possible to diminish the complexity of the robot designs for live action CGI and have them still look good.
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
cotss2012 wrote:Sabrblade wrote:Also, it IS possible to diminish the complexity of the robot designs for live action CGI and have them still look good.
"Still" look good? They'd look better than those piles of metal shavings that we saw in theaters! That's why I suggested simplifying the designs instead of going with overall lower-quality CGI.
I said "good", not "great".cotss2012 wrote:Sabrblade wrote:Also, it IS possible to diminish the complexity of the robot designs for live action CGI and have them still look good.
"Still" look good? They'd look better than those piles of metal shavings that we saw in theaters! That's why I suggested simplifying the designs instead of going with overall lower-quality CGI.
Didn't you see the video I posted?SlyTF1 wrote:Simplified designs would look stupid in live action.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Sabrblade wrote:Didn't you see the video I posted?SlyTF1 wrote:Simplified designs would look stupid in live action.
Can you prove it?SlyTF1 wrote:Sabrblade wrote:Didn't you see the video I posted?SlyTF1 wrote:Simplified designs would look stupid in live action.
I did. Like 500 times. But they're not interacting with real people. If they where, they'd look dumb as hell.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Sabrblade wrote:Can you prove it?SlyTF1 wrote:Sabrblade wrote:Didn't you see the video I posted?SlyTF1 wrote:Simplified designs would look stupid in live action.
I did. Like 500 times. But they're not interacting with real people. If they where, they'd look dumb as hell.
To you, maybe. Can you prove it with facts?SlyTF1 wrote:Sabrblade wrote:Can you prove it?SlyTF1 wrote:Sabrblade wrote:Didn't you see the video I posted?SlyTF1 wrote:Simplified designs would look stupid in live action.
I did. Like 500 times. But they're not interacting with real people. If they where, they'd look dumb as hell.
It looks like a video game.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
NewFoundStarscreamLuv wrote:me and my friends combine all the time. Sometimes I even combine by myself if no one is around.
There is a good compromising solution to this. Recall how the Binaltech/Alternators and Alternity designs looked. Those designs were more visually simple than the movie designs, yet complex enough to change from realistic vehicle modes with intact interiors. The Robot Mode designs hearkened back to G1 while updating them a bit with more modern day styles and engineering. These designs are like a halfway point between the insectoid Bionicle looks of the Movies CGI models and the more simplistic G1 character designs. Something like that could suffice for a simpler yet still realistic live action design.Evil_the_Nub wrote:I don't think simpler designs would work for a live action Transformers movie. Lets take Optimus for example, his arms and head go into the cab of the truck when he transforms. So where is the interior of the truck supposed to go? You can't have all that mass just appear and disappear like it did in G1. That was something that always bothered me as a kid. Parts would just disappear and other parts would reappear out of nowhere. It made them look like they were made of play-doh or something.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Sabrblade wrote:There is a good compromising solution to this. Recall how the Binaltech/Alternators and Alternity designs looked. Those designs were more visually simple than the movie designs, yet complex enough to change from realistic vehicle modes with intact interiors. The Robot Mode designs hearkened back to G1 while updating them a bit with more modern day styles and engineering. These designs are like a halfway point between the insectoid Bionicle looks of the Movies CGI models and the more simplistic G1 character designs. Something like that could suffice for a simpler yet still realistic live action design.Evil_the_Nub wrote:I don't think simpler designs would work for a live action Transformers movie. Lets take Optimus for example, his arms and head go into the cab of the truck when he transforms. So where is the interior of the truck supposed to go? You can't have all that mass just appear and disappear like it did in G1. That was something that always bothered me as a kid. Parts would just disappear and other parts would reappear out of nowhere. It made them look like they were made of play-doh or something.
NewFoundStarscreamLuv wrote:me and my friends combine all the time. Sometimes I even combine by myself if no one is around.
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