Mighty Scorponok wrote:The patch, that would prohibit more weapons than characters be a good idea......since any given character cant have more than 1 weapon anyway. Anyone for that idea?.
ShockwaveUK wrote:Why not scrap the weapons shop and have a standard weapon given to all TF when they are created, these can't be sold but could be unequipped for brawlers. You wouldn't have to buy new weapons but the one weapon could be upgraded indefinitely at cost, better upgrades would be made available with FP stats as armour is with rank.
Psychout wrote:Right hereShockwaveUK wrote:Why not scrap the weapons shop and have a standard weapon given to all TF when they are created, these can't be sold but could be unequipped for brawlers. You wouldn't have to buy new weapons but the one weapon could be upgraded indefinitely at cost, better upgrades would be made available with FP stats as armour is with rank.
Personally, its the best idea to come out of this whole weapons farce so far, and i wholeheartedly support it.
Psychout wrote:Right hereShockwaveUK wrote:Why not scrap the weapons shop and have a standard weapon given to all TF when they are created, these can't be sold but could be unequipped for brawlers. You wouldn't have to buy new weapons but the one weapon could be upgraded indefinitely at cost, better upgrades would be made available with FP stats as armour is with rank.
Personally, its the best idea to come out of this whole weapons farce so far, and i wholeheartedly support it.
Psychout wrote:Right hereShockwaveUK wrote:Why not scrap the weapons shop and have a standard weapon given to all TF when they are created, these can't be sold but could be unequipped for brawlers. You wouldn't have to buy new weapons but the one weapon could be upgraded indefinitely at cost, better upgrades would be made available with FP stats as armour is with rank.
Personally, its the best idea to come out of this whole weapons farce so far, and i wholeheartedly support it.
Psychout wrote:Right hereShockwaveUK wrote:Why not scrap the weapons shop and have a standard weapon given to all TF when they are created, these can't be sold but could be unequipped for brawlers. You wouldn't have to buy new weapons but the one weapon could be upgraded indefinitely at cost, better upgrades would be made available with FP stats as armour is with rank.
Its the best idea to come out of this whole weapons farce so far, and i wholeheartedly support it.
I, on the RDD site wrote:Basically there would be no weapons shop as we know it but instead there would be a number of upgrade parts available to customise your standard weapon. Each FP point would allow one more upgrade to be added. I was thinking the upgrades at each level would have the same value of power but would use cost to determine the recharge time. eg. a L10 upgrade costing 5000E would have the longest rechrge time at it's level rarely firing but would still be extremely powerful when it hit, a L1 costing 5000E would have the shortest recharge at it's level and fire almost every turn but it's power would be very weak. This way there would be nobody calling foul when the best weapons are gone because upgrades would be always available and each bot would only have as powerful a weapon as each player is willing to invest in it. The L10 top upgrade would cost say 1000000E so we wouldn't have L1s running around with the ability to deal as much damage as a L10.
In response to a subsequent post I wrote:Psychout wrote:
Mention that idea there too, i like it. Shame we cant add weapon powers like stun/freeze/pyralysis using the games ram physics.
That was one of the ideas I originally started with, FP adding one slot per point to the maximum of 10 where upgrades cold be added. Upgrades being things like sniper scopes to boost accuracy, armour peircing to negate armours, stuns and poisons to influence the targets subsequent turns etc. but I figured that would be a pain in the arse to implement effectively.
Mighty Scorponok wrote:The patch, that would prohibit more weapons than characters be a good idea......since any given character cant have more than 1 weapon anyway. Anyone for that idea?.
shockwaveuk wrote:Mighty Scorponok wrote:The patch, that would prohibit more weapons than characters be a good idea......since any given character cant have more than 1 weapon anyway. Anyone for that idea?.
Say I have 3 team members each equipped with x-rays, I visit the weapons shop to see 3 dols in stock but I can't buy them due to already having the same number of weapons as characters. I unequip my x-rays and sell them off, I go to the shop to find the dols have already been sold. Okay I'll by back my x-rays. Oh no! In the time it's taken me to scan for those dols someone's bought all my x-rays, now I'm down on energon and I've got no weapons.
It'll happen.
Burn wrote:Psychout wrote:Right hereShockwaveUK wrote:Why not scrap the weapons shop and have a standard weapon given to all TF when they are created, these can't be sold but could be unequipped for brawlers. You wouldn't have to buy new weapons but the one weapon could be upgraded indefinitely at cost, better upgrades would be made available with FP stats as armour is with rank.
Its the best idea to come out of this whole weapons farce so far, and i wholeheartedly support it.
If only the idea didn't benefit strafers so much. Unless of course you're going to have the damage output of punch/kick increased at the same level by strength as the damage output of weapon by firepower. But then we'd all be running around with the same weapon with the same damage output ...
Burn wrote:Psychout wrote:Right hereShockwaveUK wrote:Why not scrap the weapons shop and have a standard weapon given to all TF when they are created, these can't be sold but could be unequipped for brawlers. You wouldn't have to buy new weapons but the one weapon could be upgraded indefinitely at cost, better upgrades would be made available with FP stats as armour is with rank.
Its the best idea to come out of this whole weapons farce so far, and i wholeheartedly support it.
If only the idea didn't benefit strafers so much.
Unless of course you're going to have the damage output of punch/kick increased at the same level by strength as the damage output of weapon by firepower. But then we'd all be running around with the same weapon with the same damage output ...
Psychout wrote:You have clearly forgotten your days as a peon Tammuz.
Strafe sucks down here.
Tammuz wrote:and i don't beleive we have ability to make the game balance that perfectly.
Elcor wrote:Of course, this would never be approved by the majority of players. They wouldn't like the weapons they've bought instantly become worse.
Caelus wrote:Glyph finally came along a year or two ago and volunteered to help, basically saving the game. Since then, anytime he's had to 'fix' something, he's actually had to start from square one and figure out how it works, usually through trial and error. That's why the game has so many bugs, and why they get ironed out so slowly. Though they do get ironed out. Eventually. One at a time.
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