The Cassettebots (Eject, Rewind, Ramhorn, Steeljaw)

Canon Autobot character profiles are listed here.

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The Cassettebots (Eject, Rewind, Ramhorn, Steeljaw)

Postby Aetrius » Sun Jul 18, 2010 1:04 am


Function: Electronic Surveillance
Allegiance: Autobots
Alt. Mode: Apple iPod
Weapons: Overload Gun
Height: ~2m
Quote: "Clutch hitting is the key to an effective offense."

Strength: 06
Intelligence: 06
Dexterity: 06
Speed: 02
Endurance: 06
Courage: 08
Firepower: 05
Accuracy: 08
Melee: 07
Tech. Skill: 06
Charisma: 07
Rank: 06

PROFILE: Simple descriptive phrases are insufficient for a confirmed Earthen sports fanatic like Eject. Sports cliches clutter his everyday conversation. To him, a surprise attack on the Decepticons is "a fast break." A victory is a "touchdown." Destroying an enemy is "hitting a grand slam." Few of the other Autobots understand anything Eject says, but they all appreciate the enthusiasm with which he says it. Eject's attention was first drawn to Earthen sports by the competitive spirit that characterizes them. Where he comes from, Cybertron, such a commitment of passion and energy is only known in the field of war. He therefore found it both surprising and fascinating to observe it in an entertainment. Now Eject is a devout follower, finding sports to be an immensely enjoyable diversion (some would say "obsession'). But more Importantly, he views sports with the fervent hope that one day it will forever replace war as the way for opponents to settle their differences.

Eject has the talent to be a play-by-play announcer in most major sports, but lacks the opportunity. In iPod mode, he is able to monitor and record local radio and television broadcasts, although he is more likely to record Monday Night Football than a news bulletin on a Decepticon raid. He can also decode scrambled signals and tap into telephone conversations, both land-based and cellular. In robot mode, he uses an overload gun, which temporarily disables its target by releasing a powerful burst of electricity into its target's neural circuitry.

Many important broadcasts are overlooked by Eject because of his preoccupation with monitoring sports. This sometimes results in disaster not only for him but also for the Autobots who rely on him. At times his memory storage units overheat if he's recording something that gets him particularly worked up and tense, such as the Superbowl or the World Series.

Due to his symbiotic relationship with Blaster, Eject does not have a Holo-matter avatar.


Function: Archivist
Allegiance: Autobots
Alt. Mode: Apple iPod
Weapons: Adhesion Rifle
Height: ~2m
Quote: "Too much information is never enough."

Strength: 04
Intelligence: 09
Dexterity: 07
Speed: 02
Endurance: 07
Courage: 07
Firepower: 04
Accuracy: 07
Melee: 06
Tech. Skill: 06
Charisma: 06
Rank: 06

PROFILE: Rewind is the Autobot trivia expert. His memory banks have an amazing capacity to process and store data that is of virtually no use to any one. Ask him what is the ratio of carbon to ditryllium atoms in laser pistol polish or what is the capitol of New Jersey and he'll answer without hesitation. But ask him something important, like what is the recommended way of disarming a photon-cannon drone, and he'll probably be of no help at all. Still, sometimes his knowledge of arcane facts proves to be an immense help, and Rewind is much appreciated by his fellow Autobots for it. They just wish that he would turn his attention away from encyclopedia collections and toward the war with the Decepticons more often. (By the way, the answers to to above questions are: 3,623 to 1; Telemark VI on the planet Ganzvort, Trenton on the planet Earth; and tell him his fusion line is unplugged.)

ABILITIES: Rewind's internal light-matrix data storage system enables him to record and store an almost infinite amount of data. His recall from memory of any individual datum is virtually instantaneous. He can also release some of the light energy and turn himself into a blinding beacon. In robot mode, he uses an adhesion rifle, which shoots a quick-drying stream of glue that unbreakably bonds metal to whatever it touches.

WEAKNESSES: Rewind sometimes suffers from severe cerebro-circuitry overloads, what Earthlings would call "headaches," when he attempts to absorb too much data too quickly. He is incapacitated and helpless when this happens, and he can take hours, even days to recover. He's even been known to blow out some circuitry, which usually requires major repairs.

Due to his symbiotic relationship with Blaster, Rewind does not have a Holo-matter avatar.


Function: Warrior
Allegiance: Autobots
Alt. Mode: Apple iPod
Weapons: Laser-Guided Missiles
Height: ~2m
Quote: "Flee before me or else you'll fall before me."

Strength: 08
Intelligence: 04
Dexterity: 05
Speed: 03
Endurance: 09
Courage: 09
Firepower: 03
Accuracy: 06
Melee: 08
Tech. Skill: 04
Charisma: 04
Rank: 05

PROFILE: If you value your life, don't touch Ramhorn- or anything that belongs to him. He's extremely territorial and has a nasty hair-trigger temper. Handle his spare fuel supply pods and he'll smash you. Do anything that he can even remotely construe as a threat to him and he'll smash you. Anger smoulders within him, unexplained and untempered. Other Autobots have tried to reason with him, discover what it is that fires his misdirected aggression, but to no avail. The mystery of his madness remains. The only clear truth about Ramhorn is this: The best way to deal with him is from a distance.

ABILITIES: In rhinoceros mode, Ramhorn's charge is virtually unstoppable. He can knock a train off its tracks or upend an 18-wheeler with one blow. His horn can rip through an 18 inch-thick tempered steel wall. His armor is resistant to extreme heat and cold. and most artillery fire. In iPod mode, he can release a powerful vibration that can destroy any equipment into which he's connected.

WEAKNESSES: Ramhorn is relatively vulnerable to a variety of electromagnetic jamming. Such an attack can severely reduce his mobility or even freeze him while in rhinoceros mode.

Due to his symbiotic relationship with Blaster, Ramhorn does not have a Holo-matter avatar.


Function: Tracker
Allegiance: Autobots
Alt. Mode: Apple iPod
Weapons: Solar-powered pellet guns (2)
Height: ~2m
Quote: "What the eyes don't see, the nose knows."

Strength: 08
Intelligence: 08
Dexterity: 08
Speed: 02
Endurance: 09
Courage: 09
Firepower: 01
Accuracy: 03
Melee: 08
Tech. Skill: 03
Charisma: 06
Rank: 06

PROFILE: When Steeljaw is on the hunt, his prey is as good as caught. His unyielding determination and tenacious pursuit combine to make him a truly formidable Autobot. He handles each mission with a cool professionalism born of the great confidence he has in his abilities. When he's not busy stalking Decepticons, he's likely to turn his attention to any scent that comes his way- the spoor of a mouse, the stench of a garbage truck, even the perfume of a young woman. This often results in a frightening surprise for his unsuspecting quarry. Steeljaw usually doesn't mean any harm on these occasions- he just likes his work so much that its also his hobby.

ABILITIES: In lion mode, Steeljaw uses an array of chemical receptor microchips in his nose module to locate and follow scents. The array is sensitive enough to pick up chemical traces in the air as faint as one part per trillion. He has a range of 800 miles and requires little rest or maintenance. His jaw has tremendous strength; anyone caught in its grip would find it next to impossible to break. It can exert a force of 60,000 psi and can snap a foot-diameter steel cable. He also carries two solar-powered pellet guns that fire 1200 rounds per minute. These weapons are used primarily for purpose of distraction as their penetration power is very limited. The lack of sunlight hampers the guns' performance. In iPod mode, Steeljaw can electro-magnetize himself so he can adhere to ferrous objects. He uses this ability to hitch rides over long distances in a form that won't attract much attention.

WEAKNESSES: Steeljaw must avoid wet environments since his body is particularly vulnerable to rusting.

Due to his symbiotic relationship with Blaster, Steeljaw does not have a Holo-matter avatar.
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Joined: Tue Oct 21, 2003 7:13 pm
Strength: 10
Intelligence: 10
Speed: 8
Endurance: 10
Rank: 10
Courage: 10
Firepower: 8
Skill: 10

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