This is long, gonna break it up so I can try to stay on target.
_Anshin_ wrote:Sorry would have responded sooner but server melted down and I can't type worth crap from my phone.
No worries, I get the problem.
First thanks for responding to me here and being diplomatic about it. For some reason I think you took what I wrote to you as a jab (or maybe I read your response wrong). It wasn't. I see both sides of the argument, even though I've got my foot firmly planted on one side.
Also, no worries. I probably should have moved it over instead of responding to AD in the first place. I don't think I took it as a jab, I tend to get frustrated with myself though, and sometimes that colours how I phrase things.
With that being said, ROS feeds off of N_V, and for the most part from what I have read has always done so (Even level partners and such). Sure he bottleknecks up certain areas and even comes through because of his higher level dominance.
ROS didn't always have N_V to feed off specifically. He used to be an arena person, and didn't start coming to missions until he was pretty far ahead of most people. Once N_V started pulling ahead of the pack, thats when they started feeding each other, if memory serves, but by that point, ROS was already tops. And trust me, in the arena, those power builds will dominate and crush opposition. Pre-hurrican, I ran through a bunch of arena matches with a guy without taking any damage. When you can redeploy every 20 minutes, you can rake in XP. Missions tend to offer higher pay outs, but take longer.Losing focus... next topic.
Your argument is that you are moving up levels to get the chance to pull more XP off of higher level targets. AD's argument (at least I think it is) is that your able to pull more xp off of your proper level targets. Moving to higher levels with "Fast" builds typically ends up with more wipes and random high hits. So long story short, you take the look of "Gotta play big to win big" and his is "Slow and steady wins the race". Both are valid play styles. However, this is where your argument lost me in the other thread. You claim he is able to pull more XP just because he has more XP and has been able to build strong characters. That I will agree with. However you are also saying that in the same statement that you are able to pull more XP with faster builds even though you have less XP and that you would be able to do more if you had his XP.
I can pull good XP with my fast builds, because everyone is a target. If I was running strafe/ram or ram/avoid or strafe/avoid, my XP would be way way down. But because I use repair, I can pretty much double my potential XP while I level run and free up my spots in the lower levels for other people, however, I've been playing this game for long enough that I would be a fool to not know that if you have more XP, you're going to gain more XP. Someone with double the XP, should be gaining double the XP of me, assuming simular play habits. Otherwise, I wouldn't have a hard time of catching you or AD in the overall rank. It's illustrated on my team. Karma, Desert Wind, and Stickshift are all playing significantly less right now (less than half the deployments), while I run my top 3 and bottom 3 available every deployment, but their gain has been the same as those behind them. They have more XP, thus a better build, they gain more than those behind them, or would gain more, if they were being deployed as much.
My point was to make was that Darq who is 1 point behind your speed build is the same level as Gauntlet. Darq has double of Gauntlet's XP but doesn't choke out the missions that he shares with Gauntlet. In fact most times we are trading spots in terms of who earns more XP. This has nothing to do with tactics as Gauntlet for the past day has done less than 1 repair per match. Gauntlet does however Ram at least 1-2x a match. His damage taken is roughly 57% and has been shut down (Stasis locked) at least 7 times in recording time since Friday when I started watching him to see how we would do this weekend. This is just shy behind Darq whose average damage taken is 31% and has been shut down 4 times. However our XP growth difference is roughly the same, where I have had a chance to play more because I work in a server farm where I can sit behind my monitor or in a meeting with a phone in my lap and play. Anshin however is now at level 7 (again my screw up, and I have to wait for my form to cycle through) but only 100k behind you now where we have the same points.
Responding out of order for this... You could just hunt his alt to get it back instead of waiting. Once we get to the higher levels, and we don't have as many opponents, it's not as likely that a strong build will choke out people. I like to think that it's mostly due to the builds becoming more level. Most of the choking occurs sub6 level. I've been tracking Gauntlet since before the race, so if you're curious, as of right now, he's averaging 17k a mission (he's dropped off a lot since wednesday) while surviving an average of 60% of all deployments, with about a 1:1 kill/death ratio over 90 deployments.
I do agree with you that people that play more make more XP, however I still disagree with your logic.
That's fine. I might disagree with it too later.
I'm not to proud to admit that I'm wrong.
Also growth % does not have as much to do with lower levels as much as it does have to do with XP earned from prior weeks. For example this week's XP growth is true. If we look at last weeks it would have only been for 5 days and appeared to be much lower than the week's before at 9. With that said I actually had a higher XP growth of 7.19% for the week before of 5 days than I did with the 7 day week. That is primarily because I was gone for three days and therefore generated less XP. I was however on par with XP generation with Zordon who has primarily builds of Repairers.
This part I will disagree with you on. Typically, the % of increase (not how much you gain, but how that rates against your total) has always typically been higher for the lower levels, simply because they need less to get a great gain. If your team has 100k XP, and you manage to pull 10k from a couple of 1-11 missions, congrats, you've earned 10% of your XP for the week. If you have 100m XP, earning 10m is not quite as simple. That's why I had a higher rank in % gained than actual XP gained. I have less, so I need less for the % to be higher.
tl;dr: I didn't understand what you said. I understand now. I see where you are coming from but you still have flaws in your logic.
I would like to think I have more flaws in how I convey information than my logic.