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Thoughts on a WFC sequel?

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Re: Thoughts on a WFC sequel?

Postby Shadowblade_DW » Sun Jun 27, 2010 8:38 am

I think this is more set up for mission packs. Add ten more missions and 12 or more new character models and develop the story a bit more. All the civilian autobots have been sent across the galaxy, now the real fun can begin as both sides pull out all the stops.
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Re: Thoughts on a WFC sequel?

Postby Random » Sun Jun 27, 2010 1:13 pm

Shadowblade_DW wrote:I think this is more set up for mission packs. Add ten more missions and 12 or more new character models and develop the story a bit more. All the civilian autobots have been sent across the galaxy, now the real fun can begin as both sides pull out all the stops.


I agree. Not really up for a sequel yet, I simply want MORE to this game. I hope if they do a sequel it can tell more of the story of Cybertron, perhaps an offshoot of this story featuring other characters.

I think the Earth story has been done to death. According to the book, Cybertronians went to some other planets, let's see those.
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Re: Thoughts on a WFC sequel?

Postby NiteStar » Sun Jun 27, 2010 1:34 pm

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Random wrote:
Shadowblade_DW wrote:I think this is more set up for mission packs. Add ten more missions and 12 or more new character models and develop the story a bit more. All the civilian autobots have been sent across the galaxy, now the real fun can begin as both sides pull out all the stops.


I agree. Not really up for a sequel yet, I simply want MORE to this game. I hope if they do a sequel it can tell more of the story of Cybertron, perhaps an offshoot of this story featuring other characters.

I think the Earth story has been done to death. According to the book, Cybertronians went to some other planets, let's see those.


Totally. Almost Eevry TF game weve had has pretty much done on earth. And maybe they would do more sequals that would take us up all the way to the first Episode of the 1984 series. Ya know Kinda like what Star Wars did by going back before the first movie and explaining what happened before.
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Re: Thoughts on a WFC sequel?

Postby North Sunrider » Fri Jul 02, 2010 2:29 am

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NiteStar wrote:Totally. Almost Eevry TF game weve had has pretty much done on earth.


Except most of them were utter garbage. :P

I think it would be nice to see the story move to Earth, if it's done well. A real G1 game would be great, if they think they can find an audience for that. I'm not *too* worried about Megatron's altmode, first of all because we don't know if Hasbro would actually want to release an accompanying toyline, second of all because they're not above releasing a toy that's unrelated to the actual character as he appears in the game. XD

Otherwise, it would be nice to see where some of the other Transformer vessels went, but I don't think any game publisher will want to release a TF game that doesn't feature Optimus Prime and Megatron promimently.
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Re: Thoughts on a WFC sequel?

Postby Roadbuster » Fri Jul 02, 2010 6:40 pm

Since it's War for Cybertron, I say keep in on Cybertron to avoid any constraints with G1 on Earth.

I'd go some into the Mythology, such as the original 13 TF's and the Fallen (basically having the final boss fight where Prime and Megatron team up against the Fallen at some important place on Cybertron, and learn more about Optimus Primes origin's in this story.)

Could they do a G1 game? Eventually, but right now, I want to learn more about the War and Cybertron itself. There are many stories that can be told before the departure of the Ark and Nemesis.
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Re: Thoughts on a WFC sequel?

Postby The Legend » Sat Jul 03, 2010 9:26 am

If it has avatar awards for the 360 I'll be happy.
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Re: Thoughts on a WFC sequel?

Postby Wigglez » Sun Jul 04, 2010 11:19 pm

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If they decide to make another giant boss fight, then we shoul deffinately fight the constructicons. And when we beat them bad enough, then they transform into Devistator. I'd love to see a cybertronian him.
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Re: Thoughts on a WFC sequel?

Postby Supreme Convoy » Mon Jul 05, 2010 12:50 am

I understand the inclination to bring the Transformers to Earth but I just love this Cybertron setting so much, I'd rather High Moon keep a sequel focused there.

I would love to see Combiners as well. I don't know how the game mechanics would work but it would be great to play as Motormaster then call your team to combine.

Similar to a level found in Metal Gear Solid 4, play as the even bigger characters like Trypticon or perhaps Fortress Maximus to just wreck stuff. As much as I love a good story, smashing stuff is just as fun :)
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Re: Thoughts on a WFC sequel?

Postby IconJade » Mon Jul 05, 2010 3:52 am

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What I would like to see in the sequel is a longer story mode. I am enjoying multiplayer but I really enjoyed co-op with friends/strangers.
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Re: Thoughts on a WFC sequel?

Postby weirdguy » Mon Jul 12, 2010 12:34 am

They can never top the easy controls of the game, so any future game is going to have cars that can circle strafe. In fact if you watch the G4 TV website show "Feedback" the guys there pretty much said any future Transfomers game needs to blatantly copy the control scheme used in WFC. Which is just Gears of War controls anyways. If it is not broke, don't fix it.

However, that doesn't mean that the car can't just turn and drive sidways across your screen while you shoot using a small turret that pops out of the roof. Obviously with a tank you already have a turret.

Or you can say anytime you see a car shooting guns, by that point your cover is pretty well blown and you can get away with tires that turn 90 degrees in the wheel wells. Same with jets that hover when the real thing can't. You do this when concealment as a normal Earth machine isn't important.

If you wanted to really get into this, then an Earth setting will need some sort of "stealth" like aspect to it where you have missions where you need to keep a low profile and not blow your cover by sidestrafing as a car/truck, transforming, or hovering as a F-15 jet. I can see playing as a jet and in the single player "stealth" mission where you can never stop. You have to hold down the throttle the whole mission, which could get interesting.

P.S. I demand that Jetfire's 1984 Earth alt mode be the F-14 Grumman Tomcat used by the US Navy. The "Classics" line toy is already styled to look a bit like the F-14 when seen without the booster pack on, even if it has a goofy looking nose cone that isn't even a cone. Just re-design that classic toy with a round nosecone and your got it. After all, the Macross VF-1S originally used as the toy for Jetfire was a close ringer for the F-14, so go beyond it and actually use the F-14. You can get back to the orignal look without using the Macross design. Also, lets face it. The F-14 is a popular plane and fits into a game set in 1984 just fine.

Could be cool if they got the "Danger Zone" song for the game soundtrack on the mission you first see Jetfire.
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Re: Thoughts on a WFC sequel?

Postby Vanishing Point » Tue Jul 13, 2010 12:46 am

I would like to see them stay away from Earth for as long as possible. Keeping with the dual campain style I'd go like this:

Follow the main camp of Autobots, Liberating and prepairing for the Ark's departure

continue to feature 3 man squad stages

Chapter1) Ratchet takes Prowl(scout) and Bluestreak(Scout)back to Praxus and the methane gardens to look for survivors and end up finding an insecticon swarm

stage2) has Trailbreaker(soldier) Bumblebee and Wheeljack (Leader) trying to out manuever Acidrain after raiding his power core.

Stage 3) Hound (soldier) helps Sideswipe liberate Sunstreaker(Scout)from a work camp under the watch of the Constructicons (big boy fight)

Stage 4) Jazz, Mirage(scout) and Cliffjumper(Scout) get the defences of Iacon up and running to allow the Ark to Launch while fending off the advances of Soundwave his minions and the Reflectors

Stage5) Powerglide, Jetfire and Tracks (scientists) help provide cover for the Ark when it launches as it heads for the jump gate on the far side of the asteroid incident(mostly vehicle mode stage) against Nemesis

Stage 6) The Nemesis has attached itself to the Ark troops flood the corridors, fighting around every corner Optimus leads Windcharger(scout) and Brawn (soldier) while Ironhide, Huffer and Gears work to get the ship on track (defend) while facing off for the first time in game against Megatron

Jetfire links himself into the navigation array to get the Ark back on track when they pass into the jumpgate and the ark himself and the Nemesis split up and crash on different corners of earth :end first half
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Re: Thoughts on a WFC sequel?

Postby Vanishing Point » Tue Jul 13, 2010 3:25 am

Begin D'con story:

Shockwave witnesses the apparent destruction of "The Mighty Megatron" and assumes control as he had ordered.
after eons of sporatic figting events began to culminate in the return of Megatron

1)Shockwave dispaches Motormaster(leader) to crush a group of Autobots that have been raiding his energon storerooms in Bolthex. He takes Breakdown and Deadend(scout) they discover the culprits are of the Valkyr class as well as these girls are no pushovers when Alita-1 is in command the battle end with the capture of the one by the designation Strikka

2)in the chaos caused by the power outages rolling across the planet Megatron's minddrone has gone missing and in it's wake a mass of mindless Decepticons and Autobots mindlessly attacking eachother wildly without cause, it must be controlled or destroyed. Ratbat believes he can dminate the machine as he has the Valkyr he was deivered. Sideways(scout) Strikka (soldier) and Barricade are given the task of first weakening the minddrone then allowing Ratbat the necessary time to dominate it. (defend) Displeased with their evident failure and overstepping his Authority Shockwave orders the three back to the Smelting pits, when a communication comes in from beyond the gate, but it is too weak for their systems to decode...

3) Onslaught Brawl and Swindel(scout) are sent to break the defences the Autobot faction calling themselves the Wreckers have erected around the Comn relays near the Sonic Canyons, There they encounter the Brutes Twintwist and Tailspin with the titan Impactor protecting Blaster. The message was from Megatron with instructions as well as preparations for the future

4) With the Destruction of the jumpgate by the backlash of the battle within it Shockwave begins working on a more localized trasport but needs parts recovered from the gate and sends the remaining seekers Ramjet (ram), Dirge (warcry) and Thrust (hover)to complete this Task, amongst the orbital debris they encounter Silverbolt's Squadron of Arialbots and a rick they learned from spying on the Constructicons (Big boy) (mostly vehicle)

5) The constructicons have completed their Space Bridge for Shockwave but are unwilling to test it themselves. A splinter group of Decepticons that poplpulate a slum of Darkmount known as the Insecticons intercept a transmission that a Decepticon known ad Sunstorm has prefected a transmat generator and has made himself an infinite energy source, however it has driven him mad, they figure that if they consume his knowledge they can control it. Bombshell (soldier) Kickback (scout) and Shrapnel(leader) set out to breach the control center past Autobot invaders and Decepticon security to face Sunstorm
in their victory the Insecticons discover the Constructicon Trap as they are stasis locked and beamed to Earth, Hook complains about some more fine tuning but it will suffice.

As Decepticons from each faction cross the bridge to Earth and Megatron sends more and more refined and raw resources The Autobots see a need to aide their leader on Earth and mount an assault on Darkmount with their combined forces as well as some help from beyond... Shockwave Demolishor and Slipstream are tasked with a full blown invasion one that is topped off with the return of Omega Supreme, not to be out done in the final half of the stage takes place in the shadow of the collossal Omega Supreme and Devastators battle with Runamuck and Runabout you fend off The leaders that pooled all these troops to rise against you, Magnus and his spectral advisor Alpha Trion (think Zeta holobrutes). Once you push back Magnus injured the battle ends with the bridge collapsing in on itself with Devastator and Omega Supreme still locked in battle, again Cybertron goes dark as the Decepticons that remain gather another flicker of energy sparks , something is coming thru, as it materializes row after row of Decepticons kneel, Pans around a kneeling Shockwave and reveals The Fallen who's only words are "There is much work to do..."
fade to
"indeed" Alpha Trion says as he steps back as Ultra Magnus rises into the light barely visible is Arcee and other Autobot siloettes are seen massing around him

end autobot campain: cue credits tally Achievements and Trophies
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Re: Thoughts on a WFC sequel?

Postby Vanishing Point » Tue Jul 13, 2010 3:58 am

If it gets to the point of a TF the movie I want a version of Esc. on an Autobot Frigate, you have your choice of Brawn, Ironhide, Ratchet and Prowl vs waves of computer controlled Costructicons, insecticons, seekers and finallyy Soundwave and Megatron no drones all player/boss worthy make it to the 10th final round unlock "such heroic nonsence..." other side is inside Astrotrain same character waves without Bombshell, Shrapnel, Kickback, Thundercracker, Skywarp and Megatron cause that's your character selection "wait, I still function..."
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Re: Thoughts on a WFC sequel?

Postby Varia31 » Tue Jul 13, 2010 8:37 am

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Vanishing Point wrote:I would like to see them stay away from Earth for as long as possible. Keeping with the dual campain style I'd go like this:

Follow the main camp of Autobots, Liberating and prepairing for the Ark's departure

continue to feature 3 man squad stages

Chapter1) Ratchet takes Prowl(scout) and Bluestreak(Scout)back to Praxus and the methane gardens to look for survivors and end up finding an insecticon swarm

stage2) has Trailbreaker(soldier) Bumblebee and Wheeljack (Leader) trying to out manuever Acidrain after raiding his power core.

Stage 3) Hound (soldier) helps Sideswipe liberate Sunstreaker(Scout)from a work camp under the watch of the Constructicons (big boy fight)

Stage 4) Jazz, Mirage(scout) and Cliffjumper(Scout) get the defences of Iacon up and running to allow the Ark to Launch while fending off the advances of Soundwave his minions and the Reflectors

Stage5) Powerglide, Jetfire and Tracks (scientists) help provide cover for the Ark when it launches as it heads for the jump gate on the far side of the asteroid incident(mostly vehicle mode stage) against Nemesis

Stage 6) The Nemesis has attached itself to the Ark troops flood the corridors, fighting around every corner Optimus leads Windcharger(scout) and Brawn (soldier) while Ironhide, Huffer and Gears work to get the ship on track (defend) while facing off for the first time in game against Megatron

Jetfire links himself into the navigation array to get the Ark back on track when they pass into the jumpgate and the ark himself and the Nemesis split up and crash on different corners of earth :end first half

Begin D'con story:

Shockwave witnesses the apparent destruction of "The Mighty Megatron" and assumes control as he had ordered.
after eons of sporatic figting events began to culminate in the return of Megatron

1)Shockwave dispaches Motormaster(leader) to crush a group of Autobots that have been raiding his energon storerooms in Bolthex. He takes Breakdown and Deadend(scout) they discover the culprits are of the Valkyr class as well as these girls are no pushovers when Alita-1 is in command the battle end with the capture of the one by the designation Strikka

2)in the chaos caused by the power outages rolling across the planet Megatron's minddrone has gone missing and in it's wake a mass of mindless Decepticons and Autobots mindlessly attacking eachother wildly without cause, it must be controlled or destroyed. Ratbat believes he can dminate the machine as he has the Valkyr he was deivered. Sideways(scout) Strikka (soldier) and Barricade are given the task of first weakening the minddrone then allowing Ratbat the necessary time to dominate it. (defend) Displeased with their evident failure and overstepping his Authority Shockwave orders the three back to the Smelting pits, when a communication comes in from beyond the gate, but it is too weak for their systems to decode...

3) Onslaught Brawl and Swindel(scout) are sent to break the defences the Autobot faction calling themselves the Wreckers have erected around the Comn relays near the Sonic Canyons, There they encounter the Brutes Twintwist and Tailspin with the titan Impactor protecting Blaster. The message was from Megatron with instructions as well as preparations for the future

4) With the Destruction of the jumpgate by the backlash of the battle within it Shockwave begins working on a more localized trasport but needs parts recovered from the gate and sends the remaining seekers Ramjet (ram), Dirge (warcry) and Thrust (hover)to complete this Task, amongst the orbital debris they encounter Silverbolt's Squadron of Arialbots and a rick they learned from spying on the Constructicons (Big boy) (mostly vehicle)

5) The constructicons have completed their Space Bridge for Shockwave but are unwilling to test it themselves. A splinter group of Decepticons that poplpulate a slum of Darkmount known as the Insecticons intercept a transmission that a Decepticon known ad Sunstorm has prefected a transmat generator and has made himself an infinite energy source, however it has driven him mad, they figure that if they consume his knowledge they can control it. Bombshell (soldier) Kickback (scout) and Shrapnel(leader) set out to breach the control center past Autobot invaders and Decepticon security to face Sunstorm
in their victory the Insecticons discover the Constructicon Trap as they are stasis locked and beamed to Earth, Hook complains about some more fine tuning but it will suffice.

As Decepticons from each faction cross the bridge to Earth and Megatron sends more and more refined and raw resources The Autobots see a need to aide their leader on Earth and mount an assault on Darkmount with their combined forces as well as some help from beyond... Shockwave Demolishor and Slipstream are tasked with a full blown invasion one that is topped off with the return of Omega Supreme, not to be out done in the final half of the stage takes place in the shadow of the collossal Omega Supreme and Devastators battle with Runamuck and Runabout you fend off The leaders that pooled all these troops to rise against you, Magnus and his spectral advisor Alpha Trion (think Zeta holobrutes). Once you push back Magnus injured the battle ends with the bridge collapsing in on itself with Devastator and Omega Supreme still locked in battle, again Cybertron goes dark as the Decepticons that remain gather another flicker of energy sparks , something is coming thru, as it materializes row after row of Decepticons kneel, Pans around a kneeling Shockwave and reveals The Fallen who's only words are "There is much work to do..."
fade to
"indeed" Alpha Trion says as he steps back as Ultra Magnus rises into the light barely visible is Arcee and other Autobot siloettes are seen massing around him

end autobot campain: cue credits tally Achievements and Trophies

If it gets to the point of a TF the movie I want a version of Esc. on an Autobot Frigate, you have your choice of Brawn, Ironhide, Ratchet and Prowl vs waves of computer controlled Costructicons, insecticons, seekers and finallyy Soundwave and Megatron no drones all player/boss worthy make it to the 10th final round unlock "such heroic nonsence..." other side is inside Astrotrain same character waves without Bombshell, Shrapnel, Kickback, Thundercracker, Skywarp and Megatron cause that's your character selection "wait, I still function..."


Wow, all of this right here seems like a great idea. Excellent work my friend. :)
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Re: Thoughts on a WFC sequel?

Postby Wigglez » Tue Jul 13, 2010 11:25 am

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I think there should actually be custom made transformers for multiplayer. No chassis, but atleaste be able to switch up body parts. And then the game can generate what the vehicle form can llok like. That or you can customize the vehicles looks based on the body parts you chose.
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Re: Thoughts on a WFC sequel?

Postby weirdguy » Thu Jul 15, 2010 1:14 pm

Vanishing point, your stuff is good, but one thing to note.

That seems to be more suited to a DLC campaign pack and not a full sequel. You are using the same character models, same engine, same texture maps, same art style, ect.

Do I think we'll get a single player DLC, maybe. I hope so. But I don't think you need to go much more beyond DLC to get that stuff.
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Re: Thoughts on a WFC sequel?

Postby Tresob » Thu Jul 22, 2010 2:26 pm

The more I think about it, the more I like a "Return to Cybertron" idea using the cast of the post G1 Movie era.

The first half of the story could involve Rodimus Prime and Ultra Magnus setting up shop on Cybertron just after Unicron's attack, routing the remaining Decepticon occupation force. The second half would be Galvatron attempting to re-invade Cybertron. Ending with the Decepticon campaign could give us a sense of tragedy, and make the game the Empire Strikes Back of a War for Cybertron trilogy.

It would also give us an excuse to have what could be the coolest battleground ever: Unicron's orbiting head.

(Although I also wouldn't mind some interplanetary action -- Autobot Base on Earth, the planet of Junk, Quintessa, Char...)
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Re: Thoughts on a WFC sequel?

Postby Hailfire » Thu Jul 22, 2010 11:21 pm

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A War for Cybertron sequel would be EPIC. High moon studios and Activision need to do this. It would be amazing. And hey they couldn't possibly mess up as bad as the first two games. :lol:
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Re: Thoughts on a WFC sequel?

Postby SalvidonBlak » Tue Jul 27, 2010 11:22 am

high moon called this one a "jumping off point"

and the team was not interested in an "earth based" game, seeing as how they just designed and built a large portion of cybertron.

which is fine by me.

as far as what they should add to it?

1)i want to see a free roam mode, like red dead redemption.

it would make not getting into a game right away no big deal.

2)more customizable create-a-character features. (and pick autobot or decepticon preferance)

3) how bout you make cybertron reigons ownable by a faction...

for example repair bays, autoguns, ect... and if decepticons win the battle they control it next game to start...

like the way heavy metal war tells you who's winning at the top...
somthing to make you enjoy playing more often.

thats somthing about this game i dont like, after 25, what do the points matter? give us somthing to keep fighting for.

otherwise love it.




i dont have the answers to make it work... but somthing going in that direction would keep me happy for a long time.
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Re: Thoughts on a WFC sequel?

Postby Varia31 » Tue Jul 27, 2010 4:36 pm

Motto: "So long as a noble warrior lives, he must never give up the fight until his final breath."
Weapon: Energo-Sword
SalvidonBlak wrote:high moon called this one a "jumping off point"

and the team was not interested in an "earth based" game, seeing as how they just designed and built a large portion of cybertron.

which is fine by me.

as far as what they should add to it?

1)i want to see a free roam mode, like red dead redemption.

it would make not getting into a game right away no big deal.

2)more customizable create-a-character features. (and pick autobot or decepticon preferance)

3) how bout you make cybertron reigons ownable by a faction...

for example repair bays, autoguns, ect... and if decepticons win the battle they control it next game to start...

like the way heavy metal war tells you who's winning at the top...
somthing to make you enjoy playing more often.

thats somthing about this game i dont like, after 25, what do the points matter? give us somthing to keep fighting for.

otherwise love it.




i dont have the answers to make it work... but somthing going in that direction would keep me happy for a long time.


The free-roaming thing is a good idea. Me and a friend of mine were talking about ideas once, and free-roaming happened to be one of them. Our thought of it was to just walk (drive or fly) around and do whatever and run into mission areas and random enemies and stuff. But when you're doing whatever, if you say, enter a city, you'll see the word of the city you've entered pop up on the center of the screen in Cybertronian and then translate into English (like the intros to each chapter in WFC) as you're playing.
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Re: Thoughts on a WFC sequel?

Postby zer0das » Wed Jul 28, 2010 2:35 pm

Personally, I'd like to see a prequel to this prequel such that we'd be able to see Megatron amassing his forces (and eventually moving to take Starscream's orbital station in WFC).

This prequel can start off with the Autobot campaign, which will establish Starscream and him being betrayed which will reveal how he lost his post as "Sky Commander." Further it will lay down the beginnings to what The Core was referring to in regards to the "greed and corruption" of the Primes and the fall of Cybertronian society. This is where things begin to fall apart.

Secondly, this will then segue into the Decepticon Campaign and explore Megatron's reasoning for searching for Dark Energon and to help explain as to what new "glorious order" he's been talking about this whole time, show what was glorious before, and what glory he looks forward to in order to build up and make meaningful all that unexplained tension in WFC.

This may just clear up all the plot-holes that Megatron and Prime allude to, but of which are never explained.

--
Not to mention I really do like Vanishing Point's ideas too. They may need some fine tuning (like the Sunstorm plot), but overall this is good stuff.
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Re: Thoughts on a WFC sequel?

Postby Varia31 » Wed Jul 28, 2010 2:41 pm

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zer0das wrote:Personally, I'd like to see a prequel to this prequel such that we'd be able to see Megatron amassing his forces (and eventually moving to take Starscream's orbital station in WFC).

This prequel can start off with the Autobot campaign, which will establish Starscream and him being betrayed which will reveal how he lost his post as "Sky Commander." Further it will lay down the beginnings to what The Core was referring to in regards to the "greed and corruption" of the Primes and the fall of Cybertronian society. This is where things begin to fall apart.

Secondly, this will then segue into the Decepticon Campaign and explore Megatron's reasoning for searching for Dark Energon and to help explain as to what new "glorious order" he's been talking about this whole time, show what was glorious before, and what glory he looks forward to in order to build up and make meaningful all that unexplained tension in WFC.

This may just clear up all the plot-holes that Megatron and Prime allude to, but of which are never explained.

--
Not to mention I really do like Vanishing Point's ideas too. They may need some fine tuning (like the Sunstorm plot), but overall this is good stuff.
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Ah, yes. This would be very suitable. Though I think to understand what's going on in the game, the book "Transformers: Exodus" (the game's prequel tie-in) would be something to go to. Although bringing the book to life in game form wouldn't be such a bad idea. ;)
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Re: Thoughts on a WFC sequel?

Postby weirdguy » Thu Jul 29, 2010 5:26 pm

Well, if they are going to stay on Cybertron, I would think the sequel will probably deal more with fighting each other survival rather than for just straight war.

Cybertron is shut down, and like the 1st pilot episode the Autobots and Decepticons are scrounging around Cybertron for power sources still useable, as Cybertron itself isn't producing Energon for them to use.

However, one thing for leaving Cybertron is to just get some new environments. The game levels all seem very similar. I find complaints about a lack of unique environments is true. I didn't see that much that impresses me.

If they don't leave Cyberton, then at least get really creative with environments. I would also like to see transformable terrain. It could take the form of moving bridges and such, like the ability to trigger a building that transforms into a roadway and back. It could be similar to what Battlefield Bad Company does with destructable terrain. Here you could reconfigure the multiplayer maps so you will never be sure what the layout will be, even moving spawn locations of ammo and health pickups.
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Re: Thoughts on a WFC sequel?

Postby Tresob » Wed Aug 04, 2010 7:30 am

While we are talking our wishlists for the sequel, I had some other thoughts:

New Class: Bomber
I wouldn't mind a seeker equivalent to the soldier: a slow, lumbering flyer. For the Decepticons, this could yield us the cone-headed Ramjet, Thrust, and Dirge. Maybe the Autobot equivalent would be Powerglide and pre-Dinobot Swoop.
In vehicle mode, they could rain down plasma bombs directly below them.

New Class: Builder
While the Scientist's sentries might hearken to Team Fortress 2's Engineer class, it might be fun to have a category of bots that could pick up all the fallen weapons and corpses and convert them into other items, like stationary cannons, repair bays, or maybe even drones. For the Decepticon team, this would obviously mean introducing Constructicons. The Autobots could get a Wheeljack, Grapple, and Hoist out of it.

New Class: Tracker
Beast mode Transformers. Actually, it might be fun to have have their beast mode be the primary mode, and the robot mode be the alternate. This way they might only have one special attack in robot mode, but you would have more options for their beast mode -- maybe choose from 1) infra red vision that gives the tracker the equivalent of orbital beacon; 2) flamethrower; 3) primal rage; 4) eviscerate.
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Re: Thoughts on a WFC sequel?

Postby WANTED WES » Wed Aug 04, 2010 2:39 pm

As long as the story and campaign are as interesting as this one, I'm all for a great sequel. I do have some possible gameplay additions.

1) Combiners like Devastator. Worse case scenario you fight the Constructicons in their separate modes then either by damage or timing they form Devastator and now you have to contend with him like Omega and Trypticon boss battles.

2) You get to play as Superion in a single player Autobot campaign. You play Silverbolt and then when you reach a certain area in the level, you find the other Aerialbots and trigger Superion. Then you get your own change to smash Decepticons to bits for a while :)

3) Multiplayer could support combiners after a +7 kill streak for leaders. You have to be in a certain area of the level due to sheer size ( just like the current game will warn you that you cannot transform here ) and then you execute you combiner form. It only lasts for a finite time/energy limit or until you take enough damage. Then back to basic leader form and the other bots exit the level.

4) More customization on the parts of your chassis as others have suggested.
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