Burn wrote:Agamemnon wrote:Let's get back to talking about Burn's mammoth snout flopping...
Well I am Australian. It's kinda what we're known for.
Qwan wrote:(Speaking of, I'm starting to think maybe I should make my own thread for the full tutorial. I'll obviously give a quick-if-functional run-down here, but with all the explanation and images I'm planning to include, I don't want to clog up this thread too much with a gigantic planet-eating post. Chances are I'll run through the process in brief, then include a link to the new thread for anyone who wants a more detailed explanation of how I did it. Either way, expect that pretty soon probably - I have my new Trypticon, I've cut his springs down to half size, and though he's a tiny bit wobblier now he also feels significantly less like a ticking time bomb. )
Burn wrote:Qwan wrote:(Speaking of, I'm starting to think maybe I should make my own thread for the full tutorial. I'll obviously give a quick-if-functional run-down here, but with all the explanation and images I'm planning to include, I don't want to clog up this thread too much with a gigantic planet-eating post. Chances are I'll run through the process in brief, then include a link to the new thread for anyone who wants a more detailed explanation of how I did it. Either way, expect that pretty soon probably - I have my new Trypticon, I've cut his springs down to half size, and though he's a tiny bit wobblier now he also feels significantly less like a ticking time bomb. )
It's the sort of thing we'd like to News so everyone knows what to expect when he gets a broader release,.
Cobotron wrote:Qwan, I think you should put your tutorial right here. this is the place to be for all things Trypticon and, it will benefit everyone, even lurkers who may be looking for answers to the problem.
Qwan wrote:I wouldn't say it's too strong to do so, but it's definitely strong enough to be plenty difficult. I think maybe the spring bent outward a tiny bit while I was cutting it? But on the other hand, I put one of the springs under the corner of my bed for like an hour to try and compress it, and it made exactly zero difference. I guess that makes some sense when you think that the whole point of these springs (and most springs I guess) is to be flexible without actually being bendable, so to speak.Caelus wrote:Qwan; if I may ask, is the wire too strong to bend with needle nose pliers? Thanks!
Sure thing! The way I've cut the springs they're exactly half the length of the original, but the ratchets feel like they could deal with (maybe even benefit from?) an extra millimeter or two of height so there's a bit of leeway with that dimension, depending how strong one still wants the ratchet to be. The dimensions of the cut-down spring are as follows:Burn wrote:Are you able to give me measurements of the new cut down spring? I'll have a look and see if we have something similar in stock or if we can get something similar in.
Yeah, it'd definitely be quite tough to bend it on that small a scale. It doesn't seem like having the 'sharp' end just sticking out is harming the mechanism in any way on mine so far, but I've been thinking about adding a "buffer layer" of cardboard between plastic and spring, to prevent scratching and add a little more strength to the joint. (That's actually the part of the guide that I'm working on right now, and the last (fingers crossed) bit left for me to do.)Caelus wrote:I was going to suggest bending the cut end back on itself in a tight loop - very tight, like grip it with the pliers and then wrap the wire around the tip of the pliers. Not sure if that would really impact anything, anyway, though.
It explodes eventually (inevitably) wrecks itself due to the strength of the ratchet. When you get your Trypticon, if you get it, you'll definitely want to do something to the hip joints - even if it's just taking the ratchets out and turning them into strong friction joints - because otherwise, at this point, it's basically guaranteed that you will have a broken Trypticon within a few days.Rainmaker wrote:What happens if I just don't do anything to the leg
ultraimpossibleman wrote:Grand innacurration and heavy mistakes !
Diem wrote:This is exactly the kind of nonsense I'm here for.
Qwan wrote:Height: 16.5-17mm; this encompasses exactly two full coils including one coil for the flat 'base' (original spring height just over 33mm inc. 2 full 'base' coils, 1 on each end)
Spring diameter (from one side of the coil to the other): 25mm
Thickness: just over 1mm (maybe 1.25-ish?)
Sturdiness: very
Qwan wrote:It explodes eventually (inevitably) wrecks itself due to the strength of the ratchet. When you get your Trypticon, if you get it, you'll definitely want to do something to the hip joints - even if it's just taking the ratchets out and turning them into strong friction joints - because otherwise, at this point, it's basically guaranteed that you will have a broken Trypticon within a few days.Rainmaker wrote:What happens if I just don't do anything to the leg
I don't think that'd be a problem; in fact, if you're only ever going to display Trypticon in one pose you might as well leave the springs in (because there is no way they'll move in their default configuration, so no danger of him ever overbalancing at the hips). The issue as I interpret it will only arise when the mechanism is forced to actually function - which, admittedly, is the whole point of a mechanism in the first place.Burn wrote:Qwan wrote:It explodes eventually (inevitably) wrecks itself due to the strength of the ratchet. When you get your Trypticon, if you get it, you'll definitely want to do something to the hip joints - even if it's just taking the ratchets out and turning them into strong friction joints - because otherwise, at this point, it's basically guaranteed that you will have a broken Trypticon within a few days.Rainmaker wrote:What happens if I just don't do anything to the leg
What if you don't actually transform him? What if you just put him straight on display? Will that still be a problem or is it only if you move the legs?
ultraimpossibleman wrote:Grand innacurration and heavy mistakes !
Diem wrote:This is exactly the kind of nonsense I'm here for.
Qwan wrote:Okay, so! I've finally gotten around to doing this thing. Time to run through the process of making your very own Trypticon not destroy itself within 48 hours!
---
Before I start the 'tutorial', so to speak, perhaps a little background is in order. Titans Return Trypticon's hip ratchets are, thanks to the incredible size and strength of the ratchets within, self-destructively strong (such that the inner mechanisms of the ratchet will wreck themselves beyond repair if the hips are left unmodded, and moved back and forth even a few times). One way to remedy this is to take apart the hips and simply remove the springs from the ratchets, leaving them as friction joints. If you're like me though and feel the need to still have ratchets to some degree, I'll be running you through the process of cutting the springs down to size - that way the hips can still ratchet softly (and hold the figure up perfectly well!) without being nearly strong enough to pose any danger to the integrity of their own inner workings.
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Stage 1 of the repair is just opening up the hips. The first thing you'll want to do is take each of Trypticon's legs back out of the locking point on his body that you would have put them in when you first 'assembled' him out of the package. (Or, if you're doing this straight away out of the box, no need! They're already pre-detached for you.)
These are all the tools you should need for this modification. One screwdriver (#1 or #2 seems to work well for all screws involved in this mod, whatever those numbers mean for screwdriver size); one small knife of any kind (I just used my trusty pocket-knife, but anything sharper than 'blunt' will work well enough); and one pair of wire cutters (preferably not as rusty as mine are, though again it's not like you need uber-professional tools).
Unscrew the two screws (one on each side) holding the teal 'bracket' to the black plastic chunk of the hip.
Unscrew the third, sunken screw holding the two halves of the teal bracket together.
And, split the two halves apart and remove them.
Unscrew the two screws (one on top, one on the bottom, both on the same side) holding the two halves of black plastic chunk together.
Split the two halves and remove them. When you're doing this initially, be aware that the springwill launch out at you and the two other pieces of the ratchet will attempt to fly away. Pry these black plastic pieces apart with caution, preferably holding down the inner ratchet mechanism after you remove one half, and gently releasing your hold once you've removed the other.
Remove the top half of the ratchet, then the bottom half. Remove the spring from the ratchet housing.
Use the wire-cutters to cut one of the springs exactly in half. The halfway point on the spring lines up vertically with both 'ends' of the spring, so you can tell pretty easily where to cut.
(You should only need to modify one of Trypticon's springs in order to get his hips functioning well, and you can just leave the other off to the side. Though if you desire slightly more pressure on the ratchets than half a spring would provide, you can of course cut each spring just past halfway and use those pieces instead.)
---
Now, let's take a break from the spring and deal with the other half of the issue here! The little cross-shaped piece of plastic, that's meant to keep the inner half of the ratchet mechanism from rotating, actually is the cause of another connected issue that I've identified. See, that ratchet piece is meant to be able to slide up and down easily on that cross, but it's just a tiny bit too thick, which adds even more difficulty to turning the ratchet.
Since we've cut down the spring, that's not going to be an issue any more, but it still causes a different problem - now that the pressure from the spring is much weaker, it's unable to overcome the friction against this cross piece and the inner ratchet-piece will get stuck inside its housing, making the ratchet hard to use. So, what to do then except shave it down?
Take your knife and shave down every surface on the cross (except the top surface), just a little. Now luckily the plastic it's made of is super soft (which of course, is part of the cause of this whole problem in the first place), so it's really easy to cut and/or shave. To test and make sure it works, push the inner ratchet piece (and the newly-cut spring inside) into its housing and push it down, just a little bit - if it springs back into place, you've shaved it down enough; if not, pull it back out with some pliers or something and shave that cross down a little more!
(Just to show you how soft the plastic is on this part, these marks were made just by holding the pocket-knife in place to take that photo. So, yeah.)
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Additionally, if you want to add some more strength to the newly-weakened joint (though these half-strength ratchets will hold well enough to keep Trypticon standing and posed), you have two options:
1. Add a little bit of thickening to the contact points of the hip-joint's swivel. In this image I've just put a layer of electrical tape around the contact point, which does add quite a lot more friction! (In fact, it does so to the point where it pretty much overpowers the new weaker ratchet, so I personally chose not to use this. However if it's still up your alley, that's all good for you!)
2. Add an additional layer or two under the ratchet spring. For example I took a circle of cardboard, cut some room in it for it to fit over the plastic cross in the ratchet housing, and put it in place under the spring. Theoretically it should reduce the space that the spring has to expand, strengthening it ever-so-slightly, though I've not noticed much difference with the single layer of cardboard I've been using myself. Regardless it doesn't cause a detriment, and also prevents the sharper 'cut' end of the springs from scratching the inner plastic of the housing, so I'd recommend doing this.
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Now, back to the ratchet joint! That's right, it's time to reconstruct it.
Put the half-spring back in the inner ratchet piece - personally I put the flat end of the spring inside the ratchet piece, leaving the sharper end out (where the plastic housing can be protected by a layer of cardboard, nudge nudge), but there's no real 'right' way around to put it so make your own decision.
Put the inner ratchet piece back into its housing, with the spring in between. (Ignore the electrical tape: this photo is a holdover from an earlier draft of the modifications, but the rest of it gets the point across well enough that I can't be bothered retaking).
Outer ratchet piece back on. Flat parts of the piece vertical (i.e. a hypothetical line drawn between the two flat parts should be perpendicular to the soles of Trypticon's feet).
As you put the two halves of the plastic chunk back together, make sure the half with the screw-holes (as pictured) faces the back of the leg. This actually does make a structural difference, so be sure the right piece is on the right side. Screw the chunk back together. (The screws you'll need to use, if you haven't kept track, are the slightly smaller pair without the 'brim' round the edge.)
Same as the previous step, as you reconstruct the teal bracket make sure the side with the screw-hole faces the back of the leg (same direction as the screw-holes on the black chunk). Screw it back together (with the odd screw out if you need to know, it's the only one that doesn't have a pair), then put the last two screws in to hold it to the leg.
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And there you have it! Reattach those legs to your Trypticon and enjoy your new, slightly more wobbly but still functional and significantly less prone-to-self-destruction Trypticon! Obviously there are a few steps in here that can be played with a little bit to get the ratchet strength exactly as you desire, but as a baseline, exactly half a spring in each ratchet joint (with or without a layer of cardboard) works perfectly well enough to sustain posing an transformation without endangering the ratchet joints. Best of luck, and have fun with your newly-safe-to-play-with Trypticon!
(Phew, it's now half-past-midnight by this point. I really should've just written this out tomorrow. Probably gonna come back and edit it a bit when I'm less over-tired, to make sure it makes sense, but I think it seems good enough for now. If there's anything anyone needs/wants clarified or explained further, let me know and I'll do my best to elaborate at some point tomorrow!)
Burn wrote:Qwan wrote:(Speaking of, I'm starting to think maybe I should make my own thread for the full tutorial. I'll obviously give a quick-if-functional run-down here, but with all the explanation and images I'm planning to include, I don't want to clog up this thread too much with a gigantic planet-eating post. Chances are I'll run through the process in brief, then include a link to the new thread for anyone who wants a more detailed explanation of how I did it. Either way, expect that pretty soon probably - I have my new Trypticon, I've cut his springs down to half size, and though he's a tiny bit wobblier now he also feels significantly less like a ticking time bomb. )
It's the sort of thing we'd like to News so everyone knows what to expect when he gets a broader release.
Are you able to give me measurements of the new cut down spring? I'll have a look and see if we have something similar in stock or if we can get something similar in.
zatara1701 wrote:I think it kinda sucks that we spend that kind of money and have to do any kind of modifications at all
That's just me...
Black Hat wrote:Great to see there's a way to fix this. However...
INCOMING RANT
...the fact a product this expensive will literally destroy itself through NORMAL OPERATION without fairly heavy modification is absolutely unacceptable. Not just disappointing or irritating, this is flat-out unforgivable. It's bad enough with Deluxes, but with a Titan class figure? This sh!t shouldn't make it past the prototyping stage. The fact it seems to stem from horrendously cheap and rubbish plastic isn't exactly promising either. Hasbro should be ashamed.
My advice would be not to buy this figure, especially not at full price. Either wait for it to go on clearance (when hopefully there will be pre-manufactured 3P replacement parts available) or spend the extra cash on a 3P alternative. This kind of quality on a product that costs this much is not acceptable and Hasbro needs to learn that. Sadly, it seems the only way to teach them not to make sh!tty products is to not buy those products.
Of course they'll probably go "Oh, well they obviously don't want Titans anymore seeing as they aren't selling" but you know what? If this is the sort of crap we're gonna get given under the Titan class label, I'm fine with that. Hopefully the 3Ps will fill the void as they usually do- MakeToys' Metroplex, whilst smaller, is infinitely better than the official version, so maybe they'll do a decent Trypticon.
Black Hat wrote:You could probably have been a bit more condescending and patronizing if you'd tried. Probably.
joevill wrote:I hope this issue is fixed before it hits the states.
CarelliCollectables wrote:Black Hat wrote:You could probably have been a bit more condescending and patronizing if you'd tried. Probably.
ROFL. Sorry if pointing out the amazingly overblown reaction you just displayed hurt your feelings, but after the post you just wrote I'm not sure how mine is the issue.
The bottom line remains - we've gotten multiple pictorial and video reviews of this figure so far, and not a one of them has mentioned this problem.
william-james88 wrote:Titans Return Trypticon is the biggest toy release of the year and while we already have a gorgeous pictorial review, we have a video review for those who prefer videos. Plus it offers new things like highlighting breakage points and how to avoid them.
Hopefully this helps!
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