Burn wrote:Agamemnon wrote:Let's get back to talking about Burn's mammoth snout flopping...
Well I am Australian. It's kinda what we're known for.
Cobotron wrote:Burn, does he count in your "only the originals" category? He is labeled as such on his box.
Overcracker wrote:G1 ApeFace
2. All 3 modes need to function on their own. They can't require a secondary figure to function
Any time!Burn wrote:Thank you for proving that you don't read my posts properly.
Burn wrote:Agamemnon wrote:Let's get back to talking about Burn's mammoth snout flopping...
Well I am Australian. It's kinda what we're known for.
Burn wrote:2. All 3 modes need to function on their own. They can't require a secondary figure to function
His robot mode requires a secondary figure. So that essentially rules out all triple changing Headmasters.
Rodimus Prime wrote:And I wouldn't consider Prime's light-up Matrix a gimmick, because it's and accessory and it goes to 1 single bot, MP Prime.
william-james88 wrote:Thanks Overcracker, I will use this. Now here are some examples I wanted to run by you:
Energon Shockwave: Tank, Satelite, Robot
G1 Scorponok: Scorpion, Robot, Base
All have dedicated parts and look different one to the next. For me, they count and they seem to count regarding your criteria but wanted to se your thoughts on them.
Burn wrote:Overcracker wrote:G1 ApeFace
Can he be considered a Triple changer though? As you said ...2. All 3 modes need to function on their own. They can't require a secondary figure to function
His robot mode requires a secondary figure. So that essentially rules out all triple changing Headmasters.
william-james88 wrote:But its not a figure you have to buy extra and its not like its a robot independent of the other robot either, since its his head (meaning you cant have both in robot mode). I see them more like triplechangers which have an additional gimick related to their robot head.
Overcracker wrote:william-james88 wrote:Thanks Overcracker, I will use this. Now here are some examples I wanted to run by you:
Energon Shockwave: Tank, Satelite, Robot
G1 Scorponok: Scorpion, Robot, Base
All have dedicated parts and look different one to the next. For me, they count and they seem to count regarding your criteria but wanted to se your thoughts on them.
Energon Shockwave is a little iffy to me. I mean all you're doing is opening some panels and spreading his legs really. While he does have 3 modes according to his box, and I do love and own him, nah his satellite mode is just not different enough. And it exposes his head.
Scorponok works. He would be a triple changer.
william-james88 wrote:... I do love him though. I guess he would be a great toy who has 3 modes more so than a great triplechanger At least the satelite mode looks better than Movie Sounwave's
william-james88 wrote:Also, to the questions about base modes, Hasbro has officially labeled them as triple-changers, thanks to Titans Return. You will see the leaders still have the triple-changer logo at the corner of the box, which is also found on the voyager triplechangers. Just as with Prime Dreadwing being a seeker, we dont have to agree with that, but it is official labeling.
Overcracker wrote:Burn wrote:Overcracker wrote:G1 ApeFace
Can he be considered a Triple changer though? As you said ...2. All 3 modes need to function on their own. They can't require a secondary figure to function
His robot mode requires a secondary figure. So that essentially rules out all triple changing Headmasters.william-james88 wrote:But its not a figure you have to buy extra and its not like its a robot independent of the other robot either, since its his head (meaning you cant have both in robot mode). I see them more like triplechangers which have an additional gimick related to their robot head.
Exactly.
I was leaning more towards requiring a secondary figure you need to go out and buy. With Ape Face and the triple changing headmasters all 3 modes can be achieved and used without buying anything else.
Burn wrote:If you're talking fresh out of the box, then sure. But if you lose that head, or heck, if the head were to be destroyed in fiction, then the robot mode simply cannot be formed.
The only way to form the robot mode is with a secondary figure. Without it, it's just a tower with arms.
william-james88 wrote:Burn wrote:If you're talking fresh out of the box, then sure. But if you lose that head, or heck, if the head were to be destroyed in fiction, then the robot mode simply cannot be formed.
The only way to form the robot mode is with a secondary figure. Without it, it's just a tower with arms.
People have lost ball jointed heads too. I found a bunch of headless TFs over the years in thrift shops that werent headmasters. I dont think losing a head is what stops somethign from being a triple changer.
Burn wrote:william-james88 wrote:Burn wrote:If you're talking fresh out of the box, then sure. But if you lose that head, or heck, if the head were to be destroyed in fiction, then the robot mode simply cannot be formed.
The only way to form the robot mode is with a secondary figure. Without it, it's just a tower with arms.
People have lost ball jointed heads too. I found a bunch of headless TFs over the years in thrift shops that werent headmasters. I dont think losing a head is what stops somethign from being a triple changer.
Argue all you want, I'm not changing my view on this. I'm okay to agree to disagree.
Burn wrote:Told you from the start when you asked the question that you must like worms, considering the can you opened.
Ah, now I get it. The emphasis is on the light-up feature, not the Matrix. Then yeah, the light-up feature is a cool gimmick by itself. But the Matrix is overrated.william-james88 wrote:Rodimus Prime wrote:And I wouldn't consider Prime's light-up Matrix a gimmick, because it's and accessory and it goes to 1 single bot, MP Prime.
Its just a light up feature, and it is integrated within the body of prime. And other MPs have light up features too, like MP Shockwave. But Prime's is the coolest to me
Emerje wrote:So what about Punch/Counterpunch and Doubledealer, are they Triple Changers? They both have three forms, even if Punch has two bot modes and Doubledealer's bird mode is his Decepticon mode. DD's Generations figure certainly fits as a Triple Changer (still don't understand why the didn't paint a bird head on the jet instead of a shark...), but I guess the G1 figures more or less count as well even though they only have one traditional "alt mode".
Emerje
william-james88 wrote:Emerje wrote:So what about Punch/Counterpunch and Doubledealer, are they Triple Changers? They both have three forms, even if Punch has two bot modes and Doubledealer's bird mode is his Decepticon mode. DD's Generations figure certainly fits as a Triple Changer (still don't understand why the didn't paint a bird head on the jet instead of a shark...), but I guess the G1 figures more or less count as well even though they only have one traditional "alt mode".
Emerje
I always thought triple changing meant 2 forms of alt modes, but I could be wrong.
ndjamena wrote:Rather than asking "Is Punch a triple changer?", maybe you should be asking, "Is Punch's gimmick the same gimmick as seen in Springer and Astrotrain?" and "should they be classified as the same thing?"
"Does Punch's gimmick have it's own name, and if it does, does that name belong in a separate group, a sub-group or should it simply be discarded in preference for 'triple changer'?"
Emerje wrote:william-james88 wrote:I always thought triple changing meant 2 forms of alt modes, but I could be wrong.
The "triple" includes the bot mode. If one bot mode counts then why not two? And in some stories Counterpunch is as much a disguise for Punch as his car mode is, making it basically a robot alt mode.
Like many large Generation 1 Transformers, Scorponok has a base mode
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